Promise of Power

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Duel Decks: Divine vs. Demonic (DDC) Rare
Mirrodin (MRD) Rare

Combos Browse all

Tokens

Promise of Power

Sorcery

Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token enters the battlefield.

Entwine (Choose both if you pay the entwine cost.)

Price & Acquistion Set Price Alerts

C14

DDC

MRD

Ebay

Promise of Power Discussion

greyninja on marchesa's patrol

2 days ago

Very cool, very unique

You've got some hardcore stuff like Unspeakable Symbol, Souldrinker, Bloodflow Connoisseur, etc. I also like Blood Artist & co, Marchesa's Infiltrator and Scourge of the Throne for funsies

Your maybeboard options: Erebos, God of the Dead, Grave Pact, and I was thinking hard about Walking Ballista and I feel like there's a combo there?! Doom Whisperer should be in Karador if it isn't already; but just a great card overall

How do you feel about Ambition's Cost and Ancient Craving? They're slightly different than Painful Truths and Promise of Power... Depends on how much draw you think you need I guess. I'd maybe suggest Dusk Legion Zealot and Razaketh, the Foulblooded as well. Razaketh definitely lol

Looks fun! +1

BlueStar220 on Rats Commander

2 weeks ago

Just some quick suggestions:
I would recommend more card draw so you're not top-decking all the time. (The more cards you draw, the more answers you have.)
I like to aim for around 12 total:
Bloodgift Demon
Decree of Pain
Erebos, God of the Dead
Necropotence
Promise of Power
Ambition's Cost
Ancient Craving
Disciple of Bolas is especially good if you sac a big rat.

I would also recommend more removal cards, I typically aim around 20 give or take (which includes both noncreature and creature removal).
Nevinyrral's Disk
Mutilate
Hero's Downfall
Murder
Decree of Pain
Archfiend of Depravity
Butcher of Malakir
Sorin Markov

I also recommend good return spells including:
Mikaeus, the Unhallowed
Sheoldred, Whispering One

ghostfire86 on Kaalia of the Vast - "Competitive Aggro"

2 months ago

Neurocatharsis,

I use to runKothophed, Soul Hoarder and what if found is that he, more often than not, will kill you due to large amounts of removal that can and does take place during games. Oddly he would kill me before Dark Confidant or Dark Tutelage ever do.

AlexRuzhyo,

Shizo, Death's Storehouse is a staple for any Kaalia build and I'd highly suggest running it. I would further suggest that you run Flagstones of Trokair which can help against your own Land Destruction spells to keep you a play ahead.

To every serious Kaalia Player and those considering,

Ive never considered Twilight Prophet before and honestly I've never counted my permanents during any particular game to see consistency of gaining City's Blessing, but this is a card that we need to begin play testing. This goes great with Archfiend of Despair, which has become a staple for many of use as it replaced Wound Reflection. I'm hoping that Ravnica Allegiance, which comes out 25 January 2019, will grant us a new demon for Rakdos Guild that resembles Havoc Festival.

Read the Bones, Promise of Power, and True Conviction I don't justify slots in our decks. We have better draw choices than Bones or Promise can offer, and Conviciton and Promise both are weak mid to late game plays. We must keep in mind that often our life totals take a hit already from our own plays already, and if we are kept from going off then Conviction offers little for mass gain.

Kirtanian on Shamble and Rot

3 months ago

Thanks for checking out my Grim-Grin deck.

A couple cards that are nice for getting more creatures in their graveyard to abuse Scarab God are Geralf's Mindcrusher and Geth, Lord of the Vault

Lord of the Undead can be solid to get your creatures back. Especially those with ETC effects. Dreamborn Muse or Graveborn Muse are possibilities, although you have to be careful with graveborn.

Serum Visions looks like a pretty weak card for Commander. Basically you are paying 1 to scry 2 since the draw just replaces the serum visions you cast. Ambition's Cost, Morbid Curiosity, Promise of Power, or Ancient Craving are better for one off card draw.

Cryptbreaker could be fantastic in this deck if you can keep it alive. Greed, Grim Haruspex, and Rhystic Study are solid repeatable draw for Commander.

Hope some of these suggestions are useful. Good Luck!

BigBoyBeau on Hyper Markov

3 months ago

Sweet recommendation Last_Laugh! I've brought in Reconnaissance and Stensia Masquerade in place of Sol Ring and New Blood. Although they do require red and white color mana, they are cheap to play and are better for the aggressive creatures focus of the deck.

As for Falkenrath Aristocrat, I haven't decided yet what to substitute her in for, but I'd like to include her. Let me know what she could replace.

I have tried Sorin Planeswalkers before and they are awesome Heliogabale. Because they are not vampire creatures they are too slow for my preferences with this deck.

Regarding card draw, I highly prefer the conditional repetitive card draw opportunities over single use draw spells. Each single use draw spell (Night's Whisper, Read the Bones, Promise of Power, Moonlight Bargain) causes problems for this deck because it's only time use. Slate of Ancestry, Dark Prophecy, Necropotence, Phyrexian Arena, Dark Tutelage, Vanquisher's Banner, and Herald's Horn can provide dozens of cards over several turns. That way if the vampires get killed or you empty your hand you get enough draw to keep going strong.

Regarding removal, Hyper Markov is not a control deck. Hyper Markov doesn't care what your opponents play in their first 5 turns. The wager is that this horde of vampires will be more aggressive and fun than anything the opponents bring out. The focus here is exclusively on consistent creature aggression and aristocrat strategies. That's why you won't see removal instants in this deck. Although some control cards would shut this down; Speed, Repetition, and Sympathetic Players are your Allies. This aggressive style makes for a different experience than the usual. It's a blast for you and a fun surprise for your opponents.

WhichKing on Shadow and Flame

7 months ago

Also I realized that you have almost no draw. Black has a lot of card draw. Don't be put off by the lifeloss tacked on to a lot of black card draw spells (Read the Bones, Sign in Blood, Promise of Power, Night's Whisper, Damnable Pact, Greed, Erebos, God of the Dead. You'll need 6-8 draw spells. Looting effects on creatures and Key to the City, Trading Post are also good to suddenly drop a juicy reanimation target into your GY at your opponents' end step.

hoardofnotions on Arvad, Leader of Legends

7 months ago

just an FYI playing an artifact land wont untap Traxos, Scourge of Kroog. That dude says "cast an historic spell" and you don't cast lands

Sword of the Animist might be worth it

I really like 2 mana rocks over three mana ones. Unless that three mana rock makes 2 or more mana i'm not sure its better. With that in mind maybe swap Orzhov Cluestone to Mind Stone, Worn Powerstone, Coalition Relic or something similar?

Maybe add an creature package that would benifit from Teshar, Ancestor’s Apostle ability? something like a Fleshbag Marauder or sac outlets in general like Attrition?

Tymna the Weaver seems great! Drawing cards in any deck is like the best thing ever

I've been swapping all my Akroma's Vengeance's for Hour of Revelation, and i've been happy with it.

There's a lot of ETB tapped / lands that could help the mana base, don't forget Evolving Wilds and Terramorphic Expanse and Esper Panorama for more budget mana fixing

I think if when you're playing this deck and notice you're running out of cards something like Promise of Power, Ancient Craving or Read the Bones would be helpfull.

Awesome deck! I hope you have fun playing it!!!

elgosu1337 on 4 color lifegain

7 months ago

In terms of mana base, is there a reason you're playing so many Plains? Since your deck isn't biased towards white, you could balance out the basic lands unless you plan to run Emeria Shepherd. You're also missing Temple of Triumph. Clifftop Retreat, Isolated Chapel, and Woodland Cemetery would also be helpful to complete the cycle. Take out Boros Garrison and Rakdos Guildgate. You could cut Ash Barrens since you don't need colorless mana. Rampant Growth would be a better replacement.

Archangel of Thune grows all your creatures by a lot with Ikra's ability. You could try Goldnight Castigator for a flying high toughness creature. The new Evra, Halcyon Witness is pretty powerful if you're gaining lots of life. Malignus can be pretty big too.

I'm not sure Zacama synergizes that much with your gameplan considering the mana cost. If you want big dinosaurs, Zetalpa, Primal Dawn would probably be good for this deck. Maybe Verdant Sun's Avatar.

Well of Lost Dreams seems mana-heavy for card draw. Rishkar's Expertise might not be very reliable with your creatures. You could try Tymna the Weaver, Promise of Power, Soul of the Harvest, Kothophed, Soul Hoarder, Baleful Force. Necropotence of course would be amazing since you're gaining so much life.

You might as well add in Exquisite Blood for more lifegain and the potential combo with Sanguine Bond. You could cut Solemnity, Erebos, Vizier of the Menagerie, Deathrite Shaman, and Blind Obedience.

You want boardwipes that synergize with your deck by killing smaller creatures. Stuff like Languish, Hour of Devastation, or Subterranean Tremors.

Journey to Eternity  Flip could be good for recursion.

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