Deathgreeter

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Garruk vs. Liliana (DDD) Common
Shards of Alara (ALA) Common

Combos Browse all

Deathgreeter

Creature — Human Shaman

Whenever another creature is put into a graveyard from play, you may gain 1 life.

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Deathgreeter Discussion

noxialisrex on Kaervek

6 hours ago

My Suggestions:

Given what you've told me I would run these instead:

arcane_trouper on mono black devotion

10 hours ago

22 lands seems a bit lite if you have 4's of Phyrexian Obliterator and Gray Merchant of Asphodel. I would add an Urborg, Tomb of Yawgmoth and another swamp. Thrull Parasite and Deathgreeter seem week. I would add some amount of Collective Brutality (all modes are relevant against burn).

Dawson_Von_Darkcastle on Yahenni of the Endless Offerings (EDH)

6 days ago

suggestions:
1. Falkenrath Noble, Deathgreeter, Blood Artist, and Zulaport Cutthroat are great for life gain, but have weak bodies.
2. Harvester of Souls for draw power.
3. Viscera Seer and Carrion Feeder are great sack outlets.
4. Skullclamp. Equip to 1/1's to draw two.

Otherwise, you have a solid deck. lots of well thought out cards and strategies. bravo.

Mike94 on Rat-a-Tat-Tat on That A$$

1 month ago

Sanguine Bond for infinite damage combined with the Deathgreeter. Pack Rat is a good rat for this deck. Ashnod's Altar could be a great sac outlet to with all those rats.

Minihorror227 on Demonic Sacrifices

2 months ago

i like the deck +1 from me?

is there any way to get lifegain in this? Maybe with Zulaport Cutthroat, Blood Artist, or maybe Deathgreeter? The deck likes to tutor and could tutor into them through rune-scarred and razaketh. With 2 of either combination of them, you would be able to use razakeths ability infinite times until you have all you want out of the deck.

Norrak72 on Vampiric Bloodlust with improvements

3 months ago

I would take out the 2 curses, they ain't all that great - especially the white one. I like the red one more, but that isn't in this deck.

I have doubts about the following cards aswell - but wether you wanna take them out depends more on what your playgroup usually plays :

  • Skeletal Vampire : he's just a bit too expensive - 6 mana for a 3/3 ? And then another 5 for 2 more new bats (one of wich you need to sack to get 2 more). So basically that means you need to pay 5 mana to be able to regenerate him. Most turns you'll have better options to play for 5 mana. That said, if you add a bit of a sacrifice theme in the deck like Dictate of Erebos, Deathgreeter,.... sacking the bat to regenerate Skeletal Vampire, wil give you additional benefits (killing creatures of your opponents, gaining you life, ....). In that case it might be worth it

  • Kheru Mind-Eater : I think people will probably just block and kill him fast. If they don't and he does damage, your opponent still gets to choose wich card he's gonna exile (and it won't be the best card he has at hand). You may play that card, but you still need to pay it's mana cost, so wether you can play it greatly depends on what colors your opponent plays. All in all I find the likelyhood that you'll profit from this card is just too small and therefor I would replace it

  • Consuming Vapors : this card has the same problem as the one before. It costs 4 mana, and how many times will you be able to play it in a situation where your opponent only has one big creature on the board ? If your opponent has a 10/10 and a 3/3 on the board, he's gonna sack the 3/3 and you gain 3 life..... I think there are better removal spell out there

  • Fell the Mighty : same story again. You play a boardwhipe when you have nothing and your opponent has a full board. when you do play one, you want all creatures to be removed - and there are better boardwhipes out there to do that. The only time this card would actually benefit you is when you have a lot of small vamps and your opponents have a lot of big creatures.

  • Syphon Mind : Intresting card this one. If you usually play against 3 or more opponents this might be good. If you usually play 1 on 1 I would remove it, cause then it is to expensive (mana wise).

This is just my personal thoughts, I'm sure some people feel very different about it, so all in all it's up to you to see how you wanna play.

bushido_man96 on Meren of Clan Combo

5 months ago

Making some more changes, for the better, I hope. I did a total deck break-down on paper to see what cards I had that were doing what, and I may break down in the description later on. I'm wanting some more recursion options, so I added Palace Siege and will also be adding Oversold Cemetery. These cards will help run the deck if Meren is out.

I'm also seriously looking to add Buried Alive and Gray Merchant of Asphodel, and possibly Merciless Executioner and Fleshbag Marauder. I just need to figure out what to cut, and I think I have that narrowed down, too. Deathgreeter is likely to get cut, and Disciple of Griselbrand is on the chopping block, too. Disciple of Griselbrand might stay, just because he can be a sac outlet. Deathgreeter only offers life gain, and isn't a sac outlet himself, so he just doesn't quite do enough work.

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