Creature — Vampire Shaman
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
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Malakir Bloodwitch Discussion
2 days ago
Kalastria Highborn, Vampire Lacerator, Guul Draz Assassin, and Malakir Bloodwitch are all playable vampires under $5. I think Shadow Alley Denizen and Vampire Hexmage might be weak links, although the latter could certainly be sided in against the right opponents.
2 weeks ago
With all the vampires you have you might want to consider some of the vampire lords. Here are some cards i like in my vampire tribal deck :Kalastria Highborn, Bloodline Keeper Flip, Captivating Vampire, Malakir Bloodwitch, Vampire Nocturnus, Bloodlord of Vaasgoth. Hope this helps!
1 month ago
I realize that this post is 2 years old, and not every card was available at the time of this list. However, I am long time Sheoldred player and here are my thoughts on card choices, etc. I see that you have a very focused discard list. Having not tested this list, my presumption is that it is probably great against combo and control, less strong vs aggro, and I would expect that it struggles against early resolved threats off of sol ring. It also seems like it may be slow to close the game out.
Cards I believe to be objectively optimal, and missing
- Armillary Sphere Missing land drops loses games
- Myriad Landscape
- Coalition Relic
- Homeward Path
- Thran Dynamo
- Expedition Map Find Coffers and utility lands
- Strip Mine Answer for Maze of Ith, Gaea's Cradle etc Tabernacle
- Oblivion Stone -kills artifacts and enchantments
- Ugin, the Spirit Dragon - exiles most problems
- Grave Titan - Best in slot 6 drop
- Wurmcoil Engine - needed life gain for black
- Phyrexian Obliterator - Best in slot 4 drop
- Urborg, Tomb of Yawgmoth - Makes Sheoldred unblockable, fuels cabal coffers
- Cabal Coffers makes a fair game unfair
- Liliana of the Veil - wins games by itself
- Sword of Feast and Famine Double your mana, pro green is very relevant.
- Toxic Deluge
- Ambition's Cost // Ancient Craving
- Promise of Power
- Sidisi, Undead Vizier
- Rune-Scarred Demon
- Xiahou Dun, the One-Eyed yeah hes expensive, but optimal.
- Fleshbag Marauder, Merciless Executioner, Slum Reaper This synergy is super effective. I only run 1 in my list, but I should probably be running all 3.
- Nightmare Lash and Lashwrithe - These make sheoldred a 2 turn clock, or any creature into huge threat. Goes best on creatures with lifelink. Combos with Urborg, Tomb of Yawgmoth to make unblockable and huge.
- Lightning Greaves
- Swiftfoot Boots
- Kalitas, Traitor of Ghet
- Solemn Simulacrum
- Burnished Hart
- Bloodgift Demon
Vampire Hexmage reanimate-able planeswalker killer. Combo with Dark Depths if you choose to go that route.
These cards are more optional but are very strong.
- Moonlight Bargain
- Bloodghast Skullclamp Mind Slashpackage repeatable card draw and discard
- Reanimate Animate Dead Necromancy Buried Alive
- Korlash, Heir to Blackblade
- Caged Sun
- Gauntlet of Power
- Massacre Wurm
- Vampire Nighthawk works well with equipment
- Malakir Bloodwitch protection from white Uril, and Swords to plowshares.
As far as cards to cut. I play a higher curve sheoldred so Dark Confidant effects would be real bad for me. Something to keep mind if you make changes.
Gatekeeper of Malakir synergies poorly, use one of the sac creatures listed above.
- Nantuko Shade just seems underwhelming, wasn't even standard playable in last printing.
- Royal Assassin can be replaced by one of the sac creatures. Assassin is too easy to play around.
- Cao Cao seems underwhelming. Augur of Skulls instead maybe? Or just a beat stick.
Hypnotic Specter underwhelming in my experience.
1 month ago
I would maindeck most of the cards in your sideboard; Stromkirk Captain, Bloodline Keeper Flip, Captivating Vampire, Drana, Kalastria Bloodchief, Drana, Liberator of Malakir, and Rakdos Signet. The lord effects are too good not to run, Bloodchief Drana can inflict massive amounts of damage with enough mana, and always use any signets within your colors.
As for suggestions for the deck, Anowon, the Ruin Sage is a pretty nasty budget vampire. Keeps your opponents' boards in check, and any creatures you control that he forces you to sac combos with Butcher of Malakir.
Blade of the Bloodchief is a ridiculous equipment that can turn into OTK commander damage if your opponents aren't careful. It's just so stupid cheap to cast and equip.
Malakir Bloodwitch is pro-white and can net you ridiculous amounts of life if you're playing against enough opponents.
For repeatable hard removal, Dark Impostor is your card of choice. In a pinch, if your commander is about to get put into the command zone, but you don't feel like recasting her due to too much commander tax, you can use his ability to exile her and copy her abilities.
Blood Artist is an EDH staple, and he's a vampire; no reason not to run him.
