Promise of Power

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Duel Decks: Divine vs. Demonic (DDC) Rare
Mirrodin (MRD) Rare

Combos Browse all

Tokens

Promise of Power

Sorcery

Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token enters the battlefield.

Entwine (Choose both if you pay the entwine cost.)

Price & Acquistion Set Price Alerts

C14

DDC

MRD

Ebay

Recent Decks

Promise of Power Discussion

Kirtanian on Shamble and Rot

2 weeks ago

Thanks for checking out my Grim-Grin deck.

A couple cards that are nice for getting more creatures in their graveyard to abuse Scarab God are Geralf's Mindcrusher and Geth, Lord of the Vault

Lord of the Undead can be solid to get your creatures back. Especially those with ETC effects. Dreamborn Muse or Graveborn Muse are possibilities, although you have to be careful with graveborn.

Serum Visions looks like a pretty weak card for Commander. Basically you are paying 1 to scry 2 since the draw just replaces the serum visions you cast. Ambition's Cost, Morbid Curiosity, Promise of Power, or Ancient Craving are better for one off card draw.

Cryptbreaker could be fantastic in this deck if you can keep it alive. Greed, Grim Haruspex, and Rhystic Study are solid repeatable draw for Commander.

Hope some of these suggestions are useful. Good Luck!

BigBoyBeau on Hyper Markov

3 weeks ago

Sweet recommendation Last_Laugh! I've brought in Reconnaissance and Stensia Masquerade in place of Sol Ring and New Blood. Although they do require red and white color mana, they are cheap to play and are better for the aggressive creatures focus of the deck.

As for Falkenrath Aristocrat, I haven't decided yet what to substitute her in for, but I'd like to include her. Let me know what she could replace.

I have tried Sorin Planeswalkers before and they are awesome Heliogabale. Because they are not vampire creatures they are too slow for my preferences with this deck.

Regarding card draw, I highly prefer the conditional repetitive card draw opportunities over single use draw spells. Each single use draw spell (Night's Whisper, Read the Bones, Promise of Power, Moonlight Bargain) causes problems for this deck because it's only time use. Slate of Ancestry, Dark Prophecy, Necropotence, Phyrexian Arena, Dark Tutelage, Vanquisher's Banner, and Herald's Horn can provide dozens of cards over several turns. That way if the vampires get killed or you empty your hand you get enough draw to keep going strong.

Regarding removal, Hyper Markov is not a control deck. Hyper Markov doesn't care what your opponents play in their first 5 turns. The wager is that this horde of vampires will be more aggressive and fun than anything the opponents bring out. The focus here is exclusively on consistent creature aggression and aristocrat strategies. That's why you won't see removal instants in this deck. Although some control cards would shut this down; Speed, Repetition, and Sympathetic Players are your Allies. This aggressive style makes for a different experience than the usual. It's a blast for you and a fun surprise for your opponents.

WhichKing on Shadow and Flame

4 months ago

Also I realized that you have almost no draw. Black has a lot of card draw. Don't be put off by the lifeloss tacked on to a lot of black card draw spells (Read the Bones, Sign in Blood, Promise of Power, Night's Whisper, Damnable Pact, Greed, Erebos, God of the Dead. You'll need 6-8 draw spells. Looting effects on creatures and Key to the City, Trading Post are also good to suddenly drop a juicy reanimation target into your GY at your opponents' end step.

hoardofnotions on Arvad, Leader of Legends

4 months ago

just an FYI playing an artifact land wont untap Traxos, Scourge of Kroog. That dude says "cast an historic spell" and you don't cast lands

Sword of the Animist might be worth it

I really like 2 mana rocks over three mana ones. Unless that three mana rock makes 2 or more mana i'm not sure its better. With that in mind maybe swap Orzhov Cluestone to Mind Stone, Worn Powerstone, Coalition Relic or something similar?

Maybe add an creature package that would benifit from Teshar, Ancestor’s Apostle ability? something like a Fleshbag Marauder or sac outlets in general like Attrition?

Tymna the Weaver seems great! Drawing cards in any deck is like the best thing ever

I've been swapping all my Akroma's Vengeance's for Hour of Revelation, and i've been happy with it.

There's a lot of ETB tapped / lands that could help the mana base, don't forget Evolving Wilds and Terramorphic Expanse and Esper Panorama for more budget mana fixing

I think if when you're playing this deck and notice you're running out of cards something like Promise of Power, Ancient Craving or Read the Bones would be helpfull.

Awesome deck! I hope you have fun playing it!!!

elgosu1337 on 4 color lifegain

5 months ago

In terms of mana base, is there a reason you're playing so many Plains? Since your deck isn't biased towards white, you could balance out the basic lands unless you plan to run Emeria Shepherd. You're also missing Temple of Triumph. Clifftop Retreat, Isolated Chapel, and Woodland Cemetery would also be helpful to complete the cycle. Take out Boros Garrison and Rakdos Guildgate. You could cut Ash Barrens since you don't need colorless mana. Rampant Growth would be a better replacement.

