Ormendahl, Profane Prince


Westvale Abbey  Flip


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all


Ormendahl, Profane Prince

Legendary Creature — Demon

Flying, lifelink, indestructible, haste

Price & Acquistion Set Price Alerts


Recent Decks

Ormendahl, Profane Prince Discussion

Cereal_Killer on Story Deck - Westvale's Profane Piety

4 months ago

As you have chosen a female high priest character replacing Sangromancer is a great idea, but I'd prefer Teysa, Orzhov Scion to Teysa, Envoy of Ghosts due to less mana cost and a more helpful ability (You won't have probelms having tokens, especially now that you have considered Secure the Wastes).

I'd reduce Gather the Townsfolk and Spectral Procession up to 2x each and add 2x Raise the Alarm. It's a good card, that puts two token, as Gather the Townsfolk, but at instant speed, so whenever you want. You can even cut 2x Doomed Traveler if you really want the other two sorceries

I really suggest you to consider turning Duress into Thoughtseize. It makes you lose 2 life, but you can discard whatever you want (not lands obviously).

What about Brimaz, King of Oreskos? He fits very good in the deck and in the flavor, as he puts token when attacking or defending and he represents the sovereign of the city where this dark story happens and ignores Teysa, Orzhov Scion's plan to unbound Ormendahl, Profane Prince  Flip and turn the bright city into the reign of darkness.

LostAlgorithm on Order of Stolen Will

4 months ago

Ok, I think I've made the changes I want to for now!

Not sure if I've gone too far in the other direction, but I think it's more focused now on token generation and exploiting that to either summon Ormendahl, Profane Prince  Flip, steal the opponent's creatures with Beguiler of Wills, or hit them straight in the face after a Rootborn Defenses & Wrath of God combo.

I apologize that the description didn't match before. I was actively fiddling with it when you both looked at it. As far as how competitive I want the deck to be, I'd like it to at least stand a chance but I don't need top-tier or anything. More than anything, I want a fun deck that tells a story, doesn't instantly fall apart, and can sometimes surprise my opponent.

I like the shift to being more Esper and all of the Spirit token generation that comes from it. The deck loses a bit of it's militant Kingdom feel, but now I see it more as telling the story of an organization within that kingdom. An organization that the regular citizenry would probably try to stop if they knew what it was up to.

I toyed with Bitterblossom, but I'm not sure I like adding faerie's into the mix. It is strong, but it muddles the theme a bit for me.

I understand that Beguiler of Wills isn't the strongest card and dilutes some of this deck's more direct potential. I get where you're coming from in suggesting her removal. I just really enjoy the potential to surprise my opponent with her and the flavor she adds to the deck.

I did look at adding in some Planeswalkers, but I haven't found one I really like for the theme yet. Gideon, Ally of Zendikar, while strong, is a bit too bright, shiny, and good to be found hanging out with my Order.

As far as lands, with the shift in cards and colors they are vastly different now. I appreciate the advice on using the fetch lands, and I've taken out the ones that were very gimmicky. Mystic Gate is down to two and included specifically so I can use Beguiler of Wills occasionally.

I've also tried to make a more balanced mana curve. Spectral Procession kinda makes it look weird in the preview thing though. I intend to almost always cast it for only 3 white mana.

The deck has changed so significantly that unfortunately much of the other advice is less relevant now. I do want to say that I appreciate it regardless though! You've both helped give me a lot of new perspective on many of these cards. I dunno if my new deck is any better than my last (The competitive/casual bar seems to think not...) but I'm looking forward to hearing what ya'll have to say about it's new form!

CharonSquared on Which cards are you going ...

4 months ago

Mostly just Eldrazi Displacer. It was a fun combo deck with Zulaport Cutthroat and Brood Monitor, using Sidisi, Undead Vizier to tutor up your pieces. Also a great answer to Ormendahl, Profane Prince  Flip

Ryjo on Which cards are you going ...

4 months ago

I'm going to miss Stasis Snare the most. It could hit just about any creature, could remove creatures with indestructible, and the flash was just icing on the cake. Being able to snare Ormendahl, Profane Prince  Flip after flipping was so satisfying.

Ampa-GER on Esper Servos (Ixalan Updated]

5 months ago

I forgot to mention the most important one >Westvale Abbey  Flip A copy of Ormendahl, Profane Prince  Flip would also be nice :)

Xica on Turn 4 Ormendahl

5 months ago

You have 6! colored mana sources.
If you want to activate Ormendahl, Profane Prince  Flip, you will need 5 creatures (beside the 5 mana), without colored mana it will be problematic to produce them to say the least.
Since you have only 16 colorless creatures.

So lets do the math and see what chances you will have on t4(or on t5/t4 on the draw)

You will have 72,06% chance (or 75,48% on the draw, or on t5) to draw a single source of colored mana, up to this point...

You will have 12,04% chance (or 17,02% on the draw, or on t5) to draw 5 or more creatures!

Basically the deck will do nothing ~28% of the time (playing a few ornithopters for 5 turns is exactly that).
And it will struggle very hard to produce enough creatures if the opponent packs removal - as having 3 creatures blown up by turn 5 is not unusual, while this deck at best can only hope to create that many extra tokens, compared to the number of cards in hand (which could be creatures).

Tl;Dr - it desperately needs some extra colored mana sources, AND more token generators.

P.s.: There is no point in recurring Westvale Abbey  Flip, with Crucible of Worlds, as a creature it has indestructible, if it gets removed, it will likely be exiled, thus having the ability to play it again from the grave is pretty useless.

Moby_Copperfield on

6 months ago

Another avenue to explore is Westvale Abbey  Flip and packing in landfolk to fuel the arrival of Ormendahl, Profane Prince  Flip

In addition to the ones you already have, there are in Jund colours: Ghitu Encampment, Hissing Quagmire, Lavaclaw Reaches, Raging Ravine and Treetop Village.

And colourless: Foundry of the Consuls, Mishra's Factory, Stalking Stones and Dread Statuary

All depends on your budget!

SmokeyBear15 on Amonkhet God of Zombies

6 months ago

Never//Return might be a good choice, in that it is solid removal (comparable to Ruinous Path, and later let's you remove something from their graveyard AND get a zombie token. I really like how Dark Salvation also works as zombie generator and targeted removal. These help you control the board while also fueling your desire for zombie tokens. Downside is that they are sorcery speed.

And Rise from the Tides could potentially be a 1-of wincon after you have a lot of your instants and sorceries in the graveyard, of which you have plenty.

I disagree with Westvale Abbey  Flip as useful here, unless you want to use it as a potential mana dump to make tokens if you end up with extra lands untapped. But at 5 and 1 life per 1/1 token (that isn't even a zombie), it's kinda not great here. If you've already generated enough zombies to transform it into Ormendahl, Profane Prince  Flip, then that means either Lili or The Scarab God are already going well and you want to keep your zombie count high.

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