Each player discards all the cards in his or her hand, then draws that many cards minus one.
Printings View all
|Fate Reforged (FRF)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Dark Deal occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Dark Deal Discussion
2 weeks ago
Franck8666 on Lurrus
3 weeks ago
Angel's Grace seem like a must play in this deck with the high amount of consultation players. Wrath of God/Damnation and maybe even Living Death could work too since you're running a high amount of hate bear. Yawgmoth's Will also look like another must have card. Smothering Tithe and Dark Deal are to be considerated if you're in a Opus Thief meta (you're also running the Uba Mask/Drannith Magistrate lock so even more reason to run them). Also, you're really low on lands.
I really like the deck and idea, hope you continue your tunning !
1 month ago
I've been fiddling with my own mutate deck. Its not infect but it is helmed by Otrimi, and I've been extremely happy with the goldfishing so far. I'd say you could probably go down to 35-36 lands with 7-8 ramp spells. You are going to want a close to equal balance of infect and mutate creatures, balanced out with a 3-4 tutors in case you need something specific. I'm not sure about how much graveyard filling you have either. You can get creatures back but only if they're mutate and you have Otrimi hitting someone, plus no real easy way to get back infect creatures. I'd say you could lose Creeperhulk, Gigantomancer Mirror Image Nyx Weaver Satyr Wayfinder The Mimeoplasm Nature's Claim Grisly Salvage Grapple with the Past Winding Way Dark Deal Mulch This is just my opinion, hope it helps.
1 month ago
Also, your deck benefits from blinking your commander. So Restoration Angel is good since it also has flying. Also, Conjurer's Closet can blink your commander and get all of those abilities around to your various creatures.
That hexproof thing is interesting. Good thing it works because hexproof is one of the most powerful abilities.
As for graveyard fillers, I'll refer to my own experience. I run a Feldon of the Third Path deck. I need creatures in my graveyard. I run ~10-15 cards that loot and help me get stuff in the graveyard. The games I get nothing in my graveyard are when my deck struggles the most, so I dedicate a lot of my deck to filling it up. Unless something is just fantastic at filling up my graveyard, all of my cards that stock it up also serve some other purpose. Like how Skull Prophet can ramp or Stinkweed Imp can mill when I want or give flying counters with Kathril when I want. Dark Deal may do you well if you're looking to discard a lot (plus, it wrecks people's hands).
2 months ago
This is the list I went with:
Commander / EDH
SCORE: 108 | 60 COMMENTS | 7926 VIEWS | IN 27 FOLDERS
What's the infinite combo you're running? I'm running two primary combos -- Worldgorger, and Breach/Altar of Dementia/Kroxa/Dockside Extortionist. I find them both pretty effective, and for the latter Dockside would be great in here in general :)
In general, I'd suggest lowering your curve as much as you can -- you want to be able to strip your opponents' hands as quickly as possible, since BR has few options for handling non-creature permanents once they've hit the battlefield. I try to get my opponents hellbent by T3-4 when possible, to prevent them from casting the high-CMC 5-to-6-drops that let them win.
2 months ago
I would cut the following:
Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.
Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.
Here are some things I would recommend adding:
I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.
I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.
You should also include more artifact ramp, such as Sol Ring and the talismans and signets.
Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.
Hope some of that helps!
2 months ago
I'd run Preordain over Impulse, Gamble over Fabricate, and Ancient Excavation over Dark Deal. Thought Scour seems kinda weak overall, and if you could fit a Codex Shredder and a Scrap Mastery to play off each other while dumping into Krark-Clan Ironworks between iterations, I'm sure you'll have a great time.
3 months ago
Sadistic Hypnotist, Augur of Skulls, Noxious Toad, Yarok's Fenlurker, Black Cat, Mind Slash, Oppression, most specter creatures, Dark Deal with Maralen of the Mornsong then stop them from tutoring somehow. like ob nixilis or i use stranglehold with red. i use these effects in a Shirei, Shizo's Caretaker deck