Shepherd of Rot

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Common
Onslaught Common

Combos Browse all

Shepherd of Rot

Creature — Zombie Cleric

Tap: Each player loses 1 life for each Zombie on the battlefield.

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Shepherd of Rot Discussion

man1ac on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 week ago

Been playtesting a lot and made already some changes which were suggested here:

Dreamborn Muse : Awesome card, even lategame just awesome. The mill is exactly what you need and even with a lot of GY hate there will always be stuff to exile an get back.

Illusionist's Bracers: Dropped Rings for this one cause it comes for free and often is forgotten because its just an Equipment. For me the cheaper and suprisinigly stronger card.

Shepherd of Rot: Had him online but he only puts a clock on the game cause I will drain myself with. Lost 2 games because of him because of some crazy Creature Pump on the other side with added up with my Shepherd. Went for Noxious Ghoul instead.

Bloodchief Ascension: In combination with Dreamborn Muse brutal card, ou will need a Counterspell for both to keep them alive a little bit. Can win games a little bit dirty but for the fun for it I will play it as long is I am allowed in my playgroup :D

Grave Pact and Dictate of Erebos : Really like both, they make the game quite fun because having a sac outlet means some sort of removal.

And totally agree on Fleshbag Marauder - but I only like him at max turn 5. Otherwise they will be stuff there that people won't mind sacing (Tokens)

In my opinion the deck needs at least 2-3 cards of direct card removal to get little more control over the overall board situation. Mutilate / Go for the Throat // Barter in Blood may be worth a shot?

squirlfood on Rakdos Beatdown

1 week ago

I find that having playable hands comes down to flexible color mana and cheap to cast free to repeat damage. These 2 factors lead to Rakdos, Lord of Riots dropping at least turn 4.

You defiantly need more dual colord lands. As of this statment you have 3 lands and 4 mana rocks that can tap for either. that means you only have 7 chances to get a card that can pay for either the , or in Rakdos, Lord of Riots cost.

Lobber Crew, Nettle Drone, Thermo-Alchemist, Shepherd of Rot, and Endbringer are a good start for casting enablers. I will absolutly steal Plague Spitter, and Cryptolith Fragment  Flip for my desk. I would also recommend Cinder Pyromancer, and Tunneling Geopede Basically I try to run 10 or more cards that don't take mana away from casting Rakdos, Lord of Riots, while still dealing at least 1 damage to an opponent.

The decklist is out of date from my current build but I am sure you can find some fun tools in Comrad Rakdos

I hope these tips help.

JA14732 on Heralds of Ruin

2 weeks ago

Alright, so taking a look at this, I see a few cards that can be immediately cut. Ruin Rat is just bad. Doomfall doesn't work in EDH, Nef-Crop Entangler has better cards, Toil isn't great here unless you're pointing it at yourself, Tresspasser's Curse doesn't help you get big things out, Horror of the Broken Lands is just bad, Carnage Gladiator is kinda meh, Prismatic Lens is weak AF, Kozilek's Pathfinder just doesn't really do anything here outside of being a colorless mana sink (which you don't really have support for) and Desecration Demon will likely never attack.

Some replacements:

Nef-Crop Entangler out, Nettle Drone in. Nettle Sentinel is bonkers and I KNOW you have a copy of it somewhere (I legit gave my copy of it to you).

Prismatic Lens out, Cryptolith Fragment  Flip in. Fixing? Check. Gives you +4 (or more) mana towards creatures? CHECK.

Toil out, Bloodgift Demon in. Not only is Bloodgift a decent beater, but he gives you card draw. Basically a dude version of Phyrexian Arena with a side of hitting opponents too.

Ruin Rat out, literally anything else in. Probably Endbringer, simply because I think you have my copy of it. Use it.

Horror of the Broken Lands out, Conduit of Ruin in. Bad card out, better card in. Tutor + cost reduction is nutty.

Trespasser's Curse out, Combustible Gearhulk in. Not only do you need more dudes, but you need better dudes. Combustible shouldn't be hard to find rn and is very powerful in a deck with Eldrazi.

