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Josu Vess, Lich Knight
Legendary Creature — Zombie Knight
Kicker (You may pay an additional as you cast this spell.)
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Knight creature tokens with menace.
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Josu Vess, Lich Knight Discussion
1 week ago
Nice list! Seems really tight and refined overall!
Not zombies but when I ran Ertai I had the Guile + Dovescape combo and it worked really well. My deck was enchantments based, not zombie based. So I ran cards like Hatching Plans , Intruder Alarm and Opalescence .
Josu Vess, Lich Knight is a great late game zombie token generator. He actually just won me a game a few weeks ago paired up with Gempalm Polluter . Gray Merchant of Asphodel is a sweet zombie too if you’re running enough devotion.
Shout out to Shepherd of Rot possibly my favorite zombie card ever, and if it hasnt happened to you yet—get ready. He’s been the reason I’ve been the cause for many tied games!
2 weeks ago
Based on your criteria, I would recommend these:
It looks like youre not running purely on zombies so the above three may not make your cut.
Mission Briefing fits your theme a but better.
Maybe Drowned Secrets ?
Neat deck! +1
3 weeks ago
Heyo! I've been out of standard for a while (aside from MTGA), so take my suggestions with a grain of salt, but I think you've got a pretty good base going, especially since you say you're new to magic. Bear with me here, since I don't know what you count as "budget", so I'm going to assume anything below $5. So lets get to the changes:
Open the Graves - This one is a little less easy, I haven't playtested the deck so I don't know the mileage you get from it, but here are my issues - First, it's 5 mana. It's the only card at this cost and it tops off your list. Second, it doesn't do anything when it comes down to help you win. Third, it relies on you have a board that is dying, so you can get value off of it.
Blood Divination - There are cheaper alternatives you could go for here.
Recover - This card basically does nothing. It costs 3 mana and doesn't really bring you closer to winning. The card draw is nice, but I'm sure tehre are better options.
Graveyard Marshal - Eats your bodies to make more zombies allowing you to go wide - $.50
Vizier of the Scorpion - Creates a zombie and provides your tokens with deathtouch if you decide to keep Vraska - $.10
Josu Vess, Lich Knight - now I'll admit this one is a bit out there, but it is a zombie, it has menace, it has a decent body for the cost and assuming you make it to the late late late game, it's a great finisher. This is my lowest recommendation though.
Costly Plunder - Draws 2 instead of 3, but is an instant so you can respond to creature removal by casting it. It's also half the cost. - $.10
Lastly, you may want to consider adding more Cast Down s, drop the land count by one (if you're dropping the 5 mana slot), and lastly Dragonskull Summit for mana fixing (these are about $5 each). Thaaaaat's everything, I think.
4 weeks ago
2 months ago
greyninja, but that was my point... going tall is great. Look at the Eldrazi, look at Ghalta, Primal Hunger , look at literally every Voltron deck in existence. Going tall is absolutely a beautiful archetype (If you can call it that?) and works well. If it didn't, Xenagos, God of Revels and Dragon Throne of Tarkir wouldn't exist.
My issue is that it's a mechanic that requires other cards to use.
Suppose you have out four creatures with Amass, all requiring they die to generate the tokens. You now trade out four fodder creatures for one big token. But what happens when that token dies? Now, you are left boardstate-less.
And WOTC even states in their own video that you can always copy the token to create more Armies. But, as you pointed out, that token is removed from the game due to state based actions as a 0/0 unless you have something else on the board with an anthem affect to bolster it up a bit.
Even still, suppose you manage to have out two or three Army creatures. You are only giving X +1/+1 counters to one at a time, and not divided among Armies that you control as you choose.
I personally LOVE the idea of bringing a neigh endless horde upon my opponents. It's in my name - I'm a Timmy. I love giant spells, giant boards, giant sweepers... but this?
This feels weak. This feels unrefined. This feels... bad.
Look at cards like Endless Ranks of the Dead , Army of the Damned , Josu Vess, Lich Knight , Liliana, the Last Hope , Grave Titan , etc. These are all cards that build literal armies of Zombies. They go wide, not tall. The purpose of an army is to overrun by sheer masses.
If you want this "Army" subtype to succeed, it needs something else. Trample, Menace, Indestructible... something to make it an actual threat on the board.
As of now? A 10+/10+ Army dies to a 2/2 Daggerback Basilisk . Regardless if you think the mechanic is the coolest thing in the world, or the dumbest thing you've ever seen printed on a card, or (more likely) somewhere in between, you have to admit...
- Spending numerous turns and countless spells and resources into a single token, only to die to a 2/2 chump blockers is inherently a poor design.
2 months ago
Although it would be hard to cast, many have looked at Goblin Chainwhirler with Bladebrand to board wipe. Not sure if it's for this deck but definitely possible. Also, for a control version of Rakdos, I would throw in some Duress , Divest , and Kitesail Freebooter for hand disruption. Lava Coil , Cast Down , Price of Fame , and Moment of Craving for removal. As for the long game "clock" part of your deck, I like the inheritance but you could also look at the kickers of Josu Vess, Lich Knight or Fight with Fire as late game finishers.
2 months ago
I use On Serra's Wings over Sigiled Sword of Valeron reasons being it provides evasion, buff as well as lifelink which I found can turn games around very quickly, I find that Sigiled can take a turn to equip it which can slow down the deck I feel.
2 months ago
Josu Vess, Lich Knight occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.01%