Demonic Collusion


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Demonic Collusion


Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)

Search your library for a card and put that card into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts



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Demonic Collusion Discussion

luther on Kess, Dissident Mage

3 weeks ago

Ancient Excavation and Grave Upheaval are good because of the landcycling. Early game you pitch it to hit your land drops, and then when you need to use either you get it with kess later. Demonic Collusion and Capsize do well with kess since you can just buyback instead of exile. Increasing Ambition and Increasing Vengeance can get their flashback bonus for cheaper with kess. A couple of alternate ways to return spells might be nice, but Snapcaster Mage and Torrential Gearhulk can be pricey, so Archaeomancer and Mnemonic Wall would be some okay alternatives.

Suns_Champion on Myr Warmachine

1 month ago

Hi! Neat idea! I really like it! +1!

I've got some good ideas for ya:

Zur the Enchanter will tutor for Arcane Adaptation. You could probably make him the commander for a guaranteed shot at Adaptation every game. I suggest you do that.

Here's my suggestion for an add on to the combo: Intruder Alarm. Now your combo is Near-infinite. IIIIIIIIF you make the Turbine a creature so it untaps when you grab a creature. This can be done with Ensoul Artifact(can be grabbed by Zur!), March of the Machines, Sydri, Galvanic Genius, Karn, Silver Golem, Toymaker, Tezzeret the Seeker (useful otherwise too), Tezzeret, Agent of Bolas, Karn's Touch, Xenic Poltergeist... you get the point. All the creatures would be Adapted Myr so they still help with the game plan. This side combo will make your main combo more powerful, allowing you to get all or your creatures rather than just one. Also you will additionally get infinite mana if you have a free mana-dork out. Something to consider.

Now regardless if you go with the side combo, you'll need a robust tutor package for consistency. Zur and a few others I've mentioned help, but here's some more: Enlightened Tutor, Diabolic Tutor, Razaketh's Rite, Demonic Collusion, Drift of Phantasms, Dimir Machinations, Mastermind's Acquisition, Brainspoil, Fabricate, and Beseech the Queen are all solid options.

Hope some of this helps! Let me know if you like or can't figure out the combo!

Suns_Champion on Apostles, Chimes, and the Library of Jank

1 month ago

Love the combo! Gonna echo some thoughts here.

Razaketh's Rite, Demonic Collusion, Drift of Phantasms, Mastermind's Acquisition(Triton), Trinket Mage, Vedalken AEthermage, Dizzy Spell, Ethereal Usher, Netherborn Phalanx, Perplex are all a bunch of budget tutors you could consider. Many can do other things too which is nice.

Swan Song, Negate, Perplex, Lightning Greaves, Swiftfoot Boots may be a good start to a protection package for the combo.

Necrotic Ooze can act as a copy of the sphinx or Apostle if one of them is in the 'yard.

Also going to second cdkime. Thrumming Stone and a few big demons will serve as a good backup plan.

Hope some of this helps ya!

chadsansing on The Bobby Melvin Squad

2 months ago

Would a Nykthos, Shrine to Nyx, fit the budget?

I was also wondering about more tutors. Have you tested with many?

Demonic Collusion, Diabolic Revelation, Increasing Ambition, Insidious Dreams, and Sidisi, Undead Vizier might be helpful (mostly) budget tutors.

Happy brewing!

Suns_Champion on Ob & Mornsong

2 months ago

Wow! Fascinating idea for a deck! Don't know your budget at all but here we go!

My suggestions: Neverending Torment is not a good win condition. I prevents only you from casting spells, meaning the other players will tutor up cards and beat you. I personally don't think you'll ever win a game this way.

Here's what I think you should do. Take it how you will.

Cut Neverending Torment, Kiku, Night's Flower, and a bunch of swamps.

Add: indicates commander staple, because I know you're new :)

Add a ton of protection for Maralen. Swiftfoot Boots, Mask of Avacyn, Lightning Greaves, Whispersilk Cloak

This will protect the most important part of the deck, and the linchpin of your strategy.

Then, the #1 suggestion I have for you and the one I want to to try even if you ignore everything else: Ob Nixilis, Unshackled.

Do you see it?? That's 13 life each turn. That's a four turn clock. With enough protection no one will be able to stop you.

Want to double down? Add Strionic Resonator*. That copies Ob's ability, now you're hitting them for 23.

Triple down? Wound Reflection. Kill someone, and watch everyone else tremble in fear.

How do I get these combo pieces, you ask? Easy.


BOOOOOOOOOOM. Necropotence has a huge down side that's MITIGATED BY YOUR COMMANDER. Think about it. Draw all your cards at the cost of you're life, your opponents are stuck with 3-4 and you have 20. You win by sheer card advantage.

Ad Nauseam is another way to get around the inability to draw. Very very strong.

How else do we get stuff we need? Tutors.

Vampiric Tutor, Demonic Tutor, Diabolic Revelation, Beseech the Queen, Increasing Ambition, Diabolic Tutor, Demonic Collusion, all of this is on top of tutoring with our commander.

Now what about all the cards in their hands and their tutors? Discard.

Teferi's Puzzle Box or Bottomless Pit may be your best options. Or mass discard/wheel cards like Dark Deal with a flash enabler; Vedalken Orrery.

After that, we punish them further for having so few cards.

Shrieking Affliction this with ob is 16 damage per turn, that's a three turn clock!

Tree of Perdition will out right kill someone with Ob and Maralen out. Take out the strongest player and pick off the rest!

The Exquisite Blood and Sanguine Bond could also work here. Since you don't have any lifegain, Exquisite Blood would be the one to pick up if you don't like the combo.

I know this is a lot to take in... honestly I hope you don't use it all because now I'm gonna make a deck with her...

bushido_man96 on Discussion about tutors/transmute for combo ...

3 months ago

I'd say the transmute cards would be worth running over cards like Razaketh's Rite and Demonic Collusion, just because they are cheaper to cast, which means it gives you a better chance of actually casting the card you tutored for that turn, which could mean the difference between comboing off and winning, or waiting a turn and having a piece removed and being back to square one.

Suns_Champion on The devil's in the details: ...

3 months ago

Hello! I want to thank everyone who has helped me so far; I've gotten a lot of great feedback and my deck has improved a lot.

I realize I might be flooding the forums a bit so this'll be my last post for a while.

As stated, the deck has come a long way and has really found it's shape. Now its all down to the nitty-gritty details, so all opinions are welcome!

IntruZur Alarm | Zur EDH

Commander / EDH* Suns_Champion


First off, I need to find a slot for Necropotence. Obviously it's very good so basically any spot, but still, need to find my weak links.

Still deciding between hard tutors like Razaketh's Rite and Demonic Collusion OR more specific tutors like Perplex or Trinket Mage.

Also concerned about if I have too much high cmc recursion and if I should cut it down. Perhaps find more recursion that goes with Zur?

Need some more boardwipes but don't know what section to to take out of for space.

Should I cut the Stonybrook Schoolmaster Combo altogether? I like it though...

Thanks in advance for any help!

Suns_Champion on Discussion about tutors/transmute for combo ...

3 months ago

Hello all! I'm trying to find good tutors for my combo deck without having to spend $40 or $60 on a Vampiric Tutor or Demonic Tutor.

The deck in question is IntruZur Alarm | Zur EDH.

Zur the Enchanter helps a ton in the tutor department, but he can't grab everything.

The combo pieces I need to grab are: Intruder Alarm, Bloodline Keeper  Flip, Steward of Solidarity, Thraben Doomsayer, and to a lesser extent: Stonybrook Schoolmaster, and Necrotic Ooze.

The tutors I have so far are: Diabolic Tutor, Razaketh's Rite, Recruiter of the Guard, Open the Armory, Demonic Collusion, Enlightened Tutor. Please note that I'm only running the handful of $10 tutors because I already had them.

Now, this seems like a decent tutor package to me. But I wanted to know if there are any other budget tutors that might be slightly better. Also I suppose a good question would be: How many tutors should I run? Is 6 enough? Too many? Hopefully looking at the decklist and my beginnings of a primer will help you determine that.

Additionally, I've come across the Transmute ability and wanted to know what you all thought of it. Sub-optimal of course, but budget. Clutch of the Undercity, Dimir House Guard, Dimir Infiltrator, Dimir Machinations, Drift of Phantasms, Muddle the Mixture, Perplex, and Shred Memory all get one or two of my pieces, and have the added flexibility of being normal spells. Are any of these worth running over, say, Demonic Collusion or Razaketh's Rite?

Would love to hear any thoughts/opinions! Thanks in advance!

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