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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Demonic Collusion
Sorcery
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.
Caerwyn on Can my opponent use buyback …
1 week ago
Please remember to link cards with double brackets:
[[Praetor's Grasp]]
[[Demonic Collusion]]
Per Rule 702.27a, Buyback means "“If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves". Emphasis added.
Accordingly, if they pay the Buyback cost, it goes into your hand as the card's owner.
It should also be noted, there is not a single legal card in the game which permits you to put another's card in your hand.
KongMing on Blind 7 is usually fine
1 month ago
Have you considered Buyback as a way to get things back out of the grave on resolving the Kess cast? These aren't great cards, but maybe worth thinking about at least.
Corpse Dance might work well since you have so few creatures to interfere with retrieving a Dualcaster Mage or the like.
Demonic Collusion as a possible swap for Increasing Ambition. It's a higher cost to tutor two cards, but lets you toss some stuff in the grave and you can repeat the combo on later turns or if you recast/flicker Kess.
Maybe Reiterate for See Double?
treeforcorvus on Mardu Vehicles Commander
6 months ago
This deck looks really cool! I really love how incredibly affordable your deck is. For a few more dollars you can add amazing improvements that will significantly improve your deck's power. There's two cards, however, that are a must:
First, Sunforger will cast ANY instant you run, allowing answers straight from your deck AND enables Vial Smasher the Fierce if used outside your turn. Path of Mettle Flip is a decent repellant, but only if you flip it. More likely it will be an inconsistent killer or chip damage, which will only antagonize your foes, and worse it doesn't synergize with either Partner. Sunforger also makes Akiri and Jor kadeen happy, and its versatility will serve you more accurately.
Second, Mistveil Plains (searchable by Oreskos Explorer btw) pairs spectacularly with Sunforger, allowing you to recycle spent instants. Spectacular.
I recommend these replacements, which give big improvements:
- Mercadian Bazaar and Subterranean Hangar perform better than Dwarven Hold and Bottomless Vault, and are cheaper to boot!
- Terramorphic Expanse for 1 plains: better mana fixing means less mulligans. You only have 1 card that casts for W (Skullclamp), which makes Terra Expanse's versatility a superior pick.
- Clifftop Retreat for Battlefield Forge: you have nothing that requires glass.
- Isolated Chapel instead of Caves of Koilos: same as above.
- Molten Slagheap instead of Icatian Store: you still have enough plains.
- Conspiracy Theorist repaces Underworld Rage-Hound: Theorist give its 2nd option to most discard you make, can be buffed by Olivia, is cheaper to enable & is more durable than the Hound.
- Demonic Collusion or Increasing Ambition instead of Diabolic Tutor: the first synergizes with your discard theme & the second one gives more searches in a more flexible mana cost.
- Phyrexian Arena instead of Dark Tutelage. Unless your pod runs only wheel decks, Arena is far superior.
- Greasefang, Okiba Boss replaces Pyre Zombie (not enough synergy, too expensive*).
*First of all, Sun Titan and Teshar, Ancestor's Apostle will almost always better targets to reanimate. Second, compare Pyre Zombie to Torment of Hailfire: For 7BB (the cost of return/cast/sac), you'd get 7 instances of "Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card". While Hailfire is a prohibitively expensive card, it still highlights how inefficient Pyre Zombie is without your reanimators. Considering the # of vehicles you run, Greasefang is much better.
SufferFromEDHD on Turbo Hulk | Varolz, the Scar-Striped
7 months ago
Green Sun's Zenith + Dryad Arbor with the Natural Order you are already running is a Legacy engine staple.
Xantid Swarm is surprisingly good at protecting combos
Phyrexian Dreadnought is PB&J alongside Varolz. Doesn't fit the combo but it is an alternative win condition similar to your Witherbloom Apprentice and Chain of Smog.
Collective Brutality is an awesome swiss army knife for graveyard strategies. What are your thoughts on slotting in Demonic Collusion to feed the graveyard or is the 5 CMC a dead end?
Staying on the buyback theme Corpse Dance would be Shallow Grave #2.
Rushed Rebirth potential?
SufferFromEDHD on The Morgul Lord: Chief of the Nine
8 months ago
Mutavault wraith manland
Whispers of the Muse might be an upgrade.
Even though this isn't a graveyard focused strategy Demonic Collusion and/or Forbid might be useful reusable and abusable tech.
SufferFromEDHD on Whisper - Endless Sacrifice
9 months ago
Kokusho, the Evening Star value.
Demonic Collusion feeds the yard while searching for solutions.
Thousand-Year Elixir speed up the clock.
SufferFromEDHD on Chains of Shadow, Chains of Love
1 year ago
I too have a Chainer list. One of my favorite classic commanders.
Deserted Temple is so useful with those big mana lands.
Crypt of Agadeem to finish out the playset of big mana lands.
I run Dark Petition and Demonic Collusion. The synergy with Chainer can't be ignored.
snakiestspring on
3 years ago
Hey Grind! First of all, thank you for the feedback! I think you’re right with all those changes. I had already thought about Eerie Ultimatum and Wrath of God , but I wasn’t sure about what I had to discard from the deck first. And yeah, when I was play-testing, Demonic Collusion did feel really slow haha
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