The mana cost of Blood Tribute prevents it from being played in most constructed environments, but it's perfect for vampire EDH. Saves you in tough situations.
Terminate. I don't need to explain why this is a great card.
Sangromancer is another vampire that creates a nice buffer for your life total.
Dreadbore is another great piece of hard removal.
This might be budget deck, but if you can get your hands on a copy of Sorin Markov, he compliments the vampire theme nicely and can be a little unfair by instantly popping off his -3 ability for quick kills.
1 month ago
Hello and welcome to the commander format! Your deck looks nice and it's a good starting point for a vampire themed deck. The one question you need to answer before we can give you better suggestions, is what are the goals of the deck? Where do you it going? Is it aggro or is it control, tribal or not etc.
That said I'll do my best to give some suggestions that are both on theme and rather good cards, while also taking budget into consideration. Here goes:
Olivia Voldaren is a commander who favours control and rewards having large amounts of mana. Her first ability pings creatures and makes her grow. Cards like Basilisk Collar, Gorgon's Head and Quietus Spike enable her to clean the board clean, 2 mana at a time for a huge swing.
Her second ability steals vampires for 5 man; 7 if you need to convert it before hand. A card like Crypt Ghast, or the more on-theme Nirkana Revenant can work wonders. Doubling your black mana is no joke, especially if you invest in getting Urborg, Tomb of Yawgmoth.
Some of the best vampires, albeit not the most regal of the lot, come from the original zendikar. Malakir Bloodwitch is a powerhouse!!! Anowon, the Ruin Sage is another one.I see you have Sanguine Bond in the deck. Why not include Blood Tribute as well? With bond and vampires in play, tribute translates to target opponent loses the game.
One extra addition you could consider, Captivating Vampire can complement Olivia's ability.
Sorry for the long post. Hope it was a little bit insightful. Also, don't forget to answer the questions from early on. What do you want the deck to be? How do you like to play with it? What is your budget and how strong is the power level of your local playgroup (fun/casual Vs cutthroat)? Once these are clarified, the community will be able to help you a lot more. Lastly, try advertising your deck here: Advertise your commander deck.
1 month ago
Deck looks awesome. I just built a Vamp deck too. Very fun to play!
Don't really need to change anything, just some suggestions man! Have a good day!
2 months ago
I think there's two directions that this deck can be taken. Either it can be really control-heavy or it can become more aggressive. Either way, I'd increase the copies of the best cards to increase the likelihood of having them at the ready.
An aggressive build would want to make use of cheap creatures with evasion, and in this case, lifelink. Vampire Nighthawk is the king of this category, and I'd probably run all 4 in any version of a vampire deck. Another card that fits the bill is the scars card Vault Skirge. Using cards like Tenacity and Gift of Orzhova to change creatures later really slows down the damage output of the deck, so I'd remove them in any aggressive build. Since the goal is to use life as a resource instead of a win condition, cards with aggressive stats or effects but life-loss downsides can really shine. The two that come to mind are Vampire Lacerator and Phyrexian Arena. A traditional aggro deck would probably be mono-black with Vampire Nocturnus and some other basic vampires like Kalastria Highborn and Gatekeeper of Malakir. However, more recent lists can also dip into red for cards like Stromkirk Captain and Falkenrath Gorger. Finally, given the inclusion of white, it may just be best to forget about tribe synergy altogether and just play the best aggro drops-stuff in the vein of Phyrexian Obliterator or Knight of the White Orchid.
The control plan foregoes speed for a great deal of removal options and creatures in the midrange. Besides Mortify, some removal options are Orzhov Charm, Anguished Unmaking,Dismember, Path to Exile, Hero's Downfall, Condemn, and Swords to Plowshares. Running mostly vampires may make Feast of Blood and Urge to Feed viable. Some other creatures that might be useful are Ajani's Pridemate, Nyx-Fleece Ram, Divinity of Pride, Soulmender, and Wall of Limbs. Bombs like Felidar Sovereign and the planeswalkers should be easier to cast in a midrange-control shell. The B/W ally vampires work a little better here too, although Drana, Liberator of Malakir is a fairly aggressive card. Some other gold cards that I've seen in lifegain lists are Vizkopa Guildmage, Blood Baron of Vizkopa, Obzedat, Ghost Council, and Tidehollow Sculler. If you end up with a lot of creatures that don't actually have lifelink, I'd look at Whip of Erebos to provide the ability. Finally, some other bombs worth considering may be Archangel of Thune, Malakir Bloodwitch, and Erebos, God of the Dead himself.
I'm probably just rambling at this point so I'll go ahead and stop. I'm also going to recommend only the cards I think are strong in either archetype. Good luck with the deck man.
4 months ago
UPDATED: Added Batterskull for more late game beat stick power. Added Yawgmoth's Will for more recursion and utility of spells and Command Tower. Also Urza's Incubator and Malakir Bloodwitch for more tribalness. Removed Dictate of Erebos and Grave Pact seeing as the sacrifice outlet would seldom be used and I wanted maximized synergy.