Undead Warchief

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Uncommon
Time Spiral "Timeshifted" (TSB) Rare
Scourge (SCG) Uncommon

Combos Browse all

Undead Warchief

Creature — Zombie

Zombie spells you cast cost (1) less to cast.

Zombie creatures you control get +2/+1.

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Undead Warchief Discussion

TheDuggernaught on Sacrifice Control

1 month ago

What did you splash green for? Splashing additional colors is supposed to do the opposite of that since you gain access to a greater card pool. The downside of adding colors is your mana is less consistent. But in only two colors, the mana base should be easy to fix.

There are lots of zombies that would fit in a zombie tribal sacrifice-centric shell with Gravecrawler, Cryptbreaker, Relentless Dead, and Lord of the Undead. Geralf's Messenger, Undead Warchief, Plague Belcher, Nantuko Husk, Fleshbag Marauder, Skinrender, Smuggler's Copter, Mutavault, Death Baron, Black Cat, Lifebane Zombie, Rotting Rats, Tattered Mummy, Sidisi, Undead Vizier, Liliana's Reaver, Lord of the Accursed, Gray Merchant of Asphodel, Call to the Grave, Liliana, Heretical Healer  Flip, Phyrexian Obliterator (not a zombie, and does not like to be sacrificed... but is just a really good card in mono black), and Diregraf Colossus would all be cards to consider. You of course would not be just limited to just zombies, but you would want a fair number of them if you wanted to abuse Gravecrawler and Relentless Dead.

Yes losing 1 life every turn might feel bad on paper, but the advantage they offer far exceeds the drawback. Your life is a resource. You only lose if you get to 0 (unless you have Phyrexian Unlife in play...). You can spend it to gain advantages. I am personally not a huge fan of Bitterblossom overall as I feel it is great in your opening hand, but a terrible card to draw any turn after turn 2. But that is simply because it does not do anything the turn it enters play, and is not a high impact play for most decks in those later turns when high impact plays are needed. But in a deck with Blood Artist effects, you dont actually lose 1 life a turn. With just 1 Blood Artist effect in play, you actually go even, and cost your opponent 1 life. Multiple effects in play begin to net you life and hurt your opponent more. Bitterblossom is just a stream of free bodies to generate advantage off of. Phyrexian Arena is similar. While it does not provide you bodies, it gives you a lot of "free" cards that are often bodies to sacrifice, or answers to your opponent's board. In most trading card games, if you have more cards than your opponent, you are probably in a good place to win the game just because there are so many more additional lines of play you can make since you have access to more resources.

So do you think you want to go with more of a zombie shell? Did any more of those cards spark your interest?

JoosetheMuice on Scarab God Zombie Party

1 month ago

I'd remove some of the vulnerable mana rocks Sky Diamond, Charcoal Diamond, and MindStone all come to mind. Id replace them with Read the Bones, Frantic Search, and Burnished Hart all of which can help you hit those much needed lands. More spot removal is key, and maybe a better counter than Undermine. Noxious Gearhulk and Diluvian Primordial are both great adds, and removing the zombie tribal subtheme will open up a lot of options, and allow you to remove things like Door of Destinies, Maalfeld Twins, Undead Warchief etc

ClockworkSwordfish on Gloria Gaynor's Golgari Graveyard

1 month ago

Escaped Null as your 4-drop of choice? That's a very... unusual selection!

I think you might be far more satisfied with Undead Warchief. He is very overpowered as far as lords go - giving every zombie +2 power can often end the game the turn he comes down. No need to worry about lifegain if your opponent is dead!

CivilizedSin on Sidisi, Brood Tyrant EDH Deck

2 months ago

Hey friend! Welcome to the wonderful world that is Sidisi EDH!

My gut instinct here by looking at your list (and from your description) is that you're aiming to go wide- you're looking to overwhelm the board with so many zombies that your opponents don't know what to do with themselves. If this is true, then let's look at some ways you can get out as many zombies as possible:

-Mesmeric Orb is my personal favorite. Each permanent untapping is a unique trigger, and will give you a zombie if it's respectively milled card was a creature. This can further be exploited by combining it with Aphetto Alchemist, Seeker of Skybreak, or even good ole' Basalt Monolith along with something like Ulamog, the Infinite Gyre in the deck to instantly (and for little mana investment) get as many zombies as you'd like. However! Infinite combos like this are not for everyone, so we can look at some less abusive options:

-Embalmer's Tools was something I'd initially overlooked in my own build. However, once I gave it a shot I realized it's value, and it's remained a staple to this day. Being a force-tapping ability allows you to insta-tap a newly created zombie to mill yourself one, and potentially hit a creature. My deck hovers around 40% creatures, and this allows it to maintain enough consistency that I find these tools invaluable.

-Parallel Lives is more used in conjecture with other cards, and doesn't pull as much weight by itself given the mana investment, but is still worth the consideration.

-Lastly, I wanted to refer you to consider Dredge options: Life from the Loam can be a straight replacement for Splendid Reclamation due to it's usefulness even when milled, and Stinkweed Imp is a continuous threat to flyers that may swing your way. There are, however, many other options in this category such as Dakmor Salvage and Golgari Grave-Troll that are popular as well.

