Liliana, Death's Majesty

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
SDCC Promo 2017 (S17) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Liliana, Death's Majesty

Planeswalker — Liliana

+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.

-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.

-7: Destroy all non-Zombie creatures.

Liliana, Death's Majesty Discussion

JCaleb on Orzo

4 weeks ago

varie considerazioni:

TitaniumTP on K'rrick Kobain and his Monster Mash

1 month ago

Let's get down to business, shall we?

DELETE THIS

Venser's Journal , Mindcrank , Armillary Sphere , Dash Hopes , Doomblade, Street Wraith , Leshrac's Sigil ,

QUESTIONABLE

Noosegraf Mob , Phyrexian Reclamation , Kaya's Ghostform , Blood Tribute , Whip of Erebos , Armillary Sphere , Reiver Demon , Pestilence Demon , Magus of the Mirror , Endling , Bloodthirsty Aerialist

At first glance these are what I think you should delete and think about deleting.


COMBO TIME

I notice that you have combo potential with Mikaeus, the Unhallowed . The only 2 card combo with him is Mikaeus, the Unhallowed and Triskelion . All other combos with him require 4 pieces.

  1. The man (zombie?) himself: Mikaeus, the Unhallowed

  2. Sac outlet - Viscera Seer , - Ashnod's Altar , - Carrion Feeder ,

  3. The Sacrifice (something with persist, or that can somehow remove the +1/+1 counter from Mikaeus, the Unhallowed ) - Lesser Masticore , - Putrid Goblin , - Skinrender if you put the 3 -1/-1 counters on itself each time it enters, - Puppeteer Clique , - Lingering Tormentor ,

  4. ALL THESE TRIGGERS - Bitter Ordeal for infinite exiling of decks, - Falkenrath Noble for infinite damage, - Vindictive Vampire for infinite damage, - Zulaport Cutthroat for infinite damage, - Vengeful Dead for infinite damage, only if sacrificed creature is a zombie, - Blood Artist for infinite damage, - Pitiless Plunderer for infinite mana, - Pawn of Ulamog for infinite colorless mana, - Deathgreeter for infinite life, - Smothering Abomination for infinite card draw,

MORE COMBO

You also have the 3 piece combo of

  1. Sanguine Bond
  2. Exquisite Blood
  3. Anything that either causes you to gain life, or an opponent to lose life - Leechridden Swamp , - Ebony Charm , - Death Cultist , - Nightmare's Thirst

I recommend using instant speed interaction for the 3rd piece of the combo, so you can respond to removal by winning

If you decide to follow The Way of The Combo, you should also add library searching effectz to help make sure you always find your pieces.


LIBRARY SEARCHIN EFFECTZ

Expedition Map for finding lands for ramp, or combo pieces if you go for the aforementioned Leechridden Swamp combo Scheming Symmetry , Behold the Beyond , Demonic Collusion , Diabolic Tutor , Final Parting , Mastermind's Acquisition , Doomsday , Demonic Collusion , Dark Petition

The more combo and storm heavy your deck is, the more search library cards you will want to add.

EXTORT OP

Basilica Screecher , Thrull Parasite , Syndicate Enforcer

Nothing much to add here, but extort is so broken in this deck. Extort will be extra powerful in storm builds.


Okay, it's Mana Time

Caged Sun

COOL LANDS

Castle Locthwain , swamp with benefits, Thespian's Stage , can become a copy of other dank lands like Temple of the False God and Cabal Stronghold , Crystal Vein , pop it on the turn where you're going to try and win, Westvale Abbey  Flip, potential wincon, Leechridden Swamp , potential combo piece and also fun to use with leftover mana, Bottomless Vault , probably sucks but you could use it in a storm deck, Memorial to Folly , Mortuary Mire , Temple of the False God , Myriad Landscape , ramp that looks like a land

Mana Rocks

Cryptolith Fragment  Flip probably not good, Thran Dynamo , super epic, Hedron Archive , Prismatic Lens , Fractured Powerstone , you know you want this for the planeschase ability, Sisay's Ring , Ur-Golem's Eye , Liliana of the Dark Realms , Nirkana Revenant , Paradise Plume , Magus of the Coffers , Black Market

For mana rocks you want the best bang for your buck, since you can just pay life instead of {B}. I like the mana rocks that cost {4} but tap for {2}, and the ones that cost {2} and tap for {1}. The more control heavy your deck is, the more rocks you want.

