Not legal in any format
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: Add to your mana pool.
, , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Price & Acquistion
Haunted Fengraf Discussion
2 days ago
Hey there! Love the deck. I personally run an Ur-Dragon deck and this dragon queen really pulls me to mono red for sure. I do have some suggestions for the deck based on some games that I have played. My local meta might be different(possibly more cut-throat) than yours and you might not need some of these cards. Budget also might be a thing too, as these do have a little bit of a price(not too much though). These are some suggestions:
Creatures:Glorybringer, Scourge of Kher Ridges, Thunder Dragon, Ryusei, the Falling Star, Taurean Mauler, Solemn Simulacrum. The four dragons listed will help keep the board semi-clear as you will likely have a slower start than other decks. Having these dragons out and about clears the way. Taurean Mauler is a dragon(because of changeling) and gets huge quickly! Lastly, solemn simulacrum is a must have because of the ramp/card draw.
Artifacts: Sol Ring, Unstable Obelisk,Dragons hoard(new in C19), Lightning Greaves,Swiftfoot Boots, Darksteel Plate. Here are some useful artifacts! Sol ring, because, sol ring(it really helps with ramp). Unstable obelisk is a way to help ramp but more importantly it helps red players destroy problematic enchantments later down the road. Dragon's Hoard is ramp with a way to draw cards down the road, which red needs. Your commander and big dragons need protection. Lightning greaves and Swiftfoot boots are used to give haste to your creatures that you equip it too, but also make them untargetable, which can be useful! Last artifact would be darksteel plate. It gives indestructible to a creature and it itself is indestructible. Very useful things.
Enchantments:Flameshadow Conjuring, Fervor. This part is simple. Basically fervor gives your dragons haste, so they can fly in asap(more haste effects, the better). flameshadow allows you to summon more dragons with haste. While it does not trigger your commander's ability, it does allow for cool interactions!
Instants:Scour from Existence, Spit Flame(new from C19) Scour is expensive i know with 7cc cost. However, it gets rid of anything super problematic for you at the table. Exile is super useful. Spit flame is new in C19 and is a great inclusion for this deck. I would use this over lighting bolt.
Land:Haunted Fengraf, Scavenger Grounds, Nykthos, Shrine to Nyx, Buried Ruin, Arch of Orazca, Sea Gate Wreckage. I could go into more detail about these lands, but I feel like they explain themselves. It allows you to use your graveyard a bit more, ramp more, and allow you to draw cards in the late game(which is where mono red struggles). You could also try for 38 lands over 40 if you were feeling lucky. I am sure you'll find a good balance.
Before I go, here are some suggested items to take out (and maybe throw in some new things(doesn't have to be what I listed :P )).
Lightning Bolt. For a one time use, it does not do enough in EDH. 3 damage to a creature is small, and for a player it is even smaller (40 life x 3 people). I would highly suggest using Spit Flame instead(suggested under instants), as it is reoccurring from the graveyard.
Draconic Roar Similar to #1, It does not do enough in this format in my opinion.
Eldrazi Conscription While I love this card, I feel it costs too much mana for this deck and is a win-more card. Enchant creature effects don't seem to last too long in EDH.
Verix Bladewing I love these dragons, but in its best case, it is 2x 4/4s with no addition text. Worse case it is just a 4/4. Overall, I think there are better dragons.
Two-Headed Dragon This creature is expensive and does not have a big presence on the battlefield from what I have seen
Akoum Hellkite This creature is expensive and does not have a big presence on the battlefield from what I have seen. 2 damage is very minimal in EDH. It does work sometimes but often times enough, it is minimal.
Shivan Dragon This creature is expensive and doesn't have a big impact when it hits the field. I would suggest others over it in my opinion.
Blood Moon While it is great to slow down other decks, I feel like you'll make more enemies than friends with this card. Its all personal preference, but I feel that it does not fit this deck's objective.
And that is it! If you read it all, thanks for taking the time out of your schedule to check out some cool ideas. No pressure for any of these! I hope your deck kicks butt and that you have fun no matter how you play it. I look forward to see how this deck evolves in the future. Good luck friend!
1 month ago
Thanks for your comment :)
Removal: I'm about to play Ghastly Demise as soon as it arrives :D
I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.
Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.
Vulturous Aven seems great, I'm definitely going to try it.
For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.
Armillary Sphere is sooooo good it's staying for sure.
Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.
Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.
2 months ago
Hello, this looks really good...I like this commander! A couple suggestions to consider that are on-theme: Angelic Renewal, Scroll of Avacyn and Seraph Sanctuary. White is poor with recursion so there are not many options, but you could add Haunted Fengraf and Breath of Life. +1
2 months ago
As soon as I saw Torgaar spoiled, I thought of you haha. Glad to see you didn't disappoint!
Some thoughts, in order of what I think may work best:
Temporal Extortion Would be great to torment your opponents with in this deck.
Hatred and Unspeakable Symbol Would be a great way to give a Souldrinker boost to any creature (not even your own)
Bond of Agony Is another great way to leverage Torgaar to heal yourself
Chainer, Dementia Master Could be another way to get out creatures to sac
Dash Hopes Is a fun control card in a deck like this
Songs of the Damned Could be awesome later in the game
Control-ish: Slaughter, Sheoldred, Whispering One, Season of the Witch, Yahenni's Expertise (great with your CMC), Ultimate Price (may be better than some others in there now)
Recursion-ish: Strands of Night, Grave Betrayal, Haunted Fengraf
Ramp-ish: Razaketh, the Foulblooded, Underworld Connections, Bontu the Glorified
Life: Disciple of Griselbrand, Gonti's Machinations
Defense: Eldrazi Monument, Will-o'-the-Wisp, Yahenni, Undying Partisan
Sorry if any of these are redundant. Great deck, as always!
3 months ago
I modified the list to make better use of Crop Rotation. I've added Mortuary Mire, Haunted Fengraf, and Deserts to give us good targets for it. I did try Evolution Charm for a bit, but I decided that 2 mana was too pricey for what we want early game. However, I am keeping one to give us 3 sources of non-creature ramp and utility, cutting a Blightning.
3 months ago
3 months ago
Haunted Fengraf - at random zuigt + maakt colorless
Burnished Hart - deze kaart is fucking langzaam maar kijk even hoe die speelt in je deck qua doodgaan en recurring.
Ramp in je deck is goed
Draw ligt alleen wel wat laag.
Deze kaart uit je deck is sick Charging Cinderhorn
Deze kaart zou je ook nog kunnen spelen Decimate goede removal voor veel shit
Warstorm Surge is eigenlijk ook wel een must
Also ik zou bijna Amulet of Vigor gaan spelen met deze manabase xD
3 months ago
Have you thought about upgrading the land base? I assume there is some budget element to it, but I feel like you could reduce the basic count by quite a bit and have less etb tapped fetches. Some suggestions:
In general im not crazy about putting LD lands in my deck, but in Titania they're often useful for hitting your own lands for more elementals, so I feel like you should try and fit in as many as possible.
Then non-land suggestions that have been amazing in my build: