Gatekeeper of Malakir

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Zendikar (ZEN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Gatekeeper of Malakir

Creature — Vampire Warrior

Kicker {B} (You may pay an additional {B} as you cast this spell.)

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

Price & Acquistion Set Price Alerts

DDK

ZEN

Ebay

Recent Decks

Gatekeeper of Malakir Discussion

loricatuslupus on Kalitas, Traitor of Zombie and friends

3 days ago

First of all I'd suggest immediately cutting the Infectious Horrors, Diamond Mare, Urgoros, Skymarch Bloodletter and Knight of Malice - these don't really seem to fit (especially as one-ofs). Since you're playing Dark Ritual three is definitely a magic number and you should get some more threatening creatures here, at the very least another two copies of Geralf's Messenger and perhaps three Vampire Nighthawks. Your other creature slots have lots of options depending on how you want to use Kalitas and other powerful creatures. If you keep the broodlord then you want more cheaper vampires like Gatekeeper of Malakir or Gifted Aetherborn (with their built-in abilities allowing you to free up spell slots); while swapping your Liliana to her "of the Dark Realms" incarnation and adding playsets of Leechridden Swamp and Korlash, Heir to Blackblade would build on the "lands matter" subtheme Ob Nixilis, the Fallen plus the Blackblade have in common. Leechriddens have won me games. Speaking of mana, I wouldn't bother with the Jungle Hollows: this is Legacy, so if they're only there to enable flashback on one card you're probably better off with basics as they'll always come in untapped and have synergy with other cards like Corrupt and Mutilate. For Kalitas, the first thing that comes to mind here is Call the Bloodline plus any of the many graveyard-castable zombies (e.g. Gravecrawler) plus Blade of the Bloodchief/Eternal Thirst to maximize those counters. Plus maybe Grave Pact? Finally, here's the obligatory link to_my_mono-black legacy deck: The Discard Dominatrix, which might give you some ideas even if it's based more around discarding. Hope that helps!

K1ngMars on New list

1 week ago

Ti consiglio di togliere:

In ogni caso, ti suggerirei di avere 2/3 boardwipe nel mazzo, gestisciteli tu. In un mono-nero, non posso che consigliarti vivamente Mutilate, oppure anche In Garruk's Wake. Due tizi fighi che spazzano solo le cose degli altri, a proposito, anche se non sono vampiri, sono Dread Cacodemon e Reiver Demon.

Hai tanti single target removal, tipo 10-11 (contando anche Hex, Dregs of Sorrow...). Valuta tu se magari tagliarne 2/3 e mettere qualche vampiro in più, come Twilight Prophet, Champion of Dusk, Mirri the Cursed, Drana, Liberator of Malakir, Necropolis Regent o Defiant Bloodlord.

La tua mana base è un po' fatta di corsa, valuta sostituire qualche Swamp con delle utility lands come: Barren Moor, Mortuary Mire, Bojuka Bog, Myriad Landscape, Crypt of Agadeem, Cabal Stronghold. Se ti va, c'è sempre la combo Dark Depths + Vampire Hexmage.

Aggiungendo carte come Caged Sun, Nirkana Revenant e le terre che fanno tanto mana, insieme ad Extraplanar Lens, potresti valutare anche l'inclusione di Exsanguinate come alternative win condition.

K1ngMars on New list

2 weeks ago

Vedi tu cosa togliere, se vuoi ti mando una lista di cosa toglierei io su whatsapp. Inoltre, secondo me, potresti considerare un paio di terre in meno, siccome la tua curva di mana, per come è adesso il mazzo, è molto bassa. Tu nel caso cambia qualche carta, e ricontrolla la curva, poi ti adegui di conseguenza.

BigBoyBeau on the blood rain (revised)

3 weeks ago

Cool Red/Black Vampires! There are currently only 4 cards you can play on turn 1. I'd recommend increasing the number of cards you can play on turn 1 by adding more 1 cost vampires (perhaps Viscera Seer, Falkenrath Gorger, Insolent Neonate, Indulgent Aristocrat, or Vampire Cutthroat). Perhaps even increasing the number of 2 cost vampires (such as Bloodghast, Gifted Aetherborn, Dusk Legion Zealot, Gatekeeper of Malakir, Kalastria Highborn and Asylum Visitor) will help your early board presence. Also there are some helpful 1 & 2 cost enchantment options (Bloodchief Ascension, Soul Stair Expedition, Call the Bloodline) or burn spells (Lightning Bolt, Feast of Blood) to start fast and get the early advantage. Otherwise you may lose before you can get your meaningful 4 cost cards onto the table. Many competitive Modern decks are able to win by about turn 4. Let us know how you do!

landofMordor on Finishing Touches to Mardu Pyromancer: ...

3 weeks ago

Yeah, the Ruins work really well with shocks and other "Swamp Mountain" lands...if only the tango-lands like Smoldering Marsh weren't so terrible.

rockleemyhero, thanks very much! Those are words to warm the heart of the budget brewer, indeed!

