Mutilate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Magic 2013 (M13) Rare
Duel Decks: Garruk vs. Liliana (DDD) Rare
Torment (TOR) Rare

Combos Browse all

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

Mutilate Discussion

TeLaSoul on Vilis' Big Black...Mana

1 week ago

Is it really worth taking out Mutilate for Pestilence ? Feels like you could find a way to run both. Mutilate is just so good in a devotion deck like this.

multimedia on Mono black

1 month ago

Hey, good start, but with Liliana as Commander consider expanding on the sacrifice theme? Sacrifice strategies with aristocrats can be good and powerful, but you need to commit to them with many sac outlets to make the payoffs for sacing creatures worth it. Cards such as Liliana herself, Pawn of Ulamog , Sifter of Skulls , Grim Haruspex , etc. are payoffs for sacing creatures, but they're lackluster without sac support.

Cards that are within your deck's budget to consider adding for sacrifice strategy:

Reanimation is a fine secondary strategy to use consider also expanding on it:

Other cards to consider adding:


Cards to consider cutting (no order):

Kjartan on Muldrotha, Queen of the Dead

3 months ago

That's pretty much the case, yes.

I can give out a few options that I find good, but playtesting as well as local meta should be the deciding factors.

Collective Brutality is great because it's both good against burn, some other aggro decks, and most two card combo decks. It's very versatile.

Surgical Extraction , Leyline of the Void , and Nihil Spellbomb are all good options for graveyard decks, the latter of which is very inexpensive.

Creeping Corrosion and Fracturing Gust are great against artifact decks.

Duress and Negate are not only basically free, but they are also good against both control, and combo decks.

Fulminator Mage is good against land-based decks, control, and decks with steep curves.

Damnation is good against tribal decks, and so is Mutilate , which, while not as potent can give you a chance of keeping around your own creatures and it's dirt cheap too.

Night of Souls' Betrayal is awesome against decks with a lot of 1 toughness creatures, and it's also quite cheap these days. It used to be a $20 card. It could be an idea to pick up soon in case it's price shoots up again.

zerowner on Liliana Tribal Zombie/Demon

3 months ago

Dedicated zombie tribal could be cool, and it seems you're already headed in that direction, so I'd check for any specific zombie lords you're missing ( Lord of the Undead for example) if you want to pursue that direction for your deck.

As for specific adds and subtracts;

Subtracts; Killing Wave (people will just pay the life for what they want to keep, I'd replace this with Torment of Hailfire or Exsanguinate or an actual board wipe). Bontu's Last Reckoning almost makes you skip your entire next turn just so you can cast Damnation for one less mana. I'd recommend Mutilate over it if anything. Cruel Edict is bad, Liliana's Triumph and various other cards are much better for this effect, probably including Innocent Blood . Liliana's Elite is probably mediocre most of the time, Liliana's Reaver is just bad. Graveyard Marshal isn't actually great for zombies, there are lots of better ways to make zombie tokens if you want. I wouldn't recommend him. Desecration Demon will probably never be useful in EDH so I wouldn't recommend him, if your opponents really can't just handle taking the 6 damage to the face in the air then they'll definitely just have a creature to sacrifice to stop it. Its not a good card in EDH at all unfortunately. I think Greed or Erebos, God of the Dead > Arguel's Blood Fast  Flip. Also, I wouldn't recommend some of your planeswalkers; i love liliana but some of those cards are downright useless in EDH (if you manage to do a single thing with Liliana, Death Wielder I'd be shocked).

Add; Dictate of Erebos ( Grave Pact with flash). Dark Prophecy , Midnight Reaper and various other similar effects to help you draw more (which I think your deck will want to do, and black has a million options for drawing cards, especially when things die). Definitely Corpse Augur and Graveborn Muse too. Toxic Deluge is also a better board wipe than most of your removal. I'd probably recommend Stitcher's Apprentice as well, to help you get some cards in your graveyard. I'll think of more if you want, there's such a wide variety of cards to use in black zombies.

Also, your deck has multiple tutors, but not really any obvious win conditions to look for. Can you tell me what you think you'll be tutoring for most of the time? I'd say Gray Merchant of Asphodel as its probably your strongest card, but you also don't have much reanimation to back it up a lot of the time.

