Malakir Bloodwitch

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Zendikar Rare

Combos Browse all

Malakir Bloodwitch

Creature — Vampire Shaman

Flying, protection from white

When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Recent Decks

Load more

Malakir Bloodwitch Discussion

keksoe666 on Vampires Mono B

2 weeks ago

Nice deck. I play something similar. Have you considered adding Pulse Tracker , Kalastria Highborn , Anowon, the Ruin Sage,Nirkana Revenant and Malakir Bloodwitch to the list? And if you add Whip of Erebos , Bloodchief Ascension as well as Exquisite Blood and Sanguine Bond you get multiple mid- to late game finisher as well as a possible infinity-combo

savior2200 on Vampire's Suck All

1 month ago

The shocks were put in as a way to keep the mana curve and help at 1, seeing as I only have 4 1 cost creatures in the deck. Oloro_Magic those are some great ideas. I will be looking into those, and probably will move Malakir Bloodwitch to the side board for mp games.

Oloro_Magic on Vampire's Suck All

1 month ago

I like where this is going however you should aim for 60 cards as going over only hurts your chances of drawing the cards you need. Duress doesn't need to be here, if anything Inquisition of Kozilek or Thoughtseize are just better options if you really want to play with disruption. Shock doesn't need to be here at all, it's simply taking up space. Instead use Victim of Night or Murder for some additional removal. Personally, I would drop Yahenni, Undying Partisan and Bloodmad Vampire (good cards but not really a fit here) and replace them with Vampire Nocturnus. Malakir Bloodwitch is another card that I don't see the benefit of having. Having it in hand slows down your deck; that said, if your goal is purely life gain then it makes sense, but then the other cards in the deck make me think life-gain is just an added bonus, not a focus, otherwise I would recommend Exquisite Blood and Sanguine Bond for that combo. I like the use of Vampire Cutthroat too many vamp decks neglect this card and use Pulse Tracker instead, but Cutthroat, in my opinion, is just as good especially if the game lasts longer. And finally, there is the mana, things like Blood Crypt are beneficial but not a must.

Wizno on Tribal Vamps

1 month ago

First off, welcome to the world of EDH! I think you'll find it's definitely one of the most fun formats you'll experience. As someone who has played tribal vampires before, I think I can offer you some suggestions based on my experience. Now I'm not sure what you're budget is for cards so feel free to ignore any suggestions that are out of your budget range.

Vampires are tricky because they don't have as much tribal support as say Goblins, Elves, or even Zombies so you really want the best they have to offer. I think that 44 creatures is a bit too high, even for a tribal deck, so I would cut and refine some of your weaker vampires.

Kalitas, Bloodchief of Ghet
Drana, Kalastria Bloodchief
Vampire Nocturnus
Necropolis Regent
Anowon, the Ruin Sage
Rakish Heir
Pawn of Ulamog
Markov Blademaster
Mirri the Cursed
Malakir Bloodwitch

These are a few ideas of some very powerful vampires that could easily be swapped in for some of the less optimal brood.

As with any EDH deck, your mana base is going to always be tweaked and upgraded to make your plays faster and more reliable. Now this is something you can do over time and as budget allows but some major lands to consider are:

Blood Crypt
Graven Cairns
Shadowblood Ridge
Rakdos Carnarium
Temple of Malice
Sulfurous Springs
Tainted Peak
Dragonskull Summit
Urborg, Tomb of Yawgmoth
Cabal Coffers
Nykthos, Shrine to Nyx

Now the latter 3 lands are included for explosive ramping and because I've found most tribal vampire decks are more black than red. Another thing to keep in mind is that generally, you don't want less than 36 lands in your deck unless you have a lot of mana rocks to support less. Olivia is a very mana hungry commander so I would suggest about 38 lands.

Along similar lines, I would include the following mana rocks to further ramp/filter your mana:

Rakdos Signet
Sol Ring
Talisman of Indulgence
Darksteel Ingot/Commander's Sphere

While not traditional "ramp", Urza's Incubator can be very helpful in this deck since vampires tend to be a bit higher mana costed.

You'll want to include a few cards to help you draw more cards just to get more power from the deck. There's a lot of options out there but one card I strongly suggest is Phyrexian Arena.

The same goes for your removal. A little spot removal and a few board wipes should have you covered.

Two pieces of equipment I feel no Olivia deck should be without are Basilisk Collar and Blade of the Bloodchief.

If you want another powerful combo for the deck besides the two blood enchantments, you could look at Bloodchief Ascension+Mindcrank.

I hope these ideas help! Best of luck to you with your deck!

Wicked_N_Irish on Olivia's Masquerade!

1 month ago

Conjurer's Closet is great for abusing Enter The Battlefield triggers such as your gearhulks or Malakir Bloodwitch. You have enough ETB's that I think it's worth a look.

acbooster on Orzhov, Guild of Vampires

1 month ago

Malakir Bloodwitch can be used as a finisher, Voldaren Pariah  Flip is good removal, Dark Impostor is always fun to play, and Drana's Emissary is great for regular draining

Load more