Shepherd of Rot

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Common
Onslaught (ONS) Common

Combos Browse all

Shepherd of Rot

Creature — Zombie Cleric

Tap: Each player loses 1 life for each Zombie on the battlefield.

Price & Acquistion Set Price Alerts

HOP

ONS

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Shepherd of Rot Discussion

darklord1135 on For Your Servitude the Reward is Eternity

2 weeks ago

Maybe Blood Artist/Zulaport Cutthroat to combo with the Phyrexian Altar+Gravecrawler Combo. Also so you don't die to some of your life-loss spells: Exquisite Blood. It is broken with Shepherd of Rot

clayperce on 2 Questions - Help with ...

3 weeks ago

Max121212,
Regarding Planeswalkers:

Non-combat damage to a player can be redirected to one of their Planeswalkers. However, loss of life is not damage, so the effect of neither Gempalm Polluter nor Shepherd of Rot can be redirected.

The official rulings are ...

  • 118.2. Damage dealt to a player normally causes that player to lose that much life.
  • 306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead.

Max121212 on 2 Questions - Help with ...

3 weeks ago

Can I use Gempalm Polluter to damage a planeswalker?It says "lose life".

What about Shepherd of Rot, how would that work?


How does the game work when affecting multiple things simultaneously.Say, Wrath of God or Patriarch's Bidding.

In what order do we resolve it all?

Thanks for your time :)

multimedia on

3 months ago

Hey, welcome to TappedOut. Very nice build for your first Commander deck.

My suggestions are more two drop draw engines: Necromancer's Stockpile and Arguel's Blood Fast. These both have nice synergy with Scarab.

Zombies: Undead Warchief, Lich Lord of Unx and Shepherd of Rot.

Lands: Fetid Pools, Sunken Ruins and Tainted Isle.

Other spells: Mind Twist and Demonic Tutor.

Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.

Cards to consider cutting:

Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.

This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.

Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.

You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.

Good luck with your deck.


redknight44 on mono black zombies

3 months ago

Thanks for the suggestions. There is a lot of Lightning Bolt / Shock in my play group, so I tend to avoid the lower toughness creatures. Anything 1/1 is likely to just get zapped instantly.

This being said, I like options such as Death Baron, Lord of the Undead, Undead Warchief, etc. I will probably swap out Abattoir Ghoul for Death Baron, Liliana's Reaver for Undead Warchief, and Ammit Eternal for Lord of the Undead, that way anything I play will boost everything else up.

I'm also considering options like Attrition, Endless Ranks of the Dead, and Call to the Grave, for more board presence and control. Considering that I want all these +1/+1 zombies, maybe it would be good if I had more options to get a lot of 2/2 black zombies onto the battlefield. Shepherd of Rot could also be used late game, because by that time I'll have a few +1/+1 zombies out there so he can't be instantly lightning bolted.

I also don't have much use for Stromgald Crusader, (I don't need flying, my way of getting around enemy creatures is menace / fear) but I approved it because I like the way it looks. I'm simple like that.

krestofu on mono black zombies

3 months ago

Necropotence is amazing. You could replace Read the Bones and add it in. Also maybe throw in a copy or two of Lake of the Dead for some ramp. I'd add in some one drop creatures, maybe cut Harsh Scrutiny and a Profane Command for 3x Cryptbreaker. I'd also add in a total of 6 of the following cutting some of your other creatures and a Sol Ring maybe: Miasmic Mummy, Plaguebearer, Relentless Dead, Shepherd of Rot, or Stromgald Crusader. You could add in some lords... Death Baron, Lord of the Undead, and Undead Warchief are solid. Some other things to consider are Attrition, Curse of Shallow Graves, Endless Ranks of the Dead, and Call to the Grave. Hope this helps out!

Homelessguy on Scarab God Zombies

4 months ago

Paradox Haze and Shepherd of Rot are pretty nifty in this deck I think.

ClockworkSwordfish on Pauper Golgari Midrange

4 months ago

That's a fair point. It can be tricky to get maximum value out of every card. I've had luck with Young Wolf, but it might be a little small for your purposes. Here's something of an unorthodox suggestion - how about Shepherd of Rot? The angler and leech are zombies, and if you can drain your opponent for two or three life a pop, it should wear him down fast. Or is that too many cards that hurt you, alongside the Leech and Snuff Out? You might need to experiment.

By the by, I'm surprised you aren't running Rancor! I know the deck isn't choked with creatures, but you have hardly any evasion, and it's just one mana to turn anyone into a reasonable threat. That might alleviate some of the pressure of having to find creatures above the curve!

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