Rain of Filth

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Uncommon

Combos Browse all

Rain of Filth

Instant

Until end of turn, lands you control gain "Sacrifice this land: Add (Black) to your mana pool."

Price & Acquistion Set Price Alerts

USG

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Recent Decks

Rain of Filth Discussion

InfinityMinusOne on Land of the Free, Home of the Br(eya)ve

1 week ago

Elfric Thanks for the comment! It honestly hadn't occurred to me that Angel's Grace / ad nauseum / Yawgmoth's Will / Windfall was a potential wincon. That definitely fits the bill for what I was looking for.

Haven't heard or seen of Rain of Filth before, and it's dirt cheap. I love it! I'll add Mana Vault and Ancient Tomb as well. Is Dramatic Reversal good enough as a standalone card to merit running? Should I add a copy of Isochron Scepter just as another wincon, or would it not merit the additional space?

elfric on Land of the Free, Home of the Br(eya)ve

1 week ago

"whether I want to incorporate another wincon (i.e. Storm feat. Aetherflux Reservoir..."

your manabase is dirty as you are on a budget. because of that High Tide isnt doable and because of that storm is not as good. for doing so you need proper mana power. something that can REALLY boost your mana form barely 5 up to 15-20 mana.

but this isnt a bad message because there already is another wincon in your deck: angels grace into ad nauseam into brainstorm (put yawgmoth's will back on library) into windfall into yawg win into windfall again. everyone should be decked while you aint dead.

now back to the manabase. there are several cheap cards that can give you some more boost. as you also dont play Gush i recommend Rain of Filth. then you can grab a Mana Vault and a Dramatic Reversal. next up you can upgrade your Reliquary Tower to an Ancient Tomb. the redundancy in good mana cards pays out more than sometimes having the tower at the right moment. especially as you also dont play necro.

Stoic Rebuttal is bad. there are lots of better counters. for example if you choose to play baral all counters at not double blue become so much better. ex: delay / arcane denial...

your list does not contain that much gas cards. impact/ hit-cards or at least tutors to get those should be a little more dense to not just durdle-control for several turns but getting nowhere...

have success with your list

Manalito on Yidris: Whack-A-Mole!

1 month ago

I don't know if running Rain of Filthinstead of Mana Geyser might be a good idea. I was also planning on doing the deck as storm but now I think this might suit my playing style a little bit more. Many thanks.

karmassassin on Maralen Competitive

1 month ago

JK, I forgot that I didn't use the "new turn" button to avoid the draw for turn. But a turn four kill is still quite exciting. Of note, I have never seen the card Rain of Filth before, and think it has some pretty sweet potential - thanks for the discovery!

VesuvanDoppelbanger on Sek'Kuar, The Meat Master

2 months ago

andymaul123

Thank you for the compliment! This beast has turned into my favorite deck. Rain of Filth has been in and out a few times - it works very well, but it's dead-in-hand until the turn you go off, so it got cut in favor for things that can be dropped beforehand. Reprocess would fill my hand, but only after I've comboed - and I don't plan on having a 'next turn' at that point. I cut out other draw-on-sac mechanisms as well with that in mind.

andymaul123 on Sek'Kuar, The Meat Master

2 months ago

VesuvanDoppelbanger Really awesome deck idea! I love seeing unusual themes executed well. I stumbled on this from the front page after seeing a few cards that aren't usually found in EDH decks; I run a lands deck that sacrifices lands so it caught my eye. Have you considered Rain of Filth and/or Reprocess at all?

thecakeisalie42 on The Old Razzle Dazzle

3 months ago

@usaDiabetic

The deck was under 150$ when I made it, but that's since changed. I'm making some cuts to try to get under that limit again.

As for your suggestions:

Bitterblossom is far too expensive($) for the deck.

Nykthos, Shrine to Nyx is also very expensive($), but may be powerful enough to make the cut at some point. I'll keep it in mind; thanks!

I love Kormus Bell, but it is a little too high risk, seeing as I lose all my lands to a board wipe. Also, I will be saccing my lands on the combo turn to Rain of Filth already.

Breeding Pit requires too much of a mana investment on turns where I want to be ramping.

I already have Sengir Autocrat in the deck. 99% of the time he is one of the first things I fetch with Razaketh.

Endrek Sahr, Master Breeder is an option I had looked at when I first started brewing, but had dismissed as too expensive(). However, I now realize that if he is down and I cast Razaketh, the Foulblooded, I get 8 tokens, which is simply game over for my opponents. I'll put him in.

Thanks for your suggestions!

Gates88 on [List - Multiplayer] EDH Generals by Tier

4 months ago

sonnet666 I appreciate your response. I'll start off by saying that mentioning the obvious tier 1s (Thrasios, Zur, Tazri) was really just for completeness' sake. In hindsight, it was just a waste of time to mention them and I regret bringing it up.

You're also completely right about Mairsil, I just straight-up didn't do any research on the way that deck was going at all. The Mirror-Mad Phantasm line is great in a Doomsday shell and it's the main draw for it. The Razaketh line is a little bit more questionable since it requires creatures in play and Grixis has few creatures it actually wants to run and it can only be uses once a turn, but turning your commander into Diabolic Intent isn't bad by any means. I still think that Kess and Jeleva are clearly superior Grixis commanders though since they can have 99 cards that are gas and not dilute their deck at all. It's similar to Teferi vs Arcum Dagsson. Teferi runs a couple of bad cards or cards that aren't good for reasons other than The Chain Veil combo (Thran Dynamo, Gilded Lotus, and The Chain Veil itself would be useless without the rules interaction that allows for the combo), but Arcum runs a lot more bad cards because it needs to have artifact creatures to sacrifice and most artifact creatures suck. There's less of a difference between Kess/Jeleva and Mairsil than there is between Teferi and Arcum Dagsson in terms of number of different cards in each deck, but the principle is that Mairsil requires more build-around cards than the other Grixis generals and it hurts him overall. Regardless, I apologize for my ignorance and I think that tier 2 can be a valid placement for now.

I forgot that Razaketh was your pet deck. I won't bother arguing with you about it then.

I disagree about Karador. It's true that he reduces his own cost, but only if creatures are in the graveyard, which there will probably be few unless someone has wiped or you have Survival of the Fittest/Fauna Shaman. In the latter case, you probably won't need Karador since you'll be able to tutor up Boonweaver Giant and a sac outlet (or whatever you're comboing with) relatively quickly anyway. It's true that he casts creatures from your graveyard, but only one per turn, so saying he effectively makes your graveyard your hand is a huge overexaggeration. Being able to cast creatures from the yard is also only useful if you have creatures in the yard, which is not too difficult to achieve but not always a common gamestate. Compare this to Tymna, who generates value at every stage of the game as long as you have creatures, and he looks much less favorable. The Abzan Boonweaver strategy has never really relied on the commander for anything but value, so the fact that Tymna can create more value more quickly than Karador speaks to her advantages and his weaknesses. If you won't put him in tier 3, consider at least moving him down to tier 2.5.

Everything I said about Teferi was in jest. In fact, I believe I even said later in my post that I was just joking around when I talked trash about Teferi. I don't post a lot on tappedout anymore so I don't blame people for not knowing, but I am a Teferi main and although I don't consider myself an expert, I know the deck pretty well. The Blood Pod matchup is probably Teferi's worst matchup (it's even worse than Ruric Thar, which is saying a lot), but it's not enough to keep him out of the top tiers.

Your suggestions for additions to Teferi are understandable but misguided. The primary reason that Paradox Engine and Dramatic Scepter aren't in Teferi is partially because the deck already has two and a half alternate win conditions - Rings of Brighthearth+Basalt Monolith is one, Power Artifact+Monolith is two, and Teferi+Stasis is almost a win condition - and doesn't need to dilute itself by running any more. All the cards I just mentioned are also good on their own - Monoliths for obvious reasons, Rings of Brighthearth for its ability to copy Teferi or Tezzeret's abilities, and Power Artifact for generating more mana while comboing with The Chain Veil. Neither Dramatic Reversal nor Isochron Scepter have utility on their own. Imprinting a Counterspell or a bounce spell on Isochron Scepter is a fine strategy in 1v1 (and I used to play Scepter Chant back in Mirrodin-era Extended, so I know how it feels), but it ultimately isn't good enough in the midgame to be worth running. Dramatic Reversal is effectively just a ritual and has very little utility outside of the combo. We already have access to a lot of good rituals, like Teferi for example, and we don't need another one that badly. Paradox Engine is too reliant on cards that are already in hand and costs 5 mana. Why would you tutor for a situationally relevant card that costs more to cast than The Chain Veil and is not a guaranteed combo? Furthermore, running these additional win conditions would require multiple cuts to either the manabase, card draw spells, counterspells, or bounce spells, which would weaken the deck in some other aspect. It's just not worth it to run these cards.