Ramp

Wayfarer's Bauble , Burnished Hart

Lots of Mana Fast

Cabal Ritual , Bubbling Muck , Spoils of Evil , Culling the Weak , Sacrifice , Dark Ritual , Songs of the Damned

Getting giant bursts of mana is good in any mono Black deck, but you should invest more heavily the more combo and storm themed your deck is, since you want to pop off in a single turn and cast 1,000 spells.

Investments

Basal Sliver , Blood Pet , Bog Witch , Overeager Apprentice , Basal Thrull , Priest of Yawgmoth , Blood Vassal , Soldevi Adnate

A lot of these cards that are single time use mana sources would be great in a storm deck where you would just build up your load until you bust damage all over the faces of those unfortunate enough to be within 50m of you. They're also good in reanimation decks, which could utilize Phyrexian Reclamation to keep getting them back.

Summary:

The more control heavy your deck is, the more mana rocks you want. If you're going for combos then you want more quick mana. The only land I'm gonna have to 100% recommend is Thespian's Stage . Keep in mind that the more nonbasic lands you have in your deck, the less useful cards like Crypt Ghast and Cabal Stronghold will be.


TRIBAL

Zombie Tribal

Corpse Harvester , library search, Cemetery Reaper , lord, Undead Warchief , epic lord, Josu Vess, Lich Knight , wincon, Endless Ranks of the Dead , wincon, Death Baron , lord, Liliana's Mastery , lord, Graveborn Muse , card draw, Zombie Master , protection, Graf Harvest , team evasion, Fleshbag Marauder , saccy, Phyrexian Delver , recovery, Cryptbreaker , card draw, Lord of the Accursed , lord, Shepherd of Rot , hurty everyone, Stronghold Assassin , funny removal, Loyal Subordinate , Liliana, Death's Majesty , potential finisher, Grave Titan , Open the Graves , board wipe protection, especially good if you're going all in on creature aggro, Curse of Disturbance , Awaken the Erstwhile , once you're in an advantageous position just cast this and watch your opponents cry, Tombstone Stairwell , this would be especially epic if you have cards to buff your boys, Risen Executioner , lord

Some cards that could be spicy in zombie tribal. Epic combos would be lords such as Cemetery Reaper and Lord of the Accursed , and fatties such as Army of the Damned and Josu Vess, Lich Knight . Having tons of zombies also combos with Pontiff of Blight . I think that Eldrazi Monument in a zombie build is nightmare fuel.

Vampire Tribal

Sanctum Seeker , Kalastria Highborn , Blade of the Bloodchief , Bloodlord of Vaasgoth , Malakir Bloodwitch , Bloodline Keeper  Flip, Gatekeeper of Malakir , Nirkana Revenant , Drana, Liberator of Malakir , Sadistic Skymarcher , Defiant Bloodlord , Yahenni, Undying Partisan , Butcher of Malakir , Cordial Vampire , Bloodtracker ,

If you decide vampire tribal is better, here are some options. I would only play cards like Blood Tribute if you're going vampire tribal, I don't think it's worth to play unless you can get more value than just chopping 1 player's life in half.

To Go with Your Creature Spam, Sir...

Dowsing Dagger  Flip, Mask of Memory , Necropolis Regent , Bloodforged Battle-Axe , Explorer's Scope , Throne of the God-Pharaoh , Whip of Erebos

Buff My Team!

Sword of the Paruns , Intimidation , Death Pit Offering , Eldrazi Monument , Obelisk of Urd

Summary:

The more of one tribe you have, the more synergy you have. Only include lords if you're all in on that tribe.


