Ogre Slumlord

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Tokens

Ogre Slumlord

Creature — Ogre Rogue

Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.

Rats you control have deathtouch.

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Ogre Slumlord Discussion

NuMetal on Lifeswap

1 week ago

Ich schreibe dir morgen (oder vielleicht heute Abend, welche Karten ich rausnehmen wrde und warum.

Jetzt scheie ich dich erstmal mit Karten zu, die mir noch dazu einfallen :D

Kram, der mit deiner Strategie zu tun hat (beinhaltet sowohl shit, als auch geile Sachen):Deepwood Ghoul, Ethereal Champion, Glorifier of Dusk, Greed, Hatred, Lurking Evil, Marrow Bats, Martyrs' Tomb, Mischievous Poltergeist, Necrologia, Plague of Vermin, Souldrinker, Tymna the Weaver, Underworld Connections, Yawgmoth's Bargain, Tree of Perdition, Ajani Goldmane, Ajani, Caller of the Pride, Arbiter of Knollridge, Beacon of Immortality, Celestial Mantle, Oketra's Last Mercy, Invincible Hymn, Serra Avatar, Storm Herd, Chalice of Life  Flip, Nightmare Lash, Phyrexian Processor, Well of Lost Dreams

Kram, der unabhngig von deiner Strategie gut ist:Soul of Innistrad, Grave Betrayal, Ogre Slumlord, Vengeful Pharaoh, Sudden Spoiling, Painful Quandary, Ophiomancer, Necropolis Regent, Dread, Murder, Royal Assassin, Silence the Believers, Ever After, Ghastly Conscription, Oblivion Ring, Banishing Light, Journey to Nowhere, Stasis Snare, Windborn Muse, Blind Obedience, Prison Term, Aura of Silence, Profound Journey, Comeuppance, Settle the Wreckage , Stalking Leonin, Swiftfoot Boots, Lightning Greaves

Bedenke auerdem, dass du nur 5 Karten haben darfst, die ber 2 Euro kosten und achte besonders beim Basteln auf deine Mana-Kurve (nicht zu viele teure Sachen).

oliveoilonyaasscureshemorrhoid on Sedris EDH??? halp pls

2 weeks ago

The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.

Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.

It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?

For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.

For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.

If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here

Beebles on Sek'Kuar's Hasty Mob Ball of Death

3 weeks ago

Hey, thanks for your tips Skjoldschoennemann

  • Guttergrime looks like a fun but also fragile card. I think I prefer Ogre Slumlord as a similar 5-drop in my meta
  • Victimize I already run in the deck, but not Eldritch Evolution. I will try that one for sure.
  • Tortured Existence seems to be better suited in a more reanimator-oriented list, which I try to avoid with this build.
  • Cryptolith Rite I will consider for this deck. thanks!

joemick on Tetzimoc's Hand of Doom

1 month ago

Black Market seems like it fits right in here. extra mana for prey targets or even just to recast him.

have you considered Haunted Crossroads ? the first time he dies you can now get him back over and over?

i would think about a few more blood artist type creatures like Falkenrath Noble

Blade of the Bloodchief and Harvester of Souls are pretty strong for a constant death state.

Blade of Selves seems like it could work well with fleshbag or a couple others.

Ogre Slumlord will help keep you in bodies and blockers.

Fated Return reanimated and give indestructible.

Grim Return also could be fun.thats what i got off the top of my head.

Solarbrisngr on The scorpion god

1 month ago

Any creature that doesn't do -1counters is probably worth cutting. Anathemancer, Hand of the Praetors, Mogis, God of Slaughter, Murderous Redcap, Ogre Slumlord, Ob Nixilis Reignited, Wrecking Ball, Veinfire Borderpost are all worth cutting. 4 of them should become land (totals to 37 lands). Others can stay maybe especially the better creatures like mogis or Ob potentially. I say cut Hand of the Praetors because most creatures don't have infect. Wither definitely is better for this deck.

Here is a link to my deck that I play from the Scorpion God. It might give you some good ideas, maybe not.

http://tappedout.net/mtg-decks/my-take-on-the-scorpion-god-edh/

Firebones675 on Sewer Fiends

1 month ago

There are a couple of ogre's that go really well in rat tribal: Ogre Slumlord, Ratcatcher.

As for a sideboard, the main things i like to have are answers for creatures, answers for noncreatures, hand disruptions, and some catch-alls.

Noncreature removal: Being in monoblack you don't have access to noncreature removal spells. The only thing that comes to mind off hand is Ratchet Bomb but that's a little slow. ( tokens have a converted mana cost of 0)

Against control decks with a lot of counterspells: Hand dispruption is your friend here. They can't counter your rats if you take them away. This is also nice against combo decks as you can take their key combo piece before they can cast it. While you have despise in the mainboard, if you're in a matchup where it can't hit the spells you need you could run Duress or Inquisition of Kozilek as a budget Thoughtseize.

creature removal: Right now you don't have too many ways of dealing with a specific creature. It might not be a bad idea to put some of these in the mainboard as well but good options are Fatal Push, Go for the Throat, or Hero's Downfall. A couple of board sweepers in the board can be good if things get too crazy against a deck that runs a lot of creatures but awkwardly it will kill the rats as well. Damnation is the most efficient but due to it being like 20$, Crux of Fate is a good substitute.

Graveyard hate for decks that abuse their graveyard: This one is black's specialty. While Leyline of the Void and Bojuka Bog are effective, it turns off your ink eyes. What you can do though is waut for them to cast a spell targeting something in their graveyard. if you respond by casting something like Extirpate, Cremate, Scarab Feast etc, the card you target will be gone when their spell resolves and if that was the only target they chose when they cast their spell, it will be countered as its target is no longer there.

Lastly you could throw in a couple copies of Pithing Needle to take care of any miscellaneous activated abilities like planeswalkers.

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