|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
|Magic 2013 (M13)||Rare|
|Duel Decks: Garruk vs. Liliana (DDD)||Rare|
Combos Browse all
All creatures get -1/-1 until end of turn for each Swamp you control.
|Have (7)||miracle , jecder , PTsmitty , Thunderbeard , Bluboltar , metalmagic , adventfaith|
1 week ago
1 month ago
Hey, good start, but with Liliana as Commander consider expanding on the sacrifice theme? Sacrifice strategies with aristocrats can be good and powerful, but you need to commit to them with many sac outlets to make the payoffs for sacing creatures worth it. Cards such as Liliana herself, Pawn of Ulamog , Sifter of Skulls , Grim Haruspex , etc. are payoffs for sacing creatures, but they're lackluster without sac support.
Cards that are within your deck's budget to consider adding for sacrifice strategy:
- Viscera Seer
- Yahenni, Undying Partisan
- Carrion Feeder
- Ashnod's Altar or Altar of Dementia : Dementia is better than Ashnods for the strategies here because it's a repeatable enabler to get creatures into your graveyard, but it's also more expensive price.
- Blood Artist
Reanimation is a fine secondary strategy to use consider also expanding on it:
- Cryptbreaker : repeatable way to discard cards and get value in return.
- Stinkweed Imp : dredge is a fast and repeatable way to get creatures into your graveyard.
- Golgari Thug
- Putrid Imp
- Liliana, Death's Majesty : enabler to get cards into your graveyard and reanimation.
- Living Death : mass reanimation and mass sacrifice.
- Command the Dreadhorde : mass reanimation using life which you have a lot of in Commander.
Other cards to consider adding:
- Crypt Ghast : mono black staple.
- Necropotence : mono black staple, less good when you have to discard unless you have a tons of cards in hand.
- Mutilate : powerful board wipe when playing lots of Swamps.
- Bubbling Muck
- Sign in Blood
- Gray Merchant of Asphodel : great payoff for playing mono black.
- Bloodgift Demon
- Reliquary Tower
- Hero's Downfall
Cards to consider cutting (no order):
- Raise Dead
- Sword-Point Diplomacy
- Dark Dabbling
- Bone Harvest
- Dead Reckoning
- Death Denied
- Liliana's Spoils
- Swarm of Bloodflies
- Drana, Liberator of Malakir
- Barrier of Bones : can be upgraded.
- Cadaver Imp : can be upgraded.
- Spellbook : can be upgraded.
- Indulgent Tormentor : can be upgraded.
- Mindwrack Demon : can be upgraded.
- Puppeteer Clique : can be upgraded.
- Wailing Ghoul : can be upgraded.
- Ever After : can be upgraded.
- Ulamog's Crusher : eight drop.
- Visara the Dreadful : seven drop.
- Butcher of Malakir : seven drop.
- Necromantic Selection : seven drop redundancy that you don't need.
- Harvester of Souls : six drop redundancy that you don't need.
- Sifter of Skulls : redundancy that you don't need.
1 month ago
3 months ago
That's pretty much the case, yes.
I can give out a few options that I find good, but playtesting as well as local meta should be the deciding factors.
Collective Brutality is great because it's both good against burn, some other aggro decks, and most two card combo decks. It's very versatile.
Fulminator Mage is good against land-based decks, control, and decks with steep curves.
Night of Souls' Betrayal is awesome against decks with a lot of 1 toughness creatures, and it's also quite cheap these days. It used to be a $20 card. It could be an idea to pick up soon in case it's price shoots up again.
3 months ago
Dedicated zombie tribal could be cool, and it seems you're already headed in that direction, so I'd check for any specific zombie lords you're missing ( Lord of the Undead for example) if you want to pursue that direction for your deck.
As for specific adds and subtracts;
Subtracts; Killing Wave (people will just pay the life for what they want to keep, I'd replace this with Torment of Hailfire or Exsanguinate or an actual board wipe). Bontu's Last Reckoning almost makes you skip your entire next turn just so you can cast Damnation for one less mana. I'd recommend Mutilate over it if anything. Cruel Edict is bad, Liliana's Triumph and various other cards are much better for this effect, probably including Innocent Blood . Liliana's Elite is probably mediocre most of the time, Liliana's Reaver is just bad. Graveyard Marshal isn't actually great for zombies, there are lots of better ways to make zombie tokens if you want. I wouldn't recommend him. Desecration Demon will probably never be useful in EDH so I wouldn't recommend him, if your opponents really can't just handle taking the 6 damage to the face in the air then they'll definitely just have a creature to sacrifice to stop it. Its not a good card in EDH at all unfortunately. I think Greed or Erebos, God of the Dead > Arguel's Blood Fast Flip. Also, I wouldn't recommend some of your planeswalkers; i love liliana but some of those cards are downright useless in EDH (if you manage to do a single thing with Liliana, Death Wielder I'd be shocked).
