Defiant Bloodlord

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Defiant Bloodlord

Creature — Vampire

Flying

Whenever you gain life, target opponent loses that much life.

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Defiant Bloodlord Discussion

Hi_diddly_ho_neighbor on Lord Markov Rules Here

6 days ago

Cool deck! Here a couple suggestions that I think will fit in with your life gain/+1+1 counter theme:

Exsanguinate or Debt to the Deathless - Either of these cards are fantastic finishers when you find yourself unable to attack and they play very well with your other cards like Sanguine Bond and Defiant Bloodlord. Cards I think you could switch out in favor of these two are Sanguine Sacrament and Beacon of Immortality. I personally don't believe straight life gain cards are all that useful as they don't really impact the board enough in EDH.

Phyrexian Arena, Greed, Underworld Connections, Well of Lost Dreams, Erebos, God of the Dead, and the criminally underrated Moonlight Bargain, etc. - You have very little card draw in your deck. I personally try to have at least 5-7 draw sources in each of my decks. On top of that, you should have tons of life to use as a resource to abuse these draw effects.

Anguished Unmaking, Utter End, and Return to Dust - Exiling is much better than destruction, plus you seem to be light on enchantment/artifact removal. These would help against cards like Propaganda or Ghostly Prison that can really hinder your deck.

Good luck with the deck!

Poseidon31 on White/Black Odric Aggro

2 weeks ago

Vona, Butcher of Magan instead of Defiant Bloodlord.

KylerStar on Esper Bloodbending

2 weeks ago

I run Tainted Remedy with Wall of Shards and Beacon of Immortality. Would also suggest Exquisite Blood to combo with Sanguine Bond, Cliffhaven Vampire, and/or Defiant Bloodlord.

Here is my list, "Oloro, Esper King".

Holmhollow on

2 weeks ago

Other things that combo with Sanguine Bond are Blood Tribute and Exsanguinate, which is especially brutal with Crypt Ghast, Nirkana Revenant, Urborg, Tomb of Yawgmoth, Cabal Coffers and Magus of the Coffers.

Also suggest putting in that Defiant Bloodlord that's in your maybeboard, since it's ensurance for when they know to remove your Sanguine Bond or plain and simple doubling up on the damage.

TheWallinator74 on [Primer] Nightmare by Design (Chainer)

2 weeks ago

Magus of the Coffers, Gauntlet of Power and/or Caged Sun for more ways to achieve big black mana.

Sanguine Bond and/or Defiant Bloodlord work well with Exquisite Blood in case you need another path to victory.

Whip of Erebos could be useful as a different way to rez your creatures and net some life on the side.

DarkSepho on Budget Teysa, Envoy of Ghosts (Feedback Welcome)

2 weeks ago

You didn't mention it in your description, so I'm not sure if you are already aware of this:You also have an alternate win-con with Exquisite Blood + Sanguine Bond or Exquisite Blood + Vizkopa Guildmage , they both go infinite and kill all opponents instantly. This works with Defiant Bloodlord too so you could find a spot for him if you want.

what about Bastion Protector?

multimedia on Tribal BloodMagic Vampires

1 month ago

Hey, my advice is to the try to decrease the avg cmc. Right now it's 4.0, this is too high because you want to have a some what established board state with Vamps before you cast Edgar from the Command Zone.

You're currently playing 9x six drops, this is too many because you already have your six drop play which is Edgar. Clogging up this spot on the mana curve takes away from being able to play Vamps before you want to cast Edgar.

Consider these five cards to cut to make 100 cards:

Continuing my advice, all I've suggested is to cut 4x six drops and 1x seven drop. This will decrease the avg cmc in return allow you to get more Vamps on the battlefield quicker.

You're using several cards in the sideboard that I consider premium cards with Edgar:

If you have these cards I would add all of them to the main deck in place of five drops. 13x five drops is too many I would cut this to five or six this includes both Vamps and other spells. Five drops I would cut are:

One thing I see that might happen and can be frustrating when playing an aggressive deck in Commander is running out of gas. To prevent this I would include more draw. Mentor of the Meek, Night's Whisper, Sign in Blood. Menor is great even though he isn't a Vamp with the Vamp tokens from Edgar's eminence. Paying one mana to draw a card when a token is created. Take advantage of black spells which let you draw two cards for only two mana they're very good.

You're playing artifact ramp which is great especially when paying a Commander who costs six mana. Consider two drop artifact ramp instead of three drop? I suggest this because the three drop spot has the majority of Vamps and you want to play one of these Vamps not ramp at this stage of a game. The two drop spot has Vamps, but they are less powerful or plentiful as the three drop Vamps. Because of this you can use this opportunity in a game to cast some ramp. I suggest three Signets: Rakdos Signet, Boros Signet and Orzhov Signet. In fact I would cut the majority of non-Vamp three drop cards with the exceptions being draw and a couple of removal spells.

My advice for the manabase is you're much better off playing basic Swamps in place of a lot of the come into play tapped lands such as Wind-Scarred Crag and Orzhov Basilica. Black mana is very important here so much that I would limit the amount of red and white cards you play and really only use those two colors to cast Edgar, a few Vamps and a few removal spells, but only as a splash. Another option that's less budget is to play lands that can make any color of mana: Exotic Orchard, Forbidden Orchard, City of Brass, Reflecting Pool.

Here's a few more cards to consider adding. Most of these I consider upgrades to what you're already using:

Vamps

Removal

Ramp

Support

Good luck with your deck.


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