Haunted Fengraf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Masters 25 (A25) None
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Dark Ascension (DKA) Common

Combos Browse all

Haunted Fengraf

Land

: Add to your mana pool.

, , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

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C18

A25

CM1

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Recent Decks

Haunted Fengraf Discussion

lagotripha on Lantern-Less Lantern

3 days ago

Haunted Fengraf might find a place here. Also, any love for Liliana, the Last Hope or Liliana, the Necromancer to solidify that lock while providing alternative utility? Sword of Light and Shadow or Undertaker is a full lock. Also, thoughts on running Korlash, Heir to Blackblade to make more use of the graveyard shenanigans?

cdyrdr on Krenkin' Out Infinite Goblins!

1 month ago

@louisjrt No worries at all. I made changes to this deck just a couple days ago, so I'm definitely not above improving it. If you want a great resource for commander deck-building edhrec.com is what I use for a lot of ideas and then test out what I like best. So since you made so many suggestions, I've decided to give each one a quick blurb based on my experience and a letter grade for simplicity's sake.

-Arcane Lighthouse C, by my quick count there are only 8 cards in this deck that would target opponents' creatures and most of them are of little consequence, more useful in other decks

-Buried Ruin A, there are several useful artifacts in this deck and if they are destroyed or milled this can be a saviour

-Haunted Fengraf C, could be useful sometimes, but the fact that it is random and Krenko, Mob Boss is usually the only creature you really 'need' make it mediocre to me

-Strip Mine A+, very useful card especially if you play with players who run things like Gaea's Cradle, Academy Ruins, Glacial Chasm, etc.

-Homeward Path A-, can be a lifesaver sometimes no doubt, especially for the surprise Insurrections

-Myriad Landscape C+, can be useful if you get stuck on 3 lands and need to cast Krenko, Mob Boss, but more often than not I find it slows me down because it enters tapped and only taps for colourless

-Combat Celebrant A, a good, cheap way to get an extra combat, don't expect him to last long though

-Voracious Dragon B+, good way to deal quick damage and can be a powerhouse with evasion, though it can be taken out with targeted removal and lose your goblins for almost nothing

-Zealous Conscripts A-, can be very useful to finish off an opponent, is also beautiful with Kiki-Jiki, Mirror Breaker

-Paradox Engine A, great card in general, but if you have a way to generate a lot of mana and can keep refilling your hand this can be very, very powerful

-Slate of Ancestry A+, speaking of which I love this card, make sure to have a copy of Reliquary Tower as well

-The Immortal Sun C+, solid card that provides several benefits, but I think it's better served in other decks, the cmc is a bit high for goblins as well

-Splinter Twin C, I just think Kiki-Jiki, Mirror Breaker can do it better, the fact that you're stuck with whoever you enchant when you cast it is also a drawback

-Ashling's Prerogative B, the fact that the haste can cover both Krenko, Mob Boss and the goblin tokens is a huge boon, might have to do some testing on this one though

-Kyren Negotiations C+, can be good for getting through blockers/pillow forts or comboing with infinite untaps, usually better to attack though

-Kindred Charge B-, can be useful as a finisher, requires a fairly good board state to be worth it though

-Burn at the Stake B-, pretty much same as above

-Last-Ditch Effort B-, pretty much also same as above, cmc is a lot more affordable though of course you lose your goblins

-Goblin Trashmaster A-, this card might replace Vandalblast, I'll have to do some testing with it though, also excited for Dark-Dweller Oracle and M19 in general

SynergyBuild on Tatyova Landball

1 month ago

Here's a list of real cards I suggested:

Autumn's Veil

Oboro Breezecaller

Altar of the Brood

Green Creature Tutors

Blue Artifact Tutors

Here is a list of cards I also think would do well:

Timetwister

Muddle the Mixture (Fetches Lotus Cobra, Null Rod, Summer Bloom, Cyclonic Rift, etc. and is a counterspell)

Thwart (I think it is really strange, but read it, it is kind of cool, like a giant Daze)

Life from the Loam (Replace Tatyova triggers with this, and you get a very... weird game, I suggest you run Buried Ruin, Haunted Fengraf, etc. for a more desired effect.) I honestly am unsure if this is worth it, but it is an effect I would like you to see if you want or not.

Walk the Aeons This is the only extra turn spell I really like, though Nexus of Fate might be worth it. I don't really know.

Kilay on Lathliss' Flight

1 month ago

Hey there! Love the deck. I personally run an Ur-Dragon deck and this dragon queen really pulls me to mono red for sure. I do have some suggestions for the deck based on some games that I have played. My local meta might be different(possibly more cut-throat) than yours and you might not need some of these cards. Budget also might be a thing too, as these do have a little bit of a price(not too much though). These are some suggestions:

Creatures:Glorybringer, Scourge of Kher Ridges, Thunder Dragon, Ryusei, the Falling Star, Taurean Mauler, Solemn Simulacrum. The four dragons listed will help keep the board semi-clear as you will likely have a slower start than other decks. Having these dragons out and about clears the way. Taurean Mauler is a dragon(because of changeling) and gets huge quickly! Lastly, solemn simulacrum is a must have because of the ramp/card draw.

Artifacts: Sol Ring, Unstable Obelisk,Dragons hoard(new in C19), Lightning Greaves,Swiftfoot Boots, Darksteel Plate. Here are some useful artifacts! Sol ring, because, sol ring(it really helps with ramp). Unstable obelisk is a way to help ramp but more importantly it helps red players destroy problematic enchantments later down the road. Dragon's Hoard is ramp with a way to draw cards down the road, which red needs. Your commander and big dragons need protection. Lightning greaves and Swiftfoot boots are used to give haste to your creatures that you equip it too, but also make them untargetable, which can be useful! Last artifact would be darksteel plate. It gives indestructible to a creature and it itself is indestructible. Very useful things.

