Rain of Filth
Until end of turn, lands you control gain "Sacrifice this land: Add (Black) to your mana pool."
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Rain of Filth Discussion
4 weeks ago
I am currently tuning my Gitrog Monster deck:
Commander / EDH*
SCORE: 2 | 8 COMMENTS | 171 VIEWS
I'm not sure in which direction I should go to make it faster and more reliable. At first I had a list that focused on getting Squandered Resources or Rain of Filth , then (hopefully) drawing into land searching spells, which enable to generate more mana and draw more cards and so on...I managed to pull off one lucky kill on turn 3 with that method, but it all depended on getting Squandered Resources and Natural Balance and drawing into enough land searchers. I feel there are not enough spells that have a good "mana/land search" ratio to make this approach work well enough.
Another method to win is by having a free discard outlet and Dakmor Salvage. It's basically repeatedly milling the deck with the help of kozilek and generating infinite mana in the process with Lion's Eye Diamond.
What I'm unsure about is the rest of the deck. I have some disruption, artifact/enchantment destruction, Choke to annoy our mono U players, cheap mass discard...some Dredge stuff and Dread Return, several landfall Triggers, Sanguine Bond and Exquisite Blood Combo which work well with the lifegain from Zuran Orb and Retreat to Kazandu, some cycling in addition to the cycling lands and Archfiend of Ifnir...
It's all somehow nice but I'd like to hear some opinions if it's better to completely focus on one way to exploit the Gitrog Monster or if it's better to be more flexible and use cycling, dredge, reanimation and land searching/sacrificing equally.
As this is my 8th ready to play commander deck I don't have any more of the best mana artifacts left. The deck is land based, but the speed of Mana Crypt and all the moxes shouldn't be underestimated...I have thought about adding Null Rod or using proxies for the missing artifacts.
Thanks in advance for your comments!
2 months ago
3 months ago
hoardofnotions I played the deck once yesterday and won in a game of three people. Early game was dominated by Strip Mine and Crucible of Worlds, which slowed down the other combo deck on the table with Arcum Dagsson and then when my frog hit the table it only took one turn to find the dredge land and a discard outlet and it killed in the same turn with Psychosis Crawler and infinite card draw. I had to mill my library (and shuffle it back with Ulamog) twice to find a way to get 5 mana for the crawler with only one remaining untapped swamp and no more remaining land drops for the turn. Only Rain of Filth could do that. so I had to mill until I found it...
Absolutely funny to play the deck but in the future I can just explain what I do when I have the dredge/discard combo rather than drawing every second card in the deck and repeat with Ulamog if I haven't found the kill yet.
3 months ago
5 months ago
I don't have much experience with Contamination. Isn't there a high risk that you cut yourself off of green mana? You only have 8 nonland green sources. Of course you can always just decide to sacrifice it in your upkeep once you are ready to combo.
Your deck can indeed feed Contamination well if you have either of the Eldrazi enchantments, but otherwise you don't have all that many creatures that you don't care to sacrifice. Commanders like Meren of Clan Nel Toth, Nath of the Guilt Leaf, Endrek Sahr, Master Breeder, Prossh, Skyraider of Kher or Ghave, Guru of Spores are a lot better at constantly producing creatures to sacrifice.
One more aspect of Contamination to consider: You don't interact much with mana rocks such as Coalition Relic or Mox Diamond. If your opponents have those, the soft lock isn't working.
I have some more ideas for you in the ramp section: Frontier Siege (2 mana twice each turn), Rain of Filth, Cadaverous Bloom, Culling the Weak, Bubbling Muck.
6 months ago
6 months ago
Thanks for the list! Some questions:
Why no Transmute Artifact?