Undead Warchief

Undead Warchief

Creature — Zombie

Zombie spells you cast cost (1) less to cast.

Zombie creatures you control get +2/+1.

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Trade

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Planechase (HOP) Uncommon
Time Spiral "Timeshifted" (TSB) Rare
Scourge (SCG) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Undead Warchief occurrence in decks from the last year

Latest Decks as Commander

Undead Warchief Discussion

azja on Gisa and Geralf Zombies

1 day ago

Creatures:

  • cut Doomed Dissenter since it can't be recast with your commander, and there are plenty of 2/2 zombies for 2 which can
  • cut Festering Mummy because in commander, most creatures will not die with a couple of -1/-1 counters. Consider keeping it if your opponents play lots of mana dorks such as Llanowar Elves
  • cut Ghoulraiser, your commander casts a zombie of your choice from the graveyard anyway
  • cut Liliana's Steward, targeted discard is bad in commander. You and the targeted opponent lose a card, but your other two opponents don't.

My suggestions for possible replacements are Cemetery Reaper, Cryptbreaker, Rot Hulk, Sidisi, Undead Vizier and Undead Warchief.

Sorceries:

  • cut Increasing Ambition, it simply costs too much mana for the effect in my opinion
  • cut Sealed Fate, it's pretty bad unless your opponent just used a Worldly Tutor or something
  • cut Shamble Back, you don't want to exile your own creatures, and it's a pretty poor form of graveyard hate.

Suggestions: Demonic Tutor or the budget replacement Diabolic Tutor, Windfall, Night's Whisper, Reanimate and Buried Alive

Instants:

Suggestions: Cyclonic Rift, Entomb, Swan Song, Pull from Tomorrow

Artifacts:

  • cut Manalith and Nyx Lotus. When you're in 2 colours, you generally don't want to pay more than 2 mana to ramp. Plus if you ramp on turn 2, you'll have 4 mana on turn 3, allowing you to cast your commander early

Suggestions: I think you're a bit low on ramp, most commander decks want 8-10 ramp pieces. Try Arcane Signet, Dimir Signet, Talisman of Dominance, Fellwar Stone, or Mind Stone.

Enchantments:

  • cut Telepathy, it's not worth using a card to see your opponents hand unless you're playing something specific like maybe Sen Triplets.

Suggestions: Animate Dead, Phyrexian Arena, Rhystic Study

Lands:

  • For semi-budget 2-colour deck, your mana base looks pretty good. I would just cut Skyline Cascade, having it come in tapped isn't worth it for it's effect in commander. You can probably just play a basic island in its place.

If you want to upgrade your mana base, avoid lands that come in tapped like Dimir Guildgate. A few suggestions would be Command Tower, Choked Estuary, Darkwater Catacombs, Drowned Catacomb, Tainted Isle, Underground River, Watery Grave.

I hope that was helpful! Here's a link to my The Scarab God commander deck which has a pretty similar zombie tribal theme to what you have. Take a look through it and maybe you'll find more cards that I forgot to mention. If you have any questions don't be afraid to ask!

https://tappedout.net/mtg-decks/27-08-19-scarab-god-edh/?cb=1597359288

MagicMarc on I Want Your Brains!

2 weeks ago

Hello, TypicalTimmy. I don't really mean to necro this, but I somehow missed your post back when you made it. I would like to address it now, though.

I agree with you on how powerful the Army of the Damned and 2x Undead Warchief are in the deck. They got added by design and are actually in the deck to created blowouts for the Horde! Same with some of the other cards in the deck.

I do like the idea of adding The Scarab God for flavor and to put a clock on the Survivors. But, I am worried about the activated ability. Since the Horde has infinite mana, it would immediately activate it's ability on all available targets every turn it is in play. This may make it impossible to beat for the Survivors. I am going to add it and see how it plays out. But it might be way too far up the power scale for this. And the Horde does have a hand, can draw cards, and can hold cards in it. It just usually empties it's hand in the pre-combat main phase if it has anything in it. Or post-combat main phase if stuff got bounced during combat.

I won't be adding Liliana, Untouched By Death mostly for flavor and because the Horde is not supposed to use decision-making cards and planeswalkers have situational abilities so this would seem pushing against one of the core rules. Also, it's more a horde of mindless zombies than a concerted military effort and her presence on the battlefield would seem a little too intentional. I know I have some lords here to buff the horde, but I pretend they are only a tiny bit more self-willed than the zombies around them.

Thank you very much for providing insight and suggestions to the deck! I appreciate the help!

Epicurus on 10 Zombie Lords

2 months ago

In my opinion, Undead Warchief is better than Cemetery Reaper. Costs one more to cast, but speeds up the rest of the game, and grants one more power boost. The Reaper's activated ability is slow, and exiling stuff from your graveyard is not ideal in reanimator.

DemonDragonJ on No Prayer for the Dying

2 months ago

This deck definitely deserves an upvote for its name (are you a fan of Iron Maiden?), but I do have several suggestions: first, I would swap Adaptive Automaton and Metallic Mimic for Lord of the Undead, Cemetery Reaper, and/or Undead Warchief, all of whom shall provide the same benefits, and much more.

Also, is there any room for Soulless One and/or Graveborn Muse in this deck? They would both be awesome for a zombie tribal deck.

