|Commander / EDH||Legal|
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Shepherd of Rot
Creature — Zombie Cleric
Tap: Each player loses 1 life for each Zombie on the battlefield.
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|Have (6)||JAT0 , Supremespeed , richardmv , CAPT.Shock , xXThormentXx , frederiklw|
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Shepherd of Rot Discussion
2 weeks ago
3 weeks ago
The official rulings are ...
- 118.2. Damage dealt to a player normally causes that player to lose that much life.
- 306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead.
3 weeks ago
Can I use Gempalm Polluter to damage a planeswalker?It says "lose life".
What about Shepherd of Rot, how would that work?
In what order do we resolve it all?
Thanks for your time :)
3 months ago
Hey, welcome to TappedOut. Very nice build for your first Commander deck.
Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.
Cards to consider cutting:
- Rise of the Dark Realms
- Decree of Pain
- Rooftop Storm
- Noosegraf Mob
- Gempalm Polluter
- Risen Executioner
- Syphon Mind
Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.
This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.
Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.
You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.
Good luck with your deck.
3 months ago
This being said, I like options such as Death Baron, Lord of the Undead, Undead Warchief, etc. I will probably swap out Abattoir Ghoul for Death Baron, Liliana's Reaver for Undead Warchief, and Ammit Eternal for Lord of the Undead, that way anything I play will boost everything else up.
I'm also considering options like Attrition, Endless Ranks of the Dead, and Call to the Grave, for more board presence and control. Considering that I want all these +1/+1 zombies, maybe it would be good if I had more options to get a lot of 2/2 black zombies onto the battlefield. Shepherd of Rot could also be used late game, because by that time I'll have a few +1/+1 zombies out there so he can't be instantly lightning bolted.
I also don't have much use for Stromgald Crusader, (I don't need flying, my way of getting around enemy creatures is menace / fear) but I approved it because I like the way it looks. I'm simple like that.
3 months ago
Necropotence is amazing. You could replace Read the Bones and add it in. Also maybe throw in a copy or two of Lake of the Dead for some ramp. I'd add in some one drop creatures, maybe cut Harsh Scrutiny and a Profane Command for 3x Cryptbreaker. I'd also add in a total of 6 of the following cutting some of your other creatures and a Sol Ring maybe: Miasmic Mummy, Plaguebearer, Relentless Dead, Shepherd of Rot, or Stromgald Crusader. You could add in some lords... Death Baron, Lord of the Undead, and Undead Warchief are solid. Some other things to consider are Attrition, Curse of Shallow Graves, Endless Ranks of the Dead, and Call to the Grave. Hope this helps out!
4 months ago
4 months ago
That's a fair point. It can be tricky to get maximum value out of every card. I've had luck with Young Wolf, but it might be a little small for your purposes. Here's something of an unorthodox suggestion - how about Shepherd of Rot? The angler and leech are zombies, and if you can drain your opponent for two or three life a pop, it should wear him down fast. Or is that too many cards that hurt you, alongside the Leech and Snuff Out? You might need to experiment.
By the by, I'm surprised you aren't running Rancor! I know the deck isn't choked with creatures, but you have hardly any evasion, and it's just one mana to turn anyone into a reasonable threat. That might alleviate some of the pressure of having to find creatures above the curve!