|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
|Duel Decks: Divine vs. Demonic (DDC)||Rare|
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Promise of Power
Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token enters the battlefield.
Entwine (Choose both if you pay the entwine cost.)
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|Have (16)||ironax , Lucretian , DarkMagician , pskinn01 , HR19 , rockleemyhero , vashaclarens , PTsmitty , raymaverick97 , Ashy , Tiddilywinkus , accioali , mziter501 , Unlife , sonnet666 , Wolfebladeelite|
Promise of Power Discussion
2 days ago
Hey there! Welcome back to the world of EDH!
A few suggestions for you - biggest thing I am noting is not enough draw and ramp. I count about 3 draw engines in the deck, more if you count your tutors. As a general heuristic I aim for about 10 solid draw effects, either powerful one shots or strong engines like you have in Phyrexian Arena and Skullclamp. Underworld Connections, Read the Bones, Necropotence, Land Tax, Gift of Estates, Promise of Power, Damnable Pact, Read the Bones all reasonable options pending budget.
As for ramp I also typically aim for 10 total sources. Myriad Landscape is an easy inclusion in 2 color decks that only occupies a land slot, other possibilities would be Ashnod's Altar with your token theme, Mind Stone, criminally underplayed Wayfarer's Bauble,Commander's Sphere, and personal favorites Everflowing Chalice Worn Powerstone and Thran Dynamo.
That leads me to a couple of other suggestions - replace token makers with more powerful iterations. Conqueror's Pledge and Nomads' Assembly are decent cards, but Secure the Wastes, Decree of Justice, or even Entreat the Angels are all more scalable and mostly instant speed, a huge boon in edh.
So what to cut? I would start with a few cards that I believe are underpowered - Archdemon of Unx, Phyrexian Gargantua, Elixir of Immortality, aforementioned token producers. I would also consider finding good but expensive cards to cut to lower Your curve - i have found the ideal sweet spot in edh is 3-4 mana power plays more so than 6-7 mana bombs that die to a removal spell or board wipe.
2 months ago
Tap, draw two, give to opponent
Tap Path, get control of Defector, tap again to draw more cards.
If you can get something that let's you untap Path each turn, in a 4 player game you can draw 8 cards a turn.
My suggestions are:
Vampiric Rites, combos with Alesha
Promise of Power, but it's a one off
Queen Marchesa, but you have to protect yourself or lose Monarch
2 months ago
Wow! This list looks insane. You're running basically every card I've tried to keep myself from buying over the last three years haha. One day Candelabra of Tawnos . . . one day.
Any reason you decided to add creatures? They all make sense, but I'm trying to think of ways to recur Vampire Hexmage and Arcbound Reclaimer without popping your commander or tutoring for Trading Post. Try running Dawn of the Dead, it has so much synergy with Xiahou Dun, the One-Eyed that I think it merits a slot. Lets you just keep him in the yard to recur a black spell each of your first main-phases. I'd suggest Bloodghast and Nether Traitor if you want other self-recurring creatures. Maybe check out Liliana, Death's Majesty.
Corpse Dance helps out a lot in this situation, but I really hate the whole "top creature in the graveyard" nonsense. It is such a tough condition to keep track of and people get so handsy with your graveyard when you run this commander that you really need to house rule the order of your graveyard every time you run the deck. It may not pose an issue for you since you have a much more limited creature pool, but it can be annoying. With that said, there's no real substitute for what it does, instant speed and buyback make this card insane.
Also, I'm really liking Forcefield in your deck and I am probably going to include it in one of my lists.
How have you liked Soul Conduit? I've considered it a few times but I'm always pretty hesitant.
2 months ago
Yo card draw is CANDY ASS. Mentor of the Meek has 19 targets. Skullclamp is ok. You have 0 artifacts in the deck which is weird if fine. At least a Nihil Spellbomb and some mana rocks, I would think. And on that tangent, you have no Bojuka Bog. Ok back to draw. Phyrexian Arena. Land Tax. Promise of Power.
