|Commander / EDH||Legal|
Printings View all
Combos Browse all
Shepherd of Rot
Creature — Zombie Cleric
Tap: Each player loses 1 life for each Zombie on the battlefield.
Price & Acquistion Set Price Alerts
|Have (9)||JAT0 , Supremespeed , Joblaska , anonymausguy , slemulv , richardmv , CAPT.Shock , xXThormentXx , frederiklw|
|Want (10)||klokwurk , darbodeluxe , obitus , Wegaveourlives , SilverGalaxE , terrykyg , , blm95te , marsp44 , snowmaster55555atgmaildotcom|
Shepherd of Rot Discussion
6 days ago
Well, you should only use Shepherd of Rot if it's to your advantage. If you're just a little bit ahead of life it can be game-winning, and sometimes your opponent just can't do anything about. One time, my opponent actually used Shepherd of Rot to bring us both to zero in response to me winning the game. Well maybe it's a sideboard card, but I think it's worth a shot.
1 week ago
Hey Skjoldschoennemann (typing your name was quite difficult) thanks for your advice. Gurmag Angler is surely one of the best among big boys in pauper, but, it may sound stupid to you (because it is), I'm not playing it because it's too "mainstream", (everyone uses it where I go to play tournaments) and I prefere to focus on Gempalm Polluter and Carrion Feeder to deal damage. I already considered Shepherd of Rot, and I like it a lot, but I have no way to regain the lost life points (Gray Merchant of Asphodel is too late-game)
1 week ago
1 week ago
Hey multimedia, thanks again for your help. I have removed some of the cards you suggested that made sense to me in order to speed up the deck a bit. I ended up removing Austere Command for Cleansing Nova as it provides most of the same options while being 1 CMC less. I also removed costly token generating cards such as Necromancer's Covenant and From Under the Floorboards and the monster stealer Grave Betrayal. I also removed Gravespawn Sovereign to reduce the CMC and remove the last bit of creature steal in the deck. I added Liliana, the Last Hope, Graveyard Marshal, Nantuko Husk, and Shepherd of Rot in to reduce the cost in the deck. I was able to drop the deck from 3.7 CMC to 3.5. Not sure if said improvement will be noticeable during gameplay, but we shall see! Thanks again man I really do appreciate it.
Yea and before I forget, I avoided cards like Living End, Living Death, and Patriarch's Bidding because of the off chance that I help my opponent. In my 5 man pod, I'm not the only one who rocks grave recursion. Buddy of mine has a wicked good dredge deck that I hate.
1 week ago
Hey, you're welcome. The manabase is so much better, nice Fetch lands :)
Consider decreasing the avg CMC? It's currently 3.7 this is pretty high if you're wanting to be aggressive with Zombies and playing a Commander who's counting on having a some what established battlefield of Zombies to attack with when you play her. I see a lot of four and five drops here consider cutting most of them for lower CMC cards? Your four drop play is Varina this means that any other four drop should be a better card than her to warrant playing. Focus on one and two drop Zombies with the three drop lords if you're trying to be aggressive with Varina.
As far as the five drops go this spot on the mana curve is already occupied with your combo pieces (Archfiend, Havengul, Alhammarret). For the strategy here these are the five drops you want to draw. Are they the best five drops to play with Zombies? Nope, but for the combos and the combo strategies here you need them and want to draw them. Other than the combo pieces consider the five drops that reanimate all the Zombies in your graveyard with one spell: Living Death and Patriarch's Bidding? These would be the five, five drops I would play and cut all the rest.
I understand the desire to play so many combos in the deck, more choices can be good, but I feel you're not playing enough to the strengthens of Varina with some of these combos. Consider cutting the Amulet/Orb combo and the Betrayal/Pact combo? These combos in my opinion are the least good of the options because they aren't focused on Zombies or with Varina. Amulet/Orb is fine together, but as stand alone cards they aren't doing much. Betrayal/Pact combo costs too much mana, too much set-up, not enough payoff.
Cards to consider adding:
- Shepherd of Rot: you gain life with Varina for each Zombie you attack with. This gives you protection from Shepherd's life lose ability.
- Stitcher's Supplier
- Dread Wanderer
- Tidehollow Sculler
- Graveyard Marshal
- Diabolic Intent
- Cover of Darkness
- Liliana, the Last Hope
- Painful Truths
- Night's Whisper
I don't think you need all the high mana cost spells that create Zombie tokens. I think all these cards are too expensive for what you're trying to do here which is be aggressive with Zombies with Varina to draw and set-up a winning combo. Consider cutting: Army of the Damned, Necromancer's Covenant, From Under the Floorboards, etc.?
1 month ago
Liliana, Untouched By Death is the best for zombie tribal, the other planeswalkers are junky.... Vess is like 50/50
You gain life through your commander get this Aetherflux Reservoir
WHY THE HELL YOU DONT HAVE COUNTER SPELLS?!?! BAD BLUE PLAYER! Counterspell, Arcane Denial, Dream Fracture these are the best three for casual play. In my opinion you want to run atleast 4 in a deck if you're blue mixed.
Drop all the tap lands and at least get battle Sunken Hollow and Prairie Stream, bond Sea of Clouds and Morphic Pool, check lands Isolated Chapel, Drowned Catacomb, Glacial Fortress bare minimum. Honorable land mentions are Ash Barrens, Urborg, Tomb of Yawgmoth, Nykthos, Shrine to Nyx, Cavern of Souls, Urborg, Tomb of Yawgmoth, Unholy Grotto
Penny for your thoughts.... Relentless Dead, Cryptbreaker, Soulless One, Shepherd of Rot, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Wonder, Victimize, Whip of Erebos, Chromatic Lantern, Necromancer's Covenant, Intangible Virtue, Herald’s Horn , Whip of Erebos, Throne of the God-Pharaoh, Eldrazi Monument.
That's what I came up with on the top of my head.... if you wanna brainstorm the deck more
1 month ago
In typical zombie builds that I have run, Gravespawn Sovereign always has a place, and for good reason. Though tapping 5 zombies is pretty expensive considering you'll want to be tapping your zombies to be attacking, hear me out. It's instant speed, meaning if you lose some lords from removal and you have newly created zombies or lords hanging back, you can summon back that lord before your next turn. It's also great when there's a sac outlet on board and a zombie with a great etb, like Sidisi or Gray (typically when I've had a bunch of stuff, Gray, and Sovereign, it typically spells doom for all opponents, it especially goes well when Mik is on board). Other inclusions you may consider are Shepherd of Rot to end the game after making everyone lose life from swinging with the bois, Liliana, Death's Majesty to fill the grave while making tokens/ recurring lords, and the Undead Alchemist to make your opponents mill and taking away their creatures so that you get more (though this is depending on 2 things: one, your playgroup, if they run a lot of creature decks, it's a solid inclusion; two, whether or not the mill plan seems interesting to you).
2 months ago
opps my bad, i was reading from the preview image when i hovered over the card, lol
yeah you make a good point, it might be a good card to mainboard 3 of em.
Some people at my shop like to play goblins, and they can fill the board pretty quickly. i think even if they pay 5, that still puts them at a disadvantage, as it makes Shepherd of Rot more useful and cuts their life early by 1/4 of its initial value.