REMOVAL

Targeted Removal

Hero's Downfall , Vraska's Contempt , Murder , Murderous Rider , Noxious Gearhulk , Malicious Affliction , New Blood , Ruinous Path , Tendrils of Corruption , Bone Splinters , Liturgy of Blood

Epic Board Wipes

Decree of Pain , Crux of Fate , Kindred Dominance , Bontu's Last Reckoning , Do or Die , Hellfire , Necromantic Selection

Summary: Use more board wipes the more control heavy you want your deck to be. Try to choose targeted removal such that the end cost will only be {1} and some life, so that it will be as cheap as possible. This is especially important in storm builds. Since we play multiplayer quite a bit, you'll probably want to add extra board wipes, especially the ones that draw you cards or come bundled with reanimation.


Wow, I Hate Minorities

Wow, I hate tokens

Ritual of Soot , Force of Despair

Wow, Green is Cancer

Perish

Wow, I hate when other people play spells

Painful Quandary

Wow, I hate when other people attack me

No Mercy , Dread , Koskun Falls

Wow, I hate myself

Season of the Witch (okay, maybe not that much Revenge of Ravens )

Wow, I hate lifegain

Tainted Remedy , False Cure

Wow, I hate real board wipes

Sudden Spoiling , Mutilate , Languish , Massacre Girl , Golden Demise

Wow, I hate burst damage

Palace Siege , Polluted Bonds

Wow, I hate my opponents having creatures

Dictate of Erebos , Grave Pact , Butcher of Malakir

Wow, I hate this one person in particular

Curse of Vengeance , Trespasser's Curse , Curse of Fool's Wisdom


Lifegain

Profane Memento , Crypt Incursion , Vampiric Link , Loxodon Warhammer , Kokusho, the Evening Star , Cavalier of Night , Whip of Erebos

Protection

Rush of Vitality

Benefit from Death

Ogre Slumlord , Shadows of the Past

Cool Card Draw

Moonlight Bargain , Promise of Power , Succumb to Temptation , Ransack the Lab , Infernal Contract , Necrologia , Carnival of Souls , Grim Haruspex , Night's Whisper , Succumb to Temptation , Phyrexian Etchings , Cruel Bargain , Dark Deal , Foreboding Fruit , Live Fast , Painful Lesson , Necropotence

Add more card draw the more stormy you want your deck to be. Also try to add ones that will cost the least amount of mana if you take your commander's ability into account.

Card Draw Requiring Sacrifice

Altar's Reap , Costly Plunder , Morbid Curiosity , Bankrupt in Blood , Skulltap , Merciless Resolve

These will be better in decks where you're sure you'll have tons of creatures. So adding these into zombie tribal would probably be a good idea, since you have things like Army of the Damned and Josu Vess, Lich Knight that produce a million tokens.


Storm Build Cards

Aphotic Wisps , Cremate , Succumb to Temptation , Yawgmoth's Will , Ill-Gotten Gains , Priest of Forgotten Gods , Skirge Familiar , Rain of Filth , Dredge , Gravebind , Nighthaze , Street Wraith

The idea of a storm deck is to cast as many spells in one turn as possible, building up a fat storm counter to execute all who oppose us with our 3 finishers, which are Aetherflux Reservoir , Tendrils of Agony and perhaps Empty the Pits . You'll want lots of cheap spells that only cost {B} mana and replace themselves, such as Aphotic Wisps . One time use mana is also dank here, such as Dark Ritual and Cabal Ritual , and creatures like Basal Thrull and Soldevi Adnate .


Win Cons to think about

7H30F7 on Black is still the best

2 months ago

epartica So modern as a format is in the perfect middle ground in terms of power level. The decks are not terribly broken (except for the fun Hogaak) and the control is not powerful enough to stop the most aggro decks. As you get to Legacy, however, you will see that aggro decks that are not combo decks/storm no longer exist. With the addition of Force of Will and Daze and cards like that, it's hard to have a deck that focuses on too much aggro w/o being combo. Thus, a tempo deck, which takes its place, is a deck that is more aggressive than not but also has a lot of control. Thus, while it can be a faster deck, it also uses control to lockdown the opponent. A good example is a Death and Taxes deck.

I'll do a little bit of thinking and get back to you on the other suggestions. I have a few right now.

