Not legal in any format
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Creature — Sliver
All Slivers have "Sacrifice this permanent: Add (Black)(Black) to your mana pool."
Price & Acquistion
Basal Sliver Discussion
2 months ago
Wow, your list is excellent! Semblance anvil is so much better than my Fluctuator + cycling creatures setup.
I didn't think of sacrificing Garna before the ability triggers, awesome!
What would you put in a Doomsday pile? I feel it might hurt more than it helps, but maybe I'm not seeing it... I'm also not sure if Hivestone is worth the slot, as it's dead-on-board without Basal Sliver which is good on its own, but I didn't see them when I was goldfishing...
I would also put a bit more land, as I wasn't finding them as much as I'd like when goldfishing and this deck is pretty explosive when it starts off fast. I think Malfegor, Rakdos, Lord of Riots and razaketh, the foulblooded are a bit too mana intensive considering how fast the deck could be, but I guess if you're looping they're quite good especially razaketh. Blood Pet might help you go off earlier?
What changes would you make if you wanted to make a 100-200$ budget version?
Stoked to see someone else interested in Garna!! Please keep me posted :)
2 months ago
Oh, and I noticed you don't have a Sliver Queen. I know it is hard to get, but when you do you'll see how the game goes waaaaaaaaaay easier. It's pretty much guaranteed to combo every game unless focused.
With Basal Sliver + Gemhide Sliver you can tap, add one mana of any color, then sac and generate two black. You won't even need Heartstone or Training Ground to pull of infinity.
2 months ago
i would suggested putting paradox engine in your main board because Paradox Engine Quick Sliver + Manaweft Sliver + Heart Sliver +Sliver Overlord allows you to fetch all the slivers you want including Basal Sliver and Sliver Queen to generate as many sliver tokens as you want Training Grounds will allow you to get a 2 for 1 with that combo and there is almost nothing they can do at that point.
4 months ago
5 months ago
mortalrage Thank you and i do understand your confusion and alsow yes i do open myself upp. Enchanted Evening is there because i have Harmonic Sliver in, that lets me destroy an artifact or enchantment when it and other slivers comes in to play. With Sliver Queen+Basal Sliver+Training Grounds or Sliver Queen+Basal Sliver+any mana making sliver combo i can make alot(inf) of sliver tokens and with that destroy my opponents land for example. If i don't want enchanted evening on my board anymore i can just dertroy it by playing a sliver as long as harmonic sliver is in play. Ramp is always nice but sence i have the two slivers that make so that other slivers tap for mana too i've never really needed any other ramp in the deck. Have been planing on upgrading the deck though, so who knows enchanted evening might get replaced.
5 months ago
As a sliver enthusiast, sliver player, lover, planeswalker and sliver I cannot help but respond when a fellow sliver player is in need. It seems that your deck doesn't have a defined wincon and strategy. Well, allow me to give you a bit of advice regarding commander choice.
Sliver Overlord: The control based Sliver commander who is currently the most popular choice and regarded as "best" given his tutor ability. Personally, I'd like to argue that he is not the best...but I digress, with overlord you'd want to orient your deck toward controlling the tempo of the game while you populate the battlefield with threats and/or additional options to help further your strategy. Your deck as it is now is not configured to best support this choice. You have almost zero control , removal, and recursion in your deck. I'd almost call it midrange, but I just don't see the ability to go aggro when need be. It's just "Slivers Goodstuff"- as it is now, I don't think Overlord is the best option as a commander for this deck.
Sliver Hivelord/Sliver Legion: These options are viable, but are more geared toward an aggro playstyle. As your deck is currently configured neither of the previously mentioned commanders are considered ideal. You have far too many big beefy creatures that take time to enter the battlefield, and worse yet aren't cohesive toward a strategy outside of 1. play big thing, 2. jank in some way to make it a sliver. Additionally, you don't have enough ramp or rocks to help get them out earlier.