Add; Dictate of Erebos ( Grave Pact with flash). Dark Prophecy , Midnight Reaper and various other similar effects to help you draw more (which I think your deck will want to do, and black has a million options for drawing cards, especially when things die). Definitely Corpse Augur and Graveborn Muse too. Toxic Deluge is also a better board wipe than most of your removal. I'd probably recommend Stitcher's Apprentice as well, to help you get some cards in your graveyard. I'll think of more if you want, there's such a wide variety of cards to use in black zombies.
Also, your deck has multiple tutors, but not really any obvious win conditions to look for. Can you tell me what you think you'll be tutoring for most of the time? I'd say Gray Merchant of Asphodel as its probably your strongest card, but you also don't have much reanimation to back it up a lot of the time.
3 months ago
3 months ago
Both Cabal Coffers and Cabal Stronghold can greatly ramp you so you can activate more abilities in a turn. Dictate of Erebos is a staple. Any tutors help the consistency, Diabolic Tutor , Demonic Tutor , and Vampiric Tutor . You need ways to wipe the board if one of our opponents gets out of hand, I like Mutilate and Killing Wave (both get around hexproof and indestructible). I like Reprocess with Shirei because it is free card draw.
4 months ago
First, Blood Artist does not cause damage, it causes loss of life. Damage is always "loss of life", but "loss of life" is not always damage. This is an important distinction that comes up a lot in Magic--for example, Healing Salve can prevent three damage, but it cannot negate "lose three life." That is not relevant to your question, but it comes up enough and you used the wrong term, so I figured I would point it out.
Second, each instance of Blood Artist is its own trigger. Rather than assigning 40 points of life loss in a lump sum from Blood Artist , you are actually assigning 40 separate instances of "lose 1 life." This will be important moving forward.
Now, let's look at the stack. I assume it is Player A's turn, since they are casting a sorcery. There are ways to cast sorceries at instant speed, and that could influence the answer some. I am also assuming Player B is the next player; Player C is the player after; and player D is the final player.
I will go through the stack point by point.
Mutilate resolves, and all creatures get -1/-1 for each Swamp Player A controls. To make this easy, I am changing the numbers a bit--there are 38 non- Blood Artist creatures on the board; Player A's Blood Artist , and Player B's Mirage Mirror that is, at this time, also a Blood Artist . Let's also assume all the creatures die.
Simultaneously A's Blood Artist and B's Mirage Mirror - Blood Artist will trigger. Both will see all the other creatures that die simultaneously with them, so both A and B will have 40 Blood Artist triggers they control. When simultaneous triggers go on the stack, they are placed in Active Player, Non-active Player Order (APNAP Order). Here, A, as the Active Player, will put all their triggers on the stack first; Player B will put all their triggers on the stack second.
(still really part of 5, but I broke this up to make it a bit more clear). At the time the triggers go on the stack, Player A and B will have to choose targets for each of the triggers independently. So, A can assign 20 triggers to B, 10 triggers to C, and 10 triggers to D (we will call these A-20-B; A-10-C; and A-10-D when we talk about the stack). B can do the same thing (B-20-A; B-10-C; B-10-D). They will then have to arrange the triggers within their order.
So, taking 5 and 6 together, the stack looks like this. A's triggers are on the bottom of the stack because A was the active player. So, the stack order might look like this: A-20-B at the way bottom; A-10-C; A-10-D; B-10-C; B-10-D; B-20-A at the top.
Each instance of these triggers will resolve in order. So, with the order above, 20 of B's triggers against A will resolve first. A will lose 20 life, B will gain 20 life, and A will lose the game as a state-based action once the 20th trigger has resolved.
When a player loses the game in multiplayer, one of the effects of their losing is that anything they have on the stack ceases to exist (Rule 800.4a). As such, A's triggers will all vanish. The stack now only has B-10-C at the bottom; B-10-D at the top.
B-10-D will all resolve killing D. B-10-C will all resolve, killing C. B wins the game (with a total of 60 life).
Mutilate occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%