Drana, Liberator of Malakir

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Mythic Rare

Combos Browse all

Drana, Liberator of Malakir

Legendary Creature — Vampire Ally

Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

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Drana, Liberator of Malakir Discussion

AtomicSamuri on Blkgrn

6 hours ago

Some of the really good cards in standard that put counters on thing are (off the top of my head): Drana, Liberator of Malakir, Winding Constrictor, Verdurous Gearhulk, Walking Ballista. And depending on if you want to do a graveyard matters/delirium deck you could try to fit Yahenni, Undying Partisan. Have fun!

PartyJ on Marchesa's War of Attrition

12 hours ago

Hi,

always do my best to be as helpful as possible. I can still remember when I started my first deck, if you like to see what my first deck has become as of today, then click here. An upvote is always a nice gesture :)

Now let's see what I can contribute to your decklist. Personally I am not a huge fan of this commander, therefor I never played it myself. But I have a friend who is very happy about his build, which gave me some real good matchups.

I do know which cards he preferred to play, which you have not on your list:

Good luck with your first EDH decklist and keep playing, keep tweaking and keep havin' fun!

PJ

Dave_Icaria on Vampire Black

14 hours ago

Fatal Push is a very powerful removal spell, especially in Modern. I'd take out the Doom Blades and add at least 2 of those in, might even remove the Ultimate Prices as well. The other big issue I'm seeing is that your mana curve is very high. You're hardly ever going to run into a situation where you need to cast Blood Tithe, it barely does anything for you in a 1v1 scenario like a Modern tournament. I'd also remove Duress for Thoughtseize or Inquisition of Kozilek, which are all-around better cards. Perhaps adding in some lower-drop creatures like Bloodghast and taking out your nearly-uncastable 7-drop Defiant Bloodlords. Any vampire deck should also be running Vampire Nocturnus since he's a powerhouse and does a lot for you. Other cards to consider: Vampire Hexmage (remove all counters from Nahiri, the Harbinger or Ugin, the Spirit Dragon in the sideboard, Damnation, Captivating Vampire and Drana, Liberator of Malakir.

Good luck!

Murphy77 on B/G Energy Constrictor

1 day ago

I would try adding in cards that speed up the deck... Tireless Tracker, Paradox Engine and Lifecrafter's Bestiary are all game changers. You could easily add fliers to your creature base instead of using Aethersphere Harvester. Drana, Liberator of Malakir is commonly used for it's flying ability as well as the added counters.

My version (non-energy) of this deck is Defiant Paradox. I like the energy focus. Longtusk Cub can be a beast - but some added tempo is not likely to hurt you.

TheDuggernaught on

2 days ago

Okay, I guess the next place to start is by going over the various archetypes for vampires in modern. They are a pretty flexible tribe, so there are lots of directions you can take them. Aggro, midrange, control, and even combo-esque strategies are pretty viable avenues to explore.All the lists are pretty much comprised of the following creatures depending on which direction you want to go: Bloodghast, Vampire Nocturnus, Stromkirk Captain, Stromkirk Noble, Captivating Vampire, Shadow Alley Denizen, Pulse Tracker, Vampire Nighthawk, Gifted Aetherborn (AKA Vampire Nightwalk), Vampire Lacerator, Vampire Cutthroat, Stromkirk Condemned, Olivia, Mobilized for War, Olivia Voldaren, Kalitas, Traitor of Ghet, Insolent Neonate, Falkenrath Aristocrat, Indulgent Aristocrat, Falkenrath Gorger, Drana, Liberator of Malakir, Bloodthrone Vampire, Blood Artist, Viscera Seer, Blood Seeker, Asylum Visitor, Bloodline Keeper  Flip, and Gatekeeper of Malakir.

Aggro lists generally stay super low to the ground in regards to CMC and include a lot of lords. Given the low CMC. Aether Vial also starts to become very good -- especially since all the lords tend to hang at 3 CMC.

There are multiple routes to midrange. One route is to to try and abuse the madness effect to turn Liliana of the Veil's +1 into a 1 sided effect.

