Creature — Ogre Rogue
Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.
Rats you control have deathtouch.
Price & Acquistion Set Price Alerts
|Have (15)||YossarianLives , ironax , gildan_bladeborn , sonnet666 , NostalgicAce , rockleemyhero , redlegs_17 , Dr.Jackel , Hootiequack , EliGjerdingen , pskinn01 , Lindough , golgarigirl , thetechzombie , rakdos24|
Ogre Slumlord Discussion
11 hours ago
Thanks landofMordor! I like the Ogre Slumlord, and for another token producer I slid a Hornet Queen in. I'm also considering Avenger of Zendikar I just changed several more cards, but I don't have a solid wincon yet. I'm debating whether or not I want to do a typical Lord of Extinction or Craterhoof Behemoth for the win. Or if I want to use Pathbreaker Ibex with a bunch of deathtouchy tokens. The Ibex just feels to me like it would take too long unless I get lucky. I'm still needing to pick up a Stinkweed Imp and a Xathrid Demon to try out as well.
Anyway, I'm thinking I'll provably need to shave my artifact hate for a slot or two, I'm feeling like there is too much right now. Overall what do you think now? And what are your thoughts about game closers
1 week ago
Hey friend (: it's my pleasure.
First, for potential cuts: Bloodbriar (there are better options like Mortician Beetle), Agent of Erebos, Eater of Hope, Pharika's Mender, Skullwinder, Vampire Aristocrat (see Bloodthrone Vampire), Vampire Nighthawk. Also, depending on how you feel about your top-curve creatures, those could be flex spots.
I love how strong this deck is with ETB abilities and "when this dies" abilities. Treasure Keeper is phenomenal, for one. You've also got excellent one-shot sacrifice outlets like Devour and kickers and so forth. The permanent sacrifice outlets like Viscera Seer and Jarad are great, but there are few enough of them that you might have trouble sticking a sacrifice outlet.
So, what I would focus on at this point would be finding ways to cheat your fatties into play from the grave, and finding redundancies in your "permanent" sacrifice outlets. There's nothing worse than being a reanimator player with no grave and no ways to sacrifice creatures (it happens...and not always on bum draws). Splinterfright, Jarad's Orders, self-mill like Deadbridge Chant, and anything Dredge (like Stinkweed Imp) will fill your grave with creatures for you, so that when Meren has sixteen counters you'll actually have targets worth pulling. Disciple of Griselbrand, Nezumi Bone-Reader, Birthing Pod are all ways to get more sacrifice triggers when you want them. And don't be afraid to up your curve with Xathrid Demon or other high-CMC win-condition-like cards.
Then, I guess if you're feeling extra adventurous, I'd investigate ways to produce more tokens, because a lot of those sacrifice effects are still powerful for non-tokens, and tokens will help you go wide when you stick Pathbreaker Ibex. Golgari Germination, Verdant Embrace, Ogre Slumlord are all options. The worst part about GBx reanimator imo (I run Karador, Ghost Chieftain) is that the endgame is pretty grindy, so going wide with tokens is a must for me if you want to play a second game.
So, in summary, the deck is super strong in staples/ramp/card draw/core mechanics. Self-mill/extra sacrifice/token synergies are things you can pick and choose to personalize and make it fun for you, the pilot. Best of luck, and be sure to mention me if I can help with anything else!
3 weeks ago
Yeah, Marrow-Gnawer is great, but at $10+ it's not really budget-friendly. I own Ogre Slumlord, but at five mana and with no ramp, it rarely sees play, and is not powerful enough to be worth the fact it'll stay in your hand most of the time. Coat of Arms is also a bit too expensive for this.
3 weeks ago
I know you mentioned trying to consider budget, but I really think Marrow-Gnawer needs to be in here. A more budget friendly addition might be Ogre Slumlord, now ALL your rats have deathtouch, and you make tokens along the way to power up Pack Rat and Swarm of Rats even further.
3 weeks ago
What I understand from the title of your deck and your description is that you want to make a Superfriends deck that also relies on tokens. However when I look at the list of cards, I feel like you didn't have enough cards in your collection so you filled them with other stuff... stuff that doesn't really synergise with what I think you want to do.
An example of what I mean is Murder Investigation, this card is meant to create tokens whenever the equipped creature dies... but you only have 5 creatures in your deck and only 4-5 noncreature cards that can create tokens. So both Murder Investigation and March of the Returned are kind of useless in the deck. Same with Ogre Slumlord it says "other nontoken" so it only has 4 hits.
Another problem of your deck is that your impactfull cards (the ones that matter to your strategy) cost a lot of mana. I think your land count is a bit too low, I would raise it to at least 36 lands. Also I would add some other ramp cards. When your commander dies it destroys all nonland cards (including your planeswalkers and tokens), for this reason I think you should add some ramp in the style of Kodama's Reach, Harvest Season, Cultivate because it adds extra lands and so should put you slightly ahead of your opponents when your commander dies.
If you want to destroy everything with your commander, but not your own stuff, I recommend playing Soul of New Phyrexia or something similar that grants protection to your permanents. I would also add some cards that can sacrifice a creature at instant speed, because with the sac outlet and your commander out you will have considerable political influence at the table (examples include: High Market, Momentous Fall, Life's Legacy)
Ps: I'm trying to make a token deck myself and just found a deck that I will use for inspiration myself (not made by me): nice token deck
3 weeks ago
Awesome! With the coise of tribe, you've ventured straight into Favourite Tow, population: me :D
I'd consider the following, for reasons;
Ogre Slumlord: tokens and deahtouch galore!
Diseased Vermin: if you can get through with it just a few times, the opponent is on a clock!
Typhoid Rats: good early blocking, or for pushing ninjutsu through.
Stay frosty, dude!
1 month ago
With all the Tutoring for land I would remove most of you #ramp cards and replace them.e.g.
I would also change the following.
Take notice that you have 19 #Tutor cards, 16 #draw cards and 9 #ramp cards.
That's 44 cards for searching and mana versus 33 Cards for the rest of your deck.
When I look at your cards by type I see that most cards that you can use for attacking are your creatures and planeswalker.
When your commander is not on the field, you will have a problem.
I would add an alternative way of dealing damage or use some alternative win-conditions e.g.
1 month ago
5 to 2.0
Out: Rakdos Cackler, Slithering Shade, Dead Reveler, Rakdos Shred-Freak, Splatter Thug, Rakdos Drake, Gore-House Chainwalker, Demon's Jester, Grim Roustabout, Deviant Glee, Riot Spikes, Taste for Mayhem, Nettling Curse, Showstopper.
In: Blood Scrivener, Desecration Demon, Helldozer, Hellraiser Goblin, Lobber Crew, Lord of the Void, Molten Primordial, Ogre Slumlord, Pack Rat, Sepulchral Primordial, Spawn of Rix Maadi, Stalking Vengeance, Breath of Fury, Five-Alarm Fire.