Dark Deal

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Fate Reforged Uncommon

Combos Browse all

Dark Deal

Sorcery

Each player discards all the cards in his or her hand, then draws that many cards minus one.

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Dark Deal Discussion

Snap157 on My Living End

2 days ago

Hobbez9186, Waste Not wouldn't work due to the possibility of cascading into it rather than Living End, and Dark Deal doesn't really refill your hand, because cycling cards already replace themselves, and once you've got no more cycle creatures, you've already spent your mana casting the previous ones.

With that being said, have you tried Greater Sandwurm as a better Jungle Weaver? Looks amazing dude, thanks for uploading it!

Hobbez9186 on My Living End

2 days ago

Yeah I'm thinking Rakdos with Dark Deal, Waste Not, and Living End at the core with lots of red burn that exiles so you're opponent doesn't get their creatures back. Then the creatures should all have ridiculous ETB triggers. Grave Titan and Inferno Titan come to mind, but there's many many solid options.

Hobbez9186 on My Living End

2 days ago

I didn't get it. Now I get it. Neat trick with all the cycling, you can probably build up quite a board. What does an ideal game look like? How do you stay alive for 7 turns and turn the game around?

I haven't messed around with Living End before so I am not familiar with how people usually use it. I like the cycling idea as a cheap means of getting cards to the yard and then coming back. I'll have to do some actual plays and read the cards more specifically when I have time, but it's an interesting idea.

Seems like a good deck for Dark Deal because you can dump a a whole hands worth of cards/creatures and refill it. And where there's Dark Deal, Waste Not shouldn't be far behind so you will draw more and likely be able to play more. It's especially cool if you hit another Dark Deal and have the mana to do it again. This is good to do to draw through faster if you don't have your Living End yet and can do it on turn 3 to be ready for the turn 4 Living End.

Got the gears turning. I like it.

SpaghettiToastBook on Graveyard Moonshine

3 days ago

You can try putting in Sphinx's Tutelage and lots of wheel effects: Dark Deal, Jace's Archivist, Windfall, Teferi's Puzzle Box. Notion Thief is a great card, and it'll be magnificent with Sphinx's Tutelage and a wheel.

Since you're filling up your opponents' graveyards, you might want to play Leyline of the Void or Planar Void to hose graveyard strategies. You can also use the Helm of Obedience + Leyline of the Void combo.

If you're using Phenax, Freed from the Real and Pemmin's Aura are excellent. Second Wind and Crab Umbra might be good too.

I recommend running any of the with useful CMCs -- especially 2 (for Mindcrank and Duskmantle Guildmage) and 3 (for Sphinx's Tutelage, if you put it in).

MagicalHacker on Nekusar infect

2 weeks ago

Awesome!

Okay so if we are going to aim to win with Nekusar dealing lethal infect to each opponent, we obviously need ways to give Nekusar infect, and like we mentioned before, there are only five ways to do that, so we will make due with what we got. That's six cards done, but what about the rest of the deck?

Well, if we think about Nekusar getting infect, we can guarantee that our opponents will try everything in their power to kill Infeckusar as fast as possible, so based on that, Howling Mine effects are basically worthless. What we need are wheels. Play Tainted Strike and follow it up with a Wheel of Fortune and a Burning Inquiry.

The wheels we can add include Burning Inquiry, Commit / Memory, Dark Deal, Diminishing Returns, Incendiary Command, Jace's Archivist, Magus of the Jar, Magus of the Wheel, Memory Jar, Molten Psyche, Reforge the Soul, Runehorn Hellkite, Standstill, Teferi's Puzzle Box, Time Reversal, Time Spiral, Timetwister, Wheel of Fortune, Whirlpool Warrior, Whispering Madness, Windfall, and Winds of Change. That gives us 22 wheels, which I will recommend each one being used here. (Many of these are very expensive, so if you aim to build a budget deck, I completely understand dropping some of them, and that's rings true for all of my suggestions actually.)

So infect and wheels gets you about 1/3 through the deck, so what do we do about the rest of the deck? A small portion of the deck should be devoted to protecting the commander, and those are best done with counterspells, because they double as ways to shut down massive plays by opponents. Based off of MagicalHacker - List of All Counterspell Cards, I think the best 7 counterspells for this deck are Swan Song, Arcane Denial, Counterspell, Countersquall, Mana Drain, Memory Lapse, and Negate.

Next, we can definitely get use of a couple tutors to really make sure the deck fires off consistently. We have both wheels and infect pieces, that can be found with a various array of tutors. The seven I am going to recommend are Dizzy Spell, Demonic Tutor, Dimir Infiltrator, Muddle the Mixture, Shred Memory, Dimir House Guard, and Clutch of the Undercity.

That puts us 42 cards into the deck, and just 21 cards away from the 63 nonlands I want to see for the deck. These cards can be whatever you think is necessary, such as maybe 7 ramp cards, 7 draw cards, and 7 ways to destroy permanents, like board wipes and spot removal. As for draw, I highly suggested perusing through MagicalHacker - List of All Draw Cards (Burst) for cards like Treasure Cruise and Ancestral Vision.

As xander11 suggested, I think that proliferate would be a fantastic inclusion.

I do want to mention one last option. If you build just right, you can basically use rituals like Desperate Ritual and Dark Ritual to play your hand to make lots of mana, then spam out wheels and more rituals. It's a very risky play, but if you can get it to work, it can be brutal. In terms of low risk, going with wheels, tutors, infect, and counterspells is going to be your best bet an effective build of Infeckusar.

What are your thoughts?

Nintendows on 62 Doom Blade

2 weeks ago

Victim of Night? Good sideboard tech for when your doomblades don't work...

Have you thought about Dark Deal or Night's Whisper to refresh your hand when it's full of nothing?

JoltsOfEnergy on I'm a Cowboy, baby

2 weeks ago

Here are just some suggestions you might like: Key to the City, Cover of Darkness, Necrogen Mists, Dark Deal, Cunning Lethemancer, Avaricious Dragon, Sire Of Insanity, Metallic Mimic, and maybe addMogis, God of Slaughter as the honorary Minotaur god.

Love-in-Theory on Draw til you die

2 weeks ago

Love Nekusar! He's a lot of fun to play.

Fate Unraveler

Spiteful Visions would be great here.

Teferi's Puzzle Box is an Auto-include .

I'd add more wheels like

Windfall

Dark Deal

Winds of Change

Wheel of Fortune

If you decide to go a more wheel route, I personally like Hive Mind. There's potential to kill everyone with just one wheel. Windfall x4? GG

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