Carnage Gladiator out, Duplicant in. It's free removal. Just do it.

Kozilek's Predator out, Pestilence Demon in. This Demon can make multiple opponents lose a lot of life very quickly, as well as nuke crappier creatures. It also beats for 7.

Desecration Demon out, Pathrazer of Ulamog in. Self-explanatory.

Rakazeth's Rite out (it's a bit expensive for a tutor), Crypt Ghast in. You'll appreciate the ramp as well as the Extort triggers.

Doomfall out, Hero's Downfall in. I think I have one lying around and Downfall is just better.

Loxodon Warhammer out, Neheb, the Eternal in. Someone'll get it eventually, and he's just baller.

Seer's Lantern out, Sin Prodder in. Yes, I hate Sin Prodder. But goddamn if it isn't fun AF to nug someone for 12 off a blind flip, and synergistic in this deck as well.

Breaker of Armies out, Shepherd of Rot in. Spoiler alert, pingers are great in Rakdos. Additionally, it gets around cards like Solitary Confinement or Orbs of Warding.

Traveler's Amulet out, Hellkite Charger in. You know you want infinite combats with Neheb. Don't deny it.

Hata98 on The Scarab God Makes His Triumphant Entrance

4 weeks ago

First time I've heard of Gempalm Polluter. I find him interesting, but not good enough, because his cycle effect only targets one player. The Scarab God does a better job for that, and Shepherd of Rot also does a better job compared to Gempalm Polluter, even though it hurts us as well.

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

4 weeks ago

Drerner_3: The great thing about The Scarab God is that there are several routes you can take with him. I have seen builds focused on mill, and even some focused on control, and exploiting the damage from his first ability over time. I don't think any of these builds are wrong, and it is hard to say which one is strictly better. My build is more of a well rounded list, with more of a focus on the zombie size of things. All the cards you mentioned seem like good fits with the commander, but I think ti would be difficult to fit is in this type of deck. Even then, the first version of this deck had all the Gods in my colors, but I ultimately had to cut them. Thank you so much for the vote and the support. Do you plan on building a more mill focused build? If you do, please let me know how it runs!!!

maxmcnugget: Ya... Mindcrank is going back in... I did not think about it with the commanders ability.. that is just nuts... lol. What do you think I should remove?! I have a few card on my mind right now. (I am not so sure about Mesmeric Orb though).

ChefSandman: Shepherd of Rot is actually a card I got to playtest. I don't like the idea of hitting myself, but with The Scarab God's ability, we should be ahead of the curve most of the time.


SO, I am currently working on a Primer for this deck!!! It is well underway, and I hope to have it up sometime tomorrow night. I am blown away with all of the support for this deck, and am really grateful for all of the suggestions! As on now, the breakdown for the Primer will be as follows:

Overview

The Strategy

  • General Strategy

  • Combos

  • Tutors

Card Selection

  • (Divided into Various Sections)

Deck Tech

  • Change Log

  • Deck Variations

  • On a Budget?

What are your thoughts on this format? Anything you think I should add or remove?

ChefSandman on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 month ago

Shepherd of Rot would be awesome in this deck. It would almost be like double life loss for each zombie you control each turn.

shaftdiggity on Best Types of Creatures for ...

1 month ago

Sin Collector, Entomber Exarch, Gray Merchant of Asphodel, Shepherd of Rot if you go the zombie direction. While expensive, Grave Betrayal is great if you go the whole stacks directions with Dictate of Erebos, Grave Pact, Fleshbag Marauder, Slum Reaper, Butcher of Malakir and those guys, which I have in my Meren deck, and I don't want decks too similar.

KarnAgGolem on Gisa and Geralf, Corpses Everywhere!

1 month ago

ClockworkSwordfish, believe me I am as well. I wanted to playtest with Shepherd of Rot first. Personally i like the Harvester more, but the lower mana cost of Shepherd is ultimately what lead to it gaining the spot.

If he doesnt work out, ill end up replacing him with the harvester

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