|Commander / EDH||Legal|
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Creature — Sliver
All Slivers have "Sacrifice this permanent: Add (Black)(Black) to your mana pool."
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Basal Sliver Discussion
1 week ago
My vote would go for Sliver Queen combo control. It's fast, has lots of redundancy and while you combo off with sliver tokens, you're generally only running 5 or 6 slivers total in the deck (basically just Basal Sliver, Necrotic Sliver, Manaweft Sliver/Gemhide Sliver, possibly Dormant Sliver and Diffusion Sliver). ther rest of the deck is control, ramp, card draw and combo.
1 week ago
Delta-117, I enjoyed reading your experience with the game. I started magic back in 2002 during the Onslaught block. I played off and on between high school, college and now as an adult with a professional job. I consider myself a "serious-casual" - I don't participate in drafts/game day/FNM/tournaments often, but I do frequent my lgs from time to time. Additionally, I have one really high end deck in my format of choice. I also have a few other decks for less serious play - casual EDH or casual. As the years go on, i'll just maintain and update this deck while picking up a few new cards here and there, or maybe a Commander deck that looks interesting.
As for the trading of cards that turn out to be more valuable down the road...hindsight is 20/20. I've traded away more Fetchlands than I could count...back in onslaught I remember getting annoyed because all I would seem to open were Polluted Deltas...I traded away a foil one. So yeah, I feel your pain. Every time I go to this page I always cringe a little bit looking at TCGPlayer's pricetag on this deck, I feel so silly spending so much money on just...cardboard. Best believe I didn't spend $3K...more like...$1,500-$1,700. I like to think of this deck as a reminder for me to keep my spending under control.
Sliver Queen, my favorite sliver unfortunately will never have a new printing due to her being on the reserved list. So when new slivers are printed demand for her will likely rise...so if you do plan on getting the legendary Slivers, i'd go for her first. But be weary, decks that have her have combos built around her, so you will have to make room for the other cards that compliment her directly i.e. Mana Echoes, Basal Sliver, and Training Grounds just to name a few. If you want to focus on strictly aggro, then she may not contribute as much. I'd say Sliver Legion would be your best choice. If we do see Sliver Queen in the future, then I think she'd have to be an all new planeswalker...which would be AMAZING. If she also had a built in tutor ability, then she'd obviously be the new general of this deck...but one can dream.
It's always a pleasure talking magic with you Delta-117, please keep me posted with whatever stuff you find. Additionally, i'm working on a page for Yidris, Maelstrom Wielder, but progress is slow because i'm lazy. But I promise you once it debuts, it'll be a really awesome deck page...and a good casual deck as well.
1 week ago
I will keep this short as I don't have much time but here are some suggestions:
Cascading Cataracts (PUT AKH beside this cards name and it show then display properly), Descendants' Path, and Training Grounds this one here is useful for obvious reasons when you have Sliver Queen and Sliver Overlord. You can get infinite mana with Training Grounds, Basal Sliver and Sliver Queen.
Another card you should add is Ashnod's Altar for the same above reason, along with Harsh Mercy, Patriarch's Bidding, Unnatural Selection to give you a second way of stealing your opponents creatures, Cryptolith Rite, and Coat of Arms. Amusingly Primal Surge due to your lack of non-permenants I think this could actually do well here, use cards like Manaweft Sliver, Gemhide Sliver and the Cryptolith Rite I suggested perhaps as ways to ramp into this.
If I have more time I can try to explain this a bit better later as to why some of these should have a place here.
1 week ago
So I'm going to preface this: I played Sliver Overlord in Commander for probably 2-3 years, so I definitely enjoy using him as a Commander, and will try to impart the best card suggestions I can based off of my own experience:
1): You need to run Intruder Alarm. It is probably the best enchantment you could run in Sliver Overlord EDH, and I'll explain why in a spoiler, copied directly from my own deck's page:
If you're afraid of Fog or something similar, once you've pulled every Sliver you want out of your library with Intruder Alarm, you should control a shrouded and indestructible Sliver Queen, Cautery Sliver, and Gemhide Sliver/Manaweft Sliver, among other little dudes (you can literally just go get these, though, if you want the win to be quick). You should have lots of extra mana from the Intruder Alarm loop mentioned above, so you can begin dumping tokens from Sliver Queen whenever you pull her out, which will untap all of your Slivers again- thus giving you the ability to make as many tokens as you want. So, with infinite tokens, you also have infinite mana, which means you also have access to infinite damage from Cautery Sliver. Keep Hibernation Sliver in mind because it can essentially prevent opponents from interacting with your creatures during this entire step. So long as you're careful, it pretty much takes a Krosan Grip on Intruder Alarm to stop this train from rolling, so the more leeway you give yourself in terms of mana, the better (anything without split second just allows you to activate Hibernation Sliver or cast another Sliver at instant speed (Quick Sliver) to continue this process until you're satisfied).
