|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Mythic Rare|
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Drana, Liberator of Malakir
Legendary Creature — Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
|Have (4)||robbnoble , Vasbear1 , metalmagic ,|
|Want (14)||fnichols , CommanderBox , xMachinae , kiadote12 , jteck , WilliamZYW , kdgibby , Kodehirrim , Cihawk , magicgarf , Benkov , ZeBear , HomicidalHeffalump , AlyOfArendelle|
Commander Recommendations Start Commander Deck
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Drana, Liberator of Malakir Discussion
1 day ago
Hunger of the Howlpack still sorta sucks, but I’ll live until a better counters-instant comes out around that cmc
Rite of Passage is interesting. In MP it can work for beefing up during blocks. I’m sorta torn between this, Evolutionary Escalation , Drana, Liberator of Malakir , and some other rhino dude. Rite works when there’s a lot of combat. Evol. can push things along, but sucks 1v1. Drana feels a bit shoehorned.
Winter Orb was a terrible idea. I feel bad for putting this in my deck.
1 week ago
Bishop of the Bloodstained would be a great finisher
Captivating Vampire would benefit from having a lot of creatures, and wins a lot of matchups
Drana, Liberator of Malakir would just be a must-remove threat, since she makes your army even bigger
Forerunner of the Legion would find important vampires
Gatekeeper of Malakir is just a good removal card in general
Indulgent Aristocrat would be good if you want something cheaper than drana
Kalitas, Traitor of Ghet synergizes with most of your deck
2 weeks ago
LittleBlueHero I red the same or similar thread on the MTGSalvation and it does seem like a cool idea, but I think Wizards will stray a bit from such a dark and gloomy theme as printing 4 villains decks. Maybe 2v2 heroes and villains, but then again that does remind a little too much to the old duel decks.
As for a little side note: The recent sets (recent emm give or take 16 years :D) have tried to shift the focus on black as the main villain color towards the others, because black is more about individuality, which like other colors can be taken to extreme.
Non-black villains: Konda, Lord of Eiganjo - Stole That Which Was Taken in order to become immortal, which resulted in the Kami War Meloku the Clouded Mirror - Helped Konda with his plan, but intended to claim the entire plane for himself and the soratami.
Heliod, God of the Sun - After Xenagos, he's the second villain in the Theroes storyline. He also killed Elspeth.
Elesh Norn, Grand Cenobite - Currently supposed elader of New Phyrexia
Dovin Baan - Major antagonist in Kaladesh and War of the spark story lines
Baral, Chief of Compliance - murdered Chandra's father, another major antagonist from Kaladesh
Pretty much the entire Consulate from Kaladesh is white-blue aligned.
Vivien Reid - while technically not a villain she does represent a ...certain side of the green mana. (MTGWiki quotes her saying that "She wants to destroy the cancer of civilization"...ouch)
Black heroes: Drana, Liberator of Malakir - Fought on the side of the Gatewatch against the Eldrazi.
Yahenni, Undying Partisan - Fought against the Consulate in the Kaladesh story line.
Toshiro Umezawa - major protagonist in the Kami War
Sorin Markov - despite his panache and the whole War of the spark scene with Nahiri, he's still one f the three who imprisoned the Eldrazi Titans. Also created Avacyn to protect mankind on innistrad.
Lord Windgrace - Fought against Phyrexia alongside the Nine Titans. Sacrificed himself to seal a time rift in Dominaria.
There could be more examples but I can't think of any at this time.
P.S. I may have gone overboard with this much examples as is :S
2 weeks ago
Honestly, we all know Unspeakable Symbol is one of the key cards in this deck.
I would argue Drana, Liberator of Malakir is too.
2 weeks ago
you make a good point about blood artist, being able to hit yourself is a nice bonus. i went with basilisk collar so that I could equip it to whatever i needed on the fly, possibly using it to dissuade attacks or to gain life in whatever amount i needed. it's also just a little harder to remove than creatures are which is good.
if you're looking for something just to gain you some life i really do recommend Gray Merchant of Asphodel as he'll more likely than not come in and net you at least 15 life without much effort.
blood artist, basilisk collar, gary, kokusho, etc... they all fill the same role, just at different mana costs. personally i would go for the lower end more often than not.
for me Wurmcoil Engine works well. if i have an Arcbound Worker around it gets silly, and even if you can't attack, as long as you're not in Lightning Bolt range or up against a flying creature you can still gain plenty of life on defense and it's off to the races once you can attack with it.
