|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Uncommon|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Creature — Zombie
Other Zombie creatures have swampwalk.
Other Zombies have ": Regenerate this permanent."
Price & Acquistion Set Price Alerts
|Have (8)||Supremespeed , pskinn01 , duff87 , perrin515 , plof , brokendwarf , dplerner , jhTheMan99|
|Want (4)||Melmo , vashaclarens , RedSinR , StoicHippo|
Zombie Master Discussion
1 week ago
Victim of Night is good, but it can be swapped out in cases where the matchup makes it suboptimal or useless.
Thoughts or suggestions?
2 weeks ago
Praetor's Grasp could also be good in here. Lich Lord of Unx is also awesome here, especially in tribal, but is pricey. Sidisi, Undead Vizier is also a good fit. Snuff Out is always nice in black. Liliana, Death's Majesty is another good fit if you are a fan of planeswalkers. Zombie Master could also be solid, tho he can't save your commander. One other kind of interesting option is Exsanguinate as a way to finish off weaker opponents in multiplayers.
1 month ago
1 month ago
Hey friend! Welcome to the wonderful world that is Sidisi EDH!
My gut instinct here by looking at your list (and from your description) is that you're aiming to go wide- you're looking to overwhelm the board with so many zombies that your opponents don't know what to do with themselves. If this is true, then let's look at some ways you can get out as many zombies as possible:
-Mesmeric Orb is my personal favorite. Each permanent untapping is a unique trigger, and will give you a zombie if it's respectively milled card was a creature. This can further be exploited by combining it with Aphetto Alchemist, Seeker of Skybreak, or even good ole' Basalt Monolith along with something like Ulamog, the Infinite Gyre in the deck to instantly (and for little mana investment) get as many zombies as you'd like. However! Infinite combos like this are not for everyone, so we can look at some less abusive options:
-Embalmer's Tools was something I'd initially overlooked in my own build. However, once I gave it a shot I realized it's value, and it's remained a staple to this day. Being a force-tapping ability allows you to insta-tap a newly created zombie to mill yourself one, and potentially hit a creature. My deck hovers around 40% creatures, and this allows it to maintain enough consistency that I find these tools invaluable.
-Parallel Lives is more used in conjecture with other cards, and doesn't pull as much weight by itself given the mana investment, but is still worth the consideration.
-Lastly, I wanted to refer you to consider Dredge options: Life from the Loam can be a straight replacement for Splendid Reclamation due to it's usefulness even when milled, and Stinkweed Imp is a continuous threat to flyers that may swing your way. There are, however, many other options in this category such as Dakmor Salvage and Golgari Grave-Troll that are popular as well.
Due to Sidisi's rules, she cares more about individual INSTANCES of self-mill, not LARGE chunks of self-mill. Once you get your zombie count high enough, you need to start examining how those zombies are going to win you the game. Most of the time, it's through face-damage. Zombie lords to give them a little extra punch help a lot here. I noticed you had a couple staples, but there are some additional options to consider such as Death Baron, Zombie Master, Undead Warchief, and even Metallic Mimic, all of which can give you some some additional threat on the board. While you already have Wonder, I've always enjoyed using Filth in conjuncture with Urborg, Tomb of Yawgmoth to sneak through unexpectedly, and additionally have had some fun with Eldrazi Monument, Akroma's Memorial, Craterhoof Behemoth, and Decimator of the Provinces.
The remainder of the recommendations come in the form of alternative wincons, which are typically applied against those pesky pillow-fort players or those who seem to be matching you token-for-token to the point where you just can't get through. Things like Altar of Dementia can always be used on yourself for general utility or an enemy to devastating effect (it's always fun to watch someone struggle with something like Mystical Tutor when they know you'll just force them to mill it), and other options include things like Gempalm Polluter and Lich Lord of Unx.
Hopefully this has given you some food for thought, and if I was totally wrong on the direction you want this deck to head, please let me know so I can adjust my suggestions to suit your playstyle more!
2 months ago
For starters, never play any card that only gains you life once Chaplain's Blessing. Especially in commander.
Take a look at your non zombie creatures, and with each one ask yourself "what does this do for my zombies?" Ex. "What does Avacyn, Angel of Hope do for my zombies? She gives them indestructible!"
Finally, my actual suggestions for cards to put in. Cemetery Reaper, Rooftop Storm, Death Baron, Diregraf Captain, Gempalm Polluter, Ghoulraiser, Gravecrawler, Gravespawn Sovereign, Lich Lord of Unx, Lord of the Undead, Risen Executioner, Undead Warchief, Zombie Master, Ghoulcaller Gisa, Gisa and Geralf, The Scarab God, Anointed Procession, Call to the Grave, Dread Summons, Grave Titan, and Endless Ranks of the Dead
2 months ago
2 months ago
I often start here to get general ideas:
Somehow Rooftop Storm is still cheap.
Interestingly since Thraximundar is a zombie you could do all the zombie lords for buffing and such. It makes for a more robust voltron since it still buffs the commander but also has more than 1 or 3 creatures.
2 months ago
harbingerofduh i appreciate the feedback, the elves are good suggestions. And I do suppose dark ritual isn't really necessary. My strongest weapon would between Devouring Strossus Sisters of Stone Death and Phyrexian Obliterator The main tactic ive been using is Skullbriar, the Walking Grave just constantly attacking, and being as much of a pain to whoever. He seems to get big on his own so I removed a bunch of cards that place counters on him. Also if I get Zombie Master out and Urborg, Tomb of Yawgmoth skullbriar can swampwalk.