|Commander / EDH||Legal|
Printings View all
Combos Browse all
Rush of Vitality
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.
Rush of Vitality Discussion
2 weeks ago
This was my first ever PDH build. I built it with 21 commander damage in mind, which isn't actually that hard to obtain on turn 3. I'm considering picking it up again.
You could use some more value lands, I think. Khalni Garden is a good way to get a body in play for edict cover. The same could be said for Dwarven Mine , but it might not be easy to get to three mountains.
I found I didn't like the regenerating protection spells that much, because it removed the Slaughtermaster from combat. I would like to see something like Rush of Vitality over Boon of Erebos any day, for example.
Tainted Strike is the perfect card in your deck. You could probably also use Phyresis . It loses the surprise factor, but it works a lot better than many of your pump spells.
Wicked Reward could be good, depending on your board. Wielding the Green Dragon (if you can find a copy) could also be just another Titanic Growth effect. Wild Might is excellent in the early game, but loses value quickly. Phytoburst is better than Larger than Life. How about Screaming Fury ?
I always suggest this card in red decks: Destructive Tampering is an overpriced Shatter or Falter, but being able to do both makes this card super versatile in a game of PDH.
2 months ago
7 months ago
This deck looks pretty good. Similar to my own Vultron-ish Skullbriar deck.
Yahenni, Undying Partisan is another hasty +1 counter creature that has built-in protection.
Vraska, Regal Gorgon might have a bit higher CMC, but I think fits your deck a little more than your current Vraska.
9 months ago
First of all, what's your budget?
Now, cards I personally don't like in this deck:
Banefire , you need mana to spend on more than one spell, it's not synergic!
Magmatic Chasm , if your creature has trample or protection from a color, do you really need it?
11 months ago
strictly speaking no, however wizards have been printing weird stuff lately. Look at indestructible combat tricks for instance. for a long time Fated Return was the only card in black that did that, and because of that it was incredibly expensive, but look at the nature of the card, graveyard shenanigans and all, it is very black in the nature of how the card works. in kaladesh they printed 2 more, Rush of Vitality and Renegade's Getaway, the latter of the two actually feeling like it should be a white card. In amonket they printed another one, Without Weakness. Exile mechanics in general when it came to black were also targeted towards the graveyard, so something like Vraska's Contempt and all the similar cards that were printed during that time was also a very rare occurrence up till recently.
Im not saying what you OP asked would never ever happen, as i feel like the longer the game goes on the more initial color rules they have to break in order to print new cards. I am saying that it shouldnt ever happen, and if a cheap flicker effect gets printed in black, it would be because WOTC are getting sloppy/lazy with their card design.
1 year ago
You need T1 plays. If you want to be a true aggro deck, that means putting creatures down ASAP. Red is stronger than black for creatures that want to be played early. Your current creatures are too mana intensive to work consistently, as you can't even put a creature down until T3, and at that point, your opponent will most likely have an answer for it.
Cards like Gravepurge and Rush of Vitality are counterproductive to an aggro strategy as well. They are essentially useless if you don't have creatures on the battlefield or graveyard. I'd remove those cards first and focus on building a strategy that has more plays for T1 and T2. Also, a playset of Evolving Wilds will hurt you more than help since the lands you fetch will enter tapped. Just replace those with more basic lands.
1 year ago
1 year ago
Nermnt and FlabbyGabby I had considered going a splash of white, But I wasn't sure if I should just make the second deck Splashy from the beginning and play them both. For this deck, I based it all on Epicure of Blood magnifying the rest of the draining. with that in mind, I actually came across Exquisite Blood, which I have picked up two of for this deck. It is remarkably good in this deck as just a default addition, But If Epicure of Blood + Exquisite Blood work as I think they do, then practically my entire deck becomes a trigger for an infinite loop that would drain all the life from all opponents. Any direct combat damage, life Link Child of Night or Rush of Vitality Would set it off. Triggered abilities From; Vampire Sovereign, Vampire Neonate, Night Market Lookout, Blight Keeper, Bloodhunter Bat, Skymarch Bloodletter, Tattered Mummy, Vicious Conquistador, and Liliana, the Necromancer too. Lastly, any of my draining spells like Sovereign's Bite, Essence Extraction, and Lich's Caress ALL start an infinite drain.
No data for this card yet.