Orzhov Cluestone


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Common
Dragon's Maze (DGM) Common

Combos Browse all

Orzhov Cluestone


: Add or to your mana pool.

, , Sacrifice Orzhov Cluestone: Draw a card.

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Orzhov Cluestone Discussion

duff87 on Ayli on a budget

5 days ago

Orzhov Signet,Darksteel Ingot, Orzhov Keyrune, Orzhov Cluestone,Commander's Sphere, Wayfarer's Bauble,Coalition Relic,Star Compass, Gilded Lotus,um..Knight of the White Orchid and Endless Horizons gets you plainsDark Ritual can get you black mana. I know you had some of those already either in your main board or maybe board, i was just listing some of the cheaper cards that i know of. It would mainly have to be artifact based ramp. I dont know, i hope it helped.

cdkime on Silence of the Lamb

1 month ago

Glad I could help with your Nekusar deck! Here is hoping I can be helpful here as well, and continue the illusion that I know what I am talking about.

To start, let's talk about your lands. I would recommend starting with 37-38 lands, to ensure you are consistently hitting your land drops. This number can be adjusted some, based on your ramp and mana curve, but this number should provide a strong starting point as you playtest the deck.

The least expensive, easiest method would be to add a number of basic lands. I would recommend adding as many BW lands which enter untapped as possible. Personally, I do not recommend lands that enter the battlefield tapped, such as Orzhov Basilica or (effectively) Evolving Wilds, as they place you a bit behind in the early games, where you want to drop a new card every turn. Rather than list the BW lands here, here is a link to the most helpful decklist on this website: All the lands in a sorted list. I highly recommend bookmarking this wonderful tool.

Some other useful lands to consider, though these are not really budget-friendly: Urborg, Tomb of Yawgmoth--this will turn all your non-mana producing lands into swamps, increasing the utility of cards like Rogue's Passage; Cabal Coffers a great card in any swamp-heavy deck--the utility of this card declines if you run many non-basic lands.

There are also a couple mana rocks you could use: Orzhov Signet is the most notable, since it is inexpensive, easy mana ramp. Orzhov Cluestone and Orzhov Keyrune are also decent options, as they each provide some extra utility. Costing three mana is a bit of a downside though.

To provide one final card to add: Crested Sunmare. This card allows you to quickly amass an army of indestructible 5/5s, particularly since you have methods of gaining life on each player's turn. At the very least, it provides you a sacrifice target which replaces itself.

I am a bit pressed for time now, but I'll review the decklist in more detail and try to find some cards you can cut.

Triton on Blood Tax Payments are Due

2 months ago

One thing that really stood out to me was that the average CMC is ~4, and there are only 4 ramp cards. That's higher than my Omnath, Locus of Rage deck and it has plenty of high-CMC bombs!

There aren't too many options for ramp in BW, but you'll find plenty of ramp in black. Urborg, Tomb of Yawgmoth and Cabal Coffers go together amazingly. Basalt Monolith is a nice, quick 3 mana. Orzhov Cluestone, Commander's Sphere, Mind Stone and Hedron Archive all provide ramp early game, and can be cracked for draws late game.

As for cuts, I'd recommend Vizkopa Confessor and Sin Collector since single player discard is low-impact in multiplayer games. Agent of Masks, Yahenni, and Revenant Patriarch are either mediocre or don't really follow the deck's game plan.

Hope this helps!

ShinakoX2 on Karlov Kommander

2 months ago

General thoughts:

You're going to want to speed up the deck a little bit by removing 2 or 3 lands, and adding in a few more mana rocks as replacements. With 39 lands, you're probably going to feel mana flooded. Mind Stone, Fellwar Stone, Star Compass, Thought Vessel are good 2 cmc mana rocks, Commander's Sphere, Orzhov Cluestone are color fixing/cantrips later on in the game.

You probably want about 8 sources of card draw, currently you only have 3. Consider Sign in Blood, Night's Whisper, Read the Bones, Ancient Craving, Ambition's Cost, Promise of Power, Dark Tutelage, Necropotence. Cheap card draw will also help smooth out your land drops during the early game, and give you more gas later on in the game. Personally, I found Well of Lost Dreams to be too slow. Grave yard recursion is also card advantage: Phyrexian Reclamation, Chainer, Dementia Master

As for the deck itself:

What do you consider to be the main win condition? It looks like you're trying to go for a pillowfort strategy with life gain/drain, so you probably want some cards like Ghostly Prison, Windborn Muse, Sphere of Safety, Righteous Aura, Thaumatic Compass  Flip to protect yourself even more. Lifegain still loses against commander damage, so you might also want some more spot removal: Royal Assassin, Dark Impostor

enpc on *HELP* Vampires first EDH deck tribal

5 months ago

Personally I would cut Sangromancer for Mentor of the Meek and Orzhov Cluestone for Orzhov Signet but other than that it looks solid.

brandonsperry25 on *HELP* Vampires first EDH deck tribal

5 months ago

Dragonskull Summit and Unclaimed Territory might be good cards you can use in place of some of the shock lands. I understand the utility of a shock land, but have never been a fan of pinging myself every time I want to use a land for mana. I tend to use lands that benefit me if they are coming in tapped like Akoum Refuge, Bloodfell Caves and Scoured Barrens. Temple of the False God might warrant a spot in this deck.

Transguild Promenade and Rupture Spire may also be some better options for you as well.

I agree with enpc suggesting lowering your lands down to about 37. I run Edgar Markov comfortably on 37. You could also include Rakdos Cluestone, Boros Cluestone and Orzhov Cluestone for both mana and card draw.

And then with some of the life gain you are running, I will always suggest Sanguine Bond and Exquisite Blood for the combo. It's a staple in most vampire decks.

Hope some of my suggestions helped!

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