Dark Deal


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Dark Deal


Each player discards all the cards in his or her hand, then draws that many cards minus one.

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Dark Deal Discussion

Matt_The_OGRE on Any Suggestions for Mardu Draw ...

5 days ago

Alms Collector plus Anvil of Bogardan doesn't work. Your opponent draws a card for turn, then anvil triggers to draw a card and discard a card. This results in 2 separate instances of drawing 1 card.

Although, Alms Collector plus Font of Mythos would work. Also, any wheel effect (Wheel of Fortune, Dark Deal) would be sick with the collector.

EternalBrewmaster on With the Night King's power, Death has no meaning

3 weeks ago

Yeah definitely. Yours is less combo-oriented than mine but still really brutal in the hand-disruption area. You should consider Sadistic Hypnotist, Ill-Gotten Gains, and Dark Deal.

Hyperalgialysis on Liliana's Caress of Pain

3 weeks ago

Jace's Archivist Windfall Wheel of Fate Reforge the Soul Burning Inquiry Dark Deal Noggle Ransacker basically add red or blue. If you are using legacy cards Dark Ritual is good. Also black draw effects like Sign in Blood hits for 2 when they draw 4 when they discard if the caresss is out. Bloodchief Ascension

multimedia on Wizard Army

3 weeks ago

The way you have built this deck I think it would be better to use Kess rather Inalla as your Grixis Wizard Commander. The majority of your Wizards are legendary. Legendary wizards are not the best with Inalla and eminence. Kess is the more powerful of the two Commanders if you aren't playing Wizard tribal. When looking at the cards you have added a large portion of them are sorceries rather than more Wizards.

Several of the cards you have added or kept from Arcane Wizardry have more synergy with Kess than Inalla. The wheels: Wheel of Fate, Windfall, Reforge the Soul, Dark Deal. Past in Flames, Curious Homunculus, Galvanoth, Jace's Sanctum, Goblin Electromancer, Spelltwine and Izzet Chemister. These cards are all better with Kess especially wheels, than Inalla.

There's a few cards in Wizardry that you can add that are good with Kess. The charms and command: Rakdos Charm, Crosis's Charm and Silumgar's Command. Charms and commands are great with Kess because they give you options; being able to use one for one option and then flash it back with Kess to use another option. Removal spells: Terminate, Chaos Warp, Go for the Throat and Into the Roil. Cheap mana removal is also good with Kess because it's possible to play one of these spells and then flash it back with Kess in the same turn.

If you like the idea of using Kess instead of Inalla then I can give you some more budget help in what cards to add that aren't in Wizardry. If you would like to continue to use Inalla than in my opinion you need to make some big changes and add a lot of Wizards that aren't in Wizardry. If you're willing to do that than I can help with that also.

Winterblast on Kess, Dissident Mage Thunderstorm

3 weeks ago

I agree with Sgtpopnfreash that if you go for storm then you should indeed have the chance of coming across a game winning spell or combo, because often the storm spell(s) alone won't do the job. What you absolutely don't want to do (and what no one wants to see an opponent do either) is to go into a massive storm turn and fizzle in the end because you just happened to run out of mana, carddraw, tutors or just didn't get the storm count high enough to kill with tendrils or whatever. aetherflux reservoir is certainly the best storm outlet today but I would still not count on it alone. dramatic reversal and scepter is a must if you don't just want to shoot into the blue when going into your combo turn.

B0effe a win-con can be everything but the point is if it is a realistic win-con as well. in commander, beating someone with small creatures is certainly not a realistic way to win, even beating someone with moderately big creatures is not realisitc, so it's sort of correct to say that this deck still needs a real option to win. I mean, I like to play aggro as well, but the question of the realistic win option is always there...eventually a good win-con in commander will always be either a sort of combo (even if it's not infinite), a really huge amount of (combat) damage with not too many cards involved, or it's infect.

At least replace some low impact stuff like young pyromancer with Notion Thief and squeeze in Laboratory Maniac and more wheels...you have a better chance of finding what you are looking for with more spells that fill your hand completely. I will also test Burning Inquiry in my kess deck and Waste Not. Dark Deal and even Delirium Skeins could work as well.

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