Ormendahl, Profane Prince

Front:

Westvale Abbey  Flip

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Shadows over Innistrad Rare

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Tokens

Ormendahl, Profane Prince

Legendary Creature — Demon

Flying, lifelink, indestructible, haste

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Ormendahl, Profane Prince Discussion

Goatface on Nissa's Fort - NO BOYS ALLOWED

2 weeks ago

But have you considered... Permeating Mass? See, this wonderful card combats some of Standard's most dangerous predators. Any of the Gideons? Let your opponent attack you with their indestructible 5/5 or 4/4's. They'll become 1/3 Permeating Masses. Against Aetherworks Marvel, wait for your opponent to attack with Ulamog, the Ceaseless Hunger and make it a 1/3. Never mind that pesky bit of text involving exiling cards. shhhhh. Or perhaps mono-black zombies! Just block their Lord of the Accursed or Metallic Mimic with a Permeating Mass. Your opponent will be sad, unless they have an Ormendahl, Profane Prince  Flip. If so, simply eat a copy of Permeating Mass, and become one with the mass.

Geralf_Cecani on Sac lands

3 weeks ago

Thanks everyone for your input!

PlattBonnayI love the idea of Bontu the Glorified, he's a bit expensive money-wise, but he is a Standard staple and the combo is hilarious so I'll consider buying him. Greater Gargadon is just amazingly OP (I would probably put in a one drop that could only help me wrath a couple times, but I also get a free 9/7? Sweet!) I'll also consider Angelic Purge for one of the 99. It's definitely sideboard worthy, in case I come up against a Avacyn, Angel of Hope deck or something.

the.beanpole Thanks for mentioning Grim Backwoods, the deck is focused around mana ramp so the 4 mana won't be a problem, and hey I get a free card. However, I don't think that the Child of Alara has to go to the graveyard for it's ability to trigger. My reasoning is that stuff like Kokusho, the Evening Star has "when put into the graveyard from play", which is the same as dying, except the graveyard bit is specified. I'll have to check with my playgroup, however.

Chandrian and cklise: thanks for the idea, but I'm planning to focus heavily on the Maze's End win con, and thus pretty much the only permanents I have are lands, my commander and things like Expedition Map and Sakura-Tribe Elder, which aren't gonna stay on the battlefield long. But still, thanks for your input!

Ohthenoises... I have no idea what's going on there, but thanks anyway!

Iron_Cube: Keldon Necropolis, is definitely usable. As i said earlier to beanpole, the deck has a shit load of Explore and Urban Evolution effects, so mana won't be a problem. Granted, the two damage will be effectively useless, with the wipe happening immediately after and the win condition not being damage related, but it's the sacrifice bit that's important. Mirrorpool isn't the best sac ability, as it can only trigger once, and is mildly expensive mana wise and has no additional effects. I would rather play Morbid Curiosity or Disciple of Bolas to get something out of the solo sac. Westvale Abbey  Flip would just take too long and use up too much mana to pump out the clerics, and I don't have my one creatures to supplement Ormendahl, Profane Prince  Flip's diet. And I would swear the creepy kid didn't have to go to the graveyard... but I'm running lots of recursion to get back stuff like removed gates or Expedition Map so even if it does so I should be fine. Gift of Immortality would however mean that I don't have to pay the casting cost ever again, command zone or no, so it's a definite addition.

PookandPie: Thanks for going to all the trouble of getting the list of all those lands together, now I know that all you guys haven't missed anything. I wouldn't be so quick to dismiss Grim Backwoods and Keldon Necropolis, the entire deck is built to getting lots of land out as fast as I can, so mana shouldn't be a problem. As for copying, I would rather not turn my lands into creatures, simply because they would be that much easier to remove: I don't to lose my Izzet Guildgate to a Doom Blade lol. But yeah Phyrexian Tower and co. are too expensive for a little edh player like me lol.

Epidilius: The idea is sound, but there are instant/sorceries out there that have sac a creature as an additional cost, and thus their CMC is really low too (eg. Culling the Weak or Abjure). As for removing opponent's stuff, the commander is literally wrath on a stick that (effectively) doesn't effect me. If I were to use removal, I would probably use exile effects, cos destroy may not cut it.

Teschi0 on Orzhoz Tokens

3 weeks ago

FNM 26MAY2017

Lost 0-2 against Temur Aetherworks Marvel. I put up a good fight but that is the best deck so I can expect to be playing it 33% of the time. I could never make enough tokens to go on the offensive.

Won 2-0 against a The Gitrog Monster/Tireless Tracker Land deck, homebrew. The swarm was real.

Won 2-0 against a Exert deck. Ormendahl, Profane Prince  Flip smack down.

