Guardian Idol enters the battlefield tapped.
Tap: Add (1) to your mana pool.
(2): Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Printings View all
|Iconic Masters (IMA)||Common|
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Guardian Idol occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Guardian Idol Discussion
3 days ago
So I’ve actually run a version of this deck in the past. It’s super consistent at crushing your opponents if you get the right hand. My number one suggestion for you here is to add in some cheap counter magic. Protecting your combo needs to be your number one priority here as the whole deck falls apart and does nothing if it fails. Second, cut the non mana producing dorks. All of your non Petitioner creatures should be ramping you into Arcum. Use the freed up space for counter spells and cheap card selection to help you quickly dig for either the Petitioners or artifact creatures you need. Here’s a bunch of stuff that worked out really well in my list that I think will really help supercharge this deck:
Fodder for Arcum
Elixir of Immortality - in case you get hit with the dreaded board wipe
Sol Ring, Fellwar Stone, and the rest of the 2 CMC mana rock ramp suite. Ramping into Arcum by turn 3 to go off on turn 4 is super important in this deck’s consistency. You don’t want to give your opponents any extra time to draw answers to your combo, because you’re going to be archenemy every single time you pull out this deck. You’ve just gotta commit to it try to win before the rest of the table can remove you.
3 weeks ago
Also 31 lands isn’t a lot. Artefact decks can make up for that with tons of mana rocks but you don’t seem to have some good ones like Mind Stone , Wayfarer's Bauble , Sky Diamond , Guardian Idol , Dreamstone Hedron , Prismatic Lens or Worn Powerstone . Also a deck around a commnader like yours wants plenty of ramp for expensive artefacts. I recommend to add at least 3 cards from the list above and at least 2 islands. I guarantee your mana fixing and ramp will be far better.
2 months ago
Go ahead and add:
- Arcane Signet
- Darksteel Pendant
- Commander's Sphere
- Darksteel Ingot
- Fellwar Stone
- Fountain of Ichor
- Gold Myr
- Guardian Idol
- Mind Stone
- Pristine Talisman
- Seer's Lantern
- Sisay's Ring
- Ur-Golem's Eye
- Angelic Purge
- Forsake the Worldly
- Frantic Salvage
- Rusted Relic
- Oblivion Ring
- Journey to Nowhere
- Bladed Pinions
- Whispersilk Cloak
- Desert of the True
- Drifting Meadow
- Secluded Steppe
- Inspiring Roar
- Silverflame Ritual
To make room for this (and some bad picks that should come out) remove:
3 months ago
Sky Skiff and Renegade Freighter are also solid choices. (Animating them overwrites their printed P/T, so crewing them doesn't make them bigger. But the Skiff as a 4/4 flier is solid, and the freighter as a 5/5 trampler is nice).
I was tossing around the idea of some Arcbound kids as well, to go with the proliferate and to stack bonus counters on your animated Darksteel stuff.
Clockwork Gnomes is also very good here.
the ideas I threw together are here Animating Faerie ideas
4 months ago
Also easy one is Wayfarer's Bauble for an extra land.
4 months ago
Unless otherwise specified on the card (as Bestow cards do), the spell you cast always has the properties of the card's type line. So a Vehicle or something like Guardian Idol won't be a creature spell even if they could end up being creatures on the battlefield. Similarly, Arixmethes, Slumbering Isle and Erebos, God of the Dead are creature spells even if they won't be creatures when they resolve and enter the battlefield.
4 months ago
So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.
I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.
Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.
Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.
I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .
If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.
Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.
If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.
Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .
You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.
Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.
Alright. That's all I got. Good luck!
4 months ago
onehitterquiter: Thanks for the suggestions! I've tried each of those lands in previous versions of the deck, and I've found that either I need the blue mana more for counterspells or I need untapped lands. My strategy when playing this deck is often to sit back, do things at instant speed, and wait until everyone is tapped out in the very late game. At that point, I usually have a small creature or something to sacrifice, so Chimeric Coils , Guardian Idol , Chimeric Mass , Mortarpod , Flayer Husk , and Fountain of Ichor wouldn't fit with how I play the deck. I think Abstruse Interference isn't a good fit for a similar reason. The counterspell aspect of it isn't good enough to justify a spot in the deck.