Endling

Endling

Creature — Zombie Shapeshifter

: Endling gains menace until end of turn.

: Endling gains deathtouch until end of turn.

: Endlings gains undying until end of turn. (When this creature is put into the graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

: Endlings gets +1/-1 or -1/+1 until end of turn.

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Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Leviathan Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Endling occurrence in decks from the last year

Latest Decks as Commander

Endling Discussion

Bazzul on One card combo Demonlord Belzenlok

3 months ago

CyborgAeon you are indeed correct about the "go off in response" mechanic provided you have enough non-land non-creature cards in your hand (which is always true for the first go-off in response). However, there is small window where removal could be used if Skirge Familiar and Bone Miser enter the battlefield at different times (this happens in the first attempt). At this stage you must kill your own Skirge Familiar with Soul Spike (if the interruption exiles). In response, you can get enough mana to cast graveyard recursion: Ever After, Living Death

I do think Dread is still needed. Mainly because you are very often interrupted mid combo (by countermagic for example). You need a way to attempt to survive and combo off in the following turns. To do this you must have Skirge Familiar and Bone Miser in the graveyard/battlefield and have a card on top of your library. The eldrazi only help with the latter.

I would swap the following cards for your combo:

OUT (7 cards):

1x Cinderhaze Wretch 1x Endling 1x Lotus Guardian 1x Makeshift Mannequin 1x Necrotic Ooze 1x Skithiryx, the Blight Dragon 1x Syr Konrad, the Grim

IN (5 cards):

1x Bone Miser 1x Nightmare Void 1x Extra Shuffler 1x Ever After (extra attempt) 1x Living Death (extra attempt)

I really like your combo and definitely choosing it over the ooze combo is a matter of preference. I have to say that in my meta having a creature based win (second attempt) is very valuable because of the decks I'm used to play against. Also the instant speed win through Makeshift Mannequin has been handy at times.

Anyways I'm for sure gonna buy the extra cards and give it a try in my play group. I do think your combo deserves a mention in the description (or even another decklist). I'm a bit busy these days so it might take a while for me to add it. However, if you have time to make a playlist I could also mention it and link it in the description!

Thanks for the innovative approach!

Metroid_Hybrid on Yawgmoth, Gravestorm Autocract

4 months ago

When it comes in the mail, I'm going to replace Endling with Bastion of Remembrance..

Altar of the Brood would function as an alternative/pseudo-9th 'Artist' effect, but I'm still working on trade out for it..

The rest of the 'Undying', 'Catalysts', & 'Artists' aren't going anywhere (including Open the Graves), as they are literally the combo pieces required to make this deck work (read:win)..

MandrewM on Should I Pretend This Or That?

5 months ago

Is caging Blood Pet + Walking Ballista + Endling too janky or do you think it could be a viable win condition?

Dakomos on Otrimi

6 months ago

Hi,

I tried creatures like Aetherling too. However i never liked mutating onto them for two reasons. First, they are way too expensive. I want my mutate targets to cost less than the mutate creature so that I play them first and maybe mutate immediatly afterwards. Since all the power and toughness expensive creatures like Aetherling prove are useless anyway. Second they dont really protect my mutate pile. Flickering or undying put all creatures back seperatly. I really do not like that. This is mostly the same as loosing the pile entirely. Having hexproof or indestructible on the mutate target is for much better since its completetly protected except for boardwipes when using hexproof.

I suggest that you put in Gladecover Scout as well as Elusive Tormentor  Flip and cut AEtherling as well as Endling.

You are only playing 9 Muatets creatures too. That seems to be too low for a mutate forcused deck. I would play atleast 15. You got enough mutate targets anyway so I would suggest cutting a few of those since these creature are worthless in multiples.

enpc on Library Closing, Everything MUST Go!

9 months ago

Have you thought about using something like Endling with Cabal Coffers and just pumping a bunch of mana into the -1/+1 for a big mill?

Joe_Ken_ on steallin' n' killin'

11 months ago

Endling could be a new addition to the deck since it can have undying which combos nicely with Marchesa.

I've also seen some interesting plays with Deathrender in Marchesa deck to cheat some creatures out of your hand.

enpc on None

1 year ago

The balancing on this card is a lot better than a lot of other cards I have seen, however I think that given all of the abilities together it still might be a bit much. You will effectively have at least 6 lines of text on the card which isn't outside the realms of possibility ( Endling says hello), however it's definitely getting up there. That generally starts ringing alarm bells for me.

I would say as well that if you want to have a direct "pay life: draw cards" kind of ability, having to make the player work more to gain life isn't a bad idea. I think the "half Blood Artist " might be abit too easy.

He has lifelink already - why not play into that a bit more. You can get cards if you attack with him and gain life, but outside of that you have to bring your own life gain effect. You could make it so that he gains first strike whenever a creature dies, which thematically is fueling his bloodlust but also helping him connect damage.

As for the first ability, I'm not really a fan. You have a repeatable kill spell (albeit a 5 mana one) which gets around indestructible. And on top of that, thematically it doesn't fit. Not only is that a vampire-esque ability (which he isn't - this isn't Hellsing), but you made the point about these poeple being prisoners.

I think you could rejig the first and second abilities into something a little more cohesive which could thematically work well, but seem more balanced.

Something worth remembering - when creating cards, not every single one of htem has to be a mythic rare. This is the danger of creating cards without a set. The old "it's ok, I'll just make it a rare and it can be busted" strategy. I'm not saying that's what's going on here, but it's just something worth keeping in the back of your mind when designing cards. That and before imagining playing with the card, imaging playing against it.

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