Rush of Vitality


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Rush of Vitality


Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.

Rush of Vitality Discussion

Spell_Slam on PDH(BRG) - The Master of Slaughter

2 weeks ago

This was my first ever PDH build. I built it with 21 commander damage in mind, which isn't actually that hard to obtain on turn 3. I'm considering picking it up again.

You could use some more value lands, I think. Khalni Garden is a good way to get a body in play for edict cover. The same could be said for Dwarven Mine , but it might not be easy to get to three mountains.

I found I didn't like the regenerating protection spells that much, because it removed the Slaughtermaster from combat. I would like to see something like Rush of Vitality over Boon of Erebos any day, for example.

Tainted Strike is the perfect card in your deck. You could probably also use Phyresis . It loses the surprise factor, but it works a lot better than many of your pump spells.

Wicked Reward could be good, depending on your board. Wielding the Green Dragon (if you can find a copy) could also be just another Titanic Growth effect. Wild Might is excellent in the early game, but loses value quickly. Phytoburst is better than Larger than Life. How about Screaming Fury ?

I always suggest this card in red decks: Destructive Tampering is an overpriced Shatter or Falter, but being able to do both makes this card super versatile in a game of PDH.

gmaceron on K'rrik Doomsday

2 months ago

I'll suggest another combo outside those: Pestilence Demon or Thrashing Wumpus + Rush of Vitality . K'rrik has so many options that kills me seeing standard walking ballista miakeus combos on it.

ZypherW on Skullbriar, the Walking Grave

7 months ago

This deck looks pretty good. Similar to my own Vultron-ish Skullbriar deck.

Yahenni, Undying Partisan is another hasty +1 counter creature that has built-in protection.

Suspicious Bookcase , Canopy Cover , and Prowler's Helm are other ways to get Skullbriar and friends through enemy defenses.

Nim Deathmantle , Journey to Eternity  Flip, Supernatural Stamina , Stitch Together and Unearth are great graveyard recursions (especially because Skullbriar keeps counters even in the graveyard).

Eternal Thirst , Feast on the Fallen and Predatory Hunger might be good +1 counter editions depending on your group's meta.

If you can afford it, Doubling Season doesn't help your opponents like Primal Vigor does and it has the same effect.

Vraska, Regal Gorgon might have a bit higher CMC, but I think fits your deck a little more than your current Vraska.

Assassin's Trophy , Windgrace's Judgment and Beast Within are good removal spells in Golgari colors.

Withstand Death , Rush of Vitality , Heroic Intervention and Destined / Lead are good protection cards

Finally, Sword of Vengeance , Pelt Collector , Lightning Greaves , and Alpha Authority are just overall good cards that you might find helpful in your deck.

Cereal_Killer on Mage-Ring Bullying

9 months ago

First of all, what's your budget?

Then, since you want to go really fast, making big as soon as possible your creatures and dealing tons of damages immediately, why don't you consider Kiln Fiend or Monastery Swiftspear ?

Then, other "must have in this type of deck", in my opinion are: Mutagenic Growth (who cares if you lose 2, your creature gets bigger) and Apostle's Blessing

Now, cards I personally don't like in this deck:

Some cards I'd consider, but are not budget: shock and fetch lands, Thoughtseize , Inquisition of Kozilek , Blood Moon (in sideboard)

xhuggels on Could Black Have "Flickering" Effects?

11 months ago

strictly speaking no, however wizards have been printing weird stuff lately. Look at indestructible combat tricks for instance. for a long time Fated Return was the only card in black that did that, and because of that it was incredibly expensive, but look at the nature of the card, graveyard shenanigans and all, it is very black in the nature of how the card works. in kaladesh they printed 2 more, Rush of Vitality and Renegade's Getaway, the latter of the two actually feeling like it should be a white card. In amonket they printed another one, Without Weakness. Exile mechanics in general when it came to black were also targeted towards the graveyard, so something like Vraska's Contempt and all the similar cards that were printed during that time was also a very rare occurrence up till recently.

Im not saying what you OP asked would never ever happen, as i feel like the longer the game goes on the more initial color rules they have to break in order to print new cards. I am saying that it shouldnt ever happen, and if a cheap flicker effect gets printed in black, it would be because WOTC are getting sloppy/lazy with their card design.

jgc10 on Deadly Vampires

1 year ago

You need T1 plays. If you want to be a true aggro deck, that means putting creatures down ASAP. Red is stronger than black for creatures that want to be played early. Your current creatures are too mana intensive to work consistently, as you can't even put a creature down until T3, and at that point, your opponent will most likely have an answer for it.

Cards like Gravepurge and Rush of Vitality are counterproductive to an aggro strategy as well. They are essentially useless if you don't have creatures on the battlefield or graveyard. I'd remove those cards first and focus on building a strategy that has more plays for T1 and T2. Also, a playset of Evolving Wilds will hurt you more than help since the lands you fetch will enter tapped. Just replace those with more basic lands.

Frd123 on [Primer] Nightmare by Design

1 year ago

What are your take in cards that protect Chainer, similar to Imp's Mischief like Boon of Erebos, Rush of Vitality, Unnatural Endurance or Without Weakness?

I was thinking in using those together with Sidisi, Undead Vizier and Rune-Scarred Demon to protect Chainer at instant speed. But I don't know if it is too much.

idleactions on Life Drain

1 year ago

Nermnt and FlabbyGabby I had considered going a splash of white, But I wasn't sure if I should just make the second deck Splashy from the beginning and play them both. For this deck, I based it all on Epicure of Blood magnifying the rest of the draining. with that in mind, I actually came across Exquisite Blood, which I have picked up two of for this deck. It is remarkably good in this deck as just a default addition, But If Epicure of Blood + Exquisite Blood work as I think they do, then practically my entire deck becomes a trigger for an infinite loop that would drain all the life from all opponents. Any direct combat damage, life Link Child of Night or Rush of Vitality Would set it off. Triggered abilities From; Vampire Sovereign, Vampire Neonate, Night Market Lookout, Blight Keeper, Bloodhunter Bat, Skymarch Bloodletter, Tattered Mummy, Vicious Conquistador, and Liliana, the Necromancer too. Lastly, any of my draining spells like Sovereign's Bite, Essence Extraction, and Lich's Caress ALL start an infinite drain.

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