|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
Shadows of the Past
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.
Shadows of the Past Discussion
3 weeks ago
Liliana, Heretical Healer Flip is something I experimented with, but in the end all I could ever really do was activate her +, which is pretty weak in this deck. But my meta is pretty hard on planeswalkers. Maybe yours is more lenient, idk.
Lord of Extinction is sorta just weak here. I mean it combos great with Jarad, Golgari Lich Lord , but how often are you going to christmas-dreamland into both of those two? And Nighthowler is kinda just a worse Lord of Extinction .
I have played Sheoldred, Whispering One before and, like all of the praetors, all she does is get you targeted to death- especially if you can recur her.
Deadbridge Chant 's randomness makes it pretty bad. You're aiming to have like 10 or 15 cards in your grave by the time you play this, it makes that number 25. 1 in 25 is not very good. Like the card is a decent value engine, but it's not likely to get you what you're looking for.
Suggestions for Adds:
Acidic Slime : flexible removal
Farhaven Elf : better ramp
Thragtusk : a BIG pillow to lie back against- five life and two blockers!
Treasure Keeper : good value
Veteran Explorer : never hurts to have the table on your side
Vindictive Lich : hits each opponent where it hurts
Wall of Blossoms : big-butt creature and a draw
Wurmcoil Engine : just insane
Hell's Caretaker : good recursion
Attrition : repeatable removal
Perilous Forays : repeatable ramp
Quagmire Druid : repeatable enchantment removal
Sadistic Hypnotist : repeatable hand hate
Thoughtpicker Witch : f.ck somebody's draws
Viscera Seer : free, instant-speed sac outlet, provides some card advantage
Vraska, Golgari Queen : + is great, - is great, and ult is insane
Deathreap Ritual : lots of draw
Shadows of the Past : so. many. scries.
Zulaport Cutthroat : pings opponents to death, gains life
3 weeks ago
The thing i'm noticing first is a pretty big lack of removal. I'd consider replacing Kaya's Wrath with Fumigate , as it is a bit easier to cast and will gain you some more life. For single targets, Mortify is often much better than Final Payment , and Hero's Downfall is always a good choice. Revel in Riches is cute, but even in a casual deck I don't think you will be doing much with it. For fun effects, I'd recommend Mausoleum Guard or Maalfeld Twins . Sifter of Skulls fits into this perfectly, and I'd consider using that to replace Shadows of the Past .
1 month ago
Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.
Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.
Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.
Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm
Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too
Wurmcoil Engine - double dips into a on death trigger
Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...
Pitiless Plunderer - gives treasure tokens on you creature's death.
Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con
Sacred Mesa - also triggers a sac proc each turn you keep it around
Hidden Stockpile - a sac outlet that grants creatures.
Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.
Twilight Drover - make tokens when tokens die. the cycle continues.
Custodi Soulbinders - makes tokens based on how many creatures were in play.
White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.
Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.
Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.
Luminarch Ascension - stall to make stupidly cheap angels.
Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough
Sangromancer - death is life. who knew?
Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.
Vampiric Rites is a solid, cheap card draw engine for tokens.
Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)
Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.
Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.
Archon of Justice - exile a threat on death. simple enough.
Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.
Kokusho, the Evening Star - drain ALL THE THINGS!
Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.
Vindictive Lich - gives alot of options for a single death effect.
2 months ago
Viscera Seer : if perhaps you include a recursion/token package.
Darksteel Pendant : Indestructible is handy.
Shadows of the Past : mana sink, scry each death.
Bontu the Glorified : again, requires things to sac, and a mana sink.
Catacomb Sifter : death triggers.
Crystal Ball : digs 2 deep.
Lifecrafter's Bestiary : still works for casting as it doesn't say 'from hand'.
Reaper of the Wilds : returns attacks via deathtouch, and on death scry triggers.
Nissa's Revelation : could be fun depending on how many critters you have in it.
Explorer's Scope : ramp, and land off the top. Combined with other things you can plan around it.
Mirri's Guile : rearranges top 3. Might be outside your budget though.
Sensei's Divining Top : Guile in artifact form, again pricey.
Cream of the Crop : could be interesting, creature dependant.
Grim Flayer : not sure if good, you'll have to decide.
Scroll Rack : another pricey card but it sets things up.
Gilt-Leaf Seer : rearrange top 2.
Vizier of the Menagerie : Pretty handy if you've got a fair bit of critters.
Galvanoth : While not top manipulation, it can be pretty spicy with other top deck stuff.
Riddle of Lightning : depending on how high your curve goes it could work.
2 months ago
Raikas Yeah Demon of Dark Schemes seems very powerful. I'll have to test it, and I'll definitely put it in the maybeboard. It is very slow but acts as a boardwipe on its own. Once its engine gets online it might pull off a win similar to the Reassembling Skeleton line.
I don't play Shadows of the Past for the same reason I don't play Ashes of the Abhorrent . Scrying is better than not, but I want to use my card slots for things with higher impact like engine pieces or very good utility. I should put the card in the maybeboard though, you're right about that.
h0ly_danc3r I've never had problems so far with lacking win-cons. If you think you need more, these buff cards would be fine includes, but currently I'd rather have more engine pieces.
Yahenni is good because he doubles as a threat, but I like cheaper sac outlets.
If you need more card draw, Mind's Eye is alright, but this deck can achieve so much more with its plentiful options. I would rather play cards like Stoneforge Mystic , Open the Armory , or Beseech the Queen to tutor for Skullclamp if I need more card draw. Otherwise Necrologia , Mentor of the Meek , and Corpse Augur are all great ways to draw massive amounts f cards for less mana than mind's eye.
2 months ago
Demon of Dark Schemes Is insane. After playing with it in my brew for a few days, it has shown itself to be a huge combo piece. Sacrificing any 2 of our creatures gives us the energy to activate, and if we have Pitiless Plunderer Phyrexian Altar Ashnod's Altar Pawn of Ulamog or Sifter of Skulls out, we can pretty much go infinite or abuse resurection for 1black until we run out of mana. Most of the time we won't though. If Treasure Keeper is the creature we are sac cycling, things get degenerate. He's also a decent board clear.
Also I don't see Shadows of the Past in the maybe board or main. Any creature, scry twice, 2 mana.
3 months ago
suarkdivad: I don't think Lifeline works that way, especially since it does specify YOUR graveyard. For your opponents to take advantage of the trigger there should be written "of that player's graveyard" or something like this, shouldn't there? That's at least to my understanding of the rules. Still it might be well substituted by either Reveillark or Karmic Guide . I'm very hesitant on cutting Shadows of the Past because it is one of the few cards in here that grant you card advantage. I will look for another targets to cut and if I find something I'll make sure to put Reveillark and Karmic Guide in. Thanks for the suggestion!
3 months ago
Could probably cut Lifeline and Shadows of the Past . I can't see how lifeline can take advantage of Teysa's trigger since it specifies "that creature" and is at end of turn... and it also works for all your opponents' creatures which they sometimes might be able to take better advantage of than you. Shadows gives you 2 scry triggers if Teysa is out, which is good, but not the strongest card in your deck. The second half of the card seems slow, though Orzhov likes slow and grindy. Anyways, those are the two I'd cut! Have fun with the deck.
Shadows of the Past occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%