|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Common|
|Dragon's Maze (DGM)||Common|
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: Add or to your mana pool.
, , Sacrifice Orzhov Cluestone: Draw a card.
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Orzhov Cluestone Discussion
1 month ago
If you were to involve more mana rocks you could go for a storm with Paradox Engine. Basalt Monolith, Orzhov Cluestone, Gilded Lotus, Thran Dynamo, Chromatic Lantern are a few gilded lotus would probably be more necessary as it gives coloured mana, but Isochron Scepter allows you to basically cast the same spell infinitely with paradox engine in play and Aetherflux Reservoir is end game
2 months ago
just an FYI playing an artifact land wont untap Traxos, Scourge of Kroog. That dude says "cast an historic spell" and you don't cast lands
Sword of the Animist might be worth it
I really like 2 mana rocks over three mana ones. Unless that three mana rock makes 2 or more mana i'm not sure its better. With that in mind maybe swap Orzhov Cluestone to Mind Stone, Worn Powerstone, Coalition Relic or something similar?
Tymna the Weaver seems great! Drawing cards in any deck is like the best thing ever
Awesome deck! I hope you have fun playing it!!!
3 months ago
Just a quick question: why is Trophy Mage in here? The only targets are Chromatic Lantern and Orzhov Cluestone. These are not an ideal target. Something more like Sword of Light and Shadow or Sword of War and Peace. That would synergize great with all the lifegain. Also, Serene Steward works great in my lifegain builds.
4 months ago
Orzhov Signet,Darksteel Ingot, Orzhov Keyrune, Orzhov Cluestone,Commander's Sphere, Wayfarer's Bauble,Coalition Relic,Star Compass, Gilded Lotus,um..Knight of the White Orchid and Endless Horizons gets you plainsDark Ritual can get you black mana. I know you had some of those already either in your main board or maybe board, i was just listing some of the cheaper cards that i know of. It would mainly have to be artifact based ramp. I dont know, i hope it helped.
5 months ago
Glad I could help with your Nekusar deck! Here is hoping I can be helpful here as well, and continue the illusion that I know what I am talking about.
To start, let's talk about your lands. I would recommend starting with 37-38 lands, to ensure you are consistently hitting your land drops. This number can be adjusted some, based on your ramp and mana curve, but this number should provide a strong starting point as you playtest the deck.
The least expensive, easiest method would be to add a number of basic lands. I would recommend adding as many BW lands which enter untapped as possible. Personally, I do not recommend lands that enter the battlefield tapped, such as Orzhov Basilica or (effectively) Evolving Wilds, as they place you a bit behind in the early games, where you want to drop a new card every turn. Rather than list the BW lands here, here is a link to the most helpful decklist on this website: All the lands in a sorted list. I highly recommend bookmarking this wonderful tool.
Some other useful lands to consider, though these are not really budget-friendly: Urborg, Tomb of Yawgmoth--this will turn all your non-mana producing lands into swamps, increasing the utility of cards like Rogue's Passage; Cabal Coffers a great card in any swamp-heavy deck--the utility of this card declines if you run many non-basic lands.
There are also a couple mana rocks you could use: Orzhov Signet is the most notable, since it is inexpensive, easy mana ramp. Orzhov Cluestone and Orzhov Keyrune are also decent options, as they each provide some extra utility. Costing three mana is a bit of a downside though.
To provide one final card to add: Crested Sunmare. This card allows you to quickly amass an army of indestructible 5/5s, particularly since you have methods of gaining life on each player's turn. At the very least, it provides you a sacrifice target which replaces itself.
I am a bit pressed for time now, but I'll review the decklist in more detail and try to find some cards you can cut.
6 months ago
One thing that really stood out to me was that the average CMC is ~4, and there are only 4 ramp cards. That's higher than my Omnath, Locus of Rage deck and it has plenty of high-CMC bombs!
There aren't too many options for ramp in BW, but you'll find plenty of ramp in black. Urborg, Tomb of Yawgmoth and Cabal Coffers go together amazingly. Basalt Monolith is a nice, quick 3 mana. Orzhov Cluestone, Commander's Sphere, Mind Stone and Hedron Archive all provide ramp early game, and can be cracked for draws late game.
As for cuts, I'd recommend Vizkopa Confessor and Sin Collector since single player discard is low-impact in multiplayer games. Agent of Masks, Yahenni, and Revenant Patriarch are either mediocre or don't really follow the deck's game plan.
Hope this helps!
6 months ago
You're going to want to speed up the deck a little bit by removing 2 or 3 lands, and adding in a few more mana rocks as replacements. With 39 lands, you're probably going to feel mana flooded. Mind Stone, Fellwar Stone, Star Compass, Thought Vessel are good 2 cmc mana rocks, Commander's Sphere, Orzhov Cluestone are color fixing/cantrips later on in the game.
You probably want about 8 sources of card draw, currently you only have 3. Consider Sign in Blood, Night's Whisper, Read the Bones, Ancient Craving, Ambition's Cost, Promise of Power, Dark Tutelage, Necropotence. Cheap card draw will also help smooth out your land drops during the early game, and give you more gas later on in the game. Personally, I found Well of Lost Dreams to be too slow. Grave yard recursion is also card advantage: Phyrexian Reclamation, Chainer, Dementia Master
As for the deck itself:
What do you consider to be the main win condition? It looks like you're trying to go for a pillowfort strategy with life gain/drain, so you probably want some cards like Ghostly Prison, Windborn Muse, Sphere of Safety, Righteous Aura, Thaumatic Compass Flip to protect yourself even more. Lifegain still loses against commander damage, so you might also want some more spot removal: Royal Assassin, Dark Impostor