Rush of Vitality

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.

Price & Acquistion Set Price Alerts

KLD

Ebay

Have (3) maR2307 , Falte , hosshughes
Want (2) Ariumlegion , ericalt91

Recent Decks

Load more

Rush of Vitality Discussion

Funkydiscogod on NEWEST Vampires

2 weeks ago

I agree. And, 20 Land is low for a deck whose first play will be at least turn 3.

What I mean, is that Disentomb and Rush of Vitality don't count as turn 1 or 2 plays.

I vote for cheaper Vampires.

StopShot on Axis of the Immortal Dragon

3 weeks ago

Boros Reckoner + Rush of Vitality + Desert = Infinite Life Gain

If you need more copies of Reckoner I'd suggest Spitemare may be useful.

FUL on Pauper dragons

1 month ago

i wouldn't use Sarkhan's Rage... it costs too much for making 5 damage

you can use Supernatural Stamina, which isn't a real dragon tribal card but can work as a Rush of Vitality to avoid deaths for your dragons

Guardians on abzan infinite counters standard

1 month ago

I'm not saying go away from the combo, I'm just saying cards like Rush of Vitality and Heroic Intervention are extremely situational, and id rather have something like Servant of the Conduit or Blossoming Defense

Guardians on abzan infinite counters standard

1 month ago

Great idea, definitely gets a +1 from me. one or two changes id make if I were you. For starters, I don't think that you need two plains. They get really bad in multiples and can be fetched up via Attune with Aether. You might also want to cut 1-2 Concealed Courtyard for 1-2 Sunpetal Grove, i don't know if having 8 fast lands is too much in this deck. Secondly, Heroic Intervention is probably not needed as a four of. Going infinite is a bit unnecessary, just adding four counters per turn to your team usually wins the game. Ditto with Rush of Vitality. Cast Out seems a bit better than Doomfall in most cases. Lastly, Ashes of the Abhorrent seems well, abhorrent at dealing with the graveyard strategies that are in standard. Maybe try out Crook of Condemnation or deadeye tracker to deal with various God-Pharaoh's Gift strategies. It also seems like you have a bit too much in your sideboard to deal with controlling decks. Here would be my changes.

Mainboard:

+2 Blossoming Defense

+1 Sunpetal Grove

+4 Servant of the Conduit

+1 Ifnir Deadlands

+1 Cast Out

-1 Swamp

-1 Plains

-4 Heroic Intervention

-2 Rush of Vitality

-1 Concealed Courtyard

Sideboard

-2 Blossoming Defense

-3 Ashes of the Abhorrent

-1 Kambal, Consul of Allocation

+2 Heroic Intervention

+2 Crook of Condemnation

+1 deadeye tracker

+1 Never

Hopefully some of this helped. Sorry if I overloaded you.

Also, for reference, deadeye tracker does this

Deadeye Tracker B

1B, tap: Exile two cards from an opponent's graveyard. Deadeye tracker explores

Argy on Mono-Black Torment

1 month ago

Rush of Vitality is a good companion to Supernatural Stamina, if you want to go that way.

dbpunk on This Infinite Turns? Worth it ...

2 months ago

You'd probably do best with having Thassa on the field honestly.

But this could actually be super legitimate if you have some way of making it hexproof/indestructible (for example, Rush of Vitality on an Isochron Scepter to keep your tokens from being destroyed mid combat).

Load more