Haunted Fengraf

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Dark Ascension Common

Combos Browse all

Haunted Fengraf

Land

: Add to your mana pool.

, , Sacrifice Havengul Fengraf: Return a creature card at random from your graveyard to your hand.

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Haunted Fengraf Discussion

Traveler247 on Minecraft

2 months ago

Thanks for the build man! It inspired me to build an unrestricted (and moderately busted) casual version of this deck. I also found out about the frontier format from this, and it seems pretty cool. I'm not super familiar with the cards legal in that format, but I do have a few ideas you may enjoy testing in your deck. If I suggest a banned card, please forgive me and just ignore it, I'm on mobile so checking is very tedius. Faithless Looting, Mirrorpool, lands with cycling, Haunted Fengraf, and World Breaker all have been very strong in play testing. So have Fastbond, Crucible of Worlds and Strip Mine but I know those are banned.

Faceless_Being on Kambal

3 months ago

enpc is correct broham, 28 land is a very low count for Commander. You would probably want to be around 37-ish land with as many utility lands possible (in your respective colors mind you) I will list some below that may help.

  • Strip Mine/Wasteland/Tectonic Edge/Ghost Quarter: Good removal for opponent's annoying lands

  • Cabal Coffers: Always a good addition in decks

  • Urborg, Tomb of Yawgmoth: When paired with Cabal Coffers you will be capable of ramping mana easily

  • Winding Canyons: Great for flashing in some blockers or before the opponent's End Step

  • Reliquary Tower: A staple in most every EDH deck. Great if you hate hand sizes

  • Maze of Ith: Super helpful card that can basically fog out 1 attacking creature.

  • Orzhov Basilica: I like the Karoolands. When you go to use mana via tapping your land, you can load a mana into your mana pool and drop the Basilica and just bounce one of your tapped lands.

  • Bojuka Bog: Great hateland when facing Reanimator decks or any deck using their graveyard to an advantage

  • Haunted Fengraf: I personally like this Land because you can use it in any deck and has actually helped me a few times when playing hard matchups

  • Volrath's Stronghold: A "strictly better" version of Haunted Fengraf, it allows you to target your dead minions and set your next draw

  • Thespian's Stage/Vesuva: Great copylands that can become any non-Legendary land

  • Godless Shrine: Orzhov's respective Shocklands

  • Terrain Generator: I love ramp lands that can be in any deck. It's downfall is the land must be Basic and enters tapped regardless of its Super type

  • Tower of the Magistrate: If I am incorrect on this next explanation please anyone correct me. This Land, when tapped for its second ability, can disarm an enemy Voltron Commander/Creature of all Equipment when used

  • Temple of the False God: A great utility land that is kind of a dead draw in Turn 1-3 unless you have Ramp capabilities but I never don't hate seeing it later on in the game

  • Opal Palace: Can help pump up Kambal, Consul of Allocation in the later game to make him a more formidable for in combat. The more times have to cast Kambal the better if you want him buffer

  • Vault of the Archangel: I love this land so much. Can grant your army Lifelink and Deathtouch

Those are just off the top of my head. I am pretty tired or I would list more but this list should be semi-useful. Happy tapping.

Polupus on

7 months ago

Totem armor won't protect against sac. But Haunted Fengraf will help.

nice use of Eldrazi Conscription +1

Polupus on super budget $20 mana severance edh

7 months ago

Haunted Fengraf for a second chance at maniac finish.

BushidoTrooper on banclops

7 months ago

Hello there! Thanks for the feedback!

First of all, sorry if it's not the PM, I just can't manage to find the private chat here, all I see is the wall (the interface is not to friendly for me).

Secondly, my currency and budget. The currency is ruble and the current exchange rate is 64,92 R for 1$US. Not so friendly as well :D I buy cards from local sellers who sell cards at the exchange rate about 40-45 R for 1$ with price usually taken from starcitygames. So I'm ready to spend, say, 50$ more to get my deck killing!

Thirdly, the cards and deckbuilding!Yes, I've heard about the rule of 9x4.The thing is - I don't have all 4 copies of all the cards I'd like to have in my starting hand (because of both shortage of some cards at local market and their prices). The other thing is - some of the cards I'd like to play are legendary and I don't really need 4 copies of each of them since I can't put a copy because of the rule of legends. But I agree that I should have at least more than 1. 9 favourite cards... Okay, I'll try to list them and note how much copies of it have to make the wishful deck correlate with the current set of cards.So...Ajani's Pridemate 4 Athreos, God of Passage 1 Cliffhaven Vampire 3 Drana's Emissary 4 Ghost Council of Orzhova 2 +Obzedat, Ghost Council 1 (I guess you could count them as one but it's a great help if I could have them both at the battlefield because although similar, they have a different name and mana cost)Vampire Nighthawk 3 Sanguine Bond 1. So... we have 8, right? I would totally like to have Exquisite Blood working with Sanguine Bond, but I don't have it yet, it's hard to find and expensive.So let's have Path of Bravery 2 at number 9.

Also I've just got some sweet land cards like Mirrodin's Core, Forsaken Sanctuary, Mage-Ring Network, Haunted Fengraf and Vault of the Archangel and sweet artifacts like Staff of the Death Magus, Staff of the Sun Magus, Profane Memento, Prism Ring and Alhammarret's Archive.What do you think? What could fit?

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