Undead Warchief

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Uncommon
Time Spiral "Timeshifted" (TSB) Rare
Scourge (SCG) Uncommon

Combos Browse all

Undead Warchief

Creature — Zombie

Zombie spells you cast cost (1) less to cast.

Zombie creatures you control get +2/+1.

Latest as Commander

Undead Warchief Discussion

supernewf49 on Grey Merchant of Asphodel

3 weeks ago

I play a multiplayer game weekly. The idea for this deck is to draw or search for Gray Merchant of Asphodel . Play Gravecrawler on turn one, turn two Dark Ritual for Phyrexian Obliterator or Culling the Weak for Undead Warchief and recast Gravecrawler from the graveyard. Next comes Midnight Reaper play Culling the Weak or Altar's Reap to draw a load of cards, or Entomb or Buried Alive to put the Gray Merchant of Asphodel into the graveyard then Ghoulcaller's Chant , Ghoulraiser or Zombie Apocalypse to bring him into play. In play testing if I get a really good draw I can play the Gray Merchant of Asphodel twice on turn 5 with a ton of devotion. The guys I play with have some good decks but there are no turn 2,3 or 4 wins.

Thanks for looking and suggestions!

Also I know it should be 60 cards, still testing to find the right mix. So far my mana curve is a bit wack I think but still a work in progress.

triproberts12 on Mono black Korlash

1 month ago

I would shy away from Smallpox , since it deprives you of a Swamp. I would go for Syphon Mind , instead. I've never been unhappy to draw it.

For the zombie theme, Grave Crawler will also be better for you in this deck than Reassembling Skeleton . You could also include Cover of Darkness and Kindred Dominance . Undead Warchief will help you recast your commander when he is inevitably removed, and powers up your deck, to boot.

As for other removal, Something like Festergloom is going to be low-impact, so you'd be better off running Decree of Pain . Hero's Downfall is an easy upgrade to Murder , and Bojuka Bog and Nihil Spellbomb are easily better than Tormod's Crypt and Vile Rebirth . Gate to Phyrexia is a good card to include in mono-black, especially with the ability to churn out 2/2 zombies.

As for lands, I'm sure you've already considered it, but you've still got room in the budget for Cabal Coffers . It's never going to be a bad investment with the growing popularity of Commander. I would also go for Shizo, Death's Storehouse . It will be better than Rogue's Passage . You should seriously consider how many non-swamps you want, too, with your commander. What do you have that is going to draw you over seven cards to make use of Reliquary Tower ? Temple of the False God is awful. If you have an opening hand of two swamps and Temple, what do you do if you don't draw a third land? Also, if you're running tutors for your Cabal Stronghold , as often as not, you're going to lose that extra mana by having one less swamp out, anyway. Evolving Wilds and Terramorphic Expanse aren't doing you any favors. The deck thinning is negligible in a 99-card deck, and your commander has built-in flood protection.

Jagd_Tallgeese on The Scarab God EDH (needs help)

2 months ago

If you are looking for more ways to turn creature types in to zombies then Arcane Adaptation is right up your alley. Diregraf Captain and Plague Belcher are excellent ways to punish opponents for your zombies dying, and a sacrifice outlet like Ashnod's Altar or Altar of Dementia would make sure this happens often. Undead Warchief is another anthem effect for your zombies while also making cheaper if Rooftop Storm is not in play. Death Baron coupled with Whip of Erebos and Bident of Thassa is just downright mean.

Bababad on Kalitas, Aristocontrol

2 months ago

Bridge from Below tends to feel right at home in kalitas.

Undead Warchief resolving after you wipe and get an army usually deletes someone

Mindslicer or Sadistic Hypnotist could help you against blue pretty well :)

fun build

DrowZgam3r on Scarab Zombies 2.0

3 months ago

Very impressive first deck, you have lots of powerful toys here. But I think I may be of some assistance in helping you make it even stronger.

Since your deck is only at $189.9 I'm going to make the assumption you have a bit of a budget so I'll try and keep my suggestions fairly cheap.

