Drana, Liberator of Malakir

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Battle for Zendikar Mythic Rare

Combos Browse all

Drana, Liberator of Malakir

Legendary Creature — Vampire Ally

Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

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Drana, Liberator of Malakir Discussion

RavenlordUA on Mono-black weenie speed deck

1 day ago

Unfortunately I was not able to get my hands on enough Dread Wanderer cards still, but I've included 2 Mortuary Mire into my deck.I may say this card is mixed bag. Some time it may help a lot in case you lost Drana, Liberator of Malakir or if you have no mana/creatures to resurrect Scrapheap Scrounger / Relentless Dead. But in most cases I had almost no value from it.

NewHorizons on NotSoLuckyLydia

2 days ago

Hey lydia. I saw your comment on a thread awhile back and you seem to know your stuff regarding french commander and I was really looking into getting into the format because my local game store is going to start a new tournament.

Problem for me is really just that it really is a totally different format now that aggro has been introduced and control has gotten a big buff. Now i can't really decide which type of deck to play. Usually I make quirky decks that use weird card but that relies on an extensive command of the meta game that I don't have here.

At any rate. I'd really like to make a mono black deck to take advantage of discard being buffed or a blue deck because of counters but I also want to try out aggro and win by creature combat. I playtest the most dominant deck of the format Geist of Saint Traft and thought that it was pretty fun but I derive a little bit of satisfaction from playing wackier commanders as well.

At any rate got any guidance for me? I like the idea of an Erebos, God of the Dead deck that uses Pestilence effects or maybe Drana, Liberator of Malakir aggro? I was even thinking about Kokusho, the Evening Star reanimator! As for blue and black/green and blue I haven't looked into them as much but I though Sygg, River Cutthroat or Prime Speaker Zegana might be a bit of fun.

Commanda_Panda on

3 days ago

B/<> is hurting at the 3 drop slot. Drana, Liberator of Malakir is always worth a shot.

I am actually going to cut Matter Reshaper completely along with moving a Transgress to the board in favor of Glint-Sleeve Siphoner. This would make an Aethersphere Harvester a great substitute at the 3 drop.

DubiousDanish on First 11 days in M.T.G.! Help me defeat my gf!

6 days ago

Aaaawwwww yyeeeaaahh! This post and subsequent thread is so good! You're raking in the experience now whisenhuntn! Great catch on the Act of Treason/Nightmare interaction Tyrant-Thanatos, I completely missed that earlier. Solid advice on composition and your explanation of the legendary rule was crystal clear Argeaux.

As far as the most popular format for sanctioned play (as in monitored by judges and run at an lgs) is the standard format. This format is comprised of the last four expansion blocks that have been released. Currently Battle for Zendikar, Oath of the Gatewatch, Shadows Over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, and Amonkhet are all standard legal. To keep up on all things magic -- magic.wizards.com -- is straight from WOTC (Wizards of the Coast) themselves. My favorite YouTube channel is -- SBMTG -- and for browsing I use -- gatherer.wizards.com --.

Thinking out loud may be harmful to your strategy by giving your opponent too much info, but announcing the five phases is actually a good thing that I think more players should be willing to do. Just keep in mind that in competitive play you're on the clock... literally. Each round is 50 minutes/best of three, at 50 minutes you are notified that you have five turns (current turn is 0) to finish. At the end step of turn five if there is not a winner the round ends in a draw.

Until you feel comfortable running a kill deck, in this case aggro, I wouldn't recommend building a control or focus deck. How can you stop something that you don't fully understand? My first deck was Izzet (Blue & Red) and I didn't know what to counter or what to kill, so inevitably I lost. A lot! Use aggro as a training ground and as you learn it's strengths and weaknesses other decks/strategies will make much more sense.

To bolster your aggro deck:

Drana, Liberator of Malakir

Fatal Push

Gifted Aetherborn

Glint-Sleeve Siphoner

Grasp of Darkness

Murder

Never//Return

Ruinous Path

Scrapheap Scrounger

Snare Thopter

and

Vampire Cutthroat.

All of these cards could work in an aggro shell, they are of varying price points and casting costs. If you decide on a specific creature type or mechanic that you want to build around then the list will change of course. For instance if you decided "I like vampires" then creatures like Markov Crusader or Metallic Mimic gain value in a vampire based (tribal) deck. As for non-creature spells a card like Cartouche of Ambition is alright, but if you are also running Trial of Ambition the cartouche becomes much better. Without using both of the above cards, utilizing a pure removal spell like murder or never//return that I listed above will clear a path for your creatures to strike.

Dirk_Strider on Gb Energy

1 week ago

Great deck,I play a deck like this on Magic: Duels and it works fantastically c: I recommend adding Verdurous Gearhulk and if BFZ is still in standard maybe a Drana, Liberator of Malakir

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