The other is slightly more combo-y. Aristocrats is an interesting archetype that abuses the recursiveness of Bloodghast, the life-loss triggers from Blood Artist, and the instant speed sacrifice effects of Viscera Seer, Bloodthrone Vampire, Falkenrath Aristocrat and Indulgent Aristocrat. I also personally like Reassembling Skeleton, Gravecrawler, Doomed Traveler, and or Bloodsoaked Champion in the list to further be able to abuse the Blood Artist triggers with more sacrifice fodder. White also gives access to things like Rally the Ancestors -- which can be a brutal play to ping for a lot of dmg with Blood Artist triggers.

There is also more traditional midrange which just aims to play threats that if left unanswered -- typically win you the game. Kalitas, Traitor of Ghet, Bloodline Keeper  Flip, and Olivia Voldaren are all very dangerous cards for your opponent to leave in play, and Gatekeeper of Malakir can be a huge pain given his ability to not only provide a decent body, but also take down an opponent's creature with his kicker cost. Vampire Nighthawk and Gifted Aetherborn are also good for similar reasons. they trade profitably wirh almost any creature and have the benefit of giving you back some life.

There are 3 routes for combo that you can also go -- the first involves Bloodline Keeper  Flip and Intruder Alarm. The second route is Sanguine Bond + Exquisite Blood + vampire's ability to easily ping for 1 somehow to trigger the combo. The third is Mindcrank or Duskmantle Guildmage + Bloodchief Ascension.

Control would likely play vampires that double as control (Gatekeeper of Malakir, Vampire Nighthawk, Gifted Aetherborn), lots of kill spells and discard, and some planeswalkers.

I can definitely help you refine a list once you have a basic archetype in mind. Right now you seem to be in between aggro and midrange. Which is perfectly fine. You can mix and match a little bit. Devotion, as another user suggested, is also viable -- however vampires do not really have a ton of super good ways to use oodles of mana.

TheDuggernaught on Ally WBR

3 days ago

I have personally played allies for about 7 years now. They are my favorite and my pet decks. I know you are on a budget, but a good many of the best allies are not very expensive and can be bought for under a dollar. The most expensive card for the deck is definitely Gideon, Ally of Zendikar. He is super super good in these lists. But no means is he mandatory.

Hada Freeblade, Kazandu Blademaster, Kabira Evangel, Akoum Battlesinger, Bojuka Brigand, Drana, Liberator of Malakir, Expedition Envoy, Firemantle Mage, Kor Bladewhirl, Lantern Scout, Talus Paladin, Ondu Cleric, and Reckless Bushwhacker are by far the best allies in your colors. The rest are incredibly meh, and if you can replace them with some of the above cards, I would. I am more than willing to help decide what number of what cards you should have.

Riclamin_Silentread on R/W Vehicles

3 days ago

Personally I would straight up cut the Cataclysmic Gearhulk, because it's very counter-productive to running a vehicle deck, which relies on an army of creatures in order to crew the vehicles. I would also cut the Angel of Invention and replace it with Drana, Liberator of Malakir, and change the deck from Boros to Mardu. The dragons are a bit high-cost for a vehicle deck but are still useful to combat fliers, or fly over your opponents ground creatures. I would definitely invest in finding a few Depala, Pilot Exemplars as these are meant to be in vehicle decks. Maybe even change the focus of the deck to be a combination of Dwarf Tribal/Vehicles. Toolcraft Exemplars, Veteran Motorists, Renegade Wheelsmiths and Gearshift Aces would all benefit from Depala, Pilot Exemplar. And with Drana, Liberator of Malakir in there as well, every time she hits your opponent, all your other attacking creatures get bigger, allowing them to crew more powerful vehicles. As for vehicle suggestions, I would be on the lookout for some Skysovereign, Consul Flagships and Consulate Dreadnoughts, as well as more Peacewalker Colossus'.

SlippinJimmy on Winner of 2 Game Days - B/G Counters

1 week ago

I was initially skeptical of Hissing Quagmire, coming in tapped seemed like too big of a drawback, however being able to play Grasp of Darkness and Drana, Liberator of Malakir reliably made it worthwhile, the 2/2 deathtouch manland was icing on the cake. I intend to get two more asap.

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