|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Innistrad (ISD)||Mythic Rare|
Combos Browse all
Army of the Damned
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Price & Acquistion Set Price Alerts
|Have (36)||Chandelier , ZombieFood , NOGzFTW , Kimimaro , xXThormentXx , Kvothe1115 , SamCre1993 , KipIsKosher , cburns , Nemesis , plof , Regulus1010 , joshw335 , zn.tportlock , Grantley91 , brokendwarf , Supremespeed , NobleSlay3r , Va1mar , DrLitebur , Pelli , Skydra2 , Myllyes314 , lolpatrol , Reliva , TheRealPeaches , Swamy , , pskinn01 , mziter501 , hardhitta71194 , gildan_bladeborn , Mousemke , Forkbeard , jstn.mrrtt , Msgstallion|
|Want (3)||VampSlayer , rakdos24 , sneferie|
Army of the Damned Discussion
1 week ago
706.10. To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; acopy of a spell isnt cast and a copy of an activated ability isnt activated. A copy of a spell orability copies both the characteristics of the spell or ability and all decisions made for it, includingmodes, targets, the value of X, and additional or alternative costs. (See rule 601, Casting Spells.)Choices that are normally made on resolution are not copied. If an effect of the copy refers toobjects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability.A copy of a spell is owned by the player under whose control it was put on the stack. A copy of aspell or ability is controlled by the player under whose control it was put on the stack. A copy of aspell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itselfan ability.
1 week ago
1 week ago
Thanks for upvote Alucard2121. To maintain the deck being autonomous, I decided that the deck wouldn't use activated abilities at all and that would include flashback. Since the Horde has infinite mana that would make 26 zombies every time it drew Army of the Damned.
2 weeks ago
I also just remebbered some cards I enjoyed with varying degrees of usefulness:Nested Ghoul, Death Baron, Endless Ranks of the Dead, Army of the Damned (more of a finisher), Festering Mummy makes great fodder and permanently weakens enemies
3 weeks ago
@ersatz_olorinThank you for your input =)
I had the chance to test the deck in two rounds of EDH with my friends, one of them was a slightly chaotic planechase round. In the first round it worked pretty damn good, never had a empty board, even after board wipes.
But I have to change a few things
All the cards you suggested would fit my ideas for those changes :)
I also thought that Army of the Damned would be a nice card to add.
3 weeks ago
Ignore my original post.
3 weeks ago
Ok, are you playing in MTGO or paper? Either way, here are the cards I might take out, either because they are too slow, or they are better in multiplayer (or they are just bad). Dark Salvation, Prized Amalgam, Noxious Ghoul, Liliana's Reaver, Army of the Damned, Crux of Fate, Vanquisher's Banner, Noosegraf Mob, Vindictive Lich, Dread Summons, Endless Ranks of Dead, Altar of Dementia, Sol Ring, Undead Alchemist, Kindred Dominance, Geralf's Messenger, Never / Return, Call to the Grave Grimgrin, Corpse-Born. You could definitely take out others as you play the deck.
Here are some good cards that would be good to have, but not all will make the cut. Rings of Brighthearth, Basalt Monolith, Talisman of Dominance, Arcane Denial, Counterspell, Lim-Dul's Vault, Swan Song, Pact of Negation, Snapcaster Mage, Jace, Vryn's Prodigy Flip, Toxic Deluge, Damnation, Leyline of Anticipation, Vedalken Orrery, Teferi, Mage of Zhalfir, Thought Vessel, Glen Elendra Archmage, Commander's Sphere, Solemn Simulacrum, Gilded Lotus, Cyclonic Rift, Overwhelming Denial, Search for Azcanta Flip, Forbid, Bloodchief Ascension, Urborg, Tomb of Yawgmoth, Underground Sea, Sunken Ruins, Cavern of Souls, Ancient Tomb.
I'm sure there are many other cards that would be great in the optimized version of this deck, but these are the ones I can think of right now. Also, I am not extremely familiar with the current meta of MTGO(?) 1v1 commander, so there may be cards that are good because of the meta. You will want to do some research and you will definitely make changes as you play. Have Fun!