|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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Behold the Beyond
Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.
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Behold the Beyond Discussion
2 days ago
Hey bro I like you fun list,
Have you thought of cards like Windfall to help fill up your hand and give you solid hand disruption? or maybe throwing in a Ghostly Flicker for an extra win con with Dualcaster Mage? I would also maybe take out Behold the Beyond because it is so expensive and add in a Dark Petition since it refunds 3 mana.
Since you are running Paradox Engine, an amazing card, I would recommend throwing in more mana rocks like: Fellwar Stone, Izzet Signet, Rakdos Signet, and Talisman of Dominance to help you generate tons of mana to cast your entire hand.
Feel free to check out my list if you want some slightly different ideas, mine is control and reanimator.
1 week ago
1 month ago
2 months ago
Hey, I know your going for combo here, but one of the most broken interactions with Zur is tutoring for and putting Necropotence right into play. Necro can help to find combo pieces since you can draw a ton of cards to find them. Consider cutting Cancel for Necro? What makes Necro even better is Reliquary Tower and Thought Vessel since then all the cards you draw can remain in your hand.
Another strong enchantment to tutor for with Zur is Grasp of Fate. It's by far the best Oblivion Ring effect since it lets you exile something from each of your opponents not just one. Consider cutting Imprisoned in the Moon for it?
When playing combo and blue, cards like Brainstorm, Ponder and Preordain become quite important to help to find tutors or combo pieces. I suggest adding all three cutting Behold the Beyond, Razaketh's Rite and Planar Bridge.
Good luck with your deck.
3 months ago
That's all I can think of off the top of my head. I'm sure I'm missing some, though...
4 months ago
@ on God of Goats
4 months ago
Anaba Ancestor seems really bad- it doesnt get any real benefit from your commander because you have to not attack with it to maintain its ability, or its just a 2 mana 1/1. Plus, on board +1/+1 just is not a very powerful effect, even if repeatable.
Similarly, Flurry of Horns seems underwhelming. You have to get up to 5 mana, and then you get two vanilla 2/3s. This is the top end of your curve, and still does very little for you. Anything that is five or more mana should be really powerful. Thus, the cards that I feel are too expensive for their effect are: Flurry of Horns, Master of Cruelties, Warchanter of Mogis, Behold the Beyond (what three cards would you tutor for after spending 7 mana? There really isnt any way to use this to help you win- it can be a lot of value, sure, but youre probably off with either straight up draw or cheaper tutors to get your draw), Minotaur Aggressor, and then replace Plague Wind with In Garruk's Wake, at least. It is almost strictly better.
This deck seems like it could make use of a Whip of Erebos, if only for the life gain. You have a lot of pain effects, and Whip of Erebos is a very powerful artifact with both utility and circumstantial advantage.
A lot of your card draw comes from one time sorceries or Costly Plunder. It feels like this deck could use some more repeatable card draw, like Greed or Erebos, God of the Dead, or even some of the red psuedo draw like Outpost Siege and Chandra, Torch of Defiance. You may also want Phyrexian Arena, but you dont get to choose whether to draw that card. Other good cards for card advantage: Commune with Lava, Oracle's Vault, Stromkirk Occultist, Chandra, Flamecaller (wheel), vance's blasting cannons , Arguel's Blood Fast, Conqueror's Galleon, Ob Nixilis Reignited, Tamiyo's Journal, and The Scorpion God.
Ok I g2g, but looks good! looking forward to playing this!