Rush of Vitality

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.

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Rush of Vitality Discussion

Nert23 on Black White control

1 month ago

I might suggest Ixalan's Binding over Oblivion Ring. (Costs Aside...)

Maybe Dawn Charm, Valorous Stance, Rush of Vitality, Sheltering Light, w/ Phyrexian Obliterator.

Defensive enchantments - Brave the Sands or Always Watching .

Card draw-ish things - Necropotence w/ Eternal Thirst, Mark of the Vampire.

Removal possibilities - Swords to Plowshares, Dismember, or Oust.

All in all, W/B Control is very powerful, have you played against Ryan's Spirits Deck?

Looks like a fun Idea to build tho.. :D

Legendary_penguin_of_death on Famished Paladin Combo

2 months ago

Oh jeez, the slots are tight. If you choose Squire's Devotion I think you should replace Prepare so you dont need to have a random forest. This also allows you to replace evolving wilds with more basics and maybe 1 more Isolated Chapel.

I would add two Legion's Landing  Flips in place of 1 Vona and perhaps 1 Rush of Vitality. I think 6 sources of lifelink should be enough. Testing is the best way to find out. So thats my 2 cents. I look forward to seeing how this turns out and plays!

StopShot on Help me finish my list ...

3 months ago

Boros Reckoner/Spitemare + Rush of Vitality

Before the Reckoner or Spitemare takes damage from blocking a creature or a spell that would deal damage to them cast Rush of Vitality on your creature. You can then choose the Reckoner or Spitemare to loop damage onto itself an infinite number of times because Indestructible keeps it from dying and lifelink allows you to gain life through each loop.

Argy on Dominaria release notes posted

4 months ago

This is why I want to feel compelled to use

among other excellent cards.

All those Indestructiblw Rats coming atcha.

Then coming back atcha.

Argy on BW Ascension Vampires

4 months ago

Sheltering Light, and Rush of Vitality might also be worth thinking about.

If you save Gifted Aetherborn that is real trouble for your Opponent.

Steve_MTG on Polyraptor/Forerunner Combo?

5 months ago

First to say, I really like the idea of getting infinite Dinos and finishing your opponent with them.

But, like already stated, infinite is not possible without giving your Forerunner of the Empire indestructible, because it will kill itself once the third Dinosaur entered the battlefield.

Cards that make at least one creature indestructible (in Standard):

Also, I'm missing the option to finish off your opponent the turn you'd go infinite.

Possible Options:

  • anything that gives your bunch of Polyraptor haste.

  • Bellowing Aegisaur: Prevents your first polyraptor from dying, so it can attack; but need a second Aegisaur to survive more than four damage.

  • Snapping Sailback: Gets bigger on himself while taking damage; would need to be on the board the turn you go infinite.

  • Sun-Crowned Hunters: Combine it with the two Aegisaurs and you have the MG that kills off your opponent.

Like I see this, you either have to splash white (for the bellowing ones) or find something that gives all your creatures indestructible.

ericchen2003 on Mono Black infinite

6 months ago

Rush of Vitality or Without Weakness would prevent the combo from being stopped by burn or destroy. A cheaper card in mana would be Supernatural Stamina. I still recommend the first one since it also grants lifelink.

oshen on Polyraptor Squared

6 months ago

If you do splash black, Rush of Vitality acts as another Heroic Intervention for keeping Forerunner of the Empire alive for the combo, plus infinite life. Without Weakness too.

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