KickerTap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
Price & Acquistion Set Price Alerts
Blood Tribute Discussion
4 days ago
Honestly, I think you could morph this into a R/B Vampire Tribal deck pretty easily. You already have quite a few cards that give boosts to Vampires, so why not but in some Stromkirk Captain, Stensia Masquerade, Captivating Vampire, Vampire Outcasts, Blade of the Bloodchief, Urge to Feed, and Blood Tribute. You could also go with a strong R/B Vampire deck that uses Madness too, using those discard abilities plus Falkenrath Gorger.
3 weeks ago
These cards are still awkward... They have low impact on the early game, which Modern needs.
They all sum 14 slots (accounting for the 2 lands i think you should let go)... Let's say you switched them for:
Total of another 14 cards. Take a look at them. Compare their power to the other cards I said that are "awkward"... These cards all carry more weight with them. This is called card quality.
You'd be able to remove opposing threats more efficiently, make the opponent sacrifice troublesome threats you can't really remove (Emrakul, the Aeons Torn, Ulamog, the Ceaseless Hunger, for example). And you'd be able to preemptively disrupt their hand with more discard.
I believe building a competitive Vampire deck in Modern is hard, but possible. I just think you should focus on more efficient cards.
As for your sideboard, try to focus on beating decks you have trouble beating. Let's say you have issues against Storm or Scapeshift... then think of adding Duress or Lost Legacy in your SB. Against graveyard decks like Collected Melira, Dredge or BGx Delirium: Leyline of the Void/Relic of Progenitus. Against Tron: Pithing Needle, Rain of Tears, Duress, Thoughtseize and discard in general. Against creature-based decks (with small creatures): Drown in Sorrow/Flaying Tendrils. And so on.
Try to focus on adding cards that'll help with other decks in the meta. Blood Tribute only looks cool, but it is 6 mana to cast... and you could do many more relevant things with 6 or less mana... like Damnation or Batterskull, Wurmcoil Engine.
3 weeks ago
First if all, careful now... wouldn't want you big pretty cathedral toppled to the ground, all those lovely stained glass windows smahed to bits, or all your perfect white pointy teeth kicked in, now would ya ;)? Best be careful which demonic cult of sadomasochistic jesters you insult there :D
that said, all glory to perfect Orzhov!
This looks amazing, my man! The union of orzhov and vampires is perfect. I got nothing. I think it's pretty damned close to perfection as it is. I might toss in a few Edge of the Divinity for more power. Anowon, the Ruin Sage for sweet sweet unfairness, and maybe Urge to Feed or Feast of Blood for tribal destruction? Also you'll have no trouble paying the kicker for Blood Tribute. Stay frosty, mate!
3 weeks ago
Some initial suggestions:
Guul Draz Assassin
Captivating Vampire ***
Voldaren Pariah Flip
1 month ago
1 month ago
2 months ago
Hey, so just FYI to mention a user you put double square brackets around their name, just like you'd mention a card. [ [card name here] ] or [ [ user name here ] ]. Took me awhile to figure out too(: but I'm happy to help!
Okay, so I love the changes you've made to this deck. I especially love your clever addition of scrying mechanics, so that you can manipulate the cards Jeleva exiles. Crystal Ball, for example, is perfect. I'd check out Fated Conflagration, Fated Return, or Fated Infatuation as potential additional scry effects. Sacrifice mechanics are also brilliant, since it's in your opponents' best interest to leave Jeleva alive, and you need to force a re-cast. Brilliant.
You've also added a lot of "haymakers" or "gamechangers" like Worst Fears, Cruel Ultimatum, etc.Many of these are great, but I feel obligated to mention a quick note on power level -- depending on who you play with, sometimes "extra turn" or "control someone else's turn" effects are frowned upon, or at least, the average power level of your friends' decks may be lower than those turn-control effects. Just be considerate, and remember that the most expensive cards don't always equate to the best cards for your deck (you may not be able to tell, but I'm a big proponent of budget deck-building, haha). Anyways, to the details:
I don't think you need Mind Over Matter, Price of Knowledge, Mnemonic Wall, and some haymakers like Searing Wind, Blood Tribute (Jeleva is your only Vamp, and she'll often tap to attack unless you give her vigilance through equipment, which seems wasteful) and Sorin's Vengeance and maybe some extra turn stuff. The reason I say this is that you don't need to cast a haymaker every single turn to win a game -- you just need enough to gain advantage and capitalize on it. You've put in scrying, which reinforces going for quality over quantity with your wind conditions. Furthermore, I wouldn't put in Traumatize or Liliana Vess from your SB unless you really want to -- they're not much valued added.
To swap in your SB, my most valuable card-cutting advice is to look for effects that your desired card will replace. For example Spelltwine's effect mirrors (and probably is better than) the effect of Mnemonic Wall, so that's a ripe card to swap. As another example, Necromantic Selection might be a fairer version of Plague Wind, which I'm sure your friends would appreciate (also has the benefit of destroying Jeleva, so that you can recast). The exception is when you don't just want to replace an effect, you want to add more of the effect, like with Lim-Dul's Vault. I'd put that card in for something like Mind Over Matter, just a straight swap of "I want this effect" versus "this doesn't help me a ton". However, one of the most rewarding things about deckbuilding is tuning your own deck, so I won't insult your intelligence and explain every card swap to you (: just remember that playtesting is hugely important, and you can playtest without having paper copies of every single card -- just put in a similar (or worse) card and see how you like it.
On that note, you should be sure to notice during playtesting how much card draw you're wanting. Grixis colors are awesome for card draw, and card draw is often necessary to maintaining your fuel during the course of a game. Granted, Jeleva is kinda like free card draw, but if you ever spend a game with 20 cards in exile and only 2 in hand, that's when I'd tweak the number of dedicated draw engines. Treasure Cruise, Staff of Nin, Preordain, Anticipate, Carnage Altar even. The cool thing about drawing is that it gives you more haymakers without actually having copies in your deck (since you'll go through your deck faster), and also ensures you get enough support to actually make the win happen (through land, ramp, utility spells, etc).
Sorry about the novella, but I hope some of this was useful! Best of luck with Jeleva-- you've chosen a cool and flavorful commander, and I hope all goes well for you. As always, reply if I can do anything else.