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Creature — Zombie
Zombie spells you cast cost (1) less to cast.
Zombie creatures you control get +2/+1.
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Undead Warchief Discussion
3 weeks ago
I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.
Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!
2 months ago
Moonlight Bargain and Dark Bargain seem like sweet budget options for this deck. I would also take out Omniscience for Gisa and Geralf. Gisa and Geralf are just so good for this deck and although Omniscience is sweet, it doesn't really synergize with the rest of the deck. I also think that Mind Unbound is a little slow, and you probably want something like Final Parting for your deck as well. Zombie Apocalypse is also absolutely amazing whenever you draw it, and I think that you really do need it maindeck. Also, I would probably take out most if not all of the non-zombie creatures, as they don't benefit from all the cool zombie synergies (Unless you are planning on running cards like Conspiracy or Arcane Adaptation, which are sweet but require more build around.) Maybe try things like Diregraf Ghoul, Soulless One, Undead Warchief, Josu Vess, Lich Knight, Stitcher's Supplier, and Sidisi, Undead Vizier just to name a few. If you are looking for more ideas you can check out my attempt at a budget zombie deck at B/U Zombies
3 months ago
I also play a Zombie EDH Tribal deck, which started out as a budget list and has evolved over the years.
I'm going to make a bunch of suggestions, and I'm trying to keep each suggestion below $5. Cemetery Reaper, Death Baron, and Undead Warchief are the most affordable Zombie anthems, and they add quite a lot of power to your Zombie army. Diregraf Colossus, Noxious Ghoul, Plague Belcher, and Vengeful Dead are excellent combo enablers for Gravecrawler shenanigans. They are also strong on their own merits, but turn into win-cons when you're sac/summoning Gravecrawler multiple times per turn. Cryptbreaker and Zombie Master adds quite a bit of utility. Graveborn Muse can be used to draw a lot over a turn or two, then sacrificed to stop the effect. Wonder in your graveyard gives you a flying Zombie army!
Buried Alive is a great fetch card. If you throw Wonder, Risen Executioner, and Gravecrawler all in the graveyard, then you basically just searched your library for 3 cards and put them in your hand for 3 mana. Great little combo. Plague Wind + Grave Betrayal is a fun little late game combo that takes control of all your opponents creatures, buffs them, and turns them into zombies. Each card is a great late game bomb on it's own as well. Rooftop Storm is basically the best non-creature Zombie card in the game, definitely include that bad boy. Underworld Connections is a pretty solid draw engine. Bontu's Monument is a great addition to any Zombie EDH list. Vanquisher's Banner is a solid card that provides a lot of value. Whip of Erebos can really save you as a way to gain life.
Hopefully I've given you a pretty good upgrade list. It takes time to get your perfect list put together, but I always find it helpful to have a good list of cards to upgrade to.
3 months ago
I find as many lords the better in a tribal deck!
4 months ago
May be too much mana, but Undead Warchief might be pretty sweet
5 months ago
Scarab god is my first commander brew too! I'm still working on it but I have a few pointers for yours:
You have many random zombie cards that don't seem to follow a strategy. You have some zombie lords like Undead Warchief which is great, but then you have so many crappy common cards like Cursed Minotaur. They also don't really help with a scarab god strategy. I've focused on two aspects for the scarab god: creating a lot of zombies (aka tokens) and enter the battlefield effects. That way I can bring them back with the scarab god's eternelize ability and have the enter the battlefield effect happen again. Ravenous Chupacabra Is a great choice for that, because you can play it, get it killed, and play it again. And because the scarab god's ability is instant speed you can bring it back on your opponent's turn!
A must-have for a scarab god deck is Grave Titan. This hits every nail on the head: It enters the battlefield effect can be repeated AND it nets you zombies. It's one of the best zombie cards possible.
Get rid of Coffin Purge, that doesn't make any sense for a zombie deck like this. You want cards in the graveyard.
You need more board wipes, as in cards that destroy everything. When you play against 3 other people a board wipe can save the game AND get cards in the graveyard, which you need.
You should really find some cards that can sacrifice other cards to get them into your graveyard. Ghoulcaller Gisa and Grimgrin, Corpse-Born are great for getting cards in your graveyard and getting value from it!
