Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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Cemetery Recruitment Discussion
1 day ago
I agree with all of the above, I'd recommend putting in 4 of Dusk / Dawn to open up slots taken up with Skywhaler's Shot and Murder and Fortuitous Find to board wipe over top of your creatures and recur all of them with the dawn portion to hand from the graveyard and then instead of hoping you draw one of 7 cards you can have 4 do double duty the only one that won't survive Dusk / Dawn is Master Trinketeer but giving it indestuctible via say Renegade's Getaway or Fumigate and Cemetery Recruitment or something similar but find what you're comfortable playing and has multiple lines to your end goal. Sorin works well when you +1 into Dusk / Dawn because the cmc is 9 not
4 weeks ago
Your curve seems to be a bit high for a legacy deck with no card draw. Maybe Cemetery Recruitment for a cantrip?
4 weeks ago
Carrion Feeder better sac outlet than gnawing zombies
Apprentice Necromancer hasty zombies are cool, this seems like an all star under mimic vat
Plaguebearer-anti token tech
Relentless Dead good all around card
Shepherd of Rot good with whip of erebos
Tymaret, the Murder King sac outlet with minor upsides. the more zombies in the deck the better
Anathemancer silly ramp decks with their fancy dual lands
Cemetery Reaper graveyard hate and lord
Death Baron no one will block thrax
Diregraf Colossus seems good at swarming, really good with gravecaller and phyrexian altar
Lich Lord of Unx slow token production, kinda cool win con
Lord of the Accursed another lord
Nantuko Husk free sac outlet. maybe better than ashnod's altar?
Plague Belcher board wipe i dare you
Unbreathing Horde big dumb guy, possibly hard to kill though
Agent of Erebos graveyard hate that could be repeatable
Corpse Augur card draw, you might be lacking on this type of effect right now
Drunau Corpse Trawler two zombies in one card
Forgotten Creation get that hand cycling for living death and patriarch's bidding
Risen Executioner another lord with possible upside
Undead Alchemist go wide in clever way
Undead Warchief super good card
Vengeful Dead another anti wrath tech
Custodi Lich card draw and board control
Gray Merchant of Asphodel life gain in massive swings is good in my book
Havengul Lich awesome card, would play
Lightning Reaver no one expects the hasty zombie, and gets around pillow forts. might make people target it/you
Noxious Ghoul super great card! it's been an all-star in every zombie deck i've run
Phyrexian Delver reanimation is good i hear
Possessed Skaab The zombie eternal witness?
Sidisi, Undead Vizier get your rooftop storm on curve
Woebearer slowish reanimation
Deathbringer Thoctar more creature control
Mikaeus, the Unhallowed the best lord
Noosegraf Mob go wide
Twisted Abomination good early and late
Dark Salvation flexible kill card. make sure you understand the card before goofing it up
Cemetery Recruitment cheap draw 2
Curse of Shallow Graves kinda risky token maker
Empty the Pits instant speed army please?
Gisa and Geralf the type of non zombie i like in this deck
Kalitas, Traitor of Ghet graveyard hate and tokens, winner winner chicken dinner
Vizier of Many Faces the embalm is a zombie, and you can get value out of milling it
Call to the Grave a payoff card to running zombies
Ghoulcaller Gisa swarm and sac outlet
Liliana, Death's Majesty if you want a planeswalker
Stitcher Geralf remember you can exile the creatures your opponents mill
Syphon Flesh expensive creature kill
Ever After could be good
Zombie Apocalypse this seems great
Army of the Damned yeah zombies
gnawing zombie- i think carrion feeder is better
mind slash- really slow, like really
phyrexian crusader- if this is your only infect threat i'm not sure i like it
defiler of souls- call to the grave is better in my book
cruel ultimatum mana curve reasons
curse of the cabal see above
trophy mage non zombie
phyrexian obliterator non zombie
you could think about cutting mulldrifter and skriekmaw as well because they aren't zombies
well that's a lot to think about, i'm excited to see what you put together!!!
1 month ago
MRDOOM3, thanks for the suggestions! :D Let's take a look at these suggestions with mah nub eyes. >: D
Plunge into Darkness seems like it will let me sac a ton of creatures in one sweep and will trigger Defiant Bloodlord and Sanguine Bond when doing so, which could be a surprise blowout when done at the right time, being six damage per sac with both on the field, and its other effect works well with Bontu's constant scrying. It can be copied with Isochron Scepter and reused as well. Excellent suggestion, I probably would have passed this over without a second thought! :D
Urborg Justice I had on my list of cards earlier, but I ended up cutting it for Dictate of Erebos, as that has a better multiplayer version of the effect and lasts for more than one turn, although Urborg Justice does imprint on Isochron Scepter for multiple uses. Is there another unique interaction I'm missing here that could push it ahead?
