|Commander / EDH||Legal|
Printings View all
|Masters Edition IV||Uncommon|
|Classic Sixth Edition||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
Combos Browse all
Creature — Zombie
Other Zombie creatures have swampwalk.
Other Zombies have ": Regenerate this permanent."
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Zombie Master Discussion
1 week ago
I love me some good ol' zombie tribal! Deck looks like a lot of fun! I run a similar style deck with Gisa and Geralf at the helm. I'm not sure what your budget is but I do have a few suggestions (budget-pending):
I would consider adding in the following zombies:
Mikaeus, the Unhallowed
Zombie Master + Urborg, Tomb of Yawgmoth = unblockable zombies!
Shepherd of Rot
Balthor the Defiled
Vengeful Dead (really hurts if you go infinte sac with Gravecrawler)
I feel these zombies can help replace some of the weaker members of your horde like the following:
Along similar lines, I see that you have some reanimation spells in your deck however, if your budget allows, I would make the upgrade to some of the following:
Best of luck!
2 weeks ago
I'm not sure about creatures but Urborg, Tomb of Yawgmoth is my obvious first thought. Blanket of Night is a cheap Enchantment that has the same effect. I will remind you, redundancy is important. You don't want to lose your ability to Swampwalk because your opponent removes Urborg.
Korlash, Heir to Blackblade is a "Swamps Matter" Commander, although I'm not sure how good he will perform. Zombie Master can be ran to give him Swampwalk as well. Squelching Leeches and Nightmare are both creatures that benefit from a lot of Swamps.
Personally I run a Ghoulcaller Gisa deck that is Zombie Tribal. The Tribal theme is primary, while Swampwalk is just a hopeful Win Condition.
I figure you also want as much land ramp as you can get, especially if you are running Korlash as your Commander. Black has some issues with this but Liliana of the Dark Realms is good. I can't think of much else outside of Burnished Hart and Expedition Map.
You will definitely want to run Cabal Coffers, I suggest using all Snow-Covered Swamp and Extraplanar Lens to double the mana from each of your Basics, while not giving your opponents any benefit. Crypt Ghast and Magus of the Coffers are also good. Lastly, Lashwrithe and Nightmare Lash are both awesome.
2 weeks ago
4x Endless Ranks of the Dead is way too much.
I'm not too sure what kind of suggestions you wanted so I don't want to suggest anything that would touch the deck's core :)
Oh and you are quite vulnerable to lockdown spells or artifacts since you got no ways to interact with your opponent. I'd suggest something like Duress
3 weeks ago
So.... what kind of advice were you wanting? I have a fair amount of experience with Zombies for whatever it's worth (I've had a Zombie deck since I've begun playing Magic back in 2006 or so, and it's worked well enough without major overhauls since 2009). Zombies can do aggro, midrange, or even extend into combo, so I'll merely list off a grouping of cards so you can decide better in which path to go:
Grave Crawler is among your few options for 1 drop zombie that's worth anything. You have 1, but you should look into obtaining 3 more for a full set. Similarly, there's Sarcomancy and Diregraf Ghoul if you can't obtain more Gravecrawlers.
Gempalm Polluter is the best late-game two drop you could add to the deck. Yes, it's a 2 drop, you should never be casting it. Cycling it to make your opponents lose life is extremely good. Even better, you can return it to hand with things like Lord of the Undead to continue utilizing your reach on your opponents (perfect for breaking stalemates).
Lords- Lord of the Undead, mentioned above, Death Baron, Cemetery Reaper, Undead Warchief. Lord of the Undead enables shenanigans with Gempalm Polluter and Korlash, Heir to Blackblade (this lets you ramp out your lands extremely hard, making your Korlash on field gigantic and giving you plenty of mana to cast your Zombies with). Death Baron is just solid all around and is probably the best of the Zombie lords, while Cemetery Reaper isn't anywhere near as costly but is still very useful. Undead Warchief costs more than the others, but also provides twice the power buff and cheapens your other zombies- which is powerful as all hell. Zombie Master is another lord that can be included, and he's extremely powerful with Urborg, Tomb of Yawgmoth to make your whole Zombie army unblockable (also good for protecting your army against sweepers).
General advice: Get this down to 60 cards. Use 22-24 land, and drop a bunch of the chaff zombies.
If going for aggro, securing decent 1-2 drops is extremely important. Grave Crawler, Diregraf Ghoul, Highborn Ghoul, etc., will be the cards your opponents see and have to deal with the most. Diregraf Colossus could be fun in either the aggro or midrange ideas, and it's not too pricey, either.
If going for midrange, Undead Warchief is invaluable. A method of drawing or obtaining card advantage is also important in a midrange build- Grave Defiler and Graveborn Muse are pretty decent. Similarly, you can cantrip off of Gempalm Polluter to make people lose life while you continually draw more cards, but that requires an engine to bring it back to your hand (like Lord of the Undead). This also beats stalemate boardstates.
If you're doing a sacrifice combo kind of deck, Carrion Feeder is incredible, as is Living Death. Carrion Feeder works very well with multiples of Grave Crawler to beat a stalled game state. If you splash blue for Diregraf Captain, sac'ing and re-casting Gravecrawler can be a win condition.
Self mill isn't all that important when you could just cast Grave Defiler and put Zombies straight into your hand. Unholy Grotto is still a good card to run, same as Lord of the Undead if you want the recursion.
Gray Merchant of Asphodel is fun in black-heavy decks, is a zombie, and is probably better than each other 5cmc+ zombie in this deck.
Hope this comment wasn't too long and you find something you like in it. Just remember: Keep yourself limited to 60 cards to maximize the consistency of your deck, and try to play with more 4 ofs and 3 ofs than 1x card slots.
1 month ago
1 month ago
Great suggestions Dpooser: I had Zombie Master in here awhile back but I wanted to focus more on the combo aspect of the zombies instead of the Glorious Anthem overrun aspect. The only other lords I have available are the Master, Lord of the Undead, and Cemetery Reaper, None of them I would swap out for my current zombies however since Withered Wretch covers the graveyard hate that the Reaper provides and there are so many forms of reanimation that can compete with the Lord of the Undead. I do want to run more basics but I don't know what I would remove when it comes to my land choices, the only ones that really stand out as possible removals are Command Beacon and Reliquary Tower. I also have 4 dual lands and the Talisman of Dominance / Dimir Signet ramp for color fixing. Caged Sun is a bit too mana intensive for me for ramp. All of my 6 cmc cards should set up for a killer combo (Grave Titan and Rooftop Storm) or win me the game (Mind's Desire). The deck link you gave me was a legacy deck is that the one you want me to look at?
1 month ago
Zombie Master with urborg makes all your zombies unblockable. And gives you the ability to regenerate them. And with the heavy black mana costs you might consider a Caged Sun. I also recommend the other zombie lords. They're super useful. You might want to run more basic lands. One of the perks of mono and dual color decks is that you can get away with more basics and therefore speed. Overall I like the deck. Feel free to check out my zombies everywhere and leave any suggestions.