Promise of Power

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 Rare
Duel Decks: Divine vs. Demonic Rare
Mirrodin Rare

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Tokens

Promise of Power

Sorcery

Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token enters the battlefield.

Entwine (Choose both if you pay the entwine cost.)

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Promise of Power Discussion

lilgiantrobot on Life Theft

1 week ago

Sunscorch Regent doesn't drain, but it is a big beater that gains life.

Promise of Power/Ancient Craving/Ambition's Cost turn that life into cards.

LoneCrusader399 on More Life, More Problems

1 month ago

Chuff_Bucket, thanks for the suggestions!

In the limited playtesting I've done so far, Tymna has actually been a good enough source of card draw on her own, but I'm going to add Painful Truths and Promise of Power as they fit in the theme of the deck and are efficient.

I've always found the Soul Sisters to be underwhelming in EDH, personally. But I am looking to add a few cheaper creatures like Scavenging Ooze, Aerial Responder and Vampire Nighthawk to the deck. Any suggestions on what big creatures to cut?

Chuff_Bucket on More Life, More Problems

1 month ago

I actually like this build a lot, it seems pretty functional already! Lots of fun little interactions and ways to abuse your lifegain.

That being said, here are my suggestions:

First, you need more sources of card draw - at least a couple more. Harmonize, Ambition's Cost/Ancient Craving, Erebos, God of the Dead, Damnable Pact, Bloodgift Demon, Harvester of Souls, Painful Truths, Promise of Power, and Wretched Confluence are all good options. Decree of Pain pulls double duty in being a board-wipe and a hand-refiller!

In order to make room for a couple of those, I would cut Ghostly Prison and Faith's Reward. For Ghostly Prison, you're already padding your life total a lot, so that will mitigate any attacks coming your way. Additionally, you're playing a lot of big, scary stuff that people aren't going to want to swing in to anyway. It doesn't really seem to go with the gameplan of the deck. With Faith's Reward, I've always found this card to underperform. In a permanent-heavy deck like this, very rarely are you going to want to hold up 4 mana on the off-chance that your opponent uses a boardwipe. And even if you wanted to use this in conjunction with your own, that's a minimum of 8 mana right there. There are better things to be doing at that stage of the game. I can just foresee that a lot of the time, that card will be a dead card in your hand.

Another thing that sticks out to me is that you have a LOT of high-CMC creatures. In fact, of all your creatures currently in the deck, only 5 are below CMC 4. You may want to consider eschewing some of those bigger CMC creatures for smaller ones that will help you out - stuff like Soul Warden, Soul's Attendant, Essence Warden, maybe Ayli, Eternal Pilgrim. You don't want to get stuck with an empty board by the time Ikra Shadiqi hits the board!

R.C. on The Black Generals

2 months ago

Actually, I did take out Promise of Power but looks like I forgot to edit that when I was posting the recent Ahmonket update haha. And I kinda agree on Bad Moon. It's been useful, but only helps in that one way. I tried running Paragon of Open Graves, but he wouldn't last on the field as long. I'm looking into maybe Caged Sun as it would help with mana and boosting my guys.

Nukulargear on The Black Generals

2 months ago

R.C., maybe take out Promise of Power or Bad Moon? I honestly haven't played with either, but I feel like Promise is just adding on to your already really heavy card draw and Bad Moon wouldn't do enough.

Tyrant-Thanatos on First 11 days in M.T.G.! Help me defeat my gf!

2 months ago

Just FYI, there are various Formats in MTG you can play. Standard, Modern, Legacy, Vintage, Casual, etc.

Standard is limited to only newer cards, Modern allows cards going all the way back to 8th Edition (July 28, 2003), and most other formats allow cards from any printing, barring banned ones.

Presumably you're playing casually (correct me if I'm wrong), and you have your deck flagged as Standard at the moment, and it contains a couple of cards that are not legal in Standard (because they're too old).

If you are playing casually, there's loads of good cheap cards you can get your hands on. Hymn to Tourach can be found in the $0.60 range and it's incredibly powerful in casual play.

Also a real quick rules note:

she takes my cards and turns them against me using act of treason....i had my nightmare at 7/7 And she beat me to death with it
If she uses Act of Treason on your Nightmare, while it is under her control it will have power and toughness based on the number of Swamps she controls, not the number you do. So unless she's also running Swamps, that shouldn't be an issue at all.

Other suggestions for low $ black cards include: Unearth, Black Knight, Reassembling Skeleton, Stitch Together, Royal Assassin, Mutilate, Promise of Power, Delraich, Avatar of Woe

None of these are "must have" cards, but they're all inexpensive (<$2 each), and can be incredible in the right deck in casual play.

rhystictutor on Ghave, Guru of Spores

3 months ago

I also noticed you're lacking in card draw which usually wins games in EDH: Phyrexian Arena, Sylvan Library, Ambition's Cost/Ancient Craving, Armorcraft Judge/Inspiring Call, Shamanic Revelation/Collective Unconscious, Elemental Bond, Mentor of the Meek, Syphon Mind, Dark Prophecy, Carnage Altar/Phyrexian Vault, Harvester of Souls, Promise of Power, Decree of Pain (so good), Infernal Offering... this would be a decent pool to pick out of. I personally try to run as much draw as possible. IMO, you'd want to run atleast 6 draw cards on a curve. On top of more draw spells, you could also go the Land Tax + Scroll Rack route. It depends on how much ya have to spend on cards :P

bellz76 on Prisoner of Fate - Budget Triad EDH

3 months ago

RE: souls sisters.. I feel that they really don't impact the game enough to include them, and they don't really further the goal of the deck. They aren't a very good top deck, and the life gain is minimal...

RE: Crusade: I still think the Crusade is worthwhile even with only a few token generators. I understand you lose the counter\ counters, but you're not usually flickering more than 2 creatures a turn- and if you keep flickering a single ticket the other creatures get big... and the Triad can get bigger too...

In general, in looking at your list, I think it needs more card drawing. I don't know how you recover from wipes, or even get to your money cards, or for that matter make land drops consistently. I know the Triad can help offset it some, but the only way you have to draw cards is the Disciple, Hedron Archive, and Read the Bones. You'll be in top deck mode the majority of the game. Someone earlier suggested Phyrexian Arena, which I think is ideal, but if it's not in the budget there are a ton of good black draw spells that are cheap- Moonlight Bargain is .33, Ambition's Cost is .20, or the same effect Ancient Craving .32, Damnable Pact is .37, and even Promise of Power .49. But these will all net you cards for life, but there's plenty of life gain to balance that out.

I would also recommend Solemn Simulacrum. He's a commander staple as ramp with the ETB effect and draws a card as well. Just a good value card.

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