Archangel of Thune grows all your creatures by a lot with Ikra's ability. You could try Goldnight Castigator for a flying high toughness creature. The new Evra, Halcyon Witness is pretty powerful if you're gaining lots of life. Malignus can be pretty big too.

I'm not sure Zacama synergizes that much with your gameplan considering the mana cost. If you want big dinosaurs, Zetalpa, Primal Dawn would probably be good for this deck. Maybe Verdant Sun's Avatar.

Well of Lost Dreams seems mana-heavy for card draw. Rishkar's Expertise might not be very reliable with your creatures. You could try Tymna the Weaver, Promise of Power, Soul of the Harvest, Kothophed, Soul Hoarder, Baleful Force. Necropotence of course would be amazing since you're gaining so much life.

You might as well add in Exquisite Blood for more lifegain and the potential combo with Sanguine Bond. You could cut Solemnity, Erebos, Vizier of the Menagerie, Deathrite Shaman, and Blind Obedience.

You want boardwipes that synergize with your deck by killing smaller creatures. Stuff like Languish, Hour of Devastation, or Subterranean Tremors.

Journey to Eternity  Flip could be good for recursion.

elgosu1337 on What a Horobi-le Night to Have a Curse

5 months ago

Really like the Horobi interactions you've included throughout the deck. Tetzimoc, Primal Death is a useful one you can keep in your hand to destroy creatures for 1 mana. Sacred Armory doesn't seem very mana-efficient.

If you can clear the board, Phage the Untouchable is a good wincon.

Colossus of Akros and Elbrus, the Binding Blade  Flip could be big tramplers. Ob Nixilis, Unshackled should get pretty big as well.

Overseer of the Damned and Army of the Damned could be useful to make zombie armies.

Veilstone Amulet might not help much because your creatures die once they get targeted, even if you make them hexproof. You also don't have many instants to preemptively trigger it.

Eldrazi Monument and Soul of New Phyrexia could be helpful to keep your creatures alive.

Baleful Force is great for card draw if you can keep it alive. Promise of Power is another good draw spell.

Staff of Nin seems a bit overpriced for the effect.

Kormus Bell allows you to destroy all your opponents' lands if someone plays an Urborg.

You probably have enough removal that you can drop Reiver Demon.

Wurmspiralmaschine14 on Budget Licia: Voltron/Manabarbs

6 months ago

If you're having trouble protecting Licia, why not try adding some indestructible-giving abilities like Indestructibility, Shielded by Faith, or Bastion Protector? That'll protect Licia from a majority of removal spells

If you're looking for straight wincons, Felidar Sovereign and Test of Endurance are good life-gain finishers

Bloodsworn Steward is good with Licia

If you're considering Master Warcraft, you should also consider Brutal Hordechief

Mana Tithe gets people all the time. No one expects a counterspell from a Mardu deck. Trust me, Mana Tithe is something you should add

I'd personally add a touch more draw. Look into the Ambition's Cost and Ancient Craving, as well as the less mana-friendly Promise of Power. Also, more removal wouldn't hurt. Check out Utter End, Anguished Unmaking, and the selective boardwipe Merciless Eviction

If you want tokens and a board presence, Crested Sunmare is your new best friend. Also, and though it may be a bit out of your budget, you might want to look into some of the Ajani and Sorin planeswalkers. They'll create tokens, and for the most part have lifegain themes. Elspeths also have token themes, though not really lifegain synergies, if you just want a bigger board state

IDK how competitive janky you want this deck to be, but if you want a fun, uberjanky, and cheap way to end games, look into Boros Reckoner and Spitemare, something that gives lifelink like Nearheath Pilgrim, and double damagers like Dictate of the Twin Gods or Furnace of Rath. Using indestructible-giving cards like Shielded by Faith or Boros Charm to give the Reckoner or Mare indestructable, then have it deal infinite damage to itself. If Reckoner or Mare has lifelink, then you gain infinite life. If you have a double-damage spell on the battlefield, then the Mare/Reckoner'll keep doubling the damage dealt to itself until eventually it can deal infinite damage to a player.

Good luck, and may the topdecks be ever in your favor ;)

DespairFaction on The Orzhov Always Collect Their Taxes

6 months ago

Hey I think your card choices are pretty solid, but the one thing that jumps out at me is your mana count. Its a little bit low considering you have a decent number of 5, 6 and 7 drops. I would get to 36-37 lands. I also like to run things like Tithe, Land Tax, and Gift of Estates to make sure that Im hitting my land drops through out the game.

As far as inclusions, I think Sunscorch Regent is a must. Its just a great commander card.

I am not sure that Aether Vial is entirely necessary. Its a great card for 60 card formats, but I'm not sure about its ability in commander. Chalice of Life  Flip is fun but probably a bit underwhelming, just keep an eye on how it performs, same as Pontiff of Blight seems like it might be a bit slow, just keep an eye on it.

Since you'll have a lot of life, things like Moonlight Bargain and Promise of Power and Greed should be pretty good. Well of Lost Dreams is also good in life gain decks.

A little more ramp wouldn't hurt either, i like Worn Powerstone and Thran Dynamo

Hope this helps!

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