Bubbling Muck

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Common

Combos Browse all

Bubbling Muck

Sorcery

Until end of turn, whenever a player taps a Swamp for mana, that player adds to his or her mana pool.

Price & Acquistion Set Price Alerts

UDS

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Recent Decks

Bubbling Muck Discussion

TheRedGoat on Black Shades

2 weeks ago

I like the idea of this for a casual build, but you really should change the name to "Cheap Sunglasses". If you're into adding flavorful cards, then you might try out Tendrils of Corruption, Corrupt, and Bubbling Muck. I would personally treat Drana as the place to drop for these, so that your "removal" is not tied to a permanent that can be disrupted in so many ways. Similarly, I would take away some instances of Pestilence since your life gain is so minimal really.

MartialArt on Generic Vampire Army

1 month ago

Ok.

First thing I looked up were your lands.
You have too many that enter the battlefield tapped and you definetely DON'T want that in a aggro deck. You need the mana now and not a turn later. I would cut them all except Path of Ancestry. Better add some like Battlefield Forge. They might seem bad but later on you won't need to pay life since your other lands will get you the colored mana you need. But they do come into play untapped and give you a choice depending on your situation. Edgar games can become Arch Enemy games pretty fast so you need all the speed you can get. Checklands like Clifftop Retreat help too and are not that expensive. Finally you really should add a Bojuka Bog against nasty graves. Just for the chance of hitting right with a land spot in your deck its worth it.

So now the sorceries:
Blood Tribute sounds like fun but for 6 mana it does not help you actually killing someone. On another note it only hurts 1 player but gives me the opposition of more then 1 in some playgroups. I would rather play a vampire to add to my main strategy. This things seems to be too much on the sideline. And later on in the game you would spend 6 mana AND tap a vampire for only 5 life loss and 5 life gain for example. So it decreases in efficiency. Vampires you play don't.
Bubbling Muck seems like fun but you are using 3 colors so its efficiency is limited. Especially with no duals in the deck. And the efficiency decreases as the game progresses since you will get your mana and will reach a point where you don't need more pretty fast.
Fell the Mighty sound cool but sometimes you really need to kill tokens or small creatures. Better use a Wrath of God and a Day of Judgment.
Tragic Arrogance is not that good either since you will loose most of your board. The voltron player will thank you and win. Use it in a voltron deck.

zachi on that which has been seelie cannot be unseelie

1 month ago

she does really well with stuff like Rings of Brighthearth, Extraplanar Lens/Caged Sun/Gauntlet of Power, High Tide, Bubbling Muck just to fuel her ability. Im looking up what the exact combo is, but those ones alone should get her rockin

bradtheimpaler13 on Ashling, the Fire Extiguisher

2 months ago

Deserted Temple lets you activate coffers,nykthos or even Maze of Ith another time per turn/round. Bubbling Muck can be amazing

LordBlackblade on Commander Theory: Choosing the correct ramp pack

2 months ago

Nice list, very informative. It would be nice to see a more in-depth ramp suite for each "theme" you describe. As an avid Black player, I will point out that you missed a black mana acceleration card, Bubbling Muck. Literally a black version of High Tide albeit at sorcery speed. It definitely enables some explosive plays, especially in conjunction with Black's other doublers already in play.

Sunbrosoulaire on Draw, Ping, Repeat

2 months ago

goblinguiderevealpls, BabyK, and cdkime thank you guys for all of the much needed help. Due to all of your assistance I think I have made considerable progress as the list has been further stream lined and condensed to 105 cards. So far, I have decided to take out most of the "Pillow fort" cards and attempt to rely on politics, boardwipes, and speed to not lose the game. Furthermore, after looking at goblinguiderevealpls's own list I have decided to run 4 "true" extra turn spells and a copy of Time Stop as a pseudo 5th extra turn spell. I also added 5 tutors for redundancy for each "group" of cards so i can better find board wipes, wheels, wincons, answers, etc... Please, take another look at the list and see what you guys think.

Now I will go over the suggested cards that I didn't include into the list or cards im iffy on and my reasoning as to why I didn't feel they deserved a slot in the deck over other cards. If you guys think my reasoning is wrong, say so and I'll Reconsider the card(s).

Bubbling Muck and High Tide - these cards seem great for late game mana but I prefer running standard mana-rocks to outpace my opponents continuously on mana in the earlier turns to go off more reliably.

Phyrexian Tyranny... at the moment it is in the deck but I am not a fan of it being optional damage and damage that hits both my opponents and myself. It seems ok with another wincon but a sure way to a tie or losing without another one.

Collectively, all the pillowfort cards- again I wanted to see if I could make by on only sweepers and speed.

Notion Thief- I am unsure if I am missing something...or what exactly as he seems to single-handedly undermine half of my win cons?

Dark Tutelage, this seems like a very bad idea as it will significantly help my opponent kill me and im just not a fan of him at all... Phyrexian Arena I understand this card...doesn't make sense to me.

Consecrated Sphinx and Rhystic Study -easily insanely good cards but I can't afford them for a while.

Niv-Mizzet, the Firemind, Curiosity, and Helm of the Ghastlord all look great but the problem I have with the 2 of them is that they are auras. They are going to be nuked more often that not before I can use them, at least in my playgroup

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