Cemetery Recruitment

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all

Cemetery Recruitment

Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

Cemetery Recruitment Discussion

Pal00ka on T-Master of the Zombies

1 month ago

2 ways I would build SG on a budget:

Zombie token makers ( Liliana's Reaver ) + Zombie Token lords ( Eternal Skylord ) + kill spells ( Go for the Throat ); since SG makes zombie tokens you can kill an opponent's best creature, reanimate it, and it will get buffed. You will proactively make zombies for offense/defense while reactively killing problem creatures and turning them into your minions.

Strong enter-the-battlefield trigger creatures ( Plaguecrafter ) + Arcane Adaptation + kill spells ( Murder ); since SG makes a token of the exiled creature, being able to get a second trigger is great. With AA you obviously name "zombies" and now all your creatures boost SG' upkeep trigger. You are controlling opponents through your creatures entering the battlefield while, again, you are using kill spells to get rid of threatening creatures you want to turn into zombies.

2 other viable routes, though less 'zombie,' are discard via spells ( Syphon Mind ) and creatures ( Liliana's Specter ) to which you reanimate creatures your opponents' discard & mill via creatures ( Consuming Aberration ) and spells ( Mind Grind ).

You chose a lot of good zombies but I would ask whether they are good enough that you would reanimate? While SG promotes creatures, I would not forget about relevant zombie-focused spells. Ex. Apprentice Necromancer is cute but I would cut it for Cemetery Recruitment since it draws a card too or Ghoulcaller's Chant which grabs 2 back.

I would add more card advantage ( Ambition's Cost , Ancient Craving , Live Fast ) and ramp ( Mind Stone , Dimir Cluestone , Seer's Lantern ). I would shoot 10+ sources of each because nothing is less fun than not being able to cast your spells and top-decking.

A fun interaction to go with zombies, many of your 'each opponent loses a life', and free sacrifice outlets is Metallic Mimic + Putrid Goblin for infinite damage.

The inclusion of Paradox Haze is a great idea!

Kevinosten on MyFirstDeck

5 months ago

Hello! Wow, I really like this deck. It is unique and has a lot of ways to bring back cards. That being said, there is still room for improvement. For example, you have a lot of cards that require four mana to cast. You might want to reduce the amount of cards that require more mana to cast. In addition, you do not have much draw power, which may cause your hands to stagnate. I would suggest getting cards like: Cemetery Recruitment or Altar's Reap which can allow you to draw cards. Another good card to get is Lord of the Undead , which can buff your other zombies and also be a permanent re animator for your deck. He is $13, but he is well worth it. Those are all my suggestions for now, if you want you can take a look at my deck Vast Amounts of Zombie Tokens if you want more ideas. Take care and you get a +1. :D

VarietyBlack on Crappy Mountains/Swamp

10 months ago

I'm a sucker for themed decks, and while you may not know it, you've got the foundation for one in Bogbrew Witch, Bubbling Cauldron, and Festering Newt. Running a full 4 copies of the witch and the cauldron will allow you to take advantage of them more often. Also, 4 copies of Supernatural Stamina lets you recur Festering Newt for more shenanigans.

Viscera Seer is a great scry card, letting you set up your draws at the cost of sacrificing a creature.

Zulaport Cutthroat, Blood Artist, and Mogg War Marshal are 2-drops that benefit you when they die, which means they combo decently with your cauldron and the Viscera Seer card I mentioned above.

Cast Down and Vicious Offering are great cheap removal spells; Fatal Push is best if you decide to build something sacrificial.

I love the combination of Cemetery Recruitment with Lurching Rotbeast. That's 12 cards worth of card draw over the course of the game. Adding some Zombies to take advantage of Recruitment isn't bad.

Sorry. I know these are a lot of suggestions. These are what came to mind when I saw this.

Jaysterbaby on Need help with ZOMBIE EDH ...

10 months ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

R.C. on Mummy factory

11 months ago

You need some card draw :O

Read the Bones, Tidings, Concentrate, Sign in Blood

And some graveyard stuff!

Cemetery Reaper, Zombie Apocalypse, Gisa and Geralf, Cemetery Recruitment, Victimize, and Living Death might be a good field wipe for ya.

passimo on Ghoulcaller's dream

11 months ago

Hi 5finga, thanks for your many suggestions. I don't really like Voracious Null nor Gutless Ghoul because their active abilities have an additional mana cost (even though that cost is perfectly balanced in the case of Gutless Ghoul). I also never understood the popularity of Twisted Abomination (paying 6 for a 5/3?? , ok it can regen, but... Maybe only if cycled and then Exhumed). Similar thought for Gavony Unhallowed, it costs too much and for this reason Carrion Feeder is better. Cemetery Recruitment is good, but it would be perfect for a , with its 2 drop cost is replaced by the better Ghoulcaller's Chant. Also, it couldn't combo with Nameless Inversion, because it explicitly says "creature card" and not only "zombie card" as the Chant does. On the other hand, Wight of Precinct Six may be perfect, I don't know how I missed it! Thank a lot for this last piece of advice! I know it's a long answer but I wanted to write down all my thoughts about these cards.

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