Eliminate the Competition seems like a combination of Urborg Justice and Plunge into Darkness, with the former's effect and the latter's ability to let me mass sac creatures. :o It is a bit pricey and I can't imprint it, but it might work as a mini-boardwipe and has excellent synergy with Overseer of the Damned, making a token to replace each spent one! :D Not sure what I'd replace, though. Hrmmmm : '
Bitter Ordeal looks like another card I'd have passed right over at first glance, but it looks awesome now! :D I was having problems dealing with an indestructible artifact deck last night, but if I can just exile key pieces from a deck before they come into play that gets around the problem completely! Guaranteed for, at the very least, my sideboard. :D Thank you again! \ O /
Out of curiosity, is there a monoblack card I could combo this with that would somehow allow me to play the cards I pull from my opponents library before they exile? :o
Reprocess is another multi-sac outlet for card draw that would let me bounce Spine of Ish Sah, which could be super useful as I only recall one other way I have to return that at the moment. I have been looking at other options for card draw to replace Sign in Blood and Cemetery Recruitment (though I might still keep the latter for recursion purposes) as well, and this could fit here, though I'll have to analyze it a bit further against Graveborn Muse, Necropotence, and Yawgmoth's Bargain, which were three of my recent additions into the category.
Thanks again for the additions (and making trimming this even harder!) ;p
1 month ago
I'm not exactly sure what you're trying theme you're trying to go with. I'm going to assume you want to have B/W aggro-zombies, and base my suggestions around that.
First of all, I would recommend putting some more land in there. I know you're deck does have much mana cost, but you can still get mana screwed. Secondly, I would put in some dual colored lands, if you have any.
Secondly, I would personally make this a Zombie tribal deck, so I would remove Augmenting Automaton, Devoted Crop-Mate, Fourth Bridge Prowler, and Gonti, Lord of Luxury, as none of them help your zombies at all.
There are quite a few zombie cards that I think would have a good place in this deck. Particularly Wayward Servant and Graf Harvest. Wayward Servant would allow you to deal some damage to your opponents each time you play or bring back a Zombie, and let you gain some life as well. Graf Harvest would make it much more of a pain to prevent your horde of zombies from eating your opponents brains, as they would all have menace.
I feel like this deck needs a little more removal, so I would look at Cruel Revival as it kills your opponents things and allows you to bring back your own. Dark Salvation would let you create more zombies and potentially kill a creature, or weaken it enough to kill it with a token.
1 month ago
I'd ditch the cat and replace it with 3 Plague Belcher and maybe another Dark Salvation or even Cemetery Recruitment. I'd also run a couple of Westvale Abbey Flip because why the hell not :P.Honestly though, Dark Salvation has been a real MVP in my zombie deck, zombie creation AND removal, late game can really turn things round if you find yourself in a spot of bother.
1 month ago
For reanimation, Ghoulcaller's Chant, Cemetery Recruitment, and Wander in Death are both useful. Bontu's Monument can also help you keep your life where you need it. And while the Colossus can't reanimate itself, the constant supply of tokens more than outweighs it. For a bit more control, Compelling Deterrence is a zombie staple. If you want even more toys, an Esper ()zombie deck is now viable thanks to Amonkhet. If you'd like, you can check out my take on it here: Standard Esper Zombies. Drownyard Temple is nice cause you can always discard it and then return it to the battlefield. Dark Salvation is a bit situational, but it might prove useful. Gempalm Polluter is a great late-game wincon, along with Grey Merchant of Asphodel. Havengul Runebinder could also be interesting. Liliana, Heretical Healer Flip is expensive, but well worth saving for. Necromancer's Stockpile is probably better than Pulse of the Grid for card draw and creature advantage. And, of course, Rooftop Storm is a classic. Unbreathing Horde and Undead Alchemist are my final suggestions for a . Hope this helps!
2 months ago
Liliana, the Last Hope is just an amazing planeswalker. She will definitely shine more in match ups with lots of x/1's and will get boarded out against decks with big flyers which is why I have one in the main and one in the side. You should have no shortage of ground blockers for her which can often force opponents into bad attacks just to keep her from using her ultimate. Of course if you ultimate her are almost certain to win the game. If for budget reasons you want to take her out I understand but she definitely is better than Cemetery Recruitment which would take her spot as grave recursion. If I find in testing that I need more card draw I would definitely consider it though. Big lily seems amazing but 5 cmc keeps me from running more than the 1 with the low land count this deck wants.
I did consider Anguished Unmaking it just seems less efficient than my other included removal. If there are still a lot of problem artifacts in the upcoming standard I will definitely put a couple in the sideboard. Similar to putting Declaration in Stone in if there are tokens decks.