Gold Myr


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Gold Myr

Artifact Creature — Myr

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Recent Decks

Gold Myr Discussion

Kholek on Selvala "Get Ralphed" (Competitive)

2 days ago

Yeah white is a bit difficult in a deck like this, where you pretty much only rely on having "land" for the white mana. I am looking to put some mana dorks in to fix this, I just need to get my hands on them. Avacyn's Pilgrim maybe even a Myr Gold Myr to kinda fill the gaps

Thank you for your suggestion and input :)

Hexaflexagon on The Angel's Harem

2 months ago

Have you tried Avacyn's Pilgrim instead or with Gold Myr? Might be quite useful having a one-drop that does the same thing.

Gody322 on Aegis of Avacyn (Durdle/Life Gain)

2 months ago

if your looking for ramp cards I suggest Gold Myr, Knight of the White Orchid, Gilded Lotus, Pyramid of the Pantheon and Marble Diamond. I hope that helps. :)

P.S. I would consider taking out Ajani's Mantra, it doesn't do enough to be worth a card, especially in commander.

Feyamius on Commonly Artificial

4 months ago

A great Azorius card is Dismantling Blow.

Nice additional ramp in this deck could be Alloy Myr, Gold Myr, and Silver Myr.

PartyJ on Sram's Paradoxical Draw Engine | Sram EDH

5 months ago


with your CMC at 1.65 I think you could lower your landcount to at least 21/22.

I would consider these cards:

If I can think of more, I will return. It's a nice list. I run Sram too, but way more Voltron style.Let me know how it turns out :)


RazortoothMtg on More combo help!

8 months ago

Suns_Champion: Alloy Myr also works to power up Puppet Conjurer for infinite. Similar to Puppet Conjurer you also have Ghoulcaller Gisa, Lich Lord of Unx, and Myr Propagator,, although those last two are gonna need a lot of mana dorks. I can think of Leaden Myr, Silver Myr, Alloy Myr, Apprentice Wizard (if you have a producer it gets you to the for Propagator), Crystalline Crawler, Cultivator Drone (Propagator only), Gold Myr, Magus of the Coffers, Lotus Guardian (painfully expensive), Opaline Unicorn, Scuttlemutt, Vesper Ghoul (although limited), and Kozilek's Channeler.

Another possibility I forgot is Drana's Chosen. The cohort part is easy with Zur as the commander, just tutor Arcane Adaptation and you have another Ally and an infinite combo.

Myr Turbine could be great as well. After playing it, Zur tutors Animate Artifact, Ensoul Artifact, or Tezzeret's Touch and puts it on Turbine, which then goes infinite with Intruder Alarm. Same idea with Summoning Station and Throne of Empires

skoobysnackz on Sandman

10 months ago

Hey Tardigrade_Cain, You got some real interesting suggestions! I really like Unwinding Clock in principle, but I only have 4 instant speed cards so I'm not entirely sure it's as useful as it seems since Winter Orb and Hokori, Dust Drinker don't affect mana rocks. Gold Myr and Palladium Myr seem like reasonable mana generators. The Urza lands are a great suggestion, especially with Weathered Wayfarer; I'll try to work in a Treasure Map as well. Endbringer is a really creative card, I'm glad you suggested it, it should be a nice fit. Lastly, Sun Titan is here for bringing back lands, mana rocks etc. that die to Armageddon, Hour of Revelation, Purify etc. (I will often try to equip him with Darksteel Plate, or give him Gift of Immortality or Shielded by Faith). The goal here is to destroy our opponent's mana generators while still being able to use ours. It also synergizes really well Emeria, The Sky Ruin, and with no Crucible of Worlds it can help set up the Dust Bowl/Strip Mine land lock.

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