And just because Manifold Insights isn't as good as Lim-Dul's Vault doesn't mean it's trash. Being able to see 10 cards deep and getting 3 nonlands is a big deal, even if it's the three worst cards in that set. The fail state of Manifold Insights is either getting your 3 worst mana rocks or your 2 worst mana rocks and a counterspell that's not relevant (ex. Flusterstorm at a table full of creature-heavy decks). That's not great, but it's still 3 cards that will likely not be dead. The only major drawback to the card is its sorcery speed, which is unfortunate but ultimately not a dealbreaker. And obviously the card is unplayable with fewer than 3 opponents, but ideally that shouldn't happen.

Finally, do not under any circumstance go with a different decklist than what you have posted. Even though it does not match my personal list and I don't agree with every card choice in it (cough Expedition Map cough), the comprehensiveness of the primer section is encyclopedic, which makes it an excellent resource. It talks about primary combo lines, alternate lines, matchups, single card choices, and even budget alternatives. If you are already vaguely familiar with competitive EDH, you could become a somewhat competent Teferi player just by reading that primer and goldfishing a bit. Something drastic would need to happen in order for that primer to become irrelevant, on the scale of a major banning or maybe a change to the rules interaction between Teferi and The Chain Veil.

As far as Yidris goes, Jim has talked a lot on the discord about his deck and the gist of it is that Yidris is plan B. Plan A is jamming a turn 3 Ad Nauseam, which he aims to do as often as possible. That should give you an idea of how important Yidris actually is to the deck. His current list also still runs Mass Hysteria, so Concordant Crossroads could be a possible addition to improve it. I doubt Need for Speed would work well though, it overlaps with Rain of Filth too much and you'd rather sac your lands for mana than give your dorks haste in most circumstances.

I would argue that The Gitrog Monster can fight through counterspells more easily than Sidisi, Undead Vizier can because of cards like City of Solitude and Autumn's Veil, but you're right in that both decks are linear and somewhat fragile. Gitrog makes up for this by being able to clean up at really weird times, like their own cleanup step.

I think Tier 3 is solid for Atraxa. She has pubstomp written all over her, so it makes sense to put her in the pubstomp tier.

When I said that Dimir was a limited color identity, I meant in terms of what it can answer and how well it can answer it, specifically in regards to artifacts and enchantments. Black can't really interact with artifacts or enchantments at all, and blue only has bounce spells or counterspells. Hurkyl's Recall and other bounce spells are only temporary, and unless you can win the turn after a bounce through countermagic for sure, you will still be in danger of the problem card resolving the following turn again. Swan Song and other counterspells are reactive, which a combo deck really doesn't want to be. Compare this to Grixis, which has access to Vandalblast and By Force, or Esper, which has access to Disenchant and Detention Sphere (in Zur), or Sultai, which has access to every good card in the format, and Dimir looks worse by comparison.Even the creature removal isn't as diverse when it comes to wipes. Dimir only has Toxic Deluge while Esper has Supreme Verdict and Grixis has Rolling Earthquake and Fire Covenant. That's really the only weakness of the color identity, but it's not a trivial weakness and it does make Dimir combo worse than Esper/Grixis/Sultai/4 color combo.

As for your question on Baral, whether High Tide isn't strong or Baral is just bad, the answer is kind of both. Baral is a commander who gets outclassed by Jace in almost every way, and although he isn't weak by any means, Jace isn't outrageously strong to begin with.Jace can loot more consistently, can get more value in the midgame when cards have been binned, and can enable double Tide turns. Baral's cost reduction is nice, but that's about the only advantage he has over Jace. Blood Pod is also pretty brutal against Baral since all the win conditions either require Islands (making it weak to Choke) or artifacts (making it weak to Null Rod and Stony Silence).

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