At some point, if you're more committed to the deck, I really would recommend getting a couple Liliana, the Last Hope for the deck. But a good alternative would be Liliana, Death's Majesty it's about $6-7 (compared to the $40 for the Last Hope). Especially the {-7} will help with control, and the ability to recur creatures from your graveyard.

I also suggest adding a couple of more early game instants and sorceries that help control your opponent. Inquisition of Kozilek / Duress / Divest are good hand control cards. Fatal Push , Go for the Throat , and Liliana's Triumph would be good for creature control. All of the sacrificing your own creatures will trigger the revolt on Fatal Push a lot, so I really recommend it. All of them are pretty inexpensive. Profane Command can also be quite helpful. If you need GY hate, maybe Deadeye Tracker or Nihil Spellbomb .

I'd also suggest getting a couple better sacrifice outlets. The best I can currently think of is Carrion Feeder and Altar's Reap , but I'll get back to you w/ more. In addition, I would use Unearth rather than Blood for Bones . I would also definitely add Mortician Beetle .

For lands, I would suggest Blast Zone , Scavenger Grounds , Mortuary Mire , Ifnir Deadlands and Memorial to Folly are some that I can think of immediately, but I'll dig around for some more.

zjepsen on Do All Harm (Yawgmoth, Thran Physician)

2 months ago

Several cards for you to consider from my own Yawg decklist:

  1. Coffin Queen . It doesn't survive Demon of Dark Schemes , unfortunately, so it may be a one or the other kind of thing there. But it scales well with your opponents. I run both.

  2. Aetherworks Marvel . Uses the same energy counters you'll be getting for Demon of the Dark Schemes, and provides some slower card advantage for doing what you're going to be doing anyway: sacrificing stuff. It's easy to fill up on counters and the activation is instant speed, allowing you to pull off surprising, wonky stuff sometimes.

  3. Liliana, Death's Majesty is a versatile planeswalkers for a reanimator build of Yawgmoth: she creates fodder, she reanimates, and she mills you cards to potentially reanimate. In a pinch you could resolve her and proliferate twice to wipe the board.

For cuts, I'm not huge on the following:

multimedia on Varina, Queen of the Damned

3 months ago

Hey, interesting version of Varina, but why only 21 Zombies?

DemMeowsephs has the right idea try to make all your sources of white and blue come from dual lands that can make black mana or fetch you black mana. Budget lands to consider adding:

Adding these dual lands can let you cut Plains and Islands for more Swamps. Or some could replace lackluster dual lands such as Tranquil Cove and Sejiri Refuge.

Zombies within the budget to consider adding:

Varina can gain you life which can make Command the Dreadhorde a powerful mass reanimation spell since it can also reanimate your opponents' creatures/Planeswalkers. Liliana, Death's Majesty is good for Zombies; all of her loyalty abilities are busted repeatable effects. It's helpful to play at least one Planeswalker if choosing to play Command the Dreadhorde.

Wonder and Filth can be good support since Varina is an enabler to get cards into your graveyard making these essentially free effects. Giving flying or Swampwalk to your Zombie horde can be game winning. Cut more Plains than Islands if choose to play Wonder.


Cards to consider cutting:

  • Tranquil Cove and Sejiri Refuge
  • Macabre Waltz
  • Cemetery Recruitment
  • Hedron Archive
  • Greed
  • Ever After
  • Geralf's Mindcrusher
  • Swiftfoot Boots
  • Graf Harvest
  • Fumigate

Good luck with your deck.

evolirium on evolirium

3 months ago

Hej hej,

I am Corbeau and just started to put my decks on here. I play casually with a nice playgroup. We don't play very competetive and love combo decks. I am usually the person with nearly no removal because I always think that if it doesn't help my strategy it isn't a card for my deck and I want the others to have fun, too. Also I feel restricted in my creativity when I think about the meta or so. So quite often I am in a race to get my deck going and keep my stuff because others don't hesitate do remove everything on my side. I love weird and janky deck strategies. The decks I have at the moment are the ones I play and the one that survived all the building of decks. Very often it is more brewing than playing because we don't get together that often and the EDH community in my city is very competetive. I prefer an environment in which people have fun and don't flame each other all the time.

