|Commander / EDH||Legal|
Printings View all
Combos Browse all
Rush of Vitality
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.
Price & Acquistion Set Price Alerts
Rush of Vitality Discussion
1 month ago
All in all, W/B Control is very powerful, have you played against Ryan's Spirits Deck?
Looks like a fun Idea to build tho.. :D
2 months ago
Oh jeez, the slots are tight. If you choose Squire's Devotion I think you should replace Prepare so you dont need to have a random forest. This also allows you to replace evolving wilds with more basics and maybe 1 more Isolated Chapel.
I would add two Legion's Landing Flips in place of 1 Vona and perhaps 1 Rush of Vitality. I think 6 sources of lifelink should be enough. Testing is the best way to find out. So thats my 2 cents. I look forward to seeing how this turns out and plays!
3 months ago
Before the Reckoner or Spitemare takes damage from blocking a creature or a spell that would deal damage to them cast Rush of Vitality on your creature. You can then choose the Reckoner or Spitemare to loop damage onto itself an infinite number of times because Indestructible keeps it from dying and lifelink allows you to gain life through each loop.
4 months ago
This is why I
want to feel compelled to use
among other excellent cards.
All those Indestructiblw Rats coming atcha.
Then coming back atcha.
4 months ago
If you save Gifted Aetherborn that is real trouble for your Opponent.
5 months ago
First to say, I really like the idea of getting infinite Dinos and finishing your opponent with them.
But, like already stated, infinite is not possible without giving your Forerunner of the Empire indestructible, because it will kill itself once the third Dinosaur entered the battlefield.
Cards that make at least one creature indestructible (in Standard):
Destined / Lead: would need black mana to cast
Heroic Intervention: one of the better iptions, I think, because it is an instant and green.
Sheltering Light: same as above, but with white mana.
Also, I'm missing the option to finish off your opponent the turn you'd go infinite.
anything that gives your bunch of Polyraptor haste.
Bellowing Aegisaur: Prevents your first polyraptor from dying, so it can attack; but need a second Aegisaur to survive more than four damage.
Snapping Sailback: Gets bigger on himself while taking damage; would need to be on the board the turn you go infinite.
Sun-Crowned Hunters: Combine it with the two Aegisaurs and you have the MG that kills off your opponent.
Like I see this, you either have to splash white (for the bellowing ones) or find something that gives all your creatures indestructible.
6 months ago
Rush of Vitality or Without Weakness would prevent the combo from being stopped by burn or destroy. A cheaper card in mana would be Supernatural Stamina. I still recommend the first one since it also grants lifelink.