|Commander / EDH||Legal|
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|Battle for Zendikar||Rare|
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Creature — Vampire
Whenever you gain life, target opponent loses that much life.
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|Have (13)||DHermos , Regulus1010 , accioali , the.beanpole , Tiddilywinkus , rockleemyhero , Kravian , jhTheMan99 , failurechild88 , Nemesis , pskinn01 , Dredgar , Grantley91|
Defiant Bloodlord Discussion
3 days ago
Idyllic Tutor Actually isnt that bad of an Idea. It'd definitely help to get some winning combos out; however, I've never been a big fan of Vampiric Tutor because of it goes on top rather than In hand. It Is a good card though, so adding it might be a good idea, eveb if It's just in the sideboard. Two life isnt anything when comparing it to what I've seen this deck do.
In response to Ob Nixilis Reignited I just feel like he wouldn't fit well within the deck. I've ran him in some other decks and I've never been a big fan.
Cliffhaven Vampire and Defiant Bloodlord are cards that would totally be worth adding into the deck! It'd definitely allow me to focus more on the combo. A Demonic Tutor wouldn't hurt either. Having that extra tutor never hurts.
Thank you all for the suggestions. I'll look into making so adjustments. The feed back helps tremendously.
3 days ago
6 days ago
I'd definitely include a Rhox Faithmender. Doubling any life you gain in a lifegain deck is just about the best thing you could wish for. Especially when you start gaining 4 life for every non-creature spell your opponents cast.
Divinity of Pride is a powerhouse in EDH, since your life both starts at and will, in this deck, likely remain above 25. Just treat him as a flying, lifelink 8/8 for 5cmc.
Serra Ascendant is absolutely amazing in a lifegain deck. One mana for a 6/6 flying lifelink. You get this out turn one and you'll almost always get in at least two hits with it before someone is forced to waste an answer on your one-drop creature. The downside, and literally the only downside, is it'll run you about $15-18. It's a good long-term goal though.
Exquisite Blood. Any life loss is your gain. It doubles the lifegain your commander does for you, (as you now gain life off of the damage he does), but any time one opponent hits another, or loses life for any reason, you gain it. And if you hit someone with a lifelink creature, you gain it twice: once for the lifelink and once for the life they lost.
Ok, the big 3: Sanguine Bond, Defiant Bloodlord, and Vizkopa Guildmage. In a lifegain deck, these can become your ultimate wincon. Say you swing your Divinity of Pride at an opponent for 8 damage. Well, with lifelink, you gain 8 and they take another 8, for a total of 16. If they block, they still take 8 because of the life you gain. Or better, with your commander, they are losing 4 life for every non-creature spell they play, 2 from him, and 2 from the life gain.
The Guildmage may look like the worst of the three, as you have to pay to activate the ability, but keep in mind that you can activate it multiple times. If you're gonna gain 10 life in a turn, pay 6 to activate it twice, and each opponent loses 20 life.
2 weeks ago
So, I took a look at what you said and took some advice. I found my copy of Palace Siege and replaced Gravedigger with it. I replaced a Mountain with Rogue's Passage and I took out Baron Sengir for a card I was looking for for a few days, Defiant Bloodlord. Let me know what you think.
2 weeks ago
First these are just suggestions.
Get rid of Divine Favor and Ethereal Armor they only give you buff no counters to help with Abzan Battle Priest if you want first strike use Archetype of Courage and for a buff just use Honor of the Pure
In order to set off these "When you gain life" effects you want to gain life multiple times not just bunch at once
I also recommend Either Children of Korlis (low cost) Or Tainted Sigil for whenever you take a big hit and pair them with Sanguine Bond maybe 2 of each that way when you gain life the first time you can sac the Tainted Sigil and gain the life your opponent lost and then double up on damage. you can put those in for the Healing Salve
Mortify gives you enchantments for the same cost as unmake
It will make the price go up a bit but a Serra Ascendant is pretty great
Isolated Chapel could be added too
3 weeks ago
Just a quick list of cards to consider.
3 weeks ago
Ayli, Eternal Pilgrim can be fun but might not fit since Bloodghast ain't got a high toughness. Defiant Bloodlord is expensive but acts as another source of Sanguine Bond. Divinity of Pride is always fun to use. Karlov of the Ghost Council as removal. Souls of the Faultless are good blockers and trigger Sanguine Bond. Suture Priest. Vizkopa Guildmage. Wall of Reverence as a defender and its ability is fun with Karlov if he's big. Gift of Orzhova if you want to help Karlov a bit, but might be superfluous. True Conviction is fun. Death Grasp and Exsanguinate if you have extra mana. Vault of the Archangel gives stuff deathtouch and lifelink.
1 month ago
Fatal Push is a very powerful removal spell, especially in Modern. I'd take out the Doom Blades and add at least 2 of those in, might even remove the Ultimate Prices as well. The other big issue I'm seeing is that your mana curve is very high. You're hardly ever going to run into a situation where you need to cast Blood Tithe, it barely does anything for you in a 1v1 scenario like a Modern tournament. I'd also remove Duress for Thoughtseize or Inquisition of Kozilek, which are all-around better cards. Perhaps adding in some lower-drop creatures like Bloodghast and taking out your nearly-uncastable 7-drop Defiant Bloodlords. Any vampire deck should also be running Vampire Nocturnus since he's a powerhouse and does a lot for you. Other cards to consider: Vampire Hexmage (remove all counters from Nahiri, the Harbinger or Ugin, the Spirit Dragon in the sideboard, Damnation, Captivating Vampire and Drana, Liberator of Malakir.