Cemetery Recruitment


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Eldritch Moon Common

Combos Browse all

Cemetery Recruitment


Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

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Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


Cemetery Recruitment Discussion

Sargeras on Last Hope

2 weeks ago

I have to agree with nastalgia here, this deck needs action or it will just get run over in the current metagame. If you want to make this deck truly competitive, you'll need to make some changes.

  1. Having tried to brew a Blue-black Zombies build myself, I can tell you that the blue splash really isn't worth it unless you are running Prized Amalgam and cards like Thought Scour for card draw and access to more resources. The only other reason I'd see a reason for splashing blue is to run something like Echoing Truth to remove an Ensnaring Bridge or something of the like. I personally think that a mono-black Zombie build would be far more successful and consistent, but that's up to you.

  2. Every black decks needs some form of discard to survive in the current modern meta, the best options for this are Thoughtseize and Inquisition of Kozilek, although there are budget versions like Wrench Mind and Distress which may work in certain metas, but they are not the same and should be treated like they are on the same power level.

  3. While Grimgrin, Corpse-Born, Cemetery Recruitment,Skirsdag High Priest, and Dark Salvation are cute cards that have some synergy with the cards you play, they are all too slow, as Modern's turn 4 kill rate is exceptional, and you will be dead long before these cards will have any effect on the game.

  4. Black has an incredible amount of outstanding removal options, and Bone Splinters is not one of them, and the reasoning is simple. Over half the decks in format, (from Infect to Titanshift) can kill you on their turn, whether it's by an Inkmoth Nexus or Primeval Titan and sorcery speed removal can't target them. Some of the best options for this are Go for the Throat, Victim of Night, and Fatal Push, as these cards can kill the majority of creatures and manlands that are floating around the modern format.

  5. Black has some outstanding Zombie cards that you could be playing, cards like Geralf's Messenger, Cemetery Reaper, Death Baron, Lord of the Undead, Lifebane Zombie, Cryptbreaker and Phyrexian Crusader.

  6. I'd try to make room for Collective Brutality, this card is outstanding against many of the decks that mono-black is not good against, such as burn.

Firebones675 on Uprising of the Dead

1 month ago

Looks pretty good! I think you have a couple options. You have the start of a good reanimator deck (You could double down on ways to cheat out big creatures from your graveyard. If you did, you would have less of a focus on cards like Cemetery Recruitment that return to hand and more of Rise from the Grave to put them directly into play. You could also focus on zombie tribal.


Reanimator decks need 2 things to function: A way to get creatures into the graveyard, and a way to dig them back up.

I'd take the Rise from the Graves and the Liliana Vess from your graveyard and put them in the mainboard, and move your mutations & Shamble Back into the side for a bit more consistency. I'd look into more reanimation effects like Zombify& Goryo's Vengeance so you can reliably get them back. As for ways to get them into the yard, Golgari Thug, Stinkweed Imp and Codex Shredder are considerations. Some reanimator decks are red/black so they can play things like Faithless Looting to ditch any big creatures they happen to draw.

Zombie tribal

I'd try to get your hands on some of the zombie lords to pump your team. Here are some good cards for zombie decks

Cemetery Reaper, Endless Ranks of the Dead, Undead Warchief, Diregraf Colossus, Lord of the Undead, Death Baron.

Neither choice is a bad option but I think your deck would be more consistant if you picked one and went all in on that theme. That's not to say a zombie tribal deck can't have reanimator elements or vice versa but just something to consider.

Sorry if this was kind of long but I hope this helps!

Shad0wRaz0r on GB Revolt

2 months ago

Rishkar's Expertise, in my opinion, is too high in mana cost. I play Yahenni's Expertise because it not only provides a board wipe, but it can also trigger revolt on the creatures I control that I do not need anymore, and I am also able to play another revolt creature and reap its benefits, all for only 4 mana, compared to 6 from Rishkar's.

I think that Monstrous Onslaught might be good, as well as Aid from the Cowl, but the only problem I have with them is that they don't necessarily keep up with the pace of this deck. The deck only has 4 5 mana cards and 3 4 mana cards, and the rest are 3 or below.

My only concern with Pulse of Murasa is that its going to rotate out soon. My first choice for graveyard retrieval was Cemetery Recruitment, but I decided to use Resourceful Return because of my two Metalspinner's Puzzleknots.

vhpiasson on The Never-Ending Zombie

2 months ago

Graf Harvest is a really annoying and cheap enchantment to add, but still I like the idea more of cycling the deck with card draw other than reanimating it, althought I like to stick to the swarm idea since it allows Cryptbreaker value with draw, Dark Salvation value with removal, and even yet super value with Unbreathing Horde, both from big graveyard and swarm in board.

I'm thinking of actually running 4 of Dark Salvation and probably reduce the minion numbers of the deck (which is originally 30) to add menace with Graf Harvest, probably removing some of the Highborn Ghoul, which I myself was thinking it was kind of a poor choice, but it counts as graveyard number if I want to discard him with Cryptbreaker, and maybe even Liliana's Elite due to the "high" 3 mana cost.