My Decks at the Moment:

EDH: Alesha, Who Smiles at Death (Aristrocrats) Prime Speaker Zegana (Draw Combo) Prime Speaker Vannifar (Podless Pod) Hapatra, Vizier of Poisons (-1/-1 Counters) Atraxa, Praetors' Voice (Any Counters] Kess, Dissident Mage (Spellslinger) Ghave, Guru of Spores (+1/+1 Counters) Kambal, Consul of Allocation (Lifedrain Prison) Omnath, Locus of Rage (Landfall/Elemental) Daxos the Returned (Enchantress)

Oathbreaker: Saheeli, Sublime Artificer (Artifacts) Jace, Memory Adept (Milling) Liliana, Death's Majesty (Zombies) Liliana of the Dark Realms (Ramp/Shades) Kaya, Ghost Assassin (Flicker/Token)

Former Decks (I hope I remember all):

EDH: + Atraxa, Praetors' Voice (All cards with counters) Sun Quan, Lord of Wu (Milling) + The Scarab God (Milling) + Tetsuko Umezawa, Fugitive (Only power 1 or less/Tokens) Talrand, Sky Summoner (Spellslinger) Kalitas, Traitor of Ghet (gravepact) Kozilek, the Great Distortion (Eldrazi) Sidisi, Brood Tyrant (Milling) Sidisi, Brood Tyrant (Reanimator) Teshar, Ancestor's Apostle (Historic/Reanimator) Nin, the Pain Artist (Artifacts) Nin, the Pain Artist (Milling) Odric, Lunarch Marshal (White Weenie) + Masako the Humorless (Historic/ Throne of the God-Pharaoh ) Padeem, Consul of Innovation (Artifacts) + Kiku, Night's Flower ( Kiku's Shadow / Ragged Veins ) Grenzo, Havoc Raiser (Spellsnatching) Sydri, Galvanic Genius (Beautiful Art/Control) Tatyova, Benthic Druid (Beautiful Art/Copy/Draw/Token) Karlov of the Ghost Council (Lifedrain) Obzedat, Ghost Council (Lifedrain) + Obzedat, Ghost Council (Flicker/Token) Akiri, Line-Slinger / Ludevic, Necro-Alchemist (Artifacts/Non-Voltron)

Sadly many of my decks didn't work because of the meta and power level in my playgroup but some were so much fun to play. Favorites marked with + at the front.

I will try to upload the decklists of my current decks. If you have questions about any of the former decks or anything just ask.

Love and happyness Corbeau

SideBae on Varina Zombie Tribal EDH

4 months ago

My first suggestion involves your artifact ramp. Dimir Signet and Orzhov Signet are worse than Talisman of Dominance and Talisman of Hierarchy in the majority of situations, mainly because they don't need mana to begin activating. Talisman of Progress is also worth considering, though I'm assuming blue and white are your lesser colors. In that vein, I suggest cutting Chromatic Lantern for another piece of two-mana artifact ramp. In my experience, there is a big difference between 2 and 3 mana rocks in EDH, and anything you can do to increase your deck's speed will be a good thing.

Considering the win conditions: I think Approach of the Second Sun is superfluous. In my experience, zombie decks are perfectly happy just trying to get away with the aggro win condition, though the Gravecrawler loops are certainly an interesting second. The problem with Approach of the Second Sun is that it is not good by itself; generally, you want to run combo pieces that also serve some utility even without the combo. (For example, this is why I hate the Isochron Scepter in my Kess, Dissident Mage list.) Drawing it in your opener or when you don't have the mana to cast it leaves it essentially dead, and I think the aggro or Gravecrawler plans are just better.

Once you hit three colors, mana base becomes extremely important. City of Brass and Mana Confluence are excellent cards, and I've had excellent luck with them. Ideally, you'd run fetch lands like Polluted Delta and Misty Rainforest as a sort of 'additional dual land,' but these can be very pricy. If that's an issue, I advise slow fetches like Bad River , Flood Plain , Rocky Tar Pit and Grasslands . Cavern of Souls is an expensive card, though it is excellent in any tribal deck -- if you have access to it, you should run it. Unclaimed Territory is another thing to consider, as is running Urborg, Tomb of Yawgmoth instead of one of your basic Swamp s. I also think you're running a few too many lands. Thirty-three is generally my upper limit, and since your curve is so high, I think that's about what you'd want. Thirty-five is too many.