Right away I notice you have most of the pieces for game ending combo's already in your deck. Mikaeus, the Unhallowed + Triskelion and similarly Phyrexian Devourer + Triskelion + Necrotic Ooze + Buried Alive make game ending combo's that are super reliable. With the Mikaeus + Triskelion combo, all you need to do is let the triskelion shoot a opponent twice while Mikaeus is on the field then kill itself with its last counter. The Triskelion will then come back onto the field due to Mikaeus, repeat this process an infinite amount of times and the game is all yours. Similarly, if you cast Buried Alive to put Triskelion and Phyrexian Devourer into the graveyard while a Necrotic Ooze is on the field you can use the phyrexian devourer ability to mill your entire deck while the Triskelion ability pings all your opponents to death.

And if you do decide to run that combo, I'd also recommend running Walking Ballista for added redundancy.

In more general deck building terms I think there are also a few upgrades you could easily do.

Mana Ramp is super important in EDH. Games are often won and lost based off of who ramped hardest. So with that in Mind I HIGHLY recommend adding more mana rocks to your deck. As a rule of thumb I'd like to say that 10ish mana rocks are best for your average deck. So since you have five I'd say aim for at least four more. Some decent ones you may want to consider would be:

I also think that some of your choices for zombies could be a little stronger for EDH

What I would cut and why:

  • Wight of Precinct Six This card seems like it would be good in EDH with there being six different graveyards, But unless you were to run a heavier mill package this card only ends up being a slightly larger than average beater that doesnt even have trample
  • Gempalm Polluter This is a very good card in 1v1 games, but if you are playing three other players then just targeting a single player isn't worth much
  • Vindictive Lich This is honestly a fine card, I just think that since you aren't abusing his death triggers that this spot might be better spent on a different zombie
  • Twisted Abomination I just dont like this card very much

What you may want to consider adding:

And I personally like running at least two or three counterspells when I play in blue. Counterspell and Swan Song are probably the best if you're not looking to spend tons of money but there are tons to choose from.

And finally I think I would be doing you a great disservice if I didn't suggest you consider Cyclonic Rift.This card is absolutely bonkers in EDH and probably the single best blue spell in the game for EDH.

Sorry if it seems like I'm insulting your deck building capabilities. You really do have a pretty good core to work with here but as with any deck there were a few places I felt could be improved upon. But when it comes right down to it these are just my opinions and there are no hard rules for what makes a deck good or fun.

Hope all this helps!

Popdabubbles on zumbie horde

3 months ago

I would recommend the following cards, assuming you are going for a mono black tribal zombie deck

Death Baron - deathtouch is cool

Grave Titan - not a zombie himself, but a great generator of them

Lord of the Undead - Bump and graveyard return

Undead Warchief - Cheaper and more painful zombies

Diregraf Colossus - Speaks for itself

Mikaeus, the Unhallowed - Give's everything but humans you control undying (and is a zom)

Liliana, Heretical Healer  Flip - Speaks for itself

Plague Belcher - Neat Lad

Call to the Grave - Probably never leaves the battlefield via sac, totally ruins opponents board presence until they can destroy it

A Doom Blade or Fatal Push couldn't hurt either

Some Tribal necessities too:

Coat of Arms

Cavern of Souls - Though if money is tight don't even bother

Obelisk of Urd

Door of Destinies

Herald's Horn

That's all I can think of for now, let me know if you want more recommendations for cards to add. As for the cards you currently have, I would recommend the following:

Remove Liliana's Mastery - 5 Mana for a bump and zombie, seems to me like there are better options

Replace Thoughtseize with Duress if money is a concern.

Remove Patriarch's Bidding - It's a cool card, but you have better ways to bring your stuff back (like Zombie Apocalypse for one more , and it also allows tribal opponents to come back. Also $$$$$$$

Lavidicus on Help me out? Mono-black Zombie

3 months ago

I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.

Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!

From Dust

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Undead Warchief occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.02%

Black: 0.09%

U/B (Dimir): 0.21%

W/U/B (Esper): 0.07%