Bubbling Muck

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bubbling Muck

Sorcery

Until end of turn, whenever a player taps a Swamp for mana, that player adds to his or her mana pool.

Profet93 on Mind-Gnawer

22 hours ago

Cabal Coffers/Cabal Stronghold - Ramp

Deserted Temple - Untap the above / politics

Thespian's Stage/Vesuva - Copy cabal

Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.

Mind Twist - Random discard, super effective ramped into and as counterspell bait

Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.

Bubbling Muck - Ramp

Feed the Swarm - Enchantment removal

Syphon Mind - Draw 3, each opponent discard 1

Vampiric Tutor - Tutor

indieinside on MONO BLACK SHADOW

2 days ago

All is Dust and infinite mana with Rings of Brighthearth combos are already in my colorless deck. So, that's a no go. All of the other cards cost to much to cast. I just don't know. Bubbling Muck is totally going in. If I do add some of this stuff I am not sure what to cut. Profet93

Profet93 on MONO BLACK SHADOW

2 days ago

indieinside

Rise of the Dark Realms - Alt wincon, expensive but powerful.

All is Dust - Board wipe that hits enchantments (and some artifacts).

Neither of the above 2 are needed. While the deck is low to the ground, my fear is that in the mid-late game, after one wipe, it is hard to rebuild. That's where rise comes in handy for mass recursion and all is dust when someone either tries to pillowfort their way to safety or just outvalue you. Thoughts on that?

Sheoldred, the Apocalypse - Deathtouch + Useful with all the drawing. Speaking of drawing, Peer into the Abyss might be useful given you can't always get combat damage. Not to mention since your deck is low to the ground, you should be able to cast a lot of your hand and with reliquary tower + spellbook, not discard it. Lastly, both of them combo with each other for an alt wincon.

Speaking of alt wincon, have you thought of adding Rings of Brighthearth + some more fetches? Rings + fetches = ramp. More fetches = Use bojuka bog at instant speed. Moreover, you can "save" fetches with urborg out. Lastly, Rings + Coffers + Lots of swamps (Urborg makes it less) = . Rings also simply double's your commander's ability.

Bubbling Muck - Symmetrical with urborg but extremely powerful.

I can attempt to provide other suggestions + cuts should you wish. Looking forward to your response.

SufferFromEDHD Disdain for cabalstronghold is the exact word I would use. A lot of people try to add it in their decks thinking it's ramps but the amount of basic swamps needed to make it into a ramp piece simply made it unviable for most decks. The only decks it should have a place in are budget mono black decks that don't run coffers and use mostly basic swamps with little non-basic lands.

I love corpse dance, best with a sac outlet which I don't see in this deck. Hatred is amazing (my Sidisi deck used to be Xiahou dun, I run corspe dance still, but not hatred). Hatred is a difficult card to use because 1) You hold up 5 mana 2) Life is additional cost to cast - so counterspells are your worst enemy. I wouldn't run it without some form of counterspell protection such as Conqueror's Flail. Very solid suggestions though, as always.

Profet93 on Tergrid removal pants

1 week ago

Chainedbygod567

I wasn't sure what your budget per card is but this should hopefully not break the bank. I can recommend cuts should you wish

Feed the Swarm - Enchantment removal

Mind Twist - Note it states random, especially effective if ramped into in the early game. Also useful as counterspell bait.

Night's Whisper - Draw

Nightmare Unmaking - Versatile wipe

Sheoldred's Edict/Hero's Downfall - PW Removal

Bubbling Muck - Ramp! Highly recommended. Especially because you're not running urborg

Ill-Gotten Gains - Up to you, could be useful, could backfire.

Barter in Blood - Mass sacrifice

Profet93 on Inflicting Pain and Everlasting Bloodshed

1 week ago

Bubbling Muck - Ramp

Urborg, Tomb of Yawgmoth - Helps ramp coffers + makes bubbling muck more powerful (albeit, symmetrical)

Do keep in mind contamination will shut down your coffers + stronghold. But it also shuts down opposing nykthos, cradle, etc...

Crypt of Agadeem - Ramp

Nykthos, Shrine to Nyx - Ramp

Yawgmoth, Thran Physician - Synergy

GeminiSpartanX on Volrath, Voltron Reanimator

1 month ago

Profet93- Both Bubbling Muck and Jet Medallion were in the previous iteration of the deck which focused solely on ramping out big guys, but were cut in this version to add the reanimation spells. The medallion not helping me cast about half of the beefy creatures is why it got cut in favor of the myr, although the myr is the weakest ramp piece in the deck. Muck was great, but often didn't help out until turn 4-5 once my swamp count was high enough to make a difference. I may cut some of the pricier ramp like Nirkana Revenant, but I've reached the point with this deck that many of the cards have proven themselves great in a variety of situations, so cutting has become very difficult for me (hence asking for outside opinions).

Emmy isn't in there solely because I don't own one yet, but if it gets reprinted any time soon I'll be putting it in there for sure! Suggestions for cuts would be much appreciated.

Profet93 on Volrath, Voltron Reanimator

1 month ago

GeminiSpartanX

Bubbling Muck - Ramp, although with urborg (and all the black decks in your meta) it is symmetrical so be careful. It really packs a punch!

Emrakul, the Promised End - High cmc, devastating cast effect. I know the reanimation route is great but at times I'm sure you'll have enough mana for a big payoff spell like this one.

Jet Medallion > leaden myr

Have you considered swapping out your least impactful higher cmc cards or your middle cmc little impact cards with additional ramp and draw to make your deck more consistent? I get leaning into your commander's strengths. Here's the way I see it in. In a video game (lets take boxing), if you increase your strength stat to the max, each subsequent level is taking more points that could have been used to upgrade your defense, footwork, Ring IQ, etc... For this deck, removing some of the less impactful creatures from middle - high cmc in favor of ramp and draw to make it more consistent would go much further than your current iteration.

I can offer suggestions for cuts if you like.

Profet93 on Black Sheep of the Sawyer Clan [$30 Voltron]

1 month ago

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Syphon Mind - Draw 3, each opponent discards 1

Burnished Hart - Ramp. Fuels defile, blackblade reforged, etc...

Solemn Simulacrum - Unsure of price, but potentially a consideration.

Bubbling Muck - Super ramp

Dark Ritual - Ramp

Deliver Unto Evil - Recursion, especially important for artifacts which are hard to recur

Extinction Event - Sometimes things need to be gone, forever

Feed the Swarm - Few ways to remove enchantments

Hero's Downfall/Murderous Rider - Walker removal

Mutilate - Gets around indestructible too

Oubliette - Commander hate

Nevinyrral's Disk - Artifact + Enchantment removal

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