|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Uncommon|
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Each player discards all the cards in his or her hand, then draws that many cards minus one.
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Dark Deal Discussion
16 hours ago
Library of Leng is one of the best cards to run alongside wheels--this card allows you to safely play wheel effects, even if your hand is full of cards you would rather not discard.
Teferi's Puzzle Box is broken alongside Nekusar. No Nekusar deck should be without it.
Helm of the Ghastlord and Curiosity generate obscene amounts of card draw. A Neksuar enchanted with Ghastlord also forces your opponents to discard every time they draw--if you play a wheel effect, they will discard their entire hand, and then proceed to discard every card they draw from that point forward. Both cards also go pseudo-infinite with Niv-Mizzet, the Firemind.
Jace's Archivist provides another wheel.
Sigil of Sleep turns each of your wheels into a mass removal spell.
Phyresis is a wonderful way to lose friends, as you can easily wheel into a cheep infect victory.
1 week ago
One of the big problems with wheels is having to discard your own hand--sometimes you have a number of great cards, and a wheel effect would put you at a disadvantage. Library of Leng fixes this problem. You can discard your junk cards to your graveyard, and the cards you wish to keep to the top of your library, allowing you to use wheels to engineer an even better hand.
Helm of the Ghastlord is a strong card that outright wins games. Ideally, you want to play this alongside a wheel effect or with Teferi's Puzzle Box in play (anything that forces them to set aside their entire hand). Once their hand is gone, every card they draw will be immediately discarded, preventing them from doing anything for the rest of the game. It also goes pseudo-infinite with Niv-Mizzet, the Firemind.
Phyresis is just evil alongside wheel effects. You can easily kill the entire table in one swing.
Winds of Change and Dark Deal are more wheel effects. Personally, I would recommend running these over cards like Howling Mine. In my experience, Nekusar draws significant negative attention, and you must move quickly to ensure victory. Slow, passive damage from Howling Mine tends to make little difference in the game's outcome.
1 week ago
1 week ago
I want to second kirbykiller23's suggestions of Library of Leng and Teferi's Puzzle Box. Both are absurdly powerful cards alongside Nekusar. Otherwise, I suggest adding more wheel effects, such as Dark Deal, Reforge the Soul, Whispering Madness, and Winds of Change. Jace's Archivist provides an easily repeatable wheel.
If you really hate your fellow players, there are some absurdly evil things you can do to Nekusar. Helm of the Ghastlord, which is on your maybeboard, wins games--if you play a wheel effect, they've discarded their hand, and can never draw to replace it. Sigil of Sleep turns every wheel you play into a one-sided wrath.
Phyresis vastly speeds up your kill rate--you can easily win the game the turn you play Phyresis if you happen to have a wheel in-hand, or Teferi's Puzzle Box in play.
Curiosity provides absurd amounts of card draw.
Niv-Mizzet, the Firemind works well with Nekusar, and also goes pseudo-infinite with cards like Helm of the Ghastlord and Curiosity (i.e. combos until you run out of cards to draw).
As for the 35% competitive thing... Ignore that entire bar. It does not work and fails to provide anything close to an accurate reading. It is not a good metric for judging your deck.
1 month ago
Wow! Fascinating idea for a deck! Don't know your budget at all but here we go!
My suggestions: Neverending Torment is not a good win condition. I prevents only you from casting spells, meaning the other players will tutor up cards and beat you. I personally don't think you'll ever win a game this way.
Here's what I think you should do. Take it how you will.
Add: indicates commander staple, because I know you're new :)
This will protect the most important part of the deck, and the linchpin of your strategy.
Then, the #1 suggestion I have for you and the one I want to to try even if you ignore everything else: Ob Nixilis, Unshackled.
Do you see it?? That's 13 life each turn. That's a four turn clock. With enough protection no one will be able to stop you.
Want to double down? Add Strionic Resonator*. That copies Ob's ability, now you're hitting them for 23.
Triple down? Wound Reflection. Kill someone, and watch everyone else tremble in fear.
How do I get these combo pieces, you ask? Easy.
BOOOOOOOOOOM. Necropotence has a huge down side that's MITIGATED BY YOUR COMMANDER. Think about it. Draw all your cards at the cost of you're life, your opponents are stuck with 3-4 and you have 20. You win by sheer card advantage.
Ad Nauseam is another way to get around the inability to draw. Very very strong.
How else do we get stuff we need? Tutors.
Now what about all the cards in their hands and their tutors? Discard.
After that, we punish them further for having so few cards.
Shrieking Affliction this with ob is 16 damage per turn, that's a three turn clock!
Tree of Perdition will out right kill someone with Ob and Maralen out. Take out the strongest player and pick off the rest!
I know this is a lot to take in... honestly I hope you don't use it all because now I'm gonna make a deck with her...
1 month ago
Nice deck, had to read into it to understand how it works. Never played (angainst) such a deck. Since you play combo I would add more tutors to find your wincons faster. Some nice tutors that I run in this colors are Congregation at Dawn who finds the creature you might need and some dorks along the way and Brutalizer Exarch which is versatile (tutor or removal). Further for draw Dark Deal might be a nice and cheap complement for Windfall. If you are going to play more of these cards (everbody draws and discards) consider cards like Megrim. In this way you can add an extra win-con in your deck.
2 months ago
I've been playing Commander for sometime and of all the commanders out there Nekusar, the Mindrazer is my fav. I know I know he is tier 3 and very much hated (just because some people run infect) but I do think he may be competitive, so I just wanna try him in a competitive scenario. (I also acknowledge that there are "better" Grixis commanders like Kess, Dissident Mage and Jeleva, Nephalia's Scourge but I don't like them). I don't know if there are other posts already made regarding this subject and I'm not really into searching because I am lazy to spend some time searching in forums but so far, I got these cards:
Underworld Dreams, Liliana's Caress, Megrim, Wheel of Fortune, Windfall, Molten Psyche, Dark Deal, Wheel and Deal, Chains of Mephistopheles, Teferi's Puzzle Box, Reforge the Soul, Winds of Change, Timetwister, Day's Undoing, Fate Unraveler, Magus of the Jar, Memory Jar and Mindcrank.
I need help to build a Nekusar deck based not only on wheeling but also milling so I got this card Mind Grind for some epic group milling and Mindcrank is amazing. I'm wondering: what other cards must I include in my deck? Should I put stax cards? Pillowforts? What about the mana rocks? And cards like Cabal Ritual, Dark Ritual, Pyretic Ritual, High Tide, Drain Power? How many tutors and fetch lands I must put? - Thanks in advance.
2 months ago
Couple of suggestions:
Teferi's Puzzle Box is a great card for this deck, as it turns ever upkeep into a wheel.
Helm of the Ghastlord also goes pseudo-infinite with Niv-Mizzet. However, where it really shines is as an enchantment on Nekusar. Every time they draw a card, they are forced to discard one. This is made more powerful when combined with a wheel, as they will discard their hand and never be able to draw and retain any new cards.
Sigil of Sleep - every time they draw a card, you bounce a creature.
Hive Mind - Simultaneously having 2+ wheel effects in play is extraordinarily powerful.
I would also recommend cutting any cards that also damage you when you draw cards. Nekusar works best when you are generating considerable card draw, and self-flagellation is a great way to get yourself killed.