|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
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Artifact Creature — Myr
Tap: Add W to your mana pool.
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Gold Myr Discussion
3 weeks ago
Suns_Champion: Alloy Myr also works to power up Puppet Conjurer for infinite. Similar to Puppet Conjurer you also have Ghoulcaller Gisa, Lich Lord of Unx, and Myr Propagator,, although those last two are gonna need a lot of mana dorks. I can think of Leaden Myr, Silver Myr, Alloy Myr, Apprentice Wizard (if you have a producer it gets you to the for Propagator), Crystalline Crawler, Cultivator Drone (Propagator only), Gold Myr, Magus of the Coffers, Lotus Guardian (painfully expensive), Opaline Unicorn, Scuttlemutt, Vesper Ghoul (although limited), and Kozilek's Channeler.
Myr Turbine could be great as well. After playing it, Zur tutors Animate Artifact, Ensoul Artifact, or Tezzeret's Touch and puts it on Turbine, which then goes infinite with Intruder Alarm. Same idea with Summoning Station and Throne of Empires
2 months ago
Hey Tardigrade_Cain, You got some real interesting suggestions! I really like Unwinding Clock in principle, but I only have 4 instant speed cards so I'm not entirely sure it's as useful as it seems since Winter Orb and Hokori, Dust Drinker don't affect mana rocks. Gold Myr and Palladium Myr seem like reasonable mana generators. The Urza lands are a great suggestion, especially with Weathered Wayfarer; I'll try to work in a Treasure Map as well. Endbringer is a really creative card, I'm glad you suggested it, it should be a nice fit. Lastly, Sun Titan is here for bringing back lands, mana rocks etc. that die to Armageddon, Hour of Revelation, Purify etc. (I will often try to equip him with Darksteel Plate, or give him Gift of Immortality or Shielded by Faith). The goal here is to destroy our opponent's mana generators while still being able to use ours. It also synergizes really well Emeria, The Sky Ruin, and with no Crucible of Worlds it can help set up the Dust Bowl/Strip Mine land lock.
2 months ago
This commander is the most hateful thing I have ever seen, and it can get better. If I had this commander I would get: mana geeks like Gold Myr and Palladium Myr, and than controlly stuff like Thalia, Heretic Cathar Authority of the Consuls and, Kinjalli's Sunwing, I really like the superfreinds theme, I don't really see the purpose of Sun Titan seeing as you only have 8 creatures. Also Winter Orb for redundency purposes. Some cards that look like they would work well is Endbringer the urza lands, and Unwinding Clock if you want to go artifact based, which i highly reccomend seeing as this is a great tron commander. Overall, powerful deck with diverse commander. Thumbs up.
3 months ago
Decent is a stretch but Gold Myr and Endless Horizons can technically be called ramp. Other options are Solemn Simulacrum, Palladium Myr, and Everflowing Chalice. Other than those I think your better off including green for stuff like Birds of Paradise, Utopia Sprawl, and Noble Hierarch.
3 months ago
okay at 1st:
you need more firstdrops. wasting a turn can kill you every turn X( my myr deck has not so much firstdrops as well, but it has nearly twice the number of firstdrops than your deck.
your mana-curve should be able to be better... and you have to use a lot of mathematic to make your deck awesome =) and i wanna help you with it.
for example: you have nearly 1/3 (33%) mana in your deck... so every 3rd card is a mana card. so you have 1 mana in turn 1, 2 mana in turn 2, 3 mana in turn 3, 4 mana in turn 5(!) and 5 mana in turn 8(!) (and from there every 3rd turn one mana more...)
and than you need cards for all of this "mana-levels". for example: you need just 1 card which costs 1,2 mana, but you need 2 cards which costs 3 mana because you have two turns instead of one untill you have the 4th mana... and than you have three turns untill you reach the next higher "mana-level"
these are very simple and short examples, but it shows how to deal with the mana-curve.
a very important thing you shouldnt forget is that you have a bit of time to draw a 5-mana-card. but your 1-mana-cards have to be available in turn one which means 1 of 7 cards have to be firstdrops. than your 2nd turn begins (you draw your 8th card) and 1 of 8 cards should be a two mana card. than you draw your 9th card in your 3rd turn and 1 of these 9 cards should be a 3-mana-card......
in a myr deck its a bit different, because you have mana-ramp. if you take care to have a myr like Gold Myr on your hand whenever you reach turn 2, you can skip your "3-mana-level" and instead you go from 2 mana to 4 mana in turn 3.
thats all about the mana level...