Cemetery Recruitment is there for some additional card draw, and hopefully to also recover some key minions, such as Cryptbreaker to allow even more card draw, and depending on the situation recovering some big bullies such as Diregraf Colossus and Unbreathing Horde, or even for more removal with Fleshbag Marauder. Hell I can even get Liliana, Heretical Healer  Flip back if needed.

Anyway I appreciate the feedback! I'll keep all your suggestions in mind.


CommissarKaz on Zombie Horde

2 months ago

Hey Supahpikmin, I edited my deck to take your suggestions and some from another person helping me with this. Specifically, I:

I think that's everything, anyway. Any suggestions for the updated deck?

Supahpikmin on Zombie Horde

2 months ago

So Here's a few suggestions for you, though the numbers probably won't add up:

What you should take out

  • Cruel Revival is a very costly kill spell, even if it does return zombies, there are other means of killing creatures and getting more zombies. Drop 2.

  • Reap the Seagraf Not the best since it's 3 mana for one zombie, and 5 for one more. I'd drop them all.

  • Zombie Infestation is just kinda bad. Your draw power is not strong enough to use this too often. Drop them all.
  • Undead Alchemist is a weird one. It lets you gain more and more zombies, however, once it's out, you shift gears from damage to mill. If it works for you, it works, but if you really need to drop something, it's this.
  • Abattoir Ghoul hits on turn 5, meaning it's likely that another deck will have a way to handle it by then, be it a kill spell or strong blocker. I'd drop them both.

What you should add:

  • Call to the Grave is, in my opinion, better than Cruel Revival because it kills an enemy creature every turn, and, unless you become board wiped, it will stay on the battlefield forever. Add 2
  • Cemetery Reaper is a little costlier, but is almost a straight upgrade to Reap the Seagraf because it also counts towards the number of zombies that you have.
  • Cemetery Recruitment gives you draw power and return power for two mana, or Ghoulcaller's Chant returns two zombies. Add 4 in any combination.
  • Drunau Corpse Trawler will give you a blue creature to work with, and can boost your other zombies. Add 2.
  • Endless Ranks of the Dead is an AMAZING card. Add 2 more.
  • Havengul Runebinder Although not a zombie, this guy seriously boosts what you have, at the cost of returning zombies. Add whatever you feel is appropriate
  • Lich Lord of Unx is another pricy card, but it can be a win-condition for you if you play your cards right. If you can, add 4.
  • Shamble Back gives you some life and a zombie. pretty nice. Add two or so.
  • Grixis Grimblade is a turn 2 zombie that uses blue. You may not get much benefit from its ability, but early game is really important.
  • Headless Skaab removes a creature from your graveyard, but it's a very strong blue zombie, which is good for color balance.

So that's all I got. Remember though, that this is your deck, so any and all changes are totally up to you. I have some other advice for general magic, seeing as you're a new player.

  • You want as many cards of yours to work with each other as possible, especially in a zombie deck
  • When thinking about what cards you have in your deck, think about the mana cost of the card and its abilities. For example, would you rather bring out another creature, draw some cards, or use an artifact's ability.
  • Think about your "God Hand." If you could rig your deck to have the perfect hand and perfect order of cards drawn, how strong would you be? If you would be tough to beat, great! If not, find the flaws and fix them.

vhpiasson on The Never-Ending Zombie

2 months ago

Hey there, fellow budget necromancer. I myself was making a budget zombie deck and I found interesting card ideas you've put in there, specially the removals (Bile Blight, Hero's Downfall and Sadistic Sacrament).

But I guess my aim of budget is a bit cheaper than yours, since I'm skipping on Geralf's Messenger, Gravecrawler and Relentless Dead.

This is a prototype of what I'm going for:

Diregraf Ghoul x4

Dark Salvation x3

Shamble Back x2

Cryptbreaker x4

Highborn Ghoul x4

Cemetery Recruitment x3

Fleshbag Marauder x4

Diregraf Colossus x4

Liliana's Elite x4

Unbreathing Horde x4

Liliana, Heretical Healer  Flip x2

Swamp x22

The main idea was to swarm the board (and graveyard) with as many zombies as you can as well as going full aggro, since you can grow some big threats later. Not to mention the really low cost to build the deck.

Dark Salvation could be cast mostly at one mana and still would be able to remove single big threats.

Cemetery Recruitment was to help on card draw and not rely entirely on the Cryptbreaker, and speaking of which, I think I might end losing so much health drawing cards on him that I thought those Shamble Back would be useful for some health gain.

Again, your removal choices are probably better, and since we also think of our play enviroment (I mostly play casually with friends) I think if I ran Sadistic Sacrament they might never want to play against the deck again, hahaha, so there's that.

Still, would love to hear what you think about the deck and cards I mentioned, and even if you think of putting any on your current deck. Happy necromancy!

Dredgar on Suckers of secrets, and Shamblers of servitude

3 months ago

Looks great! Cemetery Recruitment is good in zombie decks

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