Liliana, Death's Majesty


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
SDCC Promo 2017 (S17) Mythic Rare

Combos Browse all


Liliana, Death's Majesty

Planeswalker — Liliana

+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.

-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.

-7: Destroy all non-Zombie creatures.

Price & Acquistion Set Price Alerts



Liliana, Death's Majesty Discussion

Pervrat on Blackmail

2 weeks ago

kamarupa So now we have gathered together a deck it seems and we have more cards than is needed for it totally. I know that some decks have more than 60 cards, however I think we should aim for making this deck 60 cards to make it as competitive as possible. Because I am going to want to make it a competitive deck and that is what we are looking for right now. I am kind of fresh in playing competitive modern, so it would feel good to start of fresh with a deck that can wreck face.

The question now is which cards to keep in the deck, what to add more, and which cards to remove to keep the better ones. What cards do you think are the best to keep while aiming for creating a death and taxes-flashback deck that reanimates creatures? Personally, I think some of the key cards in the deck include liliana, death's majesty, Traumatize, Jin-Gitaxias, Core Augur, Unburial Rites and Painful Quandary. The elements of white in the deck i think is good, since death and taxes can usually be white. Do you think I should remove the instants that are removals and aim for more discard instead, since I already have Divine Reckoning? I saw a deck once that utilized almost only discard instead of removals.

So what cards do you think are essential to make this deck 100% competitive?

Pervrat on Blackmail

2 weeks ago

kamarupa Yes I agree that this is an issue about the deck. So some lands that produce blue mana could be in place. When I come to think about it, since I'm going to be milling myself down to the grave, instants and sorceries and the like that can be cast from the grave could be an idea, now that you mentioned unburial rites. This would make it a flashback deck, and it would barely need to be any rearrangements of it. The artifact Altar of the Lost was the first thing that popped into mind, imagine having like 40 cards in the grave where 10+ spells can be cast from there. Also, cards like Smallpox will let me discard cards from the hand in case I have liliana, death's majesty in play so you're effectively paying one mana with smallpox and then using the ability. Other cards you can play from the grave are cards like Deep Analysis, Divine Reckoning, Feeling of Dread and more. Now that I think of it, the more cards that have flashback, the better.

You seem to be seasoned here on tapped since you know some of the tricks of the trade, like the list you mentioned.Choked Estuary might be a good land. Glimpse the Unthinkable could be good as an addition for milling the deck as an addition to traumatize. Since it gets the cards into the grave in the earlier turns.

For how many lands is needed in the deck, I think you are right about it being good having lots of cheap CMC cards that lets you put a wider range of spells. Because then the deck becomes quicker. As you can see, there's already lots of cheap CMC cards for 2 mana in the deck. However, since this deck is all about slowing the game down and making it harder for the opponent to play things and giving him a hard time playing cards, I think this deck is going to be more heavy-control oriented. So the issue with that could be that it falls off in the late-game when you already the have mana. The solution is obviously low mana drops that have a higher flashback cost which has a good effect. What do you think?

Wanted: Cards with; flashback and/or extort, non-basic blue lands

kamarupa on Blackmail

2 weeks ago

So Stitch Together (and Timmerian Fiends aren't Modern legal. - So you'll have to decide whether you really want to go Modern or Legacy or budget/casual Legacy. If you go either of the Legacy routes, Diabolic Servitude is probably the card you're after. That or Exhume. However, if you're looking to to do a 'Buried Alive' in Modern sort of build, that's going to be a little more difficult. It won't be a very viable deck in Modern if you're only able to put high CMC creatures from your graveyard on top of your library (especially without a great mana ramp) - you're still sticking yourself with the mana cost, which really defeats the purpose of milling yourself out - there are plenty of tutor spells that can put a card into your hand for 5CMC or less (IE - Traumatize's cost). That is to say - there are more efficient means of putting a specific card in your hand. It's not that there aren't cards in Modern that can bring your creatures back from your graveyard to the battlefield, it's that their CMC is too high to make a good strategy in the format. You've just got to be faster. A few such spells, should you decide you want to explore your options: Immortal Servitude, Isareth the Awakener, Whisper, Blood Liturgist, Postmortem Lunge, Liliana, Death's Majesty, Gravedigger, Unburial Rites - there more - I'm sure you can figure out how to find some more.

Things that put stuff from your graveyard on top of your library are a dime a dozen - Mortuary Mire, for example, is cheap to buy for a reason. You need to be very specific about what you want your deck to do. It's easy to think you can do more than there's room for.

I feel obligated to let you know that what brought me to your deck is that this is one of the only Modern decks on Tappedout with painful quandry - a spell that is tantalizing in power and downright sour in CMC. There are so many cards like it in black, especially, and I'm particularly keen to see any deck that attempts to play them. I think there's no way around ramping into such high CMC spells and still expect to hit a wincon within Modern's turn/time-frame. Since there's almost no ramp in black and not in blue either, the best ramp option in is to run green. I'm not advocating for green here, only pointing out that it might be necessary, depending on what you want to to do. Keep in mind - I don't play control decks - I don't like them because I think they're reactionary, and therefore prone to limitations in responding to threats are instant speed. Just my take.

ServeandCollect on Mono green Aggro

4 weeks ago

Its very versatile, with many threats. It looks like it would hold up fairly well! Deathgorge Scavenger and Rishkar, Peema Renegade are extremely underrated.

If I were to make change and try to fine tune it a little bit, it would go as follows.

