Haunted Fengraf


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Dark Ascension Common

Combos Browse all

Haunted Fengraf


: Add to your mana pool.

, , Sacrifice Havengul Fengraf: Return a creature card at random from your graveyard to your hand.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 60%

0.08 TIX $0.04 Foil


Have (3) raymaverick97 , Falte , Va1mar
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Haunted Fengraf Discussion

Pieguy396 on OmNomNomNom

3 weeks ago

I have a deck with a similar name lol

Om(nath) Nom Nom Nom Nom

Commander / EDH Pieguy396


I have a few card suggestions for you; all of these are great in my deck:

As for cuts, I'd recommend cutting Kozilek, the Great Distortion and Deceiver of Form; they're good, but as Omnath's mana-storing ability only works with Green mana, they're not good enough to warrant making 30% of your mana unstorable. I run only one -producing land (Rogue's Passage), and only because I often win with Omnath, Locus of Mana beats. For that reason, I'd cut most of your colorless lands and replace them with Forests.

I'd also cut:

Congratulations on your excellent choice of commander, by the way, I absolutely love Omnath decks.

lagotripha on Parable of the Bird and the Frog (Swan Assault)

1 month ago

Tolaria west is an interesting option- opens up sideboard like Engineered Explosives, Tormod's Crypt and enables a 1-of Haunted Fengraf, Safe Haven and Tomb of Urami. It'll be interesting to see where you take it.

Traveler247 on Minecraft

4 months ago

Thanks for the build man! It inspired me to build an unrestricted (and moderately busted) casual version of this deck. I also found out about the frontier format from this, and it seems pretty cool. I'm not super familiar with the cards legal in that format, but I do have a few ideas you may enjoy testing in your deck. If I suggest a banned card, please forgive me and just ignore it, I'm on mobile so checking is very tedius. Faithless Looting, Mirrorpool, lands with cycling, Haunted Fengraf, and World Breaker all have been very strong in play testing. So have Fastbond, Crucible of Worlds and Strip Mine but I know those are banned.

Faceless_Being on Kambal

5 months ago

enpc is correct broham, 28 land is a very low count for Commander. You would probably want to be around 37-ish land with as many utility lands possible (in your respective colors mind you) I will list some below that may help.

  • Strip Mine/Wasteland/Tectonic Edge/Ghost Quarter: Good removal for opponent's annoying lands

  • Cabal Coffers: Always a good addition in decks

  • Urborg, Tomb of Yawgmoth: When paired with Cabal Coffers you will be capable of ramping mana easily

  • Winding Canyons: Great for flashing in some blockers or before the opponent's End Step

  • Reliquary Tower: A staple in most every EDH deck. Great if you hate hand sizes

  • Maze of Ith: Super helpful card that can basically fog out 1 attacking creature.

  • Orzhov Basilica: I like the Karoolands. When you go to use mana via tapping your land, you can load a mana into your mana pool and drop the Basilica and just bounce one of your tapped lands.

  • Bojuka Bog: Great hateland when facing Reanimator decks or any deck using their graveyard to an advantage

  • Haunted Fengraf: I personally like this Land because you can use it in any deck and has actually helped me a few times when playing hard matchups

  • Volrath's Stronghold: A "strictly better" version of Haunted Fengraf, it allows you to target your dead minions and set your next draw

  • Thespian's Stage/Vesuva: Great copylands that can become any non-Legendary land

  • Godless Shrine: Orzhov's respective Shocklands

  • Terrain Generator: I love ramp lands that can be in any deck. It's downfall is the land must be Basic and enters tapped regardless of its Super type

  • Tower of the Magistrate: If I am incorrect on this next explanation please anyone correct me. This Land, when tapped for its second ability, can disarm an enemy Voltron Commander/Creature of all Equipment when used

  • Temple of the False God: A great utility land that is kind of a dead draw in Turn 1-3 unless you have Ramp capabilities but I never don't hate seeing it later on in the game

  • Opal Palace: Can help pump up Kambal, Consul of Allocation in the later game to make him a more formidable for in combat. The more times have to cast Kambal the better if you want him buffer

  • Vault of the Archangel: I love this land so much. Can grant your army Lifelink and Deathtouch

Those are just off the top of my head. I am pretty tired or I would list more but this list should be semi-useful. Happy tapping.

Polupus on

9 months ago

Totem armor won't protect against sac. But Haunted Fengraf will help.

nice use of Eldrazi Conscription +1

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