I like that you're running zombie lords. Though anthem effects do greatly reduce the synergy of Gravecrawler with Skullclamp , I think their bonus to the aggro plan is high enough to justify their inclusion. In that vein, Lord of the Undead and Zombie Master are worth considering.

Card advantage decides most EDH games -- for example, yesterday I had someone concede not because I had pressure on the board, but because I was drawing five more cards than them a turn. Though this may have been a premature concession, it does illustrate my point. Thus, I highly recommend running cards like Graveborn Muse , Phyrexian Arena , Painful Truths , Chart a Course , Slate of Ancestry , Glimmer of Genius , Pulse of the Grid , Night's Whisper , Notion Thief , Thirst for Knowledge and/or Windfall . Similarly, cantrips like Ponder and Preordain are almost auto-includes in a blue list. Brainstorm 's efficacy is dependent on the number of shuffle effects you run, though if you choose to include fetches (slow or otherwise), I highly advise it. Many of these cards involve paying life; if life becomes an issue, try Whip of Erebos or a non-lethal Exsanguinate in addition to your Gray Merchant of Asphodel .

Tutors are good cards. I'm a fan of Entomb in addition to your Buried Alive , as it gets Gravecrawler in the yard for your combo and, if you pair it with reanimation like Reanimate , Animate Dead or the Victimize / Stitch Together you already run, it allows you to cheat in fatties. Grave Titan and Massacre Wurm are two of my favorite reanimation targets, but they're both around $20 these days. Demonic Tutor and Vampiric Tutor are the gold standard for black tutors, but these can also be inaccessible because of their price. Diabolic Tutor is a fine substitute, and I've had good success with Lim-Dul's Vault .

Liliana is also a good zombie-include, be it for flavor or for the power she offers. Liliana, Death's Majesty is great in zombie decks and is pretty affordable; Liliana, Dreadhorde General has been dropping in price recently and is also great. Depending on your playgroup's meta, Liliana, the Last Hope may be a powerhouse, though she is $40 these days.

Generally in EDH, one-for-ones are not where you want to be. There are usually three opponents, so on average you'll be facing 3x as many cards as you have. Anguished Unmaking and Utter End are good cards, but they are not as good in EDH as they'd be in 1v1 formats. Supreme Verdict and Merciless Eviction , which I see you're running, are better. Might I suggest Damnation , Wrath of God , and/or Toxic Deluge ? You may want to lean toward black board-wipes, as this is already where your mana will be when casting zombies. An overloaded Cyclonic Rift is also great, especially if paired with the aforementioned Windfall .

Perpetual Timepiece is a cool include. Consider Cephalid Vandal . Because you're not running Call to the Grave (which I think is overrated anyways), there is little to no cost of running non-zombie creatures in your deck. I think Cephalid Vandal is another good way of trying to keep your deck churning with self-mill.

Another thing that takes good EDH decks to the next level is counter magic. I see you're running Counterspell , which is good, but you should consider running at least three to four other counter spells as well. Force of Will , Mana Drain and Pact of Negation are all good if you want to sell a kidney. If you're a slightly more reasonable player, cards like Narset's Reversal , Negate / Countersquall / Dovin's Veto , Swan Song , Disallow , Arcane Denial and Archmage's Charm are also worth considering.

Depending on your meta (and your personal level of sadism), Narset, Parter of Veils and Ashiok, Dream Render should be considered. Turning off tutors and extra-draws with asymmetrical effects is brutal. Personally, I don't think those two cards should ever have been printed, but what the hell -- they're here, so we might as well use them.

Patriarch's Bidding is a good way for a tribal deck to recover after a board-wipe, and Living Death is just good for black creature decks in general. Living Death is a sort of nonbo with Wonder , but that may be worth the trouble; play-testing will iron that issue out.

Good luck man!

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Liliana, Death's Majesty occurrence in decks from the last year

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All decks: 0.02%