Drakorya on Walks-The-Counters

3 months ago

Some good budget options for Skullbriar are conditional board wipes, like Languish and Mutilate , since Skullbriar can easily get big enough to survive them.

Retribution of the Ancients is another good repeatable removal option. Unspeakable Symbol is great at using your life as a resource to make Skullbriar bigger.

rangers2011 on Shirei

3 months ago

Both Cabal Coffers and Cabal Stronghold can greatly ramp you so you can activate more abilities in a turn. Dictate of Erebos is a staple. Any tutors help the consistency, Diabolic Tutor , Demonic Tutor , and Vampiric Tutor . You need ways to wipe the board if one of our opponents gets out of hand, I like Mutilate and Killing Wave (both get around hexproof and indestructible). I like Reprocess with Shirei because it is free card draw.

cdkime on **Difficult Question** Mirage Mirror Copying ...

4 months ago

First, Blood Artist does not cause damage, it causes loss of life. Damage is always "loss of life", but "loss of life" is not always damage. This is an important distinction that comes up a lot in Magic--for example, Healing Salve can prevent three damage, but it cannot negate "lose three life." That is not relevant to your question, but it comes up enough and you used the wrong term, so I figured I would point it out.

Second, each instance of Blood Artist is its own trigger. Rather than assigning 40 points of life loss in a lump sum from Blood Artist , you are actually assigning 40 separate instances of "lose 1 life." This will be important moving forward.

Now, let's look at the stack. I assume it is Player A's turn, since they are casting a sorcery. There are ways to cast sorceries at instant speed, and that could influence the answer some. I am also assuming Player B is the next player; Player C is the player after; and player D is the final player.

I will go through the stack point by point.

  1. Player A casts Mutilate . The stack now has Mutilate on it.

  2. Player B activates Mirage Mirror to copy Blood Artist while Mutilate is on the stack. The stack now has Mutilate on the bottom; Mirage Mirror 's ability on top.

  3. Player B's Mirage Mirror 's ability resolves first, as it was the last item on the stack. Player B now controls a Blood Artist . Mutilate is now the only item on the stack.

  4. Mutilate resolves, and all creatures get -1/-1 for each Swamp Player A controls. To make this easy, I am changing the numbers a bit--there are 38 non- Blood Artist creatures on the board; Player A's Blood Artist , and Player B's Mirage Mirror that is, at this time, also a Blood Artist . Let's also assume all the creatures die.

  5. Simultaneously A's Blood Artist and B's Mirage Mirror - Blood Artist will trigger. Both will see all the other creatures that die simultaneously with them, so both A and B will have 40 Blood Artist triggers they control. When simultaneous triggers go on the stack, they are placed in Active Player, Non-active Player Order (APNAP Order). Here, A, as the Active Player, will put all their triggers on the stack first; Player B will put all their triggers on the stack second.

  6. (still really part of 5, but I broke this up to make it a bit more clear). At the time the triggers go on the stack, Player A and B will have to choose targets for each of the triggers independently. So, A can assign 20 triggers to B, 10 triggers to C, and 10 triggers to D (we will call these A-20-B; A-10-C; and A-10-D when we talk about the stack). B can do the same thing (B-20-A; B-10-C; B-10-D). They will then have to arrange the triggers within their order.

  7. So, taking 5 and 6 together, the stack looks like this. A's triggers are on the bottom of the stack because A was the active player. So, the stack order might look like this: A-20-B at the way bottom; A-10-C; A-10-D; B-10-C; B-10-D; B-20-A at the top.

  8. Each instance of these triggers will resolve in order. So, with the order above, 20 of B's triggers against A will resolve first. A will lose 20 life, B will gain 20 life, and A will lose the game as a state-based action once the 20th trigger has resolved.

  9. When a player loses the game in multiplayer, one of the effects of their losing is that anything they have on the stack ceases to exist (Rule 800.4a). As such, A's triggers will all vanish. The stack now only has B-10-C at the bottom; B-10-D at the top.

  10. B-10-D will all resolve killing D. B-10-C will all resolve, killing C. B wins the game (with a total of 60 life).

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Mutilate occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.83%