Sliver Queen: Objectively, in my opinion this is the most powerful sliver commander option however, she is best used in decks that are not Sliver tribal. As your deck is built, I think she is the best choice here. Your deck seems to be closer to a superfriends build. Sliver Queen will serve as a means to produce blockers for your planeswalkers as you get them on the field and use their loyalty abilities to wreak havoc. Alternatively, Queen can be used as a wincon as her combo pieces are easy to get out: Mana Echoes, or Heartstone/Training Grounds + Basal Sliver/Ashnod's Altar. In addition to her combo pieces I would add in some planeswalker support cards like the oath series. You could also include some stax elements to slow down the opponent as you will be primarily relying upon planeswalker abilities during your turn. Consider cards like Ensnaring Bridge, Winter Orb, or Static Orb.
So that's my assessment of what you should do. What're your thoughts? Also, thanks for the +1's on each of my deck pages. Moskstraumen is a work in progress, as I plan to change it up entirely- even the custom deck page. But that enough about my stuff, hit me back with your thoughts on where you want to take this deck.
5 months ago
Realized that there were only eight non-creature spells in the deck. Cut 17 slivers and added 2 filling the deck with more support spells and a handfull of removal.
Plated Sliver, Sidewinder Sliver, Quilled Sliver, Shadow Sliver, Synchronous Sliver, Spectral Sliver, Mindwhip Sliver, Spitting Sliver, Heart Sliver, Two-Headed Sliver, Magma Sliver, Battering Sliver, Spinneret Sliver, Fungus Sliver, Spined Sliver, Cautery Sliver, Dormant Sliver
Expedition Map, Sol Ring, Training Grounds, Vandalblast, Chromatic Lantern, Urza's Incubator, Sphinx's Revelation, Door of Destinies, Tempt with Discovery, Supreme Verdict, Decimate, Unburial Rites, All Suns' Dawn, Obzedat's Aid, Tsabo's Decree, Austere Command, Akroma's Vengeance, Akroma's Memorial,
8 months ago
Ahem. So lets break down your question here, and i'll get right to answering it as best as I can:
"Im looking at the possibility of building a Sliver EDH deck (please dont hate). I dont know exactly what would be good tech for the deck."
So, when building a Sliver EDH deck know this: You are going . You have no other choice as all legendary slivers are 5 color. This is relevant only because you have to figure out the most expensive part of your deck which will be your landbase. But I'm getting ahead of myself. Lets look at your tech options:
Sliver Overlord is currently the most popular Sliver Commander/General, also it is the control oriented Sliver commander. If you pilot him, you should include cards that capitalize on it's second ability (i.e. Amoeboid Changeling and/or Unnatural Selection). Additionally, you would use cards that slow down the game as you would play a more attrition based strategy. I actually run this Commander, but I chose to build a midrage deck- the more "traditional" magic deck. Overlord works well in midrange as well as control, but it all depends on what appeals to you - do you want to lock down the game while you steadily populate the battlefield or do you want to ramp up and have a more flexible build that can win through different strategies?
Sliver Queen is the General for those who desire a combo win strategy. When the beautiful and incredible queen was first introduced, she was quickly paired with Heartstone + Ashnod's Altar. Such a lovely infinite sliver combo it was. But now, you have even more options in the form of Mana Echoes, Training Grounds or Basal Sliver + Heart Sliver + Gemhide Sliver. You get the idea. The best part however, is that Queen is so dynamic and incredible that she has been used as a general for non-sliver builds like superfriends. But i'm getting off track here. Queen decks are definitely the most competitive builds when it comes to Sliver EDH due to her being a combo piece herself, and thanks to the command zone you will always have ready access to her. On top of that, she makes blockers for next to no mana. There's a good reason why she's on the reserved list.
Now, certainly last but definitely not least you have both Sliver Legion and Sliver Hivelord making up the aggro based strats for Sliver EDH. These Generals may be simple, but they are incredibly powerful. The strategy would be rather simple with these two, as you would run alot of cards that ramp up the damage like Shared Animosity, Rancor etc. Quick little plays that add up quickly over time. If you have Sliver Hivelord in play, you could run alot more mass destruction. Oh, and true fact here: I a player outright scooped when I played Sliver Hivelord + Crystalline Sliver. Since you're running 5 color, you'll have access to all instance of them! Even better, look at the synergy between Ghostflame Sliver + All Is Dust. The slivers thought of everything at some point.
So really, that's a high level generalization of what directions you can go in when it comes to building a Sliver EDH deck. Please, let me know if you have questions as I'm always happy talk about Slivers.