okay now 2nd:
you should try out(!) more cards for example like Myr Superion Myr Incubator Welding Jar and than, when the BASE of your deck is complete and you know its weaknesses (no color can deal with all weaknesses , because of this a lot of decks have a "splash of a color") you can invite other colors AFTER completing the base. the "splashes" are important, i know, but the holy moly most important thing is your base and your strategie to win!
two useless cards in your deck (in my opinion) are for example Myr Reservoir and Thoughtcast. Myr Reservoir is useless because you can use Welding Jar to keep your myr safe and the first ability gives you 2 mana but your only myr using this mana for an ability is Myr Galvanizer and he needs just 1 mana... and mostly if you use his ability you have infinite mana...you can easily replace Myr Reservoir with Palladium Myr because you can use his mana for everything and you have a myr mor to activate your infinite combo and last but not least one more creature to attack, block or to bring your opponent to doubts ;)
okay now your war to victory:
you have found a way to win. thats nice =) but if a deck is just full of infinite and game-ending combos, its a very weak deck too...
notice that you have to go a way to your win... and that way is very weak in your deck... your combo is infinite and powerfull, but you are not save enough to reach this point often or fast.
so you need a ballance between two types of cards: the 1st type is cards which protect you on the way to your combo, and the 2nd type is your combo.
Dispatch for example just taps a creature... and if you have 3 artefacts in play, you could play a better effect than exiling a single creatur... maybe a white card which gives your (at least three) creatures (most of your artefacts are creatures) protection from a color, which gives you a bigger edge than exiling a creature.
these are the very basics in very short to give you inspiration ;)its important to know a lot.. A LOOOOT of cards to know the best ones for your deck =) and you need to know how to use them =)
and if you want me to help you concretely with your deck and with single replacements, thats no problem for me =)
4 months ago
First of all, I'm very glad to hear that!
And second of all, I'll try to explain about the Myrs.
Look, lands such as Plains or Island produce mana. Mana is not a land. It's like the virtual money of the game which is used to pay for spells. Gold Myr and Silver Myr produce mana too. They don't search your library for lands, nor do they create a token of a land. They just act like an additional land, but in form of creature. They of course retain all characteristics of creatures, such as summoning sickness (can't attack or tap for an activated ability on the turn it was summoned).So:
LANDS provide MANA (by tapping)
MANA is a virtual resourse which is used to pay for spells.
Myrs are CREATURES which can also provide MANA (by tapping).I hope that helps! Have a nice day)
4 months ago
Overall, the deck looks good, especially on a budget! I'm a fan of RW as an EDH color combination - if you want to look over a deck in exchange, and also find some cards you might use, I'd appreciate if you'd look at my Judgment Day: Avacyn the Purifier EDH | *PRIMER* deck haha.
I feel like your deck could use a Gratuitous Violence. It would double the damage your hasty creatures deal, while also doubling the damage (and life gain) you reap from Brion throwing them. To spit it out earlier, you could run Academy Rector, and use Brion to sac her :)
Crumbling Colossus is your weakest high-power creature by quite a margin, and would be my first cut.
You have Swords to Plowshares in here, but there's other removal you might want to be playing (Path to Exile, Oblation, Chaos Warp, etc). Also, add an Enlightened Tutor to your Sunforger Package; you'll thank me later haha.
Your ramp is...marginal at best, I'm afraid. I personally would try to play all of the 2-mana rocks you can, since they let you cast Brion on T3. That suggests Coldsteel Heart, Fellwar Stone, Fire Diamond, Marble Diamond, Iron Myr, Gold Myr, and Mind Stone (listed from best to worst). Normally I'd suggest Mana Crypt too, but it's worth half as much as your deck in total ;) I'd cut your 3-mana rocks wherever possible.
RW always lacks card draw. You literally only have 2 cards in this deck that can draw you cards, however. That is a PROBLEM. I'd recommend getting a Memory Jar, Wheel of Fortune, Reforge the Soul, and Wheel of Fate. Yes, I am aware of the cost of Wheel, but it's vital to your deck, and it's a good investment (price keeps going up, and it's good in every red deck). If you're feeling fancy, Scroll Rack+Land Tax is another super good combo ;)
Hope that's helpful! :)
4 months ago
Licia is broken OP.
Turn1: Bloodlust Inciter
Turn2: Gold Myr
Turn3: tap Gold Myr for 1 white for Chaplain's Blessing
then cast Licia, Sanguine Tribune for 3, pay 5 life to drop 3 +1/+1 counters, tap Bloodlust Inciter to give Licia haste and
swing for 7 commander damage turn 3.