Ishio on Mono-Black Discard Matters

4 months ago

dbsharkeyjacoby: The reason for the zombie lords isn't for the zombie tribal theme, but the buff they offer. Death Baron gives us the ability for our zombies to have Deathtouch, so unless we're getting swung with flyers, our opponents will think twice about swinging towards us. Lord of the Undead gives us the ability to recur a vast majority of our creatures, which are zombies. Undead Warchief reduces the cost of our zombies. Out of the 20 creatures in the deck, 50% of them are zombies.

Due to these effects, you'll see why I'm not running Lord of the Accursed, all it does is give our zombie duders menace, which would require us to need to swing more. If our game gets to that point where we need to turn sideways, I'd rather use Liliana, Defiant Necromancer and/or Geth, Lord of the Vault to steal creatures, and any of our other beefy boys and swing with.

Cryptbreaker was in the deck originally, but was cut due to not having enough utility. You need to tap three zombies to draw a card? Okay, that's three creatures less we have to defend with, and defend our Lili's with. The discard outlet is fine, but unless Ensnaring Bridge is out, we don't wanna be dumping cards from OUR hand, we wanna be dumping cards from either everyones hand or our opponents hand.

Ruthless Sniper costs mana for it's give -1/-1, not really ideal. Bone Miser is a fine card, but it's very costly. Archfiend of Ifnir is a good card, and I'll consider it, if I find myself in games coming across a common dead card in hand, to swap it out with.

As for the Lili's, Liliana, Dreadhorde General has been considered, however her cmc is way higher and will destabilize the curve more, as well as she runs more in Zombie Tribal. The only value I feel I'd get out of her is killing my creatures to draw a card, which may work, but I fear it'll be way too situational. Liliana, Death's Majesty runs best in a more zombie tribal theme.

The biggest thing to keep in mind with some of these higher cost suggestions is that we are running mono-black. We don't have access to ramp outside artifact ramp, and Nykthos, Shrine to Nyx.

Joe_Ken_ on The Scarab God

4 months ago

Lord of the Accursed , Lord of the Undead , Risen Executioner , Undead Warchief , and Death Baron are all good zombie ‘lord’ creatures that will make your entire bird hit harder.

Joe_Ken_ on A rose by any other name

6 months ago

Nightscape Familiar would be a great addition since it will make your red and blue spells cost less.

Some zombie lords like Undead Warchief, Lord of the Accursed , Diregraf Captain , Cemetery Reaper, and Death Baron would be good for making your entire board stronger. Liliana's Mastery also has a similar effect.

Diregraf Colossus is good for making a small army of tokens as the game goes on.

Some cheap removal like Terminate , Crosis's Charm , Murder , and Dreadbore would be good to add.

A cheap tutor or two would also be good like Diabolic Tutor.

Crumbling Necropolis Command Tower are some good lands to add and some budget dual color lands like Dimir Guildgate , Rakdos Guildgate , and Izzet Guildgate would be good as well as Izzet Boilerworks , Dimir Aqueduct , and Rakdos Carnarium would be good additions.

ShutUpMokuba on Help with Scarab God deck

6 months ago

It really depends on your meta and your budget. However for now i'll try to list some cards that i really like in that type of deck.. In the creature compartment i would suggest Diregraf Colossus, Undead Warchief, maybe Death Baron, Cryptbreaker, the obvious Gravecrawler, Sidisi, Undead Vizier and Lich Lord of Unx. For card draw i would add Graveborn Muse or Midnight Reaper. Soulless One can be a good card if you are on a budget. Grimgrin, Corpse-Born is a great card too as he gets really big and destroys your opponents' creatures fast.Zombie Master is good on its own in a tribal deck but becomes great with Urborg, Tomb of Yawgmoth. More expensive cards are Mikaeus, the Unhallowed and Ghoulcaller Gisa; if i had to pick i would choose the first. Also Grave Titan can get you a lot of tokens.

Enchantments: Grave Pact for removal, Phyrexian Arena/Kindred Discovery/Rhystic Study and the great and cheap Monastery Siege for card draw, Black Market for ramp, Rooftop Storm enables a lot of Gravecrawler combos, Paradox Haze doubles your commander's effect while Training Grounds makes his second effect cheaper.

Artifacts: Phyrexian Altar for the gravecrawler combo, i love in this deck Bontu's Monument, Door of Destinies/Vanquisher's Banner/Coat of Arms because you are going for a tribal deck (and why not Herald's Horn. Illusionist's Bracers doubles the scarab's firs ability.

PW: Liliana, Untouched By Death does everything you want in a Scarab god deck.

Lands: Reliquary Tower, Urborg, Tomb of Yawgmoth, Bojuka Bog to exile an opponent's graveyard. Unholy Grotto is fine here. More lands to to fix your mana base like Sunken Hollow would be nice.

If you are going for a mill version i would suggest other cards like Dreamborn Muse, Mindcrank and so on..

The problem with your deck in my opinion is that even if you play cards with some synergy because of the zombie tribal element and some way to double your commander's drain ability there are a lot of cards that do not enough for you here. Remember that playing a deck that is a constant menace to your opponents gets you a big target on your head. To be more specific with my suggestions i need to know your budget, your meta and the path you want to take with this deck. Also there are too little cards in the removal compartment, in the draw compartment and in the mana base fixing compartment.

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