Cemetery Recruitment


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Set Rarity
Eldritch Moon Common

Combos Browse all

Cemetery Recruitment


Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

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Cemetery Recruitment Discussion

nreinke on Amonkhet Zombie Tribal

1 week ago

Liliana, the Last Hope is just an amazing planeswalker. She will definitely shine more in match ups with lots of x/1's and will get boarded out against decks with big flyers which is why I have one in the main and one in the side. You should have no shortage of ground blockers for her which can often force opponents into bad attacks just to keep her from using her ultimate. Of course if you ultimate her are almost certain to win the game. If for budget reasons you want to take her out I understand but she definitely is better than Cemetery Recruitment which would take her spot as grave recursion. If I find in testing that I need more card draw I would definitely consider it though. Big lily seems amazing but 5 cmc keeps me from running more than the 1 with the low land count this deck wants.

I did consider Anguished Unmaking it just seems less efficient than my other included removal. If there are still a lot of problem artifacts in the upcoming standard I will definitely put a couple in the sideboard. Similar to putting Declaration in Stone in if there are tokens decks.

drummerjosh91 on Amonkhet Zombie Tribal

1 week ago

Been play testing something similar, found that Liliana, the Last Hope wasn't that effective until her ultimate hits, Deaths Majesty is pretty good but I've even cut her from more recent tests for budget reasons. Have you thought about adding Cemetery Recruitment or Anguished Unmaking?

WolverineSR_71 on Amonkhet Aggro Zombies

3 weeks ago

Dude, Murder and or Cemetery Recruitment would be amazing in a zombie deck. That's my humble opinion, but they work well for me.

GradualRose on B/U Zombies

1 month ago

Thanks for the comments people!

LithiumHD and JararoNatsu both of you had the same great idea, if I want to work with Westvale Abbey  Flip I should put in faster token generators and take out the graveyard. A previous incarnation of this deck actually ran Cemetery Recruitment and Contingency Plan, but even I realized they weren't working in the deck. I also had Compelling Deterrence in here, but I took it out for a silly reason. So I need to take out things like Ever After and Gisa and Geralf, as well as Prized Amalgam, Haunted Dead, and Geralf's Masterpiece.

I think I will replace some of these slots with Shamble Back, From Under the Floorboards, and Voldaren Pariah  Flip.

Yet Jared, I was going for a standard deck, and not much of a modern deck. I will want to bring this to a FNM eventually, but I will look to your fantastic deck as a model for a modern Zombies.

SgtxVortex yeah I need those Fatal Push because Murder is way too precious to me and I feel like I have to leave too much mana up where as the push helps me stay defensive with only a little mana up. As for Grasp of Darkness, it is good and I would have liked to have remembered it sooner, Zendikar is rotating out at the end of the month =(.

Sargeras on Last Hope

1 month ago

I have to agree with nastalgia here, this deck needs action or it will just get run over in the current metagame. If you want to make this deck truly competitive, you'll need to make some changes.

  1. Having tried to brew a Blue-black Zombies build myself, I can tell you that the blue splash really isn't worth it unless you are running Prized Amalgam and cards like Thought Scour for card draw and access to more resources. The only other reason I'd see a reason for splashing blue is to run something like Echoing Truth to remove an Ensnaring Bridge or something of the like. I personally think that a mono-black Zombie build would be far more successful and consistent, but that's up to you.

  2. Every black decks needs some form of discard to survive in the current modern meta, the best options for this are Thoughtseize and Inquisition of Kozilek, although there are budget versions like Wrench Mind and Distress which may work in certain metas, but they are not the same and should be treated like they are on the same power level.

  3. While Grimgrin, Corpse-Born, Cemetery Recruitment,Skirsdag High Priest, and Dark Salvation are cute cards that have some synergy with the cards you play, they are all too slow, as Modern's turn 4 kill rate is exceptional, and you will be dead long before these cards will have any effect on the game.