Okay, now with that out of the way, I also suggest Paradox Engine, and for the same reason as the above: Paradox Engine is basically Intruder Alarm Lite that only you get to use if you control Gemhide/Manaweft.
Other enchantments I would suggest would be Mana Echoes, which goes infinite with Sliver Queen and is just generally absurd with Overlord (put a Sliver into play to collect tons of mana to tutor up more Slivers? Yes please). Rhystic Study is a solid draw engine for EDH, and Cryptolith Rite is Gemhide/Manaweft number 3.
Hibernation Sliver. Because exile is a thing, and it can protect your creatures with a measly 2 life. Also, it works extremely well with Intruder Alarm/Paradox Engine. A Merciless Eviction would completely ruin your day, while Hibernation Sliver and a sac outlet can help reduce the impact significantly.
Firewake Sliver. Basically better Blur Sliver as it can function as a sacrifice outlet against mass-exile.
Horned Sliver. Gives trample- basically a cheaper version of Battering Sliver.
Harmonic Sliver. All-important enchantment and artifact hate, don't run without it.
What I suggest removing to fit these in:
Battering Sliver. Horned Sliver is significantly better as it costs half as much for the same effect.
Megantic Sliver. While it's a nice Sliver and the buff is good, Sliver Legion costs less, does more, and I can see no reason as to why you'd ever be happier to see Megantic vs Sliver Legion as even by itself, Legion is larger (a 6/6 vs 7/7. With 2 Slivers, you'd have an 8/8 and at minimum a 2/2, vs Megantic with a 6/6 and a 3/3- Legion always gives the larger buff at a cheaper mana cost). For this reason, I see little purpose in keeping Megantic when, if you're going to tutor out a Sliver, it's going to be Legion.
Quilled Sliver. It's just not that great. Hibernation Sliver will surely do more for your deck as it is a much better defensive tool
Spined Sliver. You can do better than this card; Horned, Harmonic, etc., do a lot more.
Vampiric Sliver. While not awful, it still has an ability less useful than most others, and less useful than Intruder Alarm or Paradox Engine.
Toxin Sliver. I removed this one from my own list recently; I found it was, generally, just an overcost and worse Venom Sliver. This could easily become Intruder Alarm's slot, for example.
Anyway, hope this helps. There are a few more suggestions I have (like Seedborn Muse because she's insane with Sliver Overlord and Quick Sliver), but these are all for right now since I've already typed a bunch. Have fun, and if you want to look at a list for inspiration, here's my Sliver Overlord list here: Za Warudo! (Sliver Overlord Aggro).
2 weeks ago
I saw your forum post and I thought I might chime in. You see I am a sliver fan myself. I am also working on my own sliver deck that is in its heavy play testing phase right now. With that in mind there are a few things I believe should be brought to your attention based off of my experience thus far. Cards that I have gotten a lot of use out of are things like: Patriarch's Bidding, Paradox Engine, Chromatic Lantern, Coalition Relic, Rhystic Study, Virulent Sliver, Homing Sliver, Basal Sliver, Training Grounds, Heartstone, Farseek, Prismatic Omen, Descendants' Path, Distant Melody, Intruder Alarm, Darksteel Ingot, Amoeboid Changeling, Unnatural Selection. They have been amazing at times. Now for what I would recommend removing would be Boundless Realms because you do not have that man basics, Beseech the Queen, because when will you have that many swamps, Archangel's Light I don't necessarily get why this is here, I understand why you picked Mycosynth Lattice but I think if someone blows up all artifacts then you are in trouble. Maelstrom Nexus seems unnecessary really and would be a dead draw until you have many fixing. Kozilek, Butcher of Truth seems way out of place in a sliver deck. Far Wanderings is just a less powerful Kodama's Reach or Cultivate. Buried Alive again is a card that I do not know why it is here. Cruel Ultimatum and Conflux are cards that will be difficult to cast and only have very very late game usage. Behold the Beyond is kind of in that boat too, very large to cast and won't be useful until late game. I would love to hear your thoughts and have a conversation on the above discussed, until then, cheers!
1 month ago
First of all, with this high CMC you need 24 lands.
While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.
Here are some lower cost creatures that could be good:
Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null
Skirsdag High Priest Isn't this amazing?
1 month ago
These slivers you may want to take out and replace with some of the ones below if you can
Call to the Kindred, Prismatic Omen, Bloom Tender, Commander's Sphere, Fellwar Stone, Exotic Orchard, Beastmaster Ascension,Coat of Arms, Descendants' Path,dual lands (if you can) pain lands (to replace some of the tri land, few of the basics)
these slivers will combo a tad better than the ones you currently have. especially hunter sliver with first strike and deathtouch
3 months ago
Brassmoose: While its been mentioned before, the short of it is that having the commander in the command zone is better than being able to tutor for it. On top of that, while Overlord can tutor for Queen, you have to first play him and then tutor which is an additional 8 mana you wouldn't have to pay if you just straight cast Queen. Not to mention that other than Basal Sliver, you only really run a very small handful of slivers anyway.