Josu Vess, Lich Knight

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Tokens

Josu Vess, Lich Knight

Legendary Creature — Zombie Knight

Kicker (You may pay an additional as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Knight creature tokens with menace.

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Recent Decks

Josu Vess, Lich Knight Discussion

Booch138 on A Knight at the Orzhov (STD W/B Tribal Midrange)

1 hour ago

Myleswhateva SOOO much of me wants to agree with you, but I love Danitha way too much. She has proven to do quite some work for me actually (as with any Legend that gets paired up with Blackblade Reforged, I don't care how "slow" it is). There is a possibility I may slim her down to 1, but her static abilities are top notch especially when the History Hammer comes down, which ultimately cascades of it + whatever knights are on the board win me the games. I DID take out 1 singular Josu Vess, Lich Knight last night. 2 was a little much. 1 may be, but I like him enough to run just one. Vona, Butcher of Magan is also proving to be great. I will admit that by the time she gets on board, the game is usually fairly over, but I love lifelink. Plain and simple. The spot removal, slow as it may be, adds even more fun. I may end up side decking one. But the deck plays out incredibly consistently honestly. Give it a shot, the random "take this outs" turn out to be pretty valuable SO FAR. Are there better more consistent alternatives? Absolutely. But the deck is shaping up to be incredibly vicious. Will be doing FNM with it next.

As for Arguel's Blood Fast  Flip I have actually been playing with one in the paper deck. It is doing nicely, as the card draw in the 4 and 6 slot that comes later has USUALLY helped, but the Arguel's is providing a nice amount of "just in case" card draw. Good suggestion!

Myleswhateva on A Knight at the Orzhov (STD W/B Tribal Midrange)

12 hours ago

Take out a Danitha Capashen, Paragon, and take out Josu Vess, Lich Knight they are pretty weak in this deck. Vona, Butcher of Magan is not really doing much for you either. put in some card draw like Arguel's Blood Fast  Flip. I don't really see a place for equipment or auras in this deck either. maybe put in a Kwende, Pride of Femeref to give your dudes double strike.

Deefy on Rise of Benalia

1 day ago

Another potential addition is Dauntless Bodyguard in place for Josu Vess, Lich Knight and Arvad the Cursed. Bodyguard is cheaper in mana and money and provides protection for bombs such as Aryel, Knight of Windgrace. Also you aren’t really playing too many auras/equipments which are too clunky for Knight tribal so I would suggest running a Fatal Push or Metallic Mimic if your willing to splash some money.

mikeyoffbeat on Rise of Benalia

4 days ago

It seems like you would have a hard time casting a kicked Josu Vess, Lich Knight with only 20 lands.

Hexaflexagon on Mono W Angels and Knights

1 week ago

You may want to add black to your deck as it has access to more knights such as Aryel, Knight of Windgrace, Knight of Malice and Josu Vess, Lich Knight. Orzhov Knights and Angels.

Korath37 on Order of Dominaria (knights prototype)

1 week ago

Ever think of going Black? There's Aryel, Knight of Windgrace, Josu Vess, Lich Knight, and Knight of Malice

Just a Suggestion, all the Knights are playing them

Zopolo on Jund Kicking the Ramp

1 week ago

Hey Force_of_Willb, thanks for the suggestions!

I'm in total agreement with the Territorial Allosaurus and Ranging Raptors inclusion. I may start by adding respectively two and three copies of each, making room by cutting the three copies of Beneath the Sands, Nissa, Vital Force and Josu Vess, Lich Knight. Cutting this last one also means that the deck does not need three fetchble Swamp, one could turn into a Forest to increase the chances of playing Llanowar Elves on turn 1.

I'm not interested in more threats such as Untamed Kavu tho, and I don't really like including more mana dorks too: I think I already have the best ones in the right numbers for the kind of spells I'm running.

Including more creature and removal effects also means that Vraska, Relic Seeker has better chances to stick into play, therefore I'd like to avoid cutting that beauty.

awfulitis on Brewer's Torment (Dominaria Update!)

1 week ago

ArcticJohn So far as the removal package is concerned I would probably save Fungal Infection for the sideboard unless you've been running into a bunch of -based decks. While the potential of getting a two-for-one at the expense of my opponent sounds nice early I'd rather have some unconditional removal that scales a bit better in the mainboard. I'd probably run something like Walk the Plank over Fatal Push for a more budget friendly option, as there are very few Merfolk decks currently being piloted in my area. I do like Vicious Offering quite a bit for an aristocrats themed deck, and it does also make Fungal Infection more appealing as well. I just lack the creature base to effectively use it in this deck. I think you have the right idea for creatures with valuable death triggers, could be the start of something like a Aristocrats deck with Bontu's Monument.

I like the idea of Cabal Stronghold, but it would probably fundamentally change how I'd build a deck. Namely I'd be looking for lot more valuable mana sinks (Tetzimoc, Primal Death, Dread Shade, Josu Vess, Lich Knight, and of course Walking Ballista are all prime examples). As it is, the only card I have that benefits form the extra mana is Torment of Hailfire, and that takes up all of two slots in the list.

There was actually a featured list on MTGGoldfish using Stronghold that looked super spicy. As far as which fits better with the way this deck is built right now I think the deserts just provide too much value without asking for much at all. Scavenger Grounds and Ifnir Deadlands have provided so much value for me at no opportunity cost, so I'm pretty hesitant to part with them.

Thanks for the suggestions, you've given some pretty quality stuff to think about! It's always nice to hear how other players think the deck could grow and evolve!

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