Army of the Damned


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Commander 2013 (C13) Mythic Rare
Innistrad (ISD) Mythic Rare

Combos Browse all


Army of the Damned


Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Army of the Damned Discussion

RudyRudeusz on Phenax, The God of Mill

3 days ago

Well, I think that your deck is good :)But I'll write smthing. I play Phenax for 2 years. My advices is to play with friends (so it's multi 40hp, ur opponents know ur deck and u know their). I really like playing with graveyards. So Diluvian Primordial is rly strong (u can cast Obliterate from one grave and indestructible from another :) ). Blue leyline is nice too. U can think about something like Bribery/Preators Grasp/Sadistic Sacrament, cos ur opponents can have in decks Ulamogs etc, u can take it and play or just exile it (or u can take Teferi's Protection and def ur self but with those spells u need few others lands with any/opponent mana). And, ofc if u know their decks well, u know what they have in their hands :DBoots with haste are very usefull, especially with Eater of the Dead (TOTALLY MUST HAVE). Look at New blue Gearhulk, Mindcrank and Black Ascension (it's combo, but those cards are good alone). Talent of the Telepath is funny card (u can play Army of the Damned in 4th turn :D) and i love it, but it's soooo rng.Altar of Dementia is great if u control opponent creature (u cast Goad all creatures with Blue Prmiordial from ur opponent grave, attack/mill with them and sacrifice all) or u can def with ur creature, tap for mill and sacrifice. Very, very strong with Consuming Aberration.Well, i dont like Altar of the Brood, pref Mesmeric Orb. Few strong cards: Dimir Doppelganger (Boardwipe. U can mill ur self, use his ability on Eater of the Death and its almost gg :) ). And i dont have Traumatize. Huge aggro-card in multi :/. And think about cards like Phyrexian arena/Thasa for draw :)Thats all, sorry for my sucking english ;)

Ovlibion on Wildfire Exploits(U/R Control With a Twist)

6 days ago

Some other powerful spells you can add are: Time Stretch, 2 turns instead of just one; Heroes Remembered, good lifegain; In Garruk's Wake, nice removal; Rise of the Dark Realms, get you some creatures; Army of the Damned, get you some MORE creatures; Reverse the Sands, steal your opponets life and leave him/her with one; Worst Fears, mindslaver made sorcery and Wit's End to leave your opponet with no cards. Since you are running on 59 cards you could add some of this.

abetman on Black Heartless Tron

1 week ago

I would be testing Torment of Hailfire as an alternate win condition. Other cards that I am considering are Army of the Damned, and From Under the Floorboards to utilize tron mana.

IAmACat on The Legion of The Scarab God

1 week ago

Gempalm Polluter is a necessity for any Zombie deck. The cycling is really good.

Graveborn Muse is great to keep your hand full. Combos nicely with Rooftop Storm.

Liliana's Reaver is a good midrange card.

Lifebane Zombie is a great sideboard option vs green and white. With all the recursion in your deck, chances are you'll be exile a whole lot of cards.

Undead Warchief is amazing, and only four dollars.

Cemetery Reaper is a zombie lord.

Call to the Grave is great in that it causes all other players to sacrifice a creature on their turns, while leaving you virtually unharmed. The only problem is that your commander will be sacrificed too, but compared to the advantage, I'd say it's worth.

Soulless One and Shepherd of Rot are both good cards to consider as well.

Door of Destinies makes all your Zombies much stronger. Not to mention the shenanigans with Army of the Damned.

Sedraxis Alchemist is this deck's version of Man-o'-War. It also combos with Rooftop Storm and Door of Destinies for infinite p/t for your zombies.

DerpDeer on Orzhov Sangromancy

3 weeks ago

Another good combo I also found that I think would work in your deck is In Garruk's Wake+Grave Betrayal+Archfiend of Depravity. When you cast any of those, if you cast something like Army of the Damned you would also almost definitely win the game. Another great card I saw is Avatar of Woe. It would also work very well with Grave Betrayal. Also, one last thing, Sanguine Bond works on multiplayer games also, as the target can change each time the effect is triggered. But now that I look at it, I don't think you need it as you do have, as you said, 4 Vizkopa Guildmage.

Falkrun on Orzhov Sangromancy

3 weeks ago

Army of the Damned could be really handy, especially with the flashback...and paired with a swampwalker and Concerted Effort, it could be a game-ender. Sanguine Bond's effect is already in the deck in Vizkopa Guildmage, which is in some ways better as it affects everyone, rather than a target player, which would give me the insta-win in multiplayer...but perhaps I should still add one? Ulamog, the Ceaseless Hunger...I mean, he's really good: land destruction and deck milling on a 10/10 is ridiculous...I'll stick him in the maybe-board for now.

DerpDeer on Orzhov Sangromancy

3 weeks ago

I like the overall deck, as the one I have is pretty similar in playstyle to this. My only recommendations are to put few more higher mana cards in there. With 4 Crypt Ghast and the 2 Urborg, Tomb of Yawgmoth, you will be getting a lot of mana pretty early in the game. My suggestion is to put in cards like Army of the Damned and maybe an Ulamog, the Ceaseless Hunger in there as you can cast them pretty early which makes it hard for others to deal with. Also, because you have the two Exquisite Blood, also try to put in a couple Sanguine Bond, as if you have them both out and you gain life or they lose life, you instantly win the game, no matter how much life they have. As for your swampwalk issue, you could use Concerted Effort and a few extra swampwalk cards to fix that.

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