Darsul on Sigarda's Army [GW Humans]

1 month ago

Cut some Blessed Alliance, Heroic Intervention or Blossoming Defense if you wanted to try Long Road Home. I would be very funny to Long Road Home some poor dudes Ormendahl, Profane Prince  Flip lol.

Darsul on Sigarda's Army [GW Humans]

1 month ago

see Sigarda isn't your only flyer you have Ormendahl, Profane Prince  Flip 8), I would still cut it down to one of each.

Ghosty on Sigarda's Army [GW Humans]

1 month ago

@Darsul

Not really. Sigarda, Heron's Grace is really helpful since it gives hexproof and generates tokens for blocking. And it's the only flying creature in this deck after all.

Talking about lands I've never had any problem with color distribution IRL. Blighted Steppe saves life sometimes if you use its activated ability at the right time. And Westvale Abbey  Flip is great with Sigarda, Heron's Grace – angel creates tokens that can be painlessly sacrificed to create a demon :) Ormendahl, Profane Prince  Flip is alternative wincon btw

Thanks for your upvote!

Wendigo4481 on Second Constructed Attempt

2 months ago

I like the concept of the deck but it's a bit muddled in what it's win condition is, that card combo you have in hand that says to you we win. Your mana base is also really low, when i started to play a couple months ago my friend recommended 24 lands and 36 play cards and trying to figure out what synergies between the cards are so you aren't always waiting for the card you need. For example this deck wgb servo madness I built around creating a bunch of servo's for chump blocking and mana generation to flip Westvale Abbey  Flip to Ormendahl, Profane Prince  Flip. As well as having the two card combo of having Sram's Expertise drop the Weaponcraft Enthusiast for a quick 5 servo's for 4 mana switching to yahenni's expertise and enthusiast for clean the board and drop a 3/3 or quick 3 creatures.

JerichoDarkstar on Tezzeret Tower Control

2 months ago

First of all, I like the basic structure of your deck. It looks very versatile, and nothing is more fun than denying your opponent access to as many things in their deck as possible. That being said, I think you could stream line this deck a little more to help you do that better.

(1.) Marionette Master -- I love this card, and I would love it even more if it could finally find it's place in Standard. However, the basic premise of your deck doesn't synergize well with it. You don't have a consistent sacrifice engine that you can use to get her benefits to maximum. In any case, I don't think you'd want to either. If you're wanting to take advantage of Improvise (which several of your cards use), the last thing you want is to see your artifacts leave.

(2.) Westvale Abbey  Flip -- In general, control decks don't need to have a lot of creatures out. They rely on the strength of their instants and sorceries to oppress their opponent's abilities until they can drop a huge bomb creature. So, I don't think you'd ever really see 5 creatures. Don't get me wrong, Ormendahl, Profane Prince  Flip is certainly a game-ending, bomb creature, but I don't think you'd ever really see him come out.

(3.) Maverick Thopterist -- This one is a bit iffy, actually. He's a really good card in Improvise decks for sure, but I don't think you use Improvise enough to have him be an A-lister for you.

(1.) Dynavolt Tower -- You had said that Glimmer of Genius would get you more energy for you to utilize with Harnessed Lightning. I completely agree, but I also think you could stand to give it more synergy. With Tower, you can rack up quickly. There's also some interesting plays you can make with Lightning.

Say you target a creature with Lightning, but you choose to pay 0 Energy. You now have in the bank. Because you played an instant, Tower gives you . You now have and can pump it into Tower to deal 3 damage to your opponent or redirect it to a PW they control. Essentially, having Tower out means you can now use Lightning to hit players as well as creatures for 3 damage.

Because of the fact that you are doing control, you'll always have the possibility of not having enough damage output. This a good way to counteract that.

(2.) Disallow -- Being a control deck, you want as much versatility as possible. Void Shatter and Metallic Rebuke are great cards, but they can't deal with something already on board. This card can. You may want to rearrange it so that you have an even number of Disallows and Voids.

(3.) Torrential Gearhulk -- I know, I know... he's expensive. But he's an amazing card that goes really well in control. Say they cast Saheeli Rai for their combo or their own Herald of Anguish or a burn spell to your face. You can respond with Torrential, giving you a 5/6 beat stick, but grabbing a counter spell to deny them their combo piece or threat. He's very good late game which is where control decks usually want to go.

The other thing I might suggest is that some cards in your mainboard should probably be moved to sideboard to make room. These cards are great, but are probably better for specialized matches. Noxious Gearhulk, for example, is a good card but Torrential can basically accomplish the same thing just at instant speed. Noxious should be considered for matches where someone is eating your life away quicker than you can get to your wincons.

Anyway, I hope this helped. Please keep us updated on how your deck does. I love Grixis and always want to see it do well.

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