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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Death Cultist
Creature — Human Wizard
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
multimedia on Tariel wrecker of holes
1 year ago
Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?
There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.
Some causal budget deck building advice to get started.
- 36 lands (Command Tower)
- 10 ramp sources (Arcane Signet)
- 10 draw sources (Magus of the Wheel)
- 10 removal for opponent's creatures (Plaguecrafter)
To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?
To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.
- Pious Interdiction
- Pacifism
- Withercrown
- Arrest
- Choking Restraints
- Luminous Bonds
- Nahiri's Binding
- Minimus Containment
The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?
- Gloom Sower
- Returned Pastcaller
- Baleful Beholder
- Scion of the Swarm
- Epicure of Blood
- Boneclad Necromancer
Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.
- Skymarch Bloodletter
- Death Cultist
- Contaminated Ground
- Hold at Bay
- Spreading Rot
- