Rush of Vitality

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.

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Rush of Vitality Discussion

Azdranax on Kaalia Heaven & Hell Rev 1

1 week ago

The more you upgrade Kaalia into the competitive range, the more expensive it's going to get per slot, and the lower CMC you're going to want to have. Additionally, if you are tired of getting "infinite combo'd to death," the best way to prevent that is to either hose the combo (tutors for answers as well as spells that prevent losing the game), kill them first or wreck their board state, and/or kill their mana by running targeted and mass land destruction - the latter of which will undoubtedly bring you a lot of hate. My Kaalia deck is pretty well tuned as well as pretty expensive, and in all honesty it still struggles to keep up with legitimate cEDH combo decks, especially those with blue. Check it out here: The Destruction Will Be Vast

I'd encourage you to run as many low CMC ramp options as you can - because of the color intensive requirements of Kaalia, each of the three Mardu-combo signets are much better options than higher CMC mana rocks. The deck is only viable to win with your commander's triggered ability going off, so make sure you can get her on the board as quickly as possible - good stuff happening turn 5 or later is just too late. Second, find as many low-cost tutor options as you can so you can have the answer/creature needed to deliver the death blow. Master of Cruelties is your best friend always, so find him ASAP. Third, fill your creature slots with A/D/D creatures that swing the board state in your favor. Every one of them should be making something happen right away, and making it hurt for your opponents as soon as they arrive. Balefire Dragon is really good, so try to pick him up, as well as other A/D/D creatures with similar effects. Finally, anything else in the deck that has a CMC exceeding 4 should either swing the board so far in your favor that you'll win 90% of the time, or replace it with something faster (for example, I run one spell with a CMC exceeding 4 - Catastrophe - which becomes either Wrath of God or Armageddon depending on the situation). There are a lot of great options in Mardu that give your creatures/permanents indestructible, so until you track down some of the more expensive cards, options like Make a Stand, Rush of Vitality, and Valorous Stance are pretty good options. Boros Charm is a must have for this deck, and combos beautifully with board wipes and MLD spells.

Those are my best suggestions without going into too much detail. Best of luck with your build.

JakeBreake on Mr. Mardu Steal Your Girl

3 weeks ago

I like Gonti, Lord of Luxury in this deck. Did you consider Captivating Crew?

Also, why include Rush of Vitality?

Azdranax on SAC FO DAYZ. Looking for ...

1 month ago

Sounds to me that you are pretty invested in as well as drawn to golgari, so my suggestion to speed up the game you are already trying to play would be to go with Skullbriar, the Walking Grave as your commander. Green and black give you plenty of cheap ramp, and running a counter theme will buff him that much faster. As your commander, no one can remove his counters unless they play something random like Vampire Hexmage or Thief of Blood, as it's easy to recur him from the command zone multiple times.

Beyond that, Meren still fits in great with the theme, and stuff like Inspiring Call, Armorcraft Judge, Heroic Intervention, Rush of Vitality, Verdurous Gearhulk and Kalonian Hydra are pretty budget friendly and super effective with him. Add some other cheap buffs and mana dorks and you'll be pounding opponents faces after just a couple turns.

Good luck with your build.

Funkydiscogod on NEWEST Vampires

2 months ago

I agree. And, 20 Land is low for a deck whose first play will be at least turn 3.

What I mean, is that Disentomb and Rush of Vitality don't count as turn 1 or 2 plays.

I vote for cheaper Vampires.

StopShot on Axis of the Immortal Dragon

2 months ago

Boros Reckoner + Rush of Vitality + Desert = Infinite Life Gain

If you need more copies of Reckoner I'd suggest Spitemare may be useful.

FUL on Pauper dragons

3 months ago

i wouldn't use Sarkhan's Rage... it costs too much for making 5 damage

you can use Supernatural Stamina, which isn't a real dragon tribal card but can work as a Rush of Vitality to avoid deaths for your dragons

Guardians on abzan infinite counters standard

3 months ago

I'm not saying go away from the combo, I'm just saying cards like Rush of Vitality and Heroic Intervention are extremely situational, and id rather have something like Servant of the Conduit or Blossoming Defense

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