KickerTap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
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Blood Tribute Discussion
1 day ago
I have made a creatureless black deck before and it played surprisingly well. So I will share what cards I found to be most useful to me. First suggestion is Innocent Blood which makes everyone sacrifices a creature for 1 black which is great value. Second is Tyrant's Choice another low cost option that let's you hurt them or force more sacrifice which is fun in a 1 v 1. Third suggestion is Barter in Blood a little more expensive but it can be a back breaker in the right instance. Fourth one you can consider is Consuming Vapors sacrifices + life gain + rebound so it comes back the next turn also. Fifth suggestion would be Torment of Hailfire just plain nasty if you can pump alot into it. Smallpox can be terrible slow down following an innocent blood early on and that is super useful agains aggro. Another life gain/sac option is Blood Tribute it's similar to consuming vapors except it's one cheaper and doesn't have rebound. Lastly is Death Cloud which is smallpox on steroids. Anyway that's my two sense worth take it or leave it. Ultimately it's upto you to decide. I hope I have been helpful. Either way I like this deck +1 from me.
2 weeks ago
I have 2 mates that both have vampire decks, one that's based on anthem effects and the other based +1/+1 counters. You've got most of the good stuff but here's a few cards you may have missed: Feast of Blood great cheap removal that fits the theme, Urge to Feed free +1/+1 counters on all of your vamps, Guul Draz Vampire good one drop with some later game potential, Blood Tribute mean, just mean. Malakir Bloodwitch flying fatty with a nice etb trigger, Blood Seeker cheap vamp that really punishes creature heavy decks and kills opponents with infinite combos that revolve around creatures entering. Necropolis Regent just a great bomb even by itself. Havengul Vampire gets real fat real quick. Rakish Heir helps all your vamps get fatter, Falkenrath Exterminator nice creature removal if you get enough counters. finally Vampiric Fury ends games. I think i got all the good ones but i am probably wrong, if i mentioned stuff already in your deck i'm sorry and also nice deck +1 from me.
1 month ago
Okay, I'm looking it up in the official rulebook.
You still can't include Flash Conscription in Zada, because color identity.
Here's part of Rule 608.2g. "If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied." This is in the "resolving spells" subsection of rules, which is what your question is about. So let's run through some scenarios to flesh out this rule:
You copy Flash Conscription through Ink-Treader Nephilim. Each copy will determine whether W was paid for that copy before it resolves its effect. The answer will be "no", because you didn't pay any mana for the copies. No lifelink.
The same thing (sadly) applies to copies of Kicker spells like Blood Tribute.
Now, that rule does not apply to involuntary "As an additional cost...", because on spells like Lightning Axe, the spell can't legally be cast unless you pay that non-mana cost. If you were able to copy Lightning Axe a few times without paying its mana cost, you would still have to discard or pay the "additional cost" for each copy as you cast it, since that's an effect outside of the mana cost. Yep, it's depressing.
On the other hand, sometimes the answer to information obtained from the game will be "yes". You cast Go for the Throat on Ink-Treader Nephilim (don't ask me how, and don't ask me why). You also control a Arcbound Worker, a Mortician Beetle, and a Jace, Vryn's Prodigy Flip. The Worker stays alive, while everybody else dies, because each copy of Go for the Throat obtains information before it resolves. If you were able to flip Jace into a PW, he would also stay alive, since he left the battlefield and is now a "new" permanent. Same thing would happen if you used Liquimetal Coating on Jace before the spell resolved. That same reasoning would also apply to secondary effects on combat tricks, such as Fistful of Force -- if you win the clash each time, everybody gets big.
Now, let's say you control Harness the Storm and have a Flash Conscription in your grave, with 12 mana up (again, don't ask me how). You cast Flash Conscription from your hand, then also cast it from your grave using Harness's ability. Both copies would grant lifelink, since you paid W for each one.
Hope that helps! MtG has some notoriously confusing interactions, so I have asked many a question myself on this forum. Best of luck. Hit me up when you finish building and I'll be glad to look at your decklist.
1 month ago
Also, Cauldron of Souls will help save most of your vamps from a board-wipe without having to hold up mana. You can also use it politically to save opponent's creatures.
2 months ago
You may tap only vampires with ~'s convoke ability.
Exile all enchantments. Each opponent looses life equal to the number of enchantments exiled this way. You gain life equal to the number of enchantments exiled this way.
3 months ago
When building a commander deck, start with your lands. What seems to be jumping out to everyone is you have far too few.The rule I go by is that your total land base needs to be at least 30 + CMC of your commander + Colors of your commander. Thus, in your case the minimum amount of lands should be 36.
Second, you need to make sure you have enough Ramp/Mana Rocks and Card Draw. I know it's tempting to stuff your deck full of fun cards. However, if you never get to play them, it's not fun. So, get this straight and don't allow yourself to cut them. Generally I try to aim for 8-10 Ramp/Mana Rock cards. (like Sol Ring and Sword of the Animist)Also, 5-8 Card Draw cards. (like Phyrexian Arena, Night's Whisper, and Rogue's Gloves)
Next look at what you want your win condition to be. It seems your going after an attack heavy, tribal beat down theme. So, I think you're on the right track so far. However, 41 creatures seems a bit much. I'd slim that down to 35-38 and then add in some things that are going to play off your tribal theme. For instance, Door of Destinies, Coat of Arms, and/or Obelisk of Urd
Next you need to make sure you have answers to problems. Generally people like to keep minimum 4+ board wipes in their decks. Also, in your particular colors you'll have an extremely tough time dealing with artifacts and enchantments. So, your going to want to include a few cards like Nevinyrral's Disk, Perilous Vault, and Scour from Existence that can take care of them. In addition to or in place of more normal board wipes like Decree of Pain, Mutilate, and Deadly Tempest, that will get rid of creatures if you're getting overrun.
Next add in some fun stuff for your commander. Generally people use deathtouch equipment with Olivia, because it allows you to use her first ability to "Ping" creatures and kill them. Cards like Basilisk Collar and/or Quietus Spike. Also, Blade of the Bloodchief is your only real option for a specifically vampire tribal card.
Finally a few combos for this deck is a good thing, because it's going to pretty weak in the late game. You already mentioned Sanguine Bond and Exquisite BloodAlso, I saw someone mention Bloodchief Ascension and MindcrankI'll include Blood Tribute and Defiant Bloodlord, which can one shot an opponent. Defiant Bloodlord also acts as redundancy for Sanguine Bond.
That should improve your deck immensely.
3 months ago
Why didn't anyone mention Blood Artist? And Gifted Aetherborn - it's also nice with life gain theme. I would also recommend to add Blood Tribute. And don't forget about tutors and card draw: Vampiric Tutor, Demonic Tutor, Diabolic Tutor, Beseech the Queen, Sensei's Divining Top, Sign in Blood. Even Harrowing Journey can help you at the right moment. I also use Liliana Vess as a tutor. Good luck!