|Commander / EDH||Legal|
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|Time Spiral "Timeshifted" (TSB)||Rare|
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Creature — Zombie
Zombie spells you cast cost (1) less to cast.
Zombie creatures you control get +2/+1.
Undead Warchief Discussion
1 month ago
Ok so I'm just going to address all previous comments in the same post to save time
I'm am seeing a problem however of making sure that I kill the opponent faster than I can kill myself, so I feel like if changing over to the more sac oriented core, then I would most likely have to mainboard Gray Merchant of Asphodel (x2) to keep my life total happy, which tbh doesn't leave much room for the Undead Augur s but I can cut Nameless Inversion as well, because I would need the extra draw.
I get the idea of Prismatic Vista but I don't think it to be necessary at the moment, so you'll have to sell me on it more first. I'm not against it, but just not right now I think.
1 month ago
I second at least Carrion Feeder , and Prismatic Vista would be a nice addition too. Also, I would have a couple copies of Gray Merchant of Asphodel in here over Undead Warchief . Nice deck and page, +1.
1 month ago
One of the things I'd tackle first, personally, is reworking your dual lands. Coming into the battlefield tapped puts you behind, especially early game imho. I think looking at cards that, while a bit more expensive, would help you in that regard.
Lots of your mana rocks come into play tapped as well, Voltaic Key might be a solution or Unwinding Clock , Talisman of Dominance is a nice pick up and Fellwar Stone I used to run with Wonder in my deck as well, exchanged that out for Eldrazi Monument as I run a lot of token generation to sac each upkeep, could pair that up with Damnation
Balthor the Defiled feels really out of place, you don't run red so seems like half his cast ability is wasted. Zombie Master , Undead Warchief (cost reduction and pumps your zombies, sounds like a win win) or Gleaming Overseer (I think amass is a useless ability still) but this would protect your tokens from some of your cards and still allow your undead army to grow.
Feel free to take a look at my zombie deck for any ideas as well Grimgrin, zombie extraordinaire
1 month ago
So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .
You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.
Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.
One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.
On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.
Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.
With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.
With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.
If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.
Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.
Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.
Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.
Good luck with deck building!
2 months ago
I would love to add Cryptbreaker but I feel like the discarding a card is a little scary when I would be losing creatures but at the same time replacing it for Read the Bones and Diabolic Tutor sounds like a plan when I get the funds.
Diregraf Colossus looks freaking beautiful and I think would be a great replacement for Stir the Sands and two more Swamps and maybe Undead Warchief could be squeezed in somewhere... Idk. There's too many good zombie cards.
2 months ago
Sorry to butt in, but for a low-to-the-ground aggro zombies deck I would keep Diregraf Ghoul in. 1 mana for a 2/2 is a good rate, you want low cost creatures to flood the board with, and it gets pumped by the zombie lords so it's still fine later in the game. Here are some specific suggestions for upgrades once you get a budget for them:
Some other cards you could look at are Diregraf Colossus , Undead Warchief , and Dark Salvation (it's probably worth playing Salvation in place of Murder ). Also, as a general tip, tribal creature decks don't play many non-creatures--around 6 at the most. Cutting some of those spells in favor of more lords would increase the efficiency and power of your deck.
2 months ago
3 months ago
cut: Gatekeeper of Malakir, Ruthless Deathfang, Nefarox, Overlord of Grixis, Liliana's Reaver, Accursed Horde, Shepherd of Rot, gauntlet of power, tribute to hunger, geth's verdict, Torment of Scarabs, Exquisite Blood, The Eldest Reborn, syphon flesh, phyresis, and a land
check out: Gravecrawler , Nether Traitor , Sword of the Animist , Expedition Map (for urborg/cabal), Crypt of Agadeem , Smallpox , Death Cloud , Thassa, God of the Sea , Bedevil , Windfall , Wheel of Fortune , Vona's Hunger , Army of the Damned , Lord of the Accursed , Dictate of Erebos , Undead Warchief , Solemn Simulacrum , Lord of the Undead , The Scarab God , Ghoulcaller Gisa , Chaos Warp , Curse of the Cabal , Command Beacon
Undead Warchief occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%