Due to Sidisi's rules, she cares more about individual INSTANCES of self-mill, not LARGE chunks of self-mill. Once you get your zombie count high enough, you need to start examining how those zombies are going to win you the game. Most of the time, it's through face-damage. Zombie lords to give them a little extra punch help a lot here. I noticed you had a couple staples, but there are some additional options to consider such as Death Baron, Zombie Master, Undead Warchief, and even Metallic Mimic, all of which can give you some some additional threat on the board. While you already have Wonder, I've always enjoyed using Filth in conjuncture with Urborg, Tomb of Yawgmoth to sneak through unexpectedly, and additionally have had some fun with Eldrazi Monument, Akroma's Memorial, Craterhoof Behemoth, and Decimator of the Provinces.

The remainder of the recommendations come in the form of alternative wincons, which are typically applied against those pesky pillow-fort players or those who seem to be matching you token-for-token to the point where you just can't get through. Things like Altar of Dementia can always be used on yourself for general utility or an enemy to devastating effect (it's always fun to watch someone struggle with something like Mystical Tutor when they know you'll just force them to mill it), and other options include things like Gempalm Polluter and Lich Lord of Unx.

Hopefully this has given you some food for thought, and if I was totally wrong on the direction you want this deck to head, please let me know so I can adjust my suggestions to suit your playstyle more!

LVL_666 on Imhotep

2 months ago

Well, first things first comrade - make a better deck description detailing the path to victory you built within the deck. One of the biggest issues I've seen with decks on TO is someone asking for help when they themselves seem to have no idea how their own deck works...or have a rather loose idea of how it works. You assembled it, you need to at least give us some idea of what cards hold what value so the general masses can know where to start. /rant

So from the first sentence, it sounds like you've built a mill deck with aggro strats? Well it appears you've got some of the signature cards for your deck, however I think you could potentially benefit from the inclusion of Training Grounds. Additionally, you don't have all of the zombie lords namely Undead Warchief or Diregraf Captain and why not include Gray Merchant of Asphodel? He can outright win you games, or give you a much needed boost to help carry on.

ersatz_olorin on Lovely Siblings

2 months ago

Noosegraf Mob for more zombies

Grave Titan might be too pricey but if not it is also a great option

Zombies also have a lot of lords that you can take advantage of, namely:

Cemetery Reaper, Lord of the Undead, Undead Warchief, Diregraf Captain, Graf Harvest, and Mikaeus, the Unhallowed are all strong

Eldrazi Monument, Door of Destinies, and Obelisk of Urd give more buffs.

Patriarch's Bidding and Zombie Apocalypse will both bring all your zombies back.

Rooftop Storm is also great

Zombies are a very well supported tribe, so you can make a very strong and fun deck. Have fun :)

Firebones675 on Zombeginning

3 months ago

It's a good start but it needs a bit more work. Here are a few points that i think would make the deck better.

Land count: You have a relatively low land drop count. If you're planning on having your curve end at 3 mana spells 20 is fine but seeing as you have 6 drops in your deck, you might have to add a few more mana sources to prevent them from being stranded in your hands.

Removal: Right now you don't have a huge amount of interaction. Counterspells are good, don't get me wrong but if your opponent resolves a threat you have no way to get it off the board. Having a few spells to kill creatures would help with this

Lords: Right now you have a lot of zombies. Since there are a lot of cards that boost all zombies, running some is a good idea. Cemetery Reaper, Diregraf Colossus, Undead Warchief, Lord of the Accursed, Endless Ranks of the Dead, and Diregraf Captain among others all reward you for getting a critical mass of zombies

Cuts that should be made: There are a few cards in here that I think can be taken out fr some of the other ones I mentioned. Rooftop Storm is a powerful card but since it's the most expensive card in your deck you should be able to cast your zombies and your hand is probably going to be relatively empty anyways. The 2 cards with infect should go as well. Infect decks generally want to run only infect creatures and cards without infect as the main wincon don't want to run infect. The reason is that you will often get to a situation where your opponent is at low life only to draw a card with infect which can't do regular damage. Without having much in the way of enter the battlefield abilities, Displace can be cut too.

Hope this helps!

luther on Oloro zombies

3 months ago

For starters, never play any card that only gains you life once Chaplain's Blessing. Especially in commander.

Take a look at your non zombie creatures, and with each one ask yourself "what does this do for my zombies?" Ex. "What does Avacyn, Angel of Hope do for my zombies? She gives them indestructible!"

Finally, my actual suggestions for cards to put in. Cemetery Reaper, Rooftop Storm, Death Baron, Diregraf Captain, Gempalm Polluter, Ghoulraiser, Gravecrawler, Gravespawn Sovereign, Lich Lord of Unx, Lord of the Undead, Risen Executioner, Undead Warchief, Zombie Master, Ghoulcaller Gisa, Gisa and Geralf, The Scarab God, Anointed Procession, Call to the Grave, Dread Summons, Grave Titan, and Endless Ranks of the Dead

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