I'm racking my brain for more Lili suggestions... Blightning could be okay as a 1-of, as could Gatekeeper of Malakir (if you could support BBB...). Unfortunately, unlike most Modern staples, there aren't many strictly-but-barely-worse versions of Planeswalkers, much less one of the most powerful 'walkers of all time. Ultimately, you just gotta playtest the phooey out of your deck and find what works!

An off-the-wall suggestion -- Nihil Spellbomb is super relevant against many Modern decks (Snap, Gurmag Angler, etc), and I've seen Reid Duke put one in the mainboard of Abzan midrange. I'll keep thinking, though! Good luck!

LuccaMarinho on Mono Black (Semi) Mid-Range/Control

1 month ago

Sargeras Thanks for the tips,bro. 1.So,are u saying that I need to keep only 8 removals and change the others 6 for folks like Gifted Aetherborn and Gatekeeper of Malakir right? 2.What u think about 2 Fatal Push 4 Victim of Night and 2 Hero's Downfall? But what can I put as sidebord to replace Victim of Night? 3.Also,as u said replace Macabre Waltz and Read the Bones for 2 Wrench Mind would be better? 4.Should I keep Tragic Slip? 5.I really want an 1 drop creature,can u recommend a good one? 6.What should a remove to be able to use Kitesail Freebooter? Thanks again!!

Sargeras on Mono Black (Semi) Mid-Range/Control

1 month ago

Gotta spread some mono-black love, so +1 from me. Here are my thoughts.

This deck seems to be all over the place at the moment, and since I built my first mono-black deck on a budget like this one, I'll give you some tips.

  1. If you want to build a midrange/control deck, that is fine. But you need to find better early game cards than stuff like Thornbow Archer. Some of the best budget early game you can get is Gifted Aetherborn, Gatekeeper of Malakir, Kitesail Freebooter, Wrench Mind, etc. These cards are all great and will help make your deck feel more coinsistent if they are in 3-4 ofs.

  2. Removal seems to be all over the place, so I'll give you my personal opinion. If it is 3 mana or above and does not kill planeswalkers or has delve, don't play it period. Vraska's Contempt might be great for standard, but is really just too slow for modern. Hero's Downfall is really the only black removal spell that fits all these, and if played, it's really just sideboard material. The rest of your removal should just be Fatal Push and Victim of Night. You really should only have 8 spells solely for removing creatures (ie., not gatekeeper) in the deck.

  3. Your creatures need some improvement. Paragon of Open Graves and Sidisi, Undead Vizier should both be either Gray Merchant of Asphodel or some other game ending threat. I recommend retooling the deck so your deck has more threatening cards in it.

  4. Macabre Waltz and Read the Bones just aren't really strong enough for modern, they just don't do enough by themselves. Duress is sideboard discard for your control matchups.

  5. I'd up your lands a smidge, you will likely end up playing 24 as you progress the deck.

  6. If you want more ideas, suggestions, playable cards, glance at other potential builds, etc. You can check out my primer for this deck at:


How The Devil Plays MTG: The Mono-Black Primer

Modern Sargeras

SCORE: 63 | 63 COMMENTS | 15805 VIEWS | IN 53 FOLDERS


nUKe13 on Darkness is Eternal [Mono-B Vampires]

1 month ago

Boyson67 thank you for the upvote and comment! I’ll do my best to explain the reason. I archived some of the past comments because they didn’t represent what the build had become.

First off, Mutavault is so good in the combo or control match-ups where we are top decking. It’s nice to basically have another 2/2 vampire for free almost. Sometimes that extra few points of damage win the game.

For Drana, Liberator of Malakir, she is a great vampire creature card. She belongs in a go wide strategy, like tokens where you would get serious value from her ability. I’m this build, the win-con is Vampire Nocturnus with a black card on top of the library. This deck does its best to maximize that possibility. This provides immediate value, whereas Drana needs to wait a turn. Since this is midrange/aggro, Drana doesn’t fit super well. Our 3-drop spot is mainly reserved for 1 of 2 scenarios: Gatekeeper of Malakir with kicker, or a variable 2-drop with a hand destruction played previously to ensure our creature stays out on field (looking at you, various counterspells and removal!).

For Vampire Lacerator, check out the links I have in my deck description under “influences”. I have a source from Tom Ross where he explains reasons to play vampires, ie: Vampire Nocturnus. Vampire Lacerator does add aggro pressure, but we are midrange. We want a turn 1 hand discard, turn 2 Gifted Aetherborn or Stromkirk Condemned. The life loss isn’t terrible, but you can’t compare Vampire Lacerator to Goblin Guide, which I hear a ton. They play differently, and Vampire Lacerator doesn’t help the deck ensure Vampire Nocturnus goes off every turn. That’s why Viscera Seer and all the hand destruction and removal are our 1-drop spots.

I hope that all makes sense! Let me know if I can expound on anything! Thanks again for your support!

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