Behold the Beyond

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Mythic Rare

Combos Browse all

Behold the Beyond

Sorcery

Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.

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Behold the Beyond Discussion

darleen on Obi

1 week ago

Suggestions for your mana base:

Remove: Evolving Wilds, Terramorphic Expanse, Warped Landscape, and Mind Stone. Add: Myriad Landscape, Cabal Coffers, High Market, and Charcoal Diamond.

Tower of Calamities depends a lot of mana to destroy only one creature. Try Black Market in its place.

Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).

34 lands is simply too few in my opinion so think about cutting Ascendant Evincar, Endrek Sahr, Master Breeder, Nightmare, and Shadowborn Demon for 4 Swamps.


Suggestions for draw and card advantage:

It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.


Suggestions for removal spells:

Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.


KingMathoro on Sliver Spree

2 weeks ago

Hey there!

I saw your forum post and I thought I might chime in. You see I am a sliver fan myself. I am also working on my own sliver deck that is in its heavy play testing phase right now. With that in mind there are a few things I believe should be brought to your attention based off of my experience thus far. Cards that I have gotten a lot of use out of are things like: Patriarch's Bidding, Paradox Engine, Chromatic Lantern, Coalition Relic, Rhystic Study, Virulent Sliver, Homing Sliver, Basal Sliver, Training Grounds, Heartstone, Farseek, Prismatic Omen, Descendants' Path, Distant Melody, Intruder Alarm, Darksteel Ingot, Amoeboid Changeling, Unnatural Selection. They have been amazing at times. Now for what I would recommend removing would be Boundless Realms because you do not have that man basics, Beseech the Queen, because when will you have that many swamps, Archangel's Light I don't necessarily get why this is here, I understand why you picked Mycosynth Lattice but I think if someone blows up all artifacts then you are in trouble. Maelstrom Nexus seems unnecessary really and would be a dead draw until you have many fixing. Kozilek, Butcher of Truth seems way out of place in a sliver deck. Far Wanderings is just a less powerful Kodama's Reach or Cultivate. Buried Alive again is a card that I do not know why it is here. Cruel Ultimatum and Conflux are cards that will be difficult to cast and only have very very late game usage. Behold the Beyond is kind of in that boat too, very large to cast and won't be useful until late game. I would love to hear your thoughts and have a conversation on the above discussed, until then, cheers!

DeckedGuru on Neheb Help Please?

2 weeks ago

Using my own knowledge and EDHREC I've got a few ideas.

Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.

~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.

Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.

~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).

We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.

~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.

Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.

phoenixdowner on Waking Nightmare

2 months ago

Thank you for your suggestions. I will definitely be trading the Murder for Putrefy and the Behold the Beyond for Diabolic Revelation (although I am sad since that was the whole idea for the deck). I will also trade out the Acid Web Spider for the Silklash Spider. I'm not a fan of the expensive tap lands. I appreciate the help.

PhotogenicParasympathetic on Tribal Zombies

2 months ago

Artifacts:

By and large, I like your artifacts. I might try out a few more of the tribal buffs, like Door of Destinies or Obelisk of Urd or Konda's Banner or Coat of Arms, but I don't think any of those are necessary if you don't want them.

Instants:

You're running a lot of spot removal. I don't disapprove (after all, I run a Toshiro Umezawa kill spell tribal deck), but I think you've got room to drop some of the weaker ones, like Hero's Demise, Vendetta, and Devour in Shadow. In exchange, try out things like Empty the Pits, which can win you games out of nowhere, casting on an opponent's end step for huge value. You could try out a touch of countermagic to protect against things your kill spells/zombies can't handle - try out Swan Song, Negate, and/or Disdainful Stroke.

Sorceries:

Again, I'm more or less happy with the sorceries you're running. Languish is probably your weakest spot, but even that's not bad. Behold the Beyond could be really good for you, letting you find answers while also filling your graveyard. Victimize could be a faster reanimation option, as could Ever After and Dread Return.

Planeswalkers:

Maybe you want Ob Nixilis Reignited? Maybe? I dunno. Lili OTDR seems really good for you, definitely keep her.

Lands:

Miren, the Moaning Well and High Market. If opponents are gonna try killing your stuff, may as well get some value out of it.

