|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Rare|
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Carnival of Souls
Whenever a creature enters the battlefield, you lose 1 life and add (Black) to your mana pool.
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Carnival of Souls Discussion
1 day ago
1 week ago
hoardofnotions I could cut the Monument pretty easy, my thoughts were since a majority of my creatures are black, most of their mana costs are lowered. It's nice for an aggro deck, but I may cut it.
After thinking about it, Door of Destinies is pretty slow for what it does and has no immediate impact, so I'll cut it for Reconnaissance. Same goes for Well of Lost Dreams, as I'm slowly going away from the life drain part of the deck. I'll cut the latter for Read the Bones.
Bxbx Carnival of Souls looks interesting, and sadly I don't have the money for Urza's Incubator. I may consider Bloodflow Connoisseur from the vampires you've mentioned, I don't really care for those effects too much in EDH but I may change my mind if they prove effective.
Thanks for the suggestions and upvote!
1 week ago
2 weeks ago
Gonna do what I usually do and brainstorm a bunch of cards in the vain hope that some of them will be of use:
Maybe Martyr's Bond instead of e.g. Grave Pact? Dunno if you produce enough enchantments and/or artifact permanents to make it worth it but it could finish off everthing your enemies own that were exempt from e.g. Cataclysm.
Maybe Cauldron of Souls as a source of backup recursion which can save more than just your commander? (And she'll shed that -1/-1 counter pretty fast.)
In the same vein, maybe a non-Creature card that benefits from enemy creatures like Bloodchief Ascension, Authority of the Consuls, Ashes of the Abhorrent, (Carnival of Souls) or (Moonlit Wake)? (I assume you've already considered e.g. Blood Artist.)
1 month ago
The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.
Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.
It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?
For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.
For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.
If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here
1 month ago
(I would add a proper community card but that feature seems to be malfunctioning right now.)
Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:
(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)
Wall of cards Show
I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.
For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.
Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.
(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)
4 months ago
Both of those two wizards definitely belong in here. Glen Elendra Archmage seems like a control players dream in a deck like this!
I see what you mean about the downside of Carnival of Souls. The upside is free Eminence triggers, the downside is losing, haha. I'll definitely be keeping my eyes on this, man. You got another winner here!
4 months ago
Absolutely love this, man. You always make such creative decks! I just wanted to say two things:
Carnival of Souls reminds me of the Soul Cairn, so if it would be good in the deck at all, I feel like it would be an auto-include! And for actual suggestions from me, what about adding Dance of the Dead/Necromancy for more reanimator support?