  4. Black has an incredible amount of outstanding removal options, and Bone Splinters is not one of them, and the reasoning is simple. Over half the decks in format, (from Infect to Titanshift) can kill you on their turn, whether it's by an Inkmoth Nexus or Primeval Titan and sorcery speed removal can't target them. Some of the best options for this are Go for the Throat, Victim of Night, and Fatal Push, as these cards can kill the majority of creatures and manlands that are floating around the modern format.

  5. Black has some outstanding Zombie cards that you could be playing, cards like Geralf's Messenger, Cemetery Reaper, Death Baron, Lord of the Undead, Lifebane Zombie, Cryptbreaker and Phyrexian Crusader.

  6. I'd try to make room for Collective Brutality, this card is outstanding against many of the decks that mono-black is not good against, such as burn.

Firebones675 on Uprising of the Dead

3 months ago

Looks pretty good! I think you have a couple options. You have the start of a good reanimator deck (You could double down on ways to cheat out big creatures from your graveyard. If you did, you would have less of a focus on cards like Cemetery Recruitment that return to hand and more of Rise from the Grave to put them directly into play. You could also focus on zombie tribal.


Reanimator decks need 2 things to function: A way to get creatures into the graveyard, and a way to dig them back up.

I'd take the Rise from the Graves and the Liliana Vess from your graveyard and put them in the mainboard, and move your mutations & Shamble Back into the side for a bit more consistency. I'd look into more reanimation effects like Zombify& Goryo's Vengeance so you can reliably get them back. As for ways to get them into the yard, Golgari Thug, Stinkweed Imp and Codex Shredder are considerations. Some reanimator decks are red/black so they can play things like Faithless Looting to ditch any big creatures they happen to draw.

Zombie tribal

I'd try to get your hands on some of the zombie lords to pump your team. Here are some good cards for zombie decks

Cemetery Reaper, Endless Ranks of the Dead, Undead Warchief, Diregraf Colossus, Lord of the Undead, Death Baron.

Neither choice is a bad option but I think your deck would be more consistant if you picked one and went all in on that theme. That's not to say a zombie tribal deck can't have reanimator elements or vice versa but just something to consider.

Sorry if this was kind of long but I hope this helps!

Shad0wRaz0r on GB Revolt

3 months ago

Rishkar's Expertise, in my opinion, is too high in mana cost. I play Yahenni's Expertise because it not only provides a board wipe, but it can also trigger revolt on the creatures I control that I do not need anymore, and I am also able to play another revolt creature and reap its benefits, all for only 4 mana, compared to 6 from Rishkar's.

I think that Monstrous Onslaught might be good, as well as Aid from the Cowl, but the only problem I have with them is that they don't necessarily keep up with the pace of this deck. The deck only has 4 5 mana cards and 3 4 mana cards, and the rest are 3 or below.

My only concern with Pulse of Murasa is that its going to rotate out soon. My first choice for graveyard retrieval was Cemetery Recruitment, but I decided to use Resourceful Return because of my two Metalspinner's Puzzleknots.

vhpiasson on The Never-Ending Zombie

3 months ago

Graf Harvest is a really annoying and cheap enchantment to add, but still I like the idea more of cycling the deck with card draw other than reanimating it, althought I like to stick to the swarm idea since it allows Cryptbreaker value with draw, Dark Salvation value with removal, and even yet super value with Unbreathing Horde, both from big graveyard and swarm in board.

I'm thinking of actually running 4 of Dark Salvation and probably reduce the minion numbers of the deck (which is originally 30) to add menace with Graf Harvest, probably removing some of the Highborn Ghoul, which I myself was thinking it was kind of a poor choice, but it counts as graveyard number if I want to discard him with Cryptbreaker, and maybe even Liliana's Elite due to the "high" 3 mana cost.

Cemetery Recruitment is there for some additional card draw, and hopefully to also recover some key minions, such as Cryptbreaker to allow even more card draw, and depending on the situation recovering some big bullies such as Diregraf Colossus and Unbreathing Horde, or even for more removal with Fleshbag Marauder. Hell I can even get Liliana, Heretical Healer  Flip back if needed.

Anyway I appreciate the feedback! I'll keep all your suggestions in mind.


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