Army of the Damned

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Commander 2013 (C13) Mythic Rare
Innistrad (ISD) Mythic Rare

Combos Browse all

Tokens

Army of the Damned

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts

C16

C13

ISD

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Recent Decks

Army of the Damned Discussion

loki255 on Sidisi Ssssssstrikes

1 day ago

Always happy to find BUG fans. I am a huge fan of this list and its current set up. I can see how your going for a high creature build so you can get as many triggers off of Sidisi as possible but I highly recommend adding in solutions to threats. Nothing crazy just a counterspell here or there or generally spells that you can use in the grave like Commit // Memory or Army of the Damned so you can reap value even if they accidentally get milled. Also i noticed that Grave Titan in the maybeboard. I highly recommend him in the mainboard especially with the Death Baron already in the deck to turn the rest of the zombos into deathtouchy bois. Another important thing is recycling your deck. With so much self mill you are always going to run the risk for a game going a little too long and getting stuck milling yourself to death. Even something as simple as Elixir of Immortality would help immensely with saving you in those situations. Other then that unless you want to turn this bad boi into full zombo tribal I think this is a great deck. Good job mate.

DarkJester187 on Gimme Gimme ADD

1 month ago

Wow man, this is really coming together! Looks really powerful. The only suggestions I can make would be maybe cut Army of the Damned and Darien, King of Kjeldor. The token cards seem weird and possibly slots to upgrade? Maybe not. Looks good.

TKDbeast on AETHER ZOMBIE HORDE (Orzhov Zombie Tribal)

1 month ago

This is a really cool deck! Zombies are really amazing, and it looks like you have a very competitive version of them.

What made you pick the Zombie lords over other lords, such as Cemetery Reaper, Lord of the Accursed, Lord of the Undead, and Risen Executioner? Or other Zombies-matter cards, like Skirk Ridge Exhumer, Plague Belcher, and Graveborn Muse.

If you're looking for crazy, kind of out-there ideas, it might be worth checking out Helldozer, Army of the Damned, Endless Ranks of the Dead, Grave Titan, Josu Vess, Lich Knight, Kalitas, Traitor of Ghet, Liliana, Death's Majesty, or Necromancer's Stockpile.

Lifebane Zombie, Stillmoon Cavalier, Shamble Back, Celestial Purge, and even Selfless Spirit could make good SB additions.

I'm fascinated by Withered Wretch and Revoke Existence. What brought you to choose them over more traditional choices?

I'm even more interested as to why you didn't choose Path to Exile, considering that nearly every other brew out there running white uses it. Lack of slots? Helps opponent too much? Does it not synergize like Fatal Push does?

Also, what are your thoughts on Blue for zombie decks? There are plenty of good cards

Finally, your mana base. I'd consider taking out Urborg, Tomb of Yawgmoth, Bloodstained Mire, and a couple Swamps for Marsh Flats, a Plains, and ~2 Mutavaults. The Plains allows for you to cast stuff with a Blood Moon on the field, or fix your mana after getting a creature Path to Exiled. Also, Concealed Courtyards might be worth checking out, since you're so low to the ground. They're rotating out of Standard soon as well.

Sorry for the wall of text full of stuff you probably thought of before! Thanks for posting your deck!

DarkJester187 on Gimme Gimme ADD

1 month ago

Outside of removing Darksteel Colossus and Visara the Dreadful, thinking removing Army of the Damned might be good too.

Talltail on Mono-Black Control

1 month ago

No Dread Shade's or Josu Vess's seems a bit strange given how much mana gets produced meaning Army of the Damned would be quite easy to get to? Just a thought, otherwise this looks like a great deck. +1

speck2993 on Make Narset Great Again

1 month ago

Oops, didn't see that you didn't want Goryo's - reading is hard. In that case, I think the best way to power out an early Narset is Amulet of Vigor with bouncelands - I can't think of anything else that can get her out before turn 4 with any reasonable consistency, and if we're waiting until turn 4 we might as well ramp into a T3 Elvish Piper, which, as you noted, is too slow.

At this point, the strongest things we can be doing are still the Omniscience combo - otherwise we're going off on turn 5 at best, which is already too slow. Eternal Dominion might be OK, Time Stretch might be OK (since Narset is sticky, it gives us more shots at real cards), Army of the Damned puts them on a 1-turn clock. You could drop big planeswalkers - Ugin, the Spirit Dragon, Nicol Bolas, Planeswalker and Nicol Bolas, the Deceiver all seem strong. The problem is that, as a combo deck, we have to be threatening to kill our opponent on Turn 4, and we still don't have a way to do that besides the Omniscience combo.

elgosu1337 on Erebos, God of the Undying

2 months ago

You don't need that many wincons, especially since you have tutors. Cut Drain Life and Consume Spirit for more card draw or removal.

Not sure what the role of all the token generators is. You could cut some of them as well. Army of the Damned should give more Zombies than Empty the Pits. Razaketh, the Foulblooded is a good way to make use of tokens.

You don't seem to be running enough creatures to benefit from Mikaeus or Nim Deathmantle. Sepulchral Primordial, Noxious Gearhulk, and Duplicant are always good to recur. Perhaps Tetzimoc, Primal Death or Massacre Wurm for a bit of mass removal?

Myojin of Night's Reach would be good for mass discard.

Cut Basilica Screecher. Doesn't contribute much. You already have Crypt Ghast for extort.

Darth_Savage on Torment of Affliction

2 months ago

Hi Herald_of_Eldrazi,

Unfortunately Dark Ritual isn't Standard legal, it isn't even legal in Modern. Rituals have been moved to red; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide being examples which are legal in Modern.

Your deck suffers from not having a turn 1 play, you need to have more 1 mana spells like Lightning Bolt, Faithless Looting, Fatal Push, Inquisition of Kozilek, Gravecrawler, Serum Visions and Spell Pierce it's all about efficiency... At present your deck does nothing turn one and might do something turn 2, by which point you may have taken 5 or more damage.

I have seen a combo deck in the past that ran 4x Wildfire Eternal and 4x Chandra, Pyromaster along with 2x Beacon of Tomorrows 4x Army of the Damned and 2x Din of the Fireherd, that deck had no intention of casting these spells, but was looking to cheat them out.

Your deck seems to be more of a zombie tribal aggro deck, that being the case, I'd suggest upping the count of cheap creatures, like; Dread Wanderer, Cryptbreaker, Slitherhead, Dreadwing and the already mentioned Gravecrawler, pick 2 of these cards and run 4x of each. To make room cut down on your 3+ casting cost cards, Modern is often described as a turn 4 format, due to this cards which cost more than 4 mana need a really good justification for being in a deck.

I hope this helps, have fun brewing your deck.

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