Dimir Aqueduct is kinda meh. It gets you a land drop, I suppose, but in general I find the bounce lands to be too slow with too little benefit. I'm also not a fan of things like Darkmor Salvage and Drownyard Temple. You aren't running enough self mill/self discard for those to really be effective.

Jagd_Tallgeese on Skithiryx presents: The Black Plague Tour

2 months ago

One last revision before I play test this deck in a multiplayer format. Dark Petition is being replaced by Life's Finale, Battle at the Bridge is replacing Behold the Beyond, and 1 swamp is being replaced by a Bojuka Bog.

JaceFromStateFarm on Gisa & Giralf Lol Zombies

2 months ago

I have a similar deck that I was actually able to just build out of cards I had lying around and a 60 card casual zombie deck I gutted. Lots of sad filler zombies in mine but lots of cool stuff too. I like this list a lot, but there are some improvements you could make. Here are my suggestions:

First of all, I agree that the Sanguine Bond/Exquisite Blood combo should go. It doesn't really fit the theme of the deck, and the chances that you find both, they both resolve, and they both stay on board is minimal. Other win conditions I would recommend are Grimoire of the Dead (try to have a counter spell to protect it, but discarding isn't usually a big deal for you), Rise of the Dark Realms, Exsanguinate, and a bunch of stuff you already have.

A few counter/removal improvements could be made. Countersquall could be just a tiny bit better than Negate in this deck since you have plenty of black mana. Arcane Denial is one I am fond of, better than Scatter to the Winds in my opinion. I second In Garruk's Wake, it will help your horde of zombies get through for lethal and act as an effective reset button. Cyclonic Rift is a similar board wipe I would recommend. A couple more wipes could be included like Black Sun's Zenith (I'm sure there's better ones I can't think of), but aren't as necessary because you'll probably usually be the one with the token swarm. A few are never a bad idea though, I see you already have one or two which is good.

Pox can be really rough for all kinds of decks (controllier decks with huge hands don't want to discard, creature decks don't want to sac creatures, sacrificing lands sucks for everyone), but you should be able to safely recur many of your lost resources. Smallpox and Death Cloud are similar.

I like Diabolic Revelation more than Behold the Beyond. For only one more mana you get the same amount of tutors, but without having to discard your hand first. Plus you can pay less or more mana as appropriate.

You are playing blue. You are playing commander. Therefore, Rhystic Study is never a terrible idea.

Now, on to more zombie-related things:

Ghoulraiser could be replaced with Gravedigger. Gravedigger allows you to choose and also can pull back the few non-Zombies in your deck.

Lim-Dul the Necromancer and Havengul Runebinder are both fun cards with zombie synergy, but aren't zombies themselves. Runebinder requires you to exile stuff from your graveyard, but it could definitely be worth it.

Recurring a Fleshbag Marauder every turn is absolutely backbreaking against lots of decks. I would definitely recommend running one. Similarly, Sidisi, Undead Vizier is a great card to recur.

Corpse Connoisseur will help you tutor up the zombies you need and dump them in your graveyard for future use.

Nantuko Husk is a surprisingly useful free sac outlet, and later on forces people to block it or immediately take lethal. It also protects your stuff from getting exiled - sac to Nantuko Husk in response.

Withered Wretch could be cut, and a Swamp could be replaced with Bojuka Bog instead. The wretch just doesn't seem too great to me. It's not terrible if you need graveyard hate I suppose. Depends on your meta.

Good luck! Zombies are fun.

PhotogenicParasympathetic on I Call Her Vera: Sidisi EDH | *PRIMER*

3 months ago

So first of all, I love this deck and everything about it.

Second, a handful of suggestions:

Behold the Beyond is my favorite tutor for graveyard combos. The drawback just... isn't a drawback. It costs a lot of mana, but a successful resolution can usually mean the game.

Next, Undead Alchemist makes your combo with Selhoff Occultist and Altar of Dementia faster than just relying on Sidisi. That said, it IS a win-more/win-faster, but if you ever find yourself without access to Sidisi, it could be an alternative.

Vengeful Dead seems good for punishing anyone who dares stand in your way. Noxious Ghoul, on the other hand, prefers to make the punishment happen BEFORE the crime.

Last, the not-budget-at-all suggestion, Survival of the Fittest. Or, if you prefer, it's significantly cheaper cousin, Evolutionary Leap. Either should help you dig for the pieces you need.

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