|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Common|
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Until end of turn, whenever a player taps a Swamp for mana, that player adds to his or her mana pool.
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Bubbling Muck Discussion
2 months ago
Personally I would run Baral, Chief of Compliance over Dark Confidant since Baral's cost reduction can help smooth combos and looting can be used proactively when trying to storm off by countering your own spells. Dark Confidant doesn't live long or worse the game doesn't go long enough to justify it being played in my meta.
2 months ago
xEth0sx, I've finished reading the description of your Gisa deck and I think I can help you with it. I'll talk about some of my impressions about your primer first, then I'll go over some of your card choices and I'll tell you about a few cards I think should be in the deck.
As far as primers go, I'd say this one is missing a couple of important things. If I had to list them in order of relevance, I'd say that it is missing (a) a single card discussion section; (b) a section about how one should play the deck, what the deck is trying to accomplish, and how it tries to finish the game (e.g., a How to Play the Deck or a Strategy section); (c) why mono-B instead of any other color or color combination?; and (d) why Gisa? There might be other things but those are the items that came to my mind. I get that maybe you've just started writing this primer but moving forward, I believe it would be important to address these issues.
Now, let's talk about the exciting stuff, namely the decklist. The idea to use Ghoulcaller Gisa as a stax commander is an interesting one. It punishes spot removal and it takes advantage of creatures with a recursion ability to make even more creatures, which in turn can be used for stax pieces (e.g., Contamination, Smokestack) and hit face. I like the idea but why did you choose Gisa?
As a mono-B player, you'll need to be proactive about making it hard for your opponents to combo off because you don't have the luxury of running permission spells. The stax plan is very good here and I can see you are also playing a few disruption spells. A+ here. The only strange choice is Cabal Therapy. The sac ability might come handy at times but seems too situational. Duress is hands down a better choice, and I'd consider running Hymn to Tourach and Mind Twist as well. In the same vein, I'd even consider running Ill-Gotten Gains, too. It has great synergy with Waste Not and Leyline of the Void, and if you manage resolve it in the early game, it will set all your opponents back quite a lot (and it's also an additional yard recursion). It's a very versatile card that should be in every mono-B deck in my opinion.
On the stax package, I'd favor Infernal Darkness over Contamination hands down, or play both. Contamination shuts down your own coffers and it is more situational than Inf Darkness--that is, if you can cast darkness, you can keep it going for at least 2 turns, but if you can cast Contamination, you can only keep it going it you can also sac creatures. I understand the role of Tenacious Dead and Reassembling Skeleton but in my mind, I think you could remove both of them and if you really need an alternative, add something like Ophiomancer. Similar to Bitterblossom, Ophio doesn't require you to keep spending mana to create a creature.
One thing I feel you are missing is mana doublers. One advantage of playing a mono colored deck is that it makes it easier to run mana doublers, such as Extraplanar Lens, Bubbling Muck, and Crypt Ghast. If you go that route, you can get additional value with Candelabra of Tawnos (someone suggested before) and I'd also run Snow-Covered Swamps instead.
I have additional suggestions (e.g., Jet Medallion, Snuff Out, Xiahou Dun, the One-Eyed, Innocent Blood) but I don't want to make this comment longer than it is. I have a competitive Erebos list (Erebos' Bargain) that might give you a few additional ideas on how to improve your own list. Feel free to check it. Anyway, good stuff you have here. Keep working on it and good luck on future games!
2 months ago
I must be honest, I have been staring at this deck for the last few hours as work has permitted and everything I have thought of I can see by your card picks has already been addressed. No High Tide/Bubbling Muck/Prismatic Omen, no Time Spiral or Seasons Past, the combos included, and the various Doomsday pile options. I would love to have this at our cutthroat table, this is great work.
I am curious if Silence is relevant in your meta and worth a slot. Also are there any better rock options than the signet and talisman or are those colors too important to cut?
3 months ago
Screeching Skaab vs. Withered Wretch. Wretch is the only creature in here focused on exiling from the grave, which is good if an opponent is running reanimate but as the only card in here that does that, I'd just ditch it and go with the self mill idea. Maybe think about finding a couple cards with flashback that help retrieve an instant/sorcery from the grave in case you throw out Zombie Apocalypse or Living Death. I'd suggest getting rid of the counterspells but that's just me.
Nightcreep is a cool card but seems pointless in here. You don't have any swampwalk, and it'd help your opponents out if you have Bad Moon out. I could see maybe some kind of combo with Bubbling Muck but trying to play one card off another card that you may or may not have is risky.
From the maybeboard, I wouldn't bother with Forgotten Creation, Graf Harvest, Liliana's Elite or Servant of Tymaret. The crow is perfect for the mill theme. I'd argue that Door of Destinies could be better than Coat of Arms, but ideally switch out Jinxed Idol for it. The other cards are just really good.
3 months ago
Aftershock - Oh, so flexible. Puzzles me how this is not a mono- staple.
Rack and Ruin - Same goes for this card. With the amount of Artifacts in the game this will never be a dead card.
Dust to Dust - What can i say? I just love the cycle.
Peace and Quiet - A little more conditional as the artifact iterations, yet still super cheap for its effect.
Ashes to Ashes - Doesn't hit Artifact Creatures, other than that: brutal.
Wicked Pact - Not as great as the above card, but i've seen it do great things as a filler card in new brews.
Repopulate - Instant speed gy hate for decks that don't have access to , don't want to loose the element of surprise by running artifact solutions. Plus, it has cycling. Love it!
Dauthi Embrace - Unblockable2 plus insane political potential!
Soothsaying - Might not be a hidden gem exactly, still an awesome mana sync.
Erratic Portal - With so many people joking about EDH basically being ETB by now, this is easily abusable and somewhat political at times, too.
Sudden Death - An instant speed creature removal that ignores indestuctible, get's rid of the vast majority or creatures in the format and hoses Breya, Etherium Shaper before activation. Just look at it!
4 months ago
Pretty classic monoblack big mana. I love you for including Dauthi Embrace, one of my favorite pieces of tech for mono black.
4 months ago
Yeah it really isn't needed in this. In the cEDH meta, it's not viable enough to warrant a 99 slot in accelerated Storm generals like Jeleva, Yidris, and more recently Kess. Especially when our main ways of generating sufficient mana are our lands with High Tide and Bubbling Muck, something that untaps all nonland permanents doesn't really benefit us as greatly as it does ElfBall decks, for example.
With the way this works, you're primary goal is to get AdNaus. The moment it resolves you should win.
Just for reference, the Tiered lists for both Jeleva and Yidris storm builds also do not run Paradox Engine, and I could imagine those Deckmasters probably came to the same conclusion.
Appreciate the suggestion though!
5 months ago
I agree with sonnet666 here. We are considering the power of every commander ever printed, and demoting them just like that would be an error I think.
I think a good example is Karador. Yes, sure Thrasios + Tymna murdered him, I agree on that. But, the deck running Karador is still playable, I mean it is nowhere complete jank, and still on par with something such as The Mimeoplasm, also outclassed by Thrasios + Tymna.
I think we should calm down on demoting everything and changing everything. Let's colleclt some datas. Let's gather some decklists. Let's optimize things a little before moving that many cards around. And I won't even join the Kess discussion...
Even if some people are not considering it really good, I like Dralnu quite a lot. He offers some potential of a cheap, easy to build UB storm deck which might be a good entry point for cEDH, a good way to learn how to play storm and Doomsdayon a somewhat budget (like I am forced on now because of school). However, like it have been said before me, it has a pretty huge drawback. If ever damage was to be dealt to him, we are pretty dead. Sacrificing our board to a damage spell would be pretty bad. Sure, I have not saw a lot of damage spells in cEDH (except for the ones mentionned by sonnet666, even those I have not really seen...). Definitely does not belongs to tier 4. I would agree on moving this commander up to tier 2.5. He is not the most powerful cEDH deck ever built. However, the deck can win without the commander, and if the commander survives to untap, it is pretty much a guaranteed win, since we could go double High Tideand double Bubbling Muckin a single turn, Paradox Engine...
Now, onto Reaper King. There definitely is some sleeping potential over there. Food Chain generating so much mana from our commander... We have seen what 5c Chain decks are available (just take a look at General Tazri if you don't know what I mean). Sure, the deck will be nowhere as strong, but I definitely think there are a lot of things that could be done with it. I am not sure going for a BloodPod deck is the best idea, even if it seems attracting. I will have to look more in depths to it before moving it though, it is too early to say. But it has a lot of potential.