|Commander / EDH||Legal|
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|Commander 2015 (C15)||Mythic Rare|
|Zendikar (ZEN)||Mythic Rare|
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Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Price & Acquistion Set Price Alerts
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Eldrazi Monument Discussion
1 day ago
Eldrazi Monument Is meant to finish the game (or at least kill one opponent) the turn you cast it. Giving a army of tokens fly is great!
I reckon Triumph of the Hordes is better though (but more expensive).
1 day ago
Coat of Arms I haven't really considered, due to the deck not being focused on any particular creature type in general. If I decided to go with a goblin-focused or other tribal-leaning build, then I definitely would. Eldrazi Monument does look ok, but not sure about it. I've never seen it played, so I am probably underthinking its value just because I haven't had the chance to play it. Panharmonicon does look good, though, and very well may be worth a purchase. Thank you for the suggestions!
Yes, Doubling Season and Parallel Lives are great; that's obvious. But their price tags are just too high for me to consider. I probably have a few of the better land options laying around; I just need to dig them up and put them in. That's a change I'll probably be making, for sure. Thanks for sharing your deck, too. I'll be sure to take a look at it.
1 day ago
2 days ago
3 days ago
Doombeard1984 thank you for the positive review, ill try to explain my card choices so youll know why ive chosen for card draw ive been running Mind's Eye and Mentor of the Meek and Skullclamp and on top of that i can bounce Elvish Visionary with Wirewood Symbiote if i have to, so thats been doing me justice, and ive been basicly running Eldrazi Monument as a cheap akroma, but yeah i have stepped away from the token centered deck in favor of the elves, and finally Coat of Arms is not in this deck purely as a meta choice for my local play group, one of our most experienced players plays a mono green elf ball so last thing i wanted to do was pump him up.
1 week ago
3 weeks ago
If what you want is a go-wide tokens deck that abuses saproling and fungus synergy, I'd consider splashing white for cards like Intangible Virtue, Selesnya Evangel, and Selesnya Guildmage. You could also be so bold as to mix synergies with Life and Limb and Terra Eternal so you don't lose to cards like Anger of the Gods, but I wouldn't call that competitive as much as fun. There's also Eldrazi Monument for a similar effect with the added bonus of flying. Mycoloth could also be a great card to consider in this strategy since it can be huge, will have no shortage of creatures to devour, and dodges Fatal Push and Abrupt Decay, though lots of decks are moving toward Assassin's Trophy and Path to Exile is still a problem. Mycoloth also gives you lots of triggers for Slimefoot, the Stowaway and could potentially win the game on the spot. You could add sac outlets to get around those hard removal spells like Viscera Seer or even Thallid Soothsayer or Korozda Guildmage and get some value, but that could be too many moving parts to be good.
3 weeks ago
Hey Ilnez, thanks for checking out the deck. Very interesting question too...
First of all, the mana base would definitely look different if flavor was no concern. Off-color Red and White fetches, check lands (or perhaps basics?) instead of the cycling duals, and none of the cheeky ones like Flagstones or Dust Bowl or Riftstone Poral.
A more competitive brew would have less land shenanigans in general, I think. Lean into tokens a bit more with stuff like Rampaging Baloths, Eldrazi Monument, Anointed Procession/Parallel Lives and Divine Visitation. Craterhoof Behemoth of course :)
More interaction, and I'd imagine a little bit more sorcery-speed ramp is probably in order too. Kodama's Reach for sure, and perhaps Hour of Promise or Splendid Reclamation if you're doing all the fetches.
Those are just some general thoughts. Hope something helps!