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Creature — Vampire
Whenever you gain life, target opponent loses that much life.
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Defiant Bloodlord Discussion
gotoko on A hot mess
4 days ago
Lifegain? I always lie to run Exquisite Blood and Sanguine Bond (or Defiant Bloodlord or Cliffhaven Vampire instead of or in addition to Bond). Pulls the win outta know where, plus these effects never hurt when you are gaining life anyway. You are in white so enchantments are easily tutorable. In particular, Plea for Guidance can grab both the enchants in one go, but it is kinda expensive mana-wise. Enlightened Tutor is probably the standard, and for good reason.
1 week ago
Turns out the above scenario works exactly the way I'd hoped it would. Defiant Bloodlord works really really well in this deck.
I wish it cost like 6 or even 5 on a smaller body, but only so that I could justify running more than one. With the scry and Sorin +1 draw I actually find myself hitting this guy with decent reliability. It's really a "win harder" card, so I don't really need more, but I play enough multiplayer to justify using him at all. I won a game as Emperor against 3 opponents with both of my lieutenants dead from all the lifesteal and control. The staying power is real.
I love this deck. Probably why I've been playing it since before Origins rotated out.
1 week ago
Strange scenario that just came up in a playtest: If I have both Exquisite Archangel and Defiant Bloodlord and my opponent "kills me" by getting me down to 0 life, does the Archangels life reset count as gaining 20 life? If it does, then this would instantly do 20 damage to your opponent with the Bloodlord and likely turn you losing the game into you instantly winning the game (unless your opponent has more than 20 life). I can't seem to find a specific ruling as to what happens here, but I seem to recall a similar setup with Tree of Perdition where that change is life is treated as a gain or a loss and effects that are triggered by either of these things work even though it isn't specifically stated that that is what is happening (Tainted Remedy).
I know this isn't nearly as cool or easily obtainable, but if it does work then it might be something worth building around. I can picture discard effects getting the two of them into the graveyard and then cheating them both back with Ever After on turn 5 or 6 to set up a pretty sweet combo, but I am pretty sure there's not going to be a reliable way to make it competitive. Could be fun though :)
Spot removal and board wipes would easily disassemble this, obviously, but there are quite a few ways to get things either back on the field or at least back into your hand.
3 weeks ago
It looks to be a pretty good list from what I can see, but if you want some interesting suggestions...
Your deck is pretty stacked as it is though, so I'd say give it a few playtests and see what works and what doesn't. From there, replace what sucks and throw in some of these cards.
4 weeks ago
I am pretty new to Tappedout, but I have been playing vampires since M11 and they keep getting better. I run a RWB deck similar to this one, but I go with modern, so I can use some of the older vampire cards. If you swap this to modern, you get Exquisite Blood as an option. that makes an infinite combo with Defiant Bloodlord that makes you wind up with infinite life and your opponent with none. Exquisite Blood is a good option even without the synergy, as, in effect, it basically gives all of your creatures lifelink, which is one of my favorite abilities that vampires have to offer. Vampires has always been my favorite archetype, and I hope this deck is a ton of fun for you!
4 weeks ago
Your land count seems kind of low. I generally default to 37-40 lands, depending on the deck's curve.
I'm not a fan of Brainstorm in decks without fetchlands. It's still a fine card, but the ability to shuffle away unwanted cards is why Brainstorm is restricted in Vintage.
Toxic Deluge is one of the best boardwipes in the format.
I've never been impressed by Venser's Journal. Yes, it can gain you a fair amount of life over time, but my experience has been that 5 is more than I want to spend on such an effect.
I'm not going to lie, this is extremely impressive for a first deck. Nearly every card in your deck is solid, and the deck seemed to play well enough during the few games I played with it.
4 weeks ago
I guess the idea behind the Wall of Reverence + Wall of Limbs is that I have enough individual cases of life gain between creatures and artifacts to really ramp up Wall of Limbs or Bloodbond Vampire or Ajani's Pridemate at a fair pace... especially since i'm gaining life on every players turn and not just my own. So being able to have one of them rather large and using Wall of Reverence + Sanguine Bond or Defiant Bloodlord It's a lot of incremental damage throughout the game. Granted relying on the right cards is entirely luck based because I don't have ways of fishing my deck. I was hoping with all the life-gain defenders it would make an opponent a little more hesitant to attack and give me the turns i need to get the deck going but I haven't been able to test this against any competitive players, just casual and friendly games among friends.
I like the idea of Feeding Ayli, Eternal Pilgrim with some sort of token gen. I actually never even thought of that. I'll have to check that out a little further! And I might actually have Phyrexian Reclamation or similar cards, i'll look into playing around with some of these as well =)
Thank you for your advice! I'll play around with some of the ideas presented and let you know how it goes!!! =)
1 month ago
MRDOOM3, thanks for the suggestions! :D Let's take a look at these suggestions with mah nub eyes. >: D
Plunge into Darkness seems like it will let me sac a ton of creatures in one sweep and will trigger Defiant Bloodlord and Sanguine Bond when doing so, which could be a surprise blowout when done at the right time, being six damage per sac with both on the field, and its other effect works well with Bontu's constant scrying. It can be copied with Isochron Scepter and reused as well. Excellent suggestion, I probably would have passed this over without a second thought! :D
Urborg Justice I had on my list of cards earlier, but I ended up cutting it for Dictate of Erebos, as that has a better multiplayer version of the effect and lasts for more than one turn, although Urborg Justice does imprint on Isochron Scepter for multiple uses. Is there another unique interaction I'm missing here that could push it ahead?
Eliminate the Competition seems like a combination of Urborg Justice and Plunge into Darkness, with the former's effect and the latter's ability to let me mass sac creatures. :o It is a bit pricey and I can't imprint it, but it might work as a mini-boardwipe and has excellent synergy with Overseer of the Damned, making a token to replace each spent one! :D Not sure what I'd replace, though. Hrmmmm : '
Bitter Ordeal looks like another card I'd have passed right over at first glance, but it looks awesome now! :D I was having problems dealing with an indestructible artifact deck last night, but if I can just exile key pieces from a deck before they come into play that gets around the problem completely! Guaranteed for, at the very least, my sideboard. :D Thank you again! \ O /
Out of curiosity, is there a monoblack card I could combo this with that would somehow allow me to play the cards I pull from my opponents library before they exile? :o
Reprocess is another multi-sac outlet for card draw that would let me bounce Spine of Ish Sah, which could be super useful as I only recall one other way I have to return that at the moment. I have been looking at other options for card draw to replace Sign in Blood and Cemetery Recruitment (though I might still keep the latter for recursion purposes) as well, and this could fit here, though I'll have to analyze it a bit further against Graveborn Muse, Necropotence, and Yawgmoth's Bargain, which were three of my recent additions into the category.
Thanks again for the additions (and making trimming this even harder!) ;p