-3 Merfolk Branchwalker +2 Vine Mare -3 Scrapheap Scrounger +1 Vraska, Relic Seeker +1 Carnage Tyrant +1 Liliana, Death's Majesty -1 Skysovereign, Consul Flagship +1 Vivien Reid -2 Blossoming Defense +2 Vraska's Contempt

The planeswalkers abilities are so versatile, resolving one can really give you an edge or help you come back from the brink of death. A few of the weaker/frail creatures were removed for some more solid ones that are more difficult to remove once the resolve. This is just my 2cents. Check out my most recent deck Jodah Rules, its a 5 color MTGArena deck that has preformed swimmingly.

Jodah, Archmage Eternal!

MindAblaze on bolas the ravager

1 month ago

You want a deck that will remove the opponents deck while it controls what they’re doing and steadily building a zombie swarm?

A couple important red zombies will be Neheb, the Eternal and Wildfire Eternal. You could play Sedris, the Traitor King to bring stuff back on the cheap, and even Liliana's Reaver, Siren of the Silent Song, Order of Yawgmoth, and Slavering Nulls. All these guys getting through will be made easier if you have Zombie Master and Graf Harvest too. Undead Alchemist can make more zombies while they eat all the brains too...

Urgoros, the Empty One seems to do a useful thing, and there are a lot of specters from Blizzard Specter and Blazing Specter to Sedraxis Specter, Liliana's Specter and Hypnotic Specter.

Then you can play planeswalkers like Liliana, Death's Majesty to reanimate stuff repeatedly and the one Bolas does it too. Wrexial, the Risen Deep, Sepulchral Primordial and Diluvian Primordial are all good, and even Molten Primordial can be if you have a way to sacrifice the stuff you steal like Grimgrin, Corpse-Born, Ghoulcaller Gisa, Carrion Feeder or Corpse Harvester.

MindAblaze on bolas the ravager

1 month ago

Helm of the Host is a good card. A tad expensive like you say, but for multiple copies of your commander’s trigger I think it’s worth it. It’s become a star in my Cube.

I saw Blackblade and liked the idea. It seems powerful for beating face with. If you’re suiting him up there’s also Helm of the Ghastlord, Fists of the Demigod and Clout of the Dominus. Auras can be card disadvantage if people shoot your dragon out of the air, or you transform him. If you’re planning to flip him I wouldn’t pack auras, it’s too random for what you’d end up suiting up...unless you plan to go some sort of Grixis hand control deck like Crosis, the Purger decks. Thoughtrender Lamia is an excellent card for that purpose, although a little expensive, if the plan is to reanimate stuff also you could get her at a discount by including stuff like Liliana, Death's Majesty, Animate Dead etc.

Would this be competitive at an LGS? Hard to say.

Ruggley on Sidisi's Milkshake

1 month ago

Can you please comment on a few cards with your thoughts and playtesting results? It'll be helpful to me with my deck Grave Impermanents: Arixmethes, Slumbering Isle I def need ramp. This good for you? Profaner of the Dead I don't have high toughness in my deck but I do consider it. Loaming Shaman If I could more reliably flash this I'd play it. I do have Alchemist's Refuge and Winding Canyons though. Teferi, Mage of Zhalfir Again, flash is good for me because I run 100 permanents and I need speed wherever I can find it. How's it been for you? Taigam, Sidisi's Hand (I use Underrealm Lich) I almost won't even hear arguments between these two for my deck. Underrealm Lich is an allstar. And no I can't run both. Liliana, Death's Majesty I've run it. Cut it. added it. Cut it. Without just knee jerk responding, think about how she's been for you and lmk. I'm not sold. I would be if the deck was Muldrotha and if it was all permanents. Shapers' Sanctuary this actually good enough for an inclusion?

TearsInRain23 on Rule #2: The Double Tap v2.0

1 month ago

I am jealous of this deck as I want to run Varina so badly but own very little to support an esper deck. I'm loving this build. You need to cut three cards still so here are my suggestions.

Sanguine Bond: Expensive play that does not interact with your commander. It may seem nice to have with all the lifelink potential but it will likely reveal itself to be slow and inefficient as you'll likely kill with your army horde before drawing this or making a big difference.

Cleansing Meditation: Honestly I would of picked Austere Command. Is this a meta considerate inclusion? You only run a 12 enchantments, which is a lot but not enough for this card to be here.

Liliana, the Last Hope: I love this card. I've ran it in my commander decks of the past. It is a great card.. in 60 card decks. I find it to be very underwhelming for what it does in commander especially if you're goal is to get to the ult. The minus ability is good but you could do better in a running Liliana, Death's Majesty instead.

Tidehollow Sculler: I could see this making an impact in 1v1 commander but a rather unremarkable pick for multiplayer which could do more harm than good with unnecessary hate coming your way.

Nantuko Husk: Underwhelming unless in 1v1 and you make it unblockable. Mostly because if you pump it up a lot you could potenital self sabotage yourself since it wont even stay in play.

Hope those suggestions were of some help, I'm sure you have reasons they're there I don't see and I don't know your playgroup to know why you have it as you have. My only other concern is the lack of focus in the mill department. It would make sense to have an all in deck with zombies but it seems like an part in mill, part in tribal, part in lifegain, part in creatures dying so these pieces on their own look to be disjointed. I'd be interested in hearing how it runs.

EDIT: I also wanted to note your color wheel shows you will be thirsting for black mana and have an excess of white mana with little to put it towards. Has this caused any problems?

Load more

Latest Commander