Eldrazi Monument

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Mythic Rare
Zendikar (ZEN) Mythic Rare

Combos Browse all

Eldrazi Monument

Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

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Eldrazi Monument Discussion

Xica on Call The Reinforcement!

4 days ago

So lets pick the deck apart in detail:
1# If you don't have removal resistant creatures (like Slippery Bogle) you don't run cards that have "enchant creature" (with exception of enchantments like Rancor that don't go the grave). Because you should not allow your opponent to trade + Fatal Push for your 2 cards, and 2+ mana.
(and 2 cmc cycling cards like Angelic Gift are not much better)

2# Playing very dumb beaters is a bad idea. Especially if they need you to have a large board presence to do ANYTHING at all.
People tend to call these "win more cards" because they won't help you if you are in a bad position, and if you are winning already, what is the point in playing them?
I am talking about Crusader of Odric & Seraph of the Masses.
And even if we disregard the problems described above, when tokens are board wiped thy will self destruct.(since they will have 2-3 damage marked on them until end of turn, and when your tokens leave the battlefield, their toughness will fall below 2/3 - so they will swiftly follow)

3# Seller of Songbirds < Precinct Captain - so you shouldn't play 4 bird traders & 1 captain, but the reverse.

4# Akroan Horse is terrible - it only exists to reference the Trojan horse, for more greekish impression for the set. Artifact creatures are dangerous, to the player who plays them as they are hit by both artifact and creature removal/hate cards.
And the wooden horse is bad even without this fact, its so bad that you wouldn't even want to Harmless Offering it to the opponent, as its simply not worth the time and mana investment.
(it takes time to get to 4 mana in a 19 land deck that lacks filtering)

6# Mausoleum Guard is a worse Promise of Bunrei, the latter is an enchantment (thus very few people have stuff that would exile it unlike the guard which has high chances of meeting Path to Exile. The enchantment is also 1 mana cheaper, and if its played all your creatures will have the effect, so if any 1 of them dies you get the bonus (its much easier to not block a 2/2 tha to not block even a single one from the incoming horde of tokens)

7# Paragon of New Dawns; Phantom General < Honor the Pure, Intangible Virtue, Spear of Heliod & even Glorious Anthem. (honorable mention goes to Archetype of Courage because first strike is awesome if your are defending your life total from a weaker board position)

8# this deck simply doesn't have enough lands to support its (unnecessarily) high mana curve.
You are playing 11 4cmc cards in a deck with 19 lands, and you neither have ramp, nor card filtering to help you get to the necessary mana.
This means that those cards will likely just sit in your hand while you are being beaten to death by Tarmogoyf, Reality Smasher, or even a mono white token deck that runs a proper curve and/or the same effects for cheaper costs.



Giving your board indestructibility is the least of your worries, but you could theoretically accomplish such (or similar things) in modern (of course not with your mana source density):
Selfless Spirit, Frontline Medic, Knight Exemplar, Eldrazi Monument, Avacyn, Angel of Hope (Privileged Position)

You don't use google, you use this site to search magic cards...

Revenantmike on Elesh norn edh

5 days ago

Unlife: Eldrazi Monument cost is kinda up there. As for Storm Herd, i dont use it because most of my token producers are chosen because they keep on giving and have med to low cmc. Plus by the time i get ten mana ill be wanting to cast other stuff. Also im steering away from anthem cuz they tend to have high cost nd imo arent worth it.

Steelspike:Crackdown and Crawlspace are both good. Ive considered both before. I consider them more staxy than taxy. Ill consider them again. Now Contagion Engine for some reason i never considered before nd i think its a good suggestion. Not sure i like the others you mentioned. Im unfamiliar with that combo but i will look more into it.

Profet93 Thank you! Gotta do what you gotta do in mono white. Dont have much to work with. Ive been considering Mind's Eye for a while nd i think i will add it in there.

Thank you all for your time.

Unlife on Elesh norn edh

5 days ago

Eldrazi Monument and Storm Herd are both options

TheLineGuy on A Group of Rats is Called a Mischief

6 days ago

I feel like Whip of Erebos could work a bit better in terms of lifelink, plus I can tutor Ogre Slumlord for deathtouch if necessary. I don't think I need Swarmyard due to Eldrazi Monument, but it could be a good edition. I'll consider the three, probably for a sideboard, but considering that I was trying to keep the price on the budget(ish) end, as it sits I'm pretty happy with how it came out.

Thanks for the feedback by the way!

Suns_Champion on Binder update: Goblin Guide and ...

1 week ago

Hello all! I've updated my binder!

Notable cards include:

Just trying to get rid of stuff I don't need :) I'd be happy to look at any binders! Thanks!

Suns_Champion on House of Markov (Casual)

1 week ago

Nice! I hope you have fun with it.

Of all my suggestions I'd say Eldrazi Monument is the most important. It's not about the buff, but the indestructibility. You can still keep the banner for the draw, it is pretty good!

jdinkhouse on House of Markov (Casual)

1 week ago

Thanks Suns_Champion,

I had considered Legion's Landing, though not Unclaimed Territory . Neither seemed strong enough or consistent enough for me.

Sanctum Seeker was in an earlier build of the deck (I've been tinkering with it a lot to try and figure it out). I see what you're saying about Sangromancer, maybe I'll put Sanctum Seeker back in her place.
Vicious Conquistador is cool, don't know how I missed him.

Viscera Seer has been a consideration for me. I was sure I had a copy of him around and can't find it now. I'm being stubborn and don't want to buy another one.

Eldrazi Monument is good suggestion. There are a number of that type of card I've considered. I've gone with Vanquisher's Banner because of draw power, but I've also been considering Coat of Arms or Akroma's Memorial, as well as Urza's Incubator for faster casting.

I'll have to think about Nirkana Cutthroat. I like her even if I can't pump her up all the way. There isn't enough deathtouch in the deck, IMO. I really love comboing a deathtouch Vamp with Stromkirk Captain.

MetaPenguinBomb on Trostani wants more friends the deck

1 week ago

so this ended up a way longer list than i expected. anyway if i were building trostani i'd probably include these but commander decks are largly personal and often just whatever cards are easily available, so use whatever you think would work.

Boreal Druid, Joraga Treespeaker; a couple more mana dorks.

Farhaven Elf, Wood Elves; ramps and leaves a body.

Growing Rites of Itlimoc ; crazy mana acceleration when its transformed.

Evolutionary Leap; trade in your tokens for other stuff.

Mitotic Slime; a lot of bodies.

Verdant Force; makes a lot of tokens if left alone for even one round of turns.

Twilight Drover; unsure about this in trostani, its been good in my ghave deck and flyers are useful.

Hydra Broodmaster; hella big army.

Increasing Devotion, Secure the Wastes, Nomads' Assembly, Deploy to the Front; a lot of tokens from single cards.

Reclamation Sage, Acidic Slime, Harmonic Sliver, Aura Shards; removal for opponents' artifacts and enchantments.

Terastodon; a big boy that blows up some stuff, you can even blow up your lands to make creatures in a pinch.

Mentor of the Meek; some card draw.

Parallel Lives, Anointed Procession; double tokens.

Rhox Faithmender; double life.

Aetherflux Reservoir; one way to kill your opponents with your high life total.

Eldrazi Monument; should be easy enough to sac one token per turn to keep.

Collective Blessing, Path of Bravery, Dictate of Heliod, Bloodspore Thrinax, Gavony Township, Cathars' Crusade; make your tokens bigger.

Overrun; another overwhelming stampede.

again, i'm not saying run exactly these cards, but hopefully some of them look useful to you.

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