Solemn Offering


Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Magic 2015 (M15) Common
Magic 2014 (M14)
2011 Core Set (M11) Common
2010 Core Set (M10) Common

Combos Browse all

Solemn Offering


Destroy target artifact or enchantment. You gain 4 life.

Browse Alters

Solemn Offering Discussion

RedDeckTries on Going for blood

8 months ago

Invoke the Divine & Solemn Offering are two cards I'd not run in any other deck, but in Licia I think they have merit in removal slots. Both will trigger your Angelic Accord, and you net in price reduction for your commander. But it is a matter of trading overall better cards for one that fit the decks themes and wants.

FallopianGolem on Karlov the Undying (Life Gain Deck)

8 months ago


Thanks for the compliment! I'm glad you like the deck. Here's what I'm thinking though:

I used to run, Alhammarret's Archive but eventually I cut it because I found I wasn't drawing enough cards to justify paying one more mana.

Thief of Blood is also a good suggestion! Thank you. I may play test with it.

Solemn Offering , as you said, is a little slow. The gour life is tempting, but I've found this deck doesn't have to big of a problem removing enchantments.

Thank you for checking out the deck!

Exe928 on Lyra's Dawn of Life

1 year ago

As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.

I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.

Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.

Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.

Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.

LegacyHunter on Karlov the Undying (Life Gain Deck)

1 year ago

I really like this. Has a lot of cool interactions and win cons.

I would try running an Alhammarret's Archive since it does the same as Rhox Faithmender and Boon Reflection but gives you card draw as well!

Thief of Blood is also a good card to interact with your Celestial Convergence

Solemn Offering is also there. Slower but does give the option of enchant removal.

Hope these helped!

lance4224130 on Firesong and Sunspeaker

1 year ago

Update: Took out Divine Offering for The Immortal Sun = I had way too much artifact and enchantment removal. Cursebreak for Mind's Eye = That extra Mana now has a use. I am also fixing that dead draw. Solemn Offering for Land Tax = Unseen Card advantage by thinning out the deck. Plus never missing a land drop is nice. Terashi's Grasp for Mana Vault = When I am having downtime waiting to blow up the board state, I can untap with the four mana. The ping of one damage really is not seen by how much the life gain is represented here. Then, Repercussion for Boros Signet = This was great, but I am susceptible to mass artifact removal.

Did come into a weird situation that needs addressing. Someone puts Followed Footsteps on my Stuffy Doll. They name me. I have Pariah on my Stuffy Doll and Repercussion. What happens here? My judge classes give me the sense that I essentially loop and the loop cannot stop. In that time the damage has nowhere to go that will hurt the game state. Thus, moving on with the game happens.

Lastly, I am looking for a slot for Authority of the Consuls. The choices are getting hard. I am considering Mizzium Mortars only because I have board wipe already in mass.

Any thoughts?

Caerwyn on

1 year ago

You should not run Solemn Offering. Four life is inconsequential--particularly since you are going to be sideboarding in your artifact/enchantment removal against a combo deck which really is not interested in how much life you have. Further, it is at sorcery speed and costs more than Disenchant.

Couple other changes after looking at your decklist:

I would argue Anguished Unmaking is a better card than Vraska's Contempt. It can remove any permenant and costs less. The life loss is inconsequential.

Instead of Sanguine Sacrament and Renewed Faith, consider adding cards like Thoughtseize to your mainboard. You are at your opponent's mercy in the early game--until you have no cards in hand for Ensnaring Bridge or enough copies of Ghostly Prison in play to protect yourself, you're going to be in some trouble. Thoughtseize and its ilk will allow you to remove your opponent's early threats before they actualize.

Personally, I find 3 copies of Ensnaring Bridge and three of Ghostly Prison to be the sweet spot. Ghostly Prison becomes less useful as the game draws on, as eventually your opponent will be able to play his or her bombs and have a bunch of lands sitting about on their next turn. Ensnaring Bridge, on the other hand, is useless in the early game. 3 and 3 ensures you have the maximum chance of drawing the pillowfort card you need.

You might want to sideboard a card that gives you hexproof so that you have some protection against burn. Your lifegain cards will never be sufficient--lifegain spells are vastly less efficient than burn. Leyline of Sanctity is obviously the best option, but Aegis of the Gods and Shalai, Voice of Plenty are also options (though burn will just hit them with a kill spell).

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Solemn Offering occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%