Enchantments:Flameshadow Conjuring, Fervor. This part is simple. Basically fervor gives your dragons haste, so they can fly in asap(more haste effects, the better). flameshadow allows you to summon more dragons with haste. While it does not trigger your commander's ability, it does allow for cool interactions!

Instants:Scour from Existence, Spit Flame(new from C19) Scour is expensive i know with 7cc cost. However, it gets rid of anything super problematic for you at the table. Exile is super useful. Spit flame is new in C19 and is a great inclusion for this deck. I would use this over lighting bolt.

Land:Haunted Fengraf, Scavenger Grounds, Nykthos, Shrine to Nyx, Buried Ruin, Arch of Orazca, Sea Gate Wreckage. I could go into more detail about these lands, but I feel like they explain themselves. It allows you to use your graveyard a bit more, ramp more, and allow you to draw cards in the late game(which is where mono red struggles). You could also try for 38 lands over 40 if you were feeling lucky. I am sure you'll find a good balance.

Before I go, here are some suggested items to take out (and maybe throw in some new things(doesn't have to be what I listed :P )).

  1. Lightning Bolt. For a one time use, it does not do enough in EDH. 3 damage to a creature is small, and for a player it is even smaller (40 life x 3 people). I would highly suggest using Spit Flame instead(suggested under instants), as it is reoccurring from the graveyard.

  2. Draconic Roar Similar to #1, It does not do enough in this format in my opinion.

  3. Eldrazi Conscription While I love this card, I feel it costs too much mana for this deck and is a win-more card. Enchant creature effects don't seem to last too long in EDH.

  4. Verix Bladewing I love these dragons, but in its best case, it is 2x 4/4s with no addition text. Worse case it is just a 4/4. Overall, I think there are better dragons.

  5. Two-Headed Dragon This creature is expensive and does not have a big presence on the battlefield from what I have seen

  6. Akoum Hellkite This creature is expensive and does not have a big presence on the battlefield from what I have seen. 2 damage is very minimal in EDH. It does work sometimes but often times enough, it is minimal.

  7. Shivan Dragon This creature is expensive and doesn't have a big impact when it hits the field. I would suggest others over it in my opinion.

  8. Blood Moon While it is great to slow down other decks, I feel like you'll make more enemies than friends with this card. Its all personal preference, but I feel that it does not fit this deck's objective.

And that is it! If you read it all, thanks for taking the time out of your schedule to check out some cool ideas. No pressure for any of these! I hope your deck kicks butt and that you have fun no matter how you play it. I look forward to see how this deck evolves in the future. Good luck friend!

Ablgabl on Indulgent Tormentor PDH

3 months ago

Thanks for your comment :)

Removal: I'm about to play Ghastly Demise as soon as it arrives :D

Serrated Arrows is MVP most of the time, cause in my group there are generals like Mistmeadow Witch, Baleful Strix, Maverick Thopterist and lots of x/1 guys. Pure advantage.

Vendetta's life loss hurts sometimes, in some games I lose 10+ life by myself to: Crypt Rats, Sign in Blood like effects etc. so it didn't make the cut.

I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.

Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.

Vulturous Aven seems great, I'm definitely going to try it.

For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.

Armillary Sphere is sooooo good it's staying for sure.

Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.

It's hard at this point to cut anything and that's my biggest problem, Cannibalize and Ashes to Ashes are first on the list but haven't played them long enough so I'm not sure yet.

Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.

eyes2sky on Radiant Archangel Pauper

3 months ago

Hello, this looks really good...I like this commander! A couple suggestions to consider that are on-theme: Angelic Renewal, Scroll of Avacyn and Seraph Sanctuary. White is poor with recursion so there are not many options, but you could add Haunted Fengraf and Breath of Life. +1

discipleofgary73 on Into A Breathless Oblivion

4 months ago

As soon as I saw Torgaar spoiled, I thought of you haha. Glad to see you didn't disappoint!
Some thoughts, in order of what I think may work best:
Temporal Extortion Would be great to torment your opponents with in this deck.
Hatred and Unspeakable Symbol Would be a great way to give a Souldrinker boost to any creature (not even your own)
Bond of Agony Is another great way to leverage Torgaar to heal yourself
Chainer, Dementia Master Could be another way to get out creatures to sac
Dash Hopes Is a fun control card in a deck like this
Songs of the Damned Could be awesome later in the game
Control-ish: Slaughter, Sheoldred, Whispering One, Season of the Witch, Yahenni's Expertise (great with your CMC), Ultimate Price (may be better than some others in there now)
Recursion-ish: Strands of Night, Grave Betrayal, Haunted Fengraf
Ramp-ish: Razaketh, the Foulblooded, Underworld Connections, Bontu the Glorified
Life: Disciple of Griselbrand, Gonti's Machinations
Defense: Eldrazi Monument, Will-o'-the-Wisp, Yahenni, Undying Partisan
Sorry if any of these are redundant. Great deck, as always!

JuanDiego_Montoya on Jundle

4 months ago

I modified the list to make better use of Crop Rotation. I've added Mortuary Mire, Haunted Fengraf, and Deserts to give us good targets for it. I did try Evolution Charm for a bit, but I decided that 2 mana was too pricey for what we want early game. However, I am keeping one to give us 3 sources of non-creature ramp and utility, cutting a Blightning.

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