2 months ago
Slaughter - seems good with extort stuff
Esper Panorama - more fetch lands!
Consuming Vapors - kill spell and life gain
Well of Lost Dreams - card draw!
I hope you get to enjoy the fun of finding hidden gems in all the cards you have sitting around! Let me know if you want to debate any cards!!!
2 months ago
Hello, I came to this deck through your forum post.
I am not the best commander player, and haven't played/faced Alesha, but I like deck building. One thing I noticed is a lack of board wipes, which I think all decks should have. There will always be a point where you won't be winning, and a board wipe can clear the path and give you the board priority. However, you don't need that many. Three should suffice, but more isn't bad either.
Boards wipes I have in mind:
Wrath of God. Cheap, reliable and classic.
Divine Reckoning. You choose Alesha, which can reanimate anything that died from the wrath.
Retribution of the Meek. Same as Dusk.
You want more mana rocks. You have Sol Ring and two others, but that won't cut it, especially in a 3-colored deck. I suggest around 10 mana rocks. Here is my list:
You can of course choose whatever you want, these are just some suggestions for you to take.
Card draw. My favorite thing to do in EDH is draw cards. While white and red struggle with drawing cards, black has no problem.
Random Cards that come to mind:
Darksteel Plate. It allows your commander to attack even if your opponent has big blockers.
Bojuka Bog. Graveyard Hate with small opportunity cost.
Raving Dead. Can dish out a lot of damage, and when it dies, you bring it back.
Graveblade Marauder. Hits hard, especially because you stock your yard.
Return to Dust. You need artifact/enchantment hate in commander. There are too many broken things that a board full of creatures cannot solve. Luckily, there is also great removal for those things.
Increasing Ambition. This tutor is good because it essentially tutors 3 times in one card.
Crypt Ghast. Staple in any black deck. It ramps you, and even has extort. (and 2 power)
Panharmonicon. My favorite card in standard right now. Actually, don't add this one, because you cannot effectively capitalize on it's ability to warrant using a card slot. However, if your add more ETB effects, the power of this card increases exponentially!
Ashnod's Altar or some other sac outlet. This allows you to sac the creature for utility, and then bring it back. Have a Priest of the Blood Rite sitting around? Sac it, reanimate it, and then sac it again! Useful for ETB creatures and also locked down creatures (Arrest, etc.).
With every added card, you have to cut a card. Cards I suggest cutting are low-impact cards. Commander is often a game of value, and Alesha assists you greatly in doing so. However, Brazen Wolves is likely not going to do anything impactful. You would much rather have something like Taurean Mauler, which is just better. Remember: Everyone has 40 life, so games tend to go long. The best cards are cards that scale as the game goes on. I will list cards that I don't think are impactful enough, but that is just my opinion. If your like using a card, or don't have better cards, you can keep it.
Grey Merchant of Asphodel. Not enough black mana symbols. If your deck changes to add more, you can add this back in. It is pretty good, but only with support.
Some equipment. You don't need that many equipments without equipment support. (However, you could add equipment support, like Sram, Senior Edificer)
Azorius Justiciar. Just use removal instead. Use Alesha to get back something else.
Scrapper Champion. A 3/3 double striker may sound good, but in commander, it doesn't do as much as you expect.
Ukud Cobra. Not terrible, but doesn't do anything either. It just sits waiting to block, then dies to a board wipe.
That's it for my comment! I hope I helped you improve your deck, and remember: commander is about creating a custom deck. Make it how you and you playgroup enjoy playing.
4 months ago
Sunscorch Regent doesn't drain, but it is a big beater that gains life.
5 months ago
Chuff_Bucket, thanks for the suggestions!
In the limited playtesting I've done so far, Tymna has actually been a good enough source of card draw on her own, but I'm going to add Painful Truths and Promise of Power as they fit in the theme of the deck and are efficient.
I've always found the Soul Sisters to be underwhelming in EDH, personally. But I am looking to add a few cheaper creatures like Scavenging Ooze, Aerial Responder and Vampire Nighthawk to the deck. Any suggestions on what big creatures to cut?