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Rush of Vitality
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.
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Rush of Vitality Discussion
1 week ago
The more you upgrade Kaalia into the competitive range, the more expensive it's going to get per slot, and the lower CMC you're going to want to have. Additionally, if you are tired of getting "infinite combo'd to death," the best way to prevent that is to either hose the combo (tutors for answers as well as spells that prevent losing the game), kill them first or wreck their board state, and/or kill their mana by running targeted and mass land destruction - the latter of which will undoubtedly bring you a lot of hate. My Kaalia deck is pretty well tuned as well as pretty expensive, and in all honesty it still struggles to keep up with legitimate cEDH combo decks, especially those with blue. Check it out here: The Destruction Will Be Vast
I'd encourage you to run as many low CMC ramp options as you can - because of the color intensive requirements of Kaalia, each of the three Mardu-combo signets are much better options than higher CMC mana rocks. The deck is only viable to win with your commander's triggered ability going off, so make sure you can get her on the board as quickly as possible - good stuff happening turn 5 or later is just too late. Second, find as many low-cost tutor options as you can so you can have the answer/creature needed to deliver the death blow. Master of Cruelties is your best friend always, so find him ASAP. Third, fill your creature slots with A/D/D creatures that swing the board state in your favor. Every one of them should be making something happen right away, and making it hurt for your opponents as soon as they arrive. Balefire Dragon is really good, so try to pick him up, as well as other A/D/D creatures with similar effects. Finally, anything else in the deck that has a CMC exceeding 4 should either swing the board so far in your favor that you'll win 90% of the time, or replace it with something faster (for example, I run one spell with a CMC exceeding 4 - Catastrophe - which becomes either Wrath of God or Armageddon depending on the situation). There are a lot of great options in Mardu that give your creatures/permanents indestructible, so until you track down some of the more expensive cards, options like Make a Stand, Rush of Vitality, and Valorous Stance are pretty good options. Boros Charm is a must have for this deck, and combos beautifully with board wipes and MLD spells.
Those are my best suggestions without going into too much detail. Best of luck with your build.
3 weeks ago
Also, why include Rush of Vitality?
1 month ago
Sounds to me that you are pretty invested in as well as drawn to golgari, so my suggestion to speed up the game you are already trying to play would be to go with Skullbriar, the Walking Grave as your commander. Green and black give you plenty of cheap ramp, and running a counter theme will buff him that much faster. As your commander, no one can remove his counters unless they play something random like Vampire Hexmage or Thief of Blood, as it's easy to recur him from the command zone multiple times.
Beyond that, Meren still fits in great with the theme, and stuff like Inspiring Call, Armorcraft Judge, Heroic Intervention, Rush of Vitality, Verdurous Gearhulk and Kalonian Hydra are pretty budget friendly and super effective with him. Add some other cheap buffs and mana dorks and you'll be pounding opponents faces after just a couple turns.
Good luck with your build.
2 months ago
I agree. And, 20 Land is low for a deck whose first play will be at least turn 3.
I vote for cheaper Vampires.
2 months ago
If you need more copies of Reckoner I'd suggest Spitemare may be useful.
3 months ago
i wouldn't use Sarkhan's Rage... it costs too much for making 5 damage
3 months ago
I'm not saying go away from the combo, I'm just saying cards like Rush of Vitality and Heroic Intervention are extremely situational, and id rather have something like Servant of the Conduit or Blossoming Defense