|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
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As Paradise Plume enters the battlefield, choose a color.
Whenever a player plays a spell of the chosen color, you may gain 1 life.
Tap: Add one mana of the chosen color to your mana pool.
Paradise Plume Discussion
3 months ago
Altar of the Brood , Blood Seeker , Lifegift , Paradise Plume , Dance of Many , Diabolic Servitude , Dire Undercurrents , Mirrodin Besieged , and Treachery just to name a few non creature etb effects that are great to double
3 months ago
The original “lucky charms” ( Ivory Cup , Iron Star , and so forth), as well as the Darksteel lucky charms ( Kraken's Eye , Wurm's Tooth , and so forth) triggered whenever any player cast a spell of the appropriate color, and both Paradise Plume and Golem's Heart followed that example, as well. However, the staves from Magic 2014 triggered only when their controller cast a spell of the appropriate color, and Diamond Mare from Magic 2019 followed that example, as well.
Now, with diamond knight from Magic 2020 following the later example, it is now clear to me that WotC does not wish for lucky charms to trigger when their controllers’ opponents cast spells, but I feel that that severely limits their power.
What does everyone else say about this? Why did WotC make this change, and does it annoy you?
7 months ago
Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.
Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.
Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.
Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.
A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.
Others should probably just be replaced, maybe with more version of the above effect.
Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.
Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.
Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.
Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.
We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.
Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it
Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.
1 year ago
I love this idea! Getting me so hyped to build my own wall deck! Saw your comment in the forum section and figured I would reply here instead.
This might combo well Pride Guardian, or if you can find a way to slot in Rhox Faithmender. I love this planeswalker, eventhough it probably isn't the strongest and most fitting: Ajani Goldmane. It looks like you might need a card draw engine, Alhammarret's Archive. Awe Strike could be a good fit or Ojutai's Command for some more control? Fumigate can be a good board wipe, but hopefully it won't be needed.
This is just some from the top of my mind and when I search for cards that have Felidar Sovereign in their deck (if this is your winning condition). Hence Ojutai's Command can help you get it back if you have to discard them. Maybe you also can make use of a tutor card or even more card draw?
Good luck with the deck! Loving the idea of a wall deck. Not sure if Felidar Sovereign is the usual way of winning these games, but it sure looks fun. Be aware of deathtouch creatures. I would probably play 4 of Wall of Denial but I'm no pro in this.
1 year ago
Hi JAPuckett85 . Thanks for your suggestions.
As far as mana goes, yahh I actually have 3 Savannahs, got them in a purchase of someones old cards. They were the only duals he had, which was funny, cause up until now I didnt really play . And they are very rough shape, the images are half rubbed off. He played without sleeves and was a smoker, so all his cards are a little yellowed on the edges as well. But they do the trick.
With Terramorphic Expanse and Evolving Wilds my thought was to change the mana mix in my deck slightly, as I have found I dont need a bunch of mana. The reason I didnt and any of the first bunch of lands you suggested is because they enter tapped. I hate that, most of the entered tapped I have in here are conditional, and usually dont end up entering tapped. That being said though, I do like Scattered Groves for the cycling ability later game, so will probably throw one in.
As for the mana artifacts, I havent found I needed a ton of mana with this deck, and wanted to try Paradise Plume because of the secondary life gain, but its really not working out for me, and will probably switch it out for the either Selesnya Signet or Thran Dynamo.
My original thought with keeping Condemn was that I could bury my own attacking creature for life if there were shenanigans from the other player, but has really not played out, so going t switch it out for Path to Exile. You are right, Crushing Vines is garbage, same with Relic Crush going to switch out those for better options, Sundering Growth is so much better. But Wing Shards has worked out in the past, wiped out 3-4 attacking creatures with the storm.
With Hunter's Prowess, its the trample that is more important to me, I figured I would replace it with Press the Advantage, its cheaper and hits 2 of my creatures. I also like the ability to play it in multiplayer when 1 of my opponents attacks another one.
Yahh, as far as equipment goes, this deck is definitely a work in progress. I thought that with Grappling Hook I could force blocks with that key creature, but has been terrible. And I just happened to own a Sword of War and Peace so tossed it in, dont think I have seen it in play yet, but yes, the pro-white would be a problem. Unfortunately, I cannot justify the $50 price tag on a Sword of Fire and Ice. Also dont own a Umezawa's Jitte but might be worth a purchase, cause it is pretty good in this deck. I will put Steelshaper's Gift into my deck, but dont think I want to add any non-cat creatures, trying to keep this super theme-y.
Creatures: Yahh, Arctic Nishoba is TERRIBLE, I am sure I removed it from my actual deck last time I played, just cant remember what I put in its place. Alms Collector has under-preformed for sure, Brimaz, King of Oreskos is on my list for adds, just dont have one currently. After looking, Leonin Abunas and Prowling Serpopard may have to make it in as well.
Thanks again for the comment, I have a lot of takeaways from this.
1 year ago
I would remove some of the cards that are single use or don't trigger very often like Thraben Inspector, Emissary of Sunrise, Razor Golem, Mercadian Atlas, Paradise Plume, and maybe a land or two to add Buried Ruin, Sun Titan, Silent Arbiter, Steelshaper's Gift, Myriad Landscape, Emeria, The Sky Ruin, and Balan, Wandering Knight.
2 years ago
Spectral Searchlight love this card it's great in 2-headed giant
Paradise Plume I gained so much life from this card
Jeweled Amulet super underrated
2 years ago
To make this deck levels better, Fabricate and Thoughtcast for card advantage, Path to Exile or Fatal Push for removal, Marsh Flats, Flooded Strand, and Polluted Delta for a bit of land advantage, and Watery Grave, Hallowed Fountain, and Godless Shrine for a serious land base.
Switch Paradise Plume for the signets:
Under Tribal for artifacts you have:
Other than that, maybe Academy Ruins?
I am a bit burnt out now, let me know if I helped out!
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