|Commander / EDH||Legal|
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|Classic Sixth Edition||Uncommon|
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Destroy all green creatures. They can't be regenerated.
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1 month ago
might be easier if you filter that list a bit (otherwise its just an endless search on card databases with basic lands, colors and "destroy"...etc as keywords)
are you just looking to build a database or looking for a specific kind of hate in specific specific colors?
1 month ago
Perpetual, thanks for the help! I see what you mean, but elesh norn is a little expensive for what she is. Conversion is really nice, though, thanks. I also can't bring in Perish because that would require me to change my whole deck to fit in esper colors.
1 month ago
What Winterblast said: If you aren't a mill deck, it is best to avoid mill cards. For one thing, there are too many reanimator/recursion decks out there to risk filling someone's graveyard. I would pull Altar of the Brood for pretty much anything useful, though if your main problem is Prossh, I might look into Elesh Norn, Grand Cenobite, since it prevents him from having low end creatures to sac. Or you could go with Angel of Jubilation to eliminate his ability to sac in the first place.
Considering the preponderance of red and green in your meta, I would look into some good old-fashioned color hate. No one ever expects cards like Conversion to hit the field these days. You could add black to your deck, and bring in Perish. But be wary of any of your fellow players finding Omen of Fire.
2 months ago
So I have quite a few ideas about this deck. First off i think you have too few mana sources, so i would go up to at least 34 lands. I think in addition to removing the mill strategy I'm not a fan of cards that steal a creature for only one turn and just return it. I would rather kill it. I would also cut all the targeted hand disruption and land removal because they have a very minor impact on the game most of the time. You can destroy important lands with cards like Strip Mine without needing to use up slots in your deck. Hand disruption in multiplayer needs to be repeatable or else it's not very good. In Commander I find people have such powerful topdecks that trying to control people's hands one card at a time doesn't really do much anyway because they will still just draw the most powerful card in their deck. Without a ton of countermagic and removal to stop what doesn't get removed from the hand it's hard to actually control the game this way. Most countermagic does not play well with your Commander's ability however. So I would just focus on ways to control and dominate the board. I also included some really good green hate cards and creature hate cards. Alright so I have way too many card ideas to use at once i think but here we go...
Hibernation, Perish, Slay, Chromatic Lantern, Rise of the Dark Realms, Commit / Memory has really impressed me recently, Fated Return, Necromantic Selection, Expropriate, Mystic Confluence & Cryptic Command are counterspells with other modes you can cast anytime, Mizzix's Mastery, Stolen Identity, Supplant Form, Worst Fears....
8 months ago
Given the way Green searches for lands, maybe Stranglehold. But it seems like you'd have to draw it early.
9 months ago
9 months ago
Read the words, MTGApprentice2016. Duel Commander.
Animar is always going to be a pain, simply because it grows too quickly for a lot of stuff and floods the board. I always like a Perish in my deck, as while it does hit you too, it also takes Animar off the board and wipes out the dorks they will be playing.
Another consideration is Dystopia as it can just be a "you can't play your mana for 1-4 turns" enchantment.
9 months ago
Bhaal666 there is indeed a lock with Maralen besides Mindlock Orb or Stranglehold and I played it in the two player version until now: If you have Teferi's Puzzle Box your opponents can only cast one card per turn at instant speed and lose all their hand while you can play one card per turn normally (you stack the abilities so that your opponents search first, then put their hand on the bottom and you do the other way round). The problem in a multiplayer game is that - unless your opponents are at zero cards in hand anyway - someone might kill Maralen with an instant and then everyone can cycle their hands and actually profit from the puzzle box. It's the same problem that Leovold faces...if you kill the commander you can exploit the lock pieces for positive results instead.
Rune-Scarred Demon won't be cast from my hand anyway, it's the same with Sheoldred, Whispering One...I won't get 7 mana easily so there are reanimator targets. I used the demon because it can work with Shallow Grave at the end of turn, then search for hatred and attack on my own turn. Or reanimate it as a sorcery and attack with swiftfoot boots and hatred...it's the same with Sidisi, Undead Vizier. At least that's the main plan for these guys, even though they might search for something else when the situation requires it.
I would say someone always plays white or green or both and these two cards gloom and dystopia are absolute killers. I used to play Perish and Virtue's Ruin too but I've already cut them in favour of other stuff. If I notice that players abandon white and green in favour of other colours I probably can remove them...but everyone here has at least one deck including green and/or white. I have decks with white or green myself and it's unrealistic that in a 4 or 5 player game no one uses white/green. With 2 or 3 players it might be irrelevant but I rather have them in the deck for larger rounds...with 2 or 3 people the deck is better anyway, so for more players I need something that can potentially shut down one or two people completely.
I've considered the use of Liliana's Caress which is a better Megrim but it doesn't fit into the plan. I want to play mass discard like Ill-Gotten Gains (would be awesome with Leyline of the Void or Planar Void but the leyline interferes with the bloodchief ascension combo and planar void works against my own reanimator plan. I could rebuild the deck around these cards though, especially adding the leyline + Helm of Obedience combo but that's a different concept then), Mindslicer and the enchantments that make you discard each turn and get everyone very quickly to zero cards. Maybe I cut Duress and add Dark Deal instead because that would also be such a global discard effect - with the commander it makes everyone discard their hand and with Waste Not it would be a massive advantage with tokens, carddraw (not with Maralen of course) and mana. If you know similar effects like that...I couldn't find any useful ones.
What do you think of adding The Tabernacle at Pendrell Vale? maybe instead of Maze of Ith? or instead of something else? I'd have to switch it between decks or get a prox though, because I only have one