Drana, Liberator of Malakir

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Drana, Liberator of Malakir

Legendary Creature — Vampire Ally

Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

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Drana, Liberator of Malakir Discussion

sylvannos on To be aggro or not ...

20 hours ago

Aggro, hands down. You aren't going to out midrange traditional Rock variants...you're just playing a worse version of the deck at that point.

Build around Collected Company. Flipping over Captivating Vampire, Stromkirk Captain, Drana, Liberator of Malakir, or Olivia, Mobilized for War is scary. Even flipping over Blood Artists can represent lethal.

One of my buddies at my LGS plays CoCo Vampires (hilariously dubbed "Count Chocula") and has a lot of success with it. Bloodghasts are really hard to get rid of, while Collected Company floods the board. It makes it really hard for your opponent to boardwipe. I think he's strictly in due to budget, however.

I'm not sure on his exact list. I think it's something like:

4x Bloodstained Mire
2x Cavern of Souls
1x Dryad Arbor
1x Forest
4x Mutavault
2x Overgrown Tomb
3x Swamp
1x Urborg, Tomb of Yawgmoth
4x Verdant Catacombs
-------------------------------------------
22 Lands

4x Blood Artist
4x Bloodghast
2x Captivating Vampire
1x Drana, Liberator of Malakir
2x Gatekeeper of Malakir
4x Gifted Aetherborn
2x Guul Draz Vampire
4x Kalastria Highborn
1x Kalitas, Traitor of Ghet
4x Vampire Lacerator
2x Vampire Nighthawk
2x Viscera Seer
-------------------------------------------
32 Creatures

4x Collected Company
2x Fatal Push
-------------------------------------------
6 Other Spells

3x Abrupt Decay
1x Choke
2x Fatal Push
2x Fulminator Mage
2x Gatekeeper of Malakir
2x Liliana of the Veil
1x Maelstrom Pulse
2x Thoughtseize
-------------------------------------------
15 Sideboard Cards

I'm not 100% sure this is his exact list, only from what I can recall playing against it.

F3A5t on Conquistador Vampires

1 week ago

What about the old vamps like Bloodline Keeper  Flip, Captivating Vampire, Dark Impostor, Drana, Liberator of Malakir, Vampire Nocturnus, Vampire Nighthawk, Blade of the Bloodchief. Anointed Procession seems good in here as well. 40 lands seems like a lot as well for 3.5 cmc. I would only run around 35-37.

For life gain Authority of the Consuls Whip of Erebos, and Kambal, Consul of Allocation.

Kedvesem on Edgar Markov: Dark Ambitions

2 weeks ago

I have added Drana, Liberator of Malakir and I am already running the Falkenrath Aristocrat. I considered Vish Kal, Blood Arbiter, but I wondered about the mana cost. I think I have a spare Sword of the Animist lying around, and I think I might try it! In the three color deck, the color fixing is as welcome as the ramp!

Last_Laugh on Edgar Markov: Dark Ambitions

2 weeks ago

I probably wouldn't run Vampire Nocturnus if I were you. I only run a few more black cards than you but I also run all the fetchlands that I can. This allows me to thin lands out of my deck 2 at a time when I fetch and it gives me a free shuffle if the top card isn't black. A few you could try though are Bloodlord of Vaasgoth, Adaptive Automaton, Metallic Mimic, Indulgent Aristocrat, and Drana, Liberator of Malakir.

multimedia on Tribal BloodMagic Vampires

2 weeks ago

Hey, my advice is to the try to decrease the avg cmc. Right now it's 4.0, this is too high because you want to have a some what established board state with Vamps before you cast Edgar from the Command Zone.

You're currently playing 9x six drops, this is too many because you already have your six drop play which is Edgar. Clogging up this spot on the mana curve takes away from being able to play Vamps before you want to cast Edgar.

Consider these five cards to cut to make 100 cards:

Continuing my advice, all I've suggested is to cut 4x six drops and 1x seven drop. This will decrease the avg cmc in return allow you to get more Vamps on the battlefield quicker.

You're using several cards in the sideboard that I consider premium cards with Edgar:

If you have these cards I would add all of them to the main deck in place of five drops. 13x five drops is too many I would cut this to five or six this includes both Vamps and other spells. Five drops I would cut are:

One thing I see that might happen and can be frustrating when playing an aggressive deck in Commander is running out of gas. To prevent this I would include more draw. Mentor of the Meek, Night's Whisper, Sign in Blood. Menor is great even though he isn't a Vamp with the Vamp tokens from Edgar's eminence. Paying one mana to draw a card when a token is created. Take advantage of black spells which let you draw two cards for only two mana they're very good.

You're playing artifact ramp which is great especially when paying a Commander who costs six mana. Consider two drop artifact ramp instead of three drop? I suggest this because the three drop spot has the majority of Vamps and you want to play one of these Vamps not ramp at this stage of a game. The two drop spot has Vamps, but they are less powerful or plentiful as the three drop Vamps. Because of this you can use this opportunity in a game to cast some ramp. I suggest three Signets: Rakdos Signet, Boros Signet and Orzhov Signet. In fact I would cut the majority of non-Vamp three drop cards with the exceptions being draw and a couple of removal spells.

My advice for the manabase is you're much better off playing basic Swamps in place of a lot of the come into play tapped lands such as Wind-Scarred Crag and Orzhov Basilica. Black mana is very important here so much that I would limit the amount of red and white cards you play and really only use those two colors to cast Edgar, a few Vamps and a few removal spells, but only as a splash. Another option that's less budget is to play lands that can make any color of mana: Exotic Orchard, Forbidden Orchard, City of Brass, Reflecting Pool.

Here's a few more cards to consider adding. Most of these I consider upgrades to what you're already using:

Vamps

Removal

Ramp

Support

Good luck with your deck.


ClockworkSwordfish on Olivia has had enough of your games

2 weeks ago

I'd try and run Dark Impostor in there - I find he's great in EDH. In the late game he provides repeated removal and can even grow to be quite the impressive threat! I'd also try and get Drana, Liberator of Malakir, possibly in place of Guul Draz Overseer? She's half as much mana and the boost is permanent!

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