|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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Creature — Vampire Shaman
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Malakir Bloodwitch Discussion
1 week ago
Other lords: Vampire Nocturnus , Bloodline Keeper Flip, maybe Rakish Heir . I really wanna give special mention to Malakir Bloodwitch as a way to surprise kill people/finish games or just mass heal. There was also Champion of Dusk .
1 month ago
Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:
Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast Flip, Greed ... I love that you already have Necropotence .
Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.
Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.
Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .
I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.
If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .
Right. Good luck have fun!
1 month ago
Anowon, the Ruin Sage Elenda, the Dusk Rose Captivating Vampire Vanquisher's Banner Coat of Arms Bloodlord of Vaasgoth Door of Destinies Indulgent Aristocrat Patron of the Vein Legion Lieutenant Malakir Bloodwitch Herald's Horn Sanctum Seeker . These are all good Vampire Tribal or Any Tribal Cards. I would not add Damping Sphere, it has nothing to relate to vampires, along with Nihil spell bomb. If you need to take out cards to add the cards above, I would maybe only have 3 Blades of the Bloodchief, 2 Duress's, and maybe do the same for the non tribal vampires. However, some of the cards above are not legal in modern, so if I were you, I would switch to legacy or vintage which give you a wider variety of choices.
1 month ago
Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.
Mana Base Show
I try and avoid tap lands at all costs if possible. When running a low-to-the-ground deck like this, the loss of tempo from a tap land can be more damaging than the loss of color availability. In addition, I would discourage the use of artifact lands unless you are going for a specific artifact theme. This is simply because artifact lands are easier to destroy than regular lands and aren't worth the risk with literally no benefit in this particular list.
- Ancient Ziggurat
- Blood Crypt
- Bloodstained Mire
- Graven Cairns
- Luxury Suite
- Path of Ancestry
- Unclaimed Territory
- Urborg, Tomb of Yawgmoth
I feel that any of these lands would be strong adds to your list. While some of the cards are a bit on the pricey side, I do feel they would improve the flow and power level of the deck.
- Bloodcrazed Neonate
- Bloodhall Priest
- Bloodsworn Steward
- Erdwal Ripper
- Falkenrath Reaver
- Heir of Falkenrath Flip
- Incorrigible Youths
- Markov Crusader
- Stromkirk Mentor
Many of these creatures are either too costly or too under-powered for this format. It is important to remember that in EDH, efficiency is key. I would discourage playing any creature that falls short of the formula (Power+Toughness)/2=Converted Mana Cost (e.g. A 2/2 for two mana or better) unless it is especially crucial for your deck to function.
In addition impact is crucial. Bloodhall Priest for example is fairly costed, but doesn't do enough to advance your board state for the cost.
- Champion of Dusk
- Cordial Vampire
- Dusk Legion Zealot
- Malakir Bloodwitch
- Stromkirk Occultist
- Twilight Prophet
- Vicious Conquistador
These creatures are all what I would describe as impactful or highly efficient. When I mean impactful, cards like Malakir Bloodwitch make a big splash when they hit and are still relevant after the fact due to their efficient bodies. In terms of efficiency, Vicious Conquistador can put in a lot of work in the early game as a cheap, go-wide card.
I don't have any good tips for adds here, but I would encourage you to look for modal or mass effect type cards for this category.
These all seem like good choices to me and many of them double as potential madness triggers essentially negating their downsides.
Basilisk Collar is a solid equipment, but this is neither a voltron nor combo build that can effectively utilize it. I like Eldrazi Monument for its power; however, you lack the ability to produce enough fodder to sustain it long-term. Finally, Rakdos Cluestone is simply outclassed by other mana rocks, most notably my suggestion Talisman of Indulgence .
Herald's Horn is just a good card in any tribal deck and I would highly recommend it!
My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.
3 months ago
You might want some cards such as Cordial Vampire , Kalastria Highborn , Sanctum Seeker , Mavren Fein, Dusk Apostle , Pawn of Ulamog (replacement for Sifter of Skulls , Legion Lieutenant , Stromkirk Captain , Drana's Emissary , Malakir Bloodwitch , Necropolis Regent , Cliffhaven Vampire (combine with lifelink for infinite damage + life), Rakish Heir , Indulgent Aristocrat , Bloodlord of Vaasgoth , and Defiant Bloodlord .
BTW What is the FNM EDH meta like at Cerberus? I'm about to complete my Angelhorde Invasion deck so anything that would help in the meta or a rough idea of some of the meta decks would be greatly appreciated. Thanks
3 months ago
4 months ago
Main idea is to run Vampire Tribal Aggro as a plan B because I see that key payoff cards for Aristocrats are actually vampires. With Eminence I take advantage of additional bodies be it to aggro overrun or sacrifice payoffs. In a build like this I actually want to cast 1-2 CMC creatures and 2-3 CMC lords to make them threats themselves so there's no need to look for powerful effects, however there are still some like Malakir Bloodwitch or Sanctum Seeker but I keep only the best of them because of Ad Nauseam .
And that's how I found your deck on my way to better understand this archetype and what proportions of food/sac outlets/payoffs are.
4 months ago
Thanks for the suggestions! I thought about it more, and did end up removing Consume Spirit . Thanks for the advice; I was holding onto it because it can target either a player or a creature, and as a bonus it gave me life. Still, it could potentially end up being more expensive than Mortify and Blood Tithe combined if thats what i'm going for. As for Suture Priest , she did have me thinking for a bit; but I don't think i'll be adding her. I built this as a theme deck centered around vampires; you'll notice every card in the deck talks about vampires or Sorin in some way, and she doesn't fit in in that regard. Another equally big reason is that I have cards like Malakir Bloodwitch and Feast of Blood . While there are only a couple of cards like that; adding in a card that is isolated in such a way can hurt the strat; especially in a 60 card deck. I will be adding Blood Seeker though, he'd be a very fun addition :) I just have to figure out where to place him, this deck is struggling a bit to get down to 60 cards :3
Malakir Bloodwitch occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
RBW (Mardu): 0.58%