Shepherd of Rot


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Common
Onslaught (ONS) Common

Combos Browse all

Shepherd of Rot

Creature — Zombie Cleric

Tap: Each player loses 1 life for each Zombie on the battlefield.

Price & Acquistion Set Price Alerts




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Shepherd of Rot Discussion

McToters on Gisa & Geralf's Zombification

3 days ago

Crypt Ghast ain't no zombie but it can help guve more manas.

I second Hybrow's suggestion of Gray Merchant of Asphodel . Comes in the clutch many a time.

Gempalm Polluter , Shepherd of Rot , and Graveborn Muse are all dope budget zombies that I use in [my Grim Grin deck].( Gempalm has won me games, and Shepherd has tied many games.


hungry000 on Decks for new players

1 week ago

Alright, I finished a few decks over the last couple hours or so.

Humans: $15 Humans (Elite Inquisitors are for some spicy Vampire/Werewolf/Zombie hate)

Vampires: $15 Madness Vampires (Stromkirk Noble in place of Vampire Lacerator/Indulgent Aristocrat can be cool against the humans deck)

Here's a bonus Kor equipment deck I made for fun a while ago but never posted on tappedout: $15 Kor Equipment

I tried to make a decent zombies deck that fit within the budget but it's such a popular tribe that all the semi-good cards are over $1 each, which made it nigh impossible to make something good. If you're fine with pauper decks though, here's a zombie deck I made in that format: Suicide is occasionally the answer. It's like 10 bucks without the sideboard and can hold up pretty well against other non-competitive modern decks (and is really fun in multiplayer with Shepherd of Rot heheh).

If you don't mind using non-pauper legal cards, I suggest you make these edits:

The last two add $8ish to the price tag but with them the deck becomes more competitive and easier to play. That said, managing your life total is pretty fun if you enjoy a challenge, and chaining together Maggot Carriers with Ghoulcaller's Chant to hit the opponent for the last few points of damage is pretty satisfying. Do what you want with it.

xaarvaxus on Rakdos, Lord of Riots Prototype Deck

1 week ago

Defeat isn't going to hit much in a game of commander, I'd run Terminate and/or Dreadbore instead.

I don't know that Mind Rot will do much for this deck. If there is incidental discard tied to an effect that deals damage, then go for it, or in the case of Syphon Mind, has card draw attached.

I would second the 'not enough land' comment from Hades above. I don't think you want to go as high as 40-42 lands but 37-38 is closer to what you'll want/need for a mana curve with a higher end. More mana rocks as well; Coldsteel Heart, Sol Ring, etc. Opaline Unicorn should probably be Darksteel Ingot or Commander's Sphere.

Sibsig Muckdraggers should be cut. If you need to get creatures back from the graveyard, I'd use Phyrexian Reclamation. I wouldn't worry about forcing in zombies for Shepherd of Rot, you just need it to ding opponents for 1 to cast your commander.

All Is Dust could work for you with the emphasis on Devoid creatures.

multimedia on Zombie Queen

2 weeks ago

Hey, before you get Lili (I presume Liliana of the Veil) which is an expensive card consider first improving the manabase? There's several budget lands to consider adding in place of the really bad dual lands. For a little less than the price of Lili you could add all the cards below and Rift/Labman: upgrade the manabase, add some good Zombies and nice support cards. That's much better for your overall deck than adding one card.

Lands to consider adding:

Zombies to consider adding:

Other cards to consider:

Cards to consider cutting:

  • Dimir Guildgate
  • Desert of the Glorified
  • Desert of the Mindful
  • Forsaken Sanctuary
  • Meandering River
  • Submerged Boneyard
  • Vivid Marsh
  • Dismal Backwater
  • Orzhov Basilica
  • Venser, the Sojourner
  • Sanguine Bond
  • Open the Graves
  • Levitation
  • Graf Harvest
  • Army of the Damned
  • Dark Salvation
  • Terminus
  • Time to Reflect
  • Anointer Priest
  • Aven Wind Guide
  • Geralf's Masterpiece
  • Gravedigger

Good luck with your deck.

hkhssweiss on Rakdos Cry Party

1 month ago

No worries, you are missing about 19 cards. Ramp is always nice, especially since you are all about reducing cost, so in the scenario where you don't have access to Rakdos you can still drop your high cost creatures. I would say keep about 4-5 "bombs", Eldrazi can be a bit expensive if your looking at the good ones but there are some general ones that do some work like Void Winnower, Artisan of Kozilek or even Ulamog's Crusher. When you have the budget than you can go after the more expensive ones.

Some additional ramp you can use for the deck are cards like Chromatic Lantern, Fellwar Stone, Mind Stone, Coldsteel Heart, Sol Ring, Commander's Sphere, Darksteel Ingot, Talisman of Indulgence, Gilded Lotus. The lower CMC creatures you want to use the ones that ping people so cards like, Shepherd of Rot does a lot of value. I see you are already running a couple of those effects so that's good. The biggest problem with Rakdos decks is also the amount of card draw so you can run a sub reanimator theme to get value with cards like Disciple of Bolas in conjunction with Oversold Cemetery to have a constant card engine or the like.

Hope that helps!

Snap157 on Bitter Hands

1 month ago

I play 4 Shepherd of Rot, plus Tattered Mummy works well with sac outlets and recursion

Funky_bunch on Gisa’s shinanagins

1 month ago

thanks multimedia for your suggestions! i really like Lord of the Accursed and Diabolic Intent. i may cut out Ever After and the sword... Scourge of Nel Toth has honestly never done me wrong. but Shepherd of Rot definitely has haha

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