Think of a true way to win the game for this deck. Right now it's get a lot of cards on the battlefield, with no sure-fire way of doing so. If you make a zombie tribal, put cards like Vanquisher's Banner to get value from casting zombies. If you do enter the battlefield effect cards use things that get cards into the graveyard. Get cards that make you discard and/or mill either your opponent or yourself to get value from the graveyard. There are so many good ways to play this commander, just choose one!
My deck that I'm building is right here: What I'm Using RN. It's not great and not done, but it has cards that show what I mean for a deck like this. Good luck!
P.S. Check out EDHREC's suggested cards for the scarab god, maybe you can get some ideas
5 months ago
Man, this deck has gone up price by almost $40 since I last checked.
Much of it is from the foil Secrets of the Dead (thank you Muldrotha), the Herald's Horn has almost tripled, and Undead Warchief looks like it's gained $2 or so. The rest must be general inflation. The upgrades I just added may have added ~$3-5 but I took out a $2 card too (Havengul Lich).
5 months ago
JoeNathan37 Too right, it's certainly a struggle at times, haha. I definitely empathise :P Oh crap, of course I couldn't mirror my legendary creatures, how stupid of me! I'm not going to lie, I've only used the Altered Ego a couple of times since I made this deck as it often ends up milled and isn't worth reanimating usually. The two times I did play it, the first time I copied my friend's big stompy green creature with a couple extra +1/+1s (much to his annoyance), and the other time I copied a zombie Hornet Queen I had reanimated, before I removed it from the deck. It was these times I was referring to when I said it's put out work, but you're quite right, there probably are better options in this specific build :P It's certainly one of the weaker links at the moment.
Door of Destinies can be very, very good if you draw it early like you mention, but you're also correct in that it isn't great lategame... It can literally swamp my opponents with huge zombie token armies in some games and for that I do love it, but it is quite an expensive drop to not have an effect on the turn it does drop, and there's always the chance you're not going to be able to play any zombies for a couple turns too :P conversely, it does pair extremely well with Rooftop Storm at times. Which brings me to my next point... Out of Door of Destinies and Herald's Horn. I'd probably be more inclined to swap out the horn just because it becomes fairly useless once Rooftop Storm is out... Also Undead Warchief does have the same effect with reducing zombie cast costs early game, but removing the horn would mean I'd lose the start of turn ability, which is the best part about it honestly and can put out a lot of work. I'll have to consider about these two carefully and make an informed decision. :) Ah, yes. Wildest Dreams was my initial thought to replace for Muldothra, and now you mention it aswell I've taken the liberty to switch the two on the mainboard ^^ I was thinking about it earlier like 'oh crap, but what if my Muldothra gets milled?', but then I remembered I have numerous ways to reanimate a creature, or to bring them back to my hand. So it is certainly a better option, thanks :)
Torrent Elemental has been in this deck since I started building it and is somewhat of a nostalgia pick for me xD I know it isn't the best in terms of pure synergy, but it's one of those unexpected flavour picks that can catch people by surprise when they think they're playing pure zombie tribal. It has won me a good number of games, I won't lie. If I have Mikaeus, the Unhallowed on the field, it's not uncommon that I would tutor for Torrent Elemental with Sidisi, Undead Vizier or Diabolic Revelation just to apply that extra pressure on the opponent's defenses. It is also extremely nice to exile with delve like you mentioned, but since I removed Temporal Trespass due to not being able to sufficiently hit the triple island around the time the spell would be useful I don't have any delve mechanic cards other than Empty the Pits. Also, the deck did use to have an extreme weakness to fliers, hence the Hornet Queen and Torrent Elemental, but now that I've added Wonder to the build pairing with Entomb, I don't see that being much of a problem anymore and it's certainly an idea to switch out the elemental for something more tribal orientated, to stick with the theme of the deck :P It would likely assist in the final streamline.
Excellent point about Kodama's Reach, I don't own that card but then again I don't own a fair few cards on the mainboard yet, I'm just attempting to organize the final build. I suppose Nissa's Pilgrimage would suffice for the time being, altho Kodama's will be better ^^
Once again, many thanks for the suggestions, I feel like I'm finally getting somewhere on this deck that has eluded my final touches for quite some time now :P will be nice to see it finished, for sure. Cheers for the help dude