Drana, Liberator of Malakir is a nice safety net. if you're on the throne but not very far ahead in board state it gives you a way to keep the engine's turning. she's cheap and aggressive and does what we need. you could make due without her, but for me it's been a good time.
if you're having trouble keeping open you may need to work on your mana base or try adding a few more rocks. the good thing about this deck is that it usually doesn't have too much trouble only playing a card or two per turn while still maintaining advantage. our creatures rarely stay dead, so in a battle of attrition we're usually far ahead. clearing the board once and not losing anything means we can afford to play cards a bit slower and keep mana open.
like i said, Voidmage Prodigy isn't just protection, but also a sac outlet, so keep that in mind.
i touch on Puppeteer Clique in my primer's writeup, so if you have any questions about it that I don't answer there let me know.
3 weeks ago
I find wurmcoil is fantastic. Being able to sacrifice him a few times and accumulate a half dozen lifelink tokens usually is more than enough to secure my life total. I don't often tutor specifically for Basilisk Collar but I have for wurmcoil often enough.
Drana, Liberator of Malakir has some added utility in that, because of first strike, she puts the counters on before damage and can help either boost an attak or clear a board. It helps both with situations where dethrone is hard / impossible to get and where I just need a bit more oomph. I do like having her. Also as a low CMC evasive creature she does good work. It's really important to be able to reliably get counters out there and drana can get them on the whole team all at once.
Fleshwrither is a recent addition so I can't say for certain yet. I'm still in the testing phases. I think being able to trigger him even 2-3 times in a game has great potential though.
In wizard tribal I would think Voidmage Prodigy would be even better. I have generally found that the threat of being able to counter anything usually deters a lot and often there's not more than one card that really needs to be countered in any given turn cycle. I also look at him as a sac outlet considering I am running a not insignificant number of wizards.
3 weeks ago
You can, if you like, create custom sort categories by adding a # in your edit list (eg. "1x City of Brass #Land") and then setting >Edit >Default category >Custom
Here are some houses:
Herald of Secret Streams ... where'd this go?
Dack's Duplicate ... +1/+1 clone
Spark Double ... +1/+1 clone
Mulldrifter ... if is too much then play this
Treasonous Ogre ... seems good
Reef Worm ... endless worms
Spawning Pit ... you can sacrifice the Spawn tokens to recoup 1/2 the value if they're wiped
Yahenni, Undying Partisan ... it never leaves the board so expect 10+/10+
Toothy, Imaginary Friend ... yes
Midnight Reaper ... yes
Burnished Hart ... do not underestimate this
Goblin Bombardment ... yes
You could also try playing some big beefs that are wipe oriented like...
To play aggressively, Marchesa needs evasive creatures with double strike ...or maybe even...
Flesh-Eater Imp ... I have one, you should try it out
Grafted Exoskeleton ... sacrifice might be nice
Viral Drake ... proliferating your +1/+1 counters would be pretty sweet
...Keep in mind Infect replaces damage so either make it a core theme or only play the ones that can get to 10 Infect quickly.
Demons would also be pretty sweet:
Defiler of Souls ... make them sacrifice
Demon of Wailing Agonies ... make them sacrifice
Havoc Demon ... wipe
Kothophed, Soul Hoarder ... draw to get off the throne?
Krav, the Unredeemed ... seems good
Lord of the Void ... betrayal
Malfegor ... wipe?
Rakdos, the Showstopper ... wipe
Reaper from the Abyss ... removal
Rune-Scarred Demon ... tutor
Silent-Blade Oni ... betrayal
Liliana's Contract ... hilarous
3 weeks ago
Hi Last Laugh! Thanks for the comment and the suggestions :)
I've run Reconnaissance in my Alesha deck for a while and seen huge value, because most of her critters have small bodies. With Eddie, I've rarely found that a 6/6 first striker can't safely swing in against at least one opponent the turn he comes in, and with evasion Drana, Liberator of Malakir can normally get past defenders on the ground easily. I'll continue to keep an eye out for scenarios in games where i'd liked to have had access to Reconnaissance and keep it in mind though.
With regards to Stromkirk Captain , isn't that something of a nonbo with Drana? Now the rest of your team is no longer getting pumped before they do their damage :( Wouldn't a card like True Conviction be a better combo with Drana? I know it's not a vamp, but she's now triggering twice and gaining you a ton of life!
I've structured this deck to generate value from killing, returning to hand and replaying the low CMC vamps. The virtual card advantage there seems to do a good job of ofsetting draw weaknesses. None of those 3 are Vamps (sadly, so I think I'd be looking to cut Read the Bones for one of them). It's a tough one, but I might put Necropotence back in.
Drana, Liberator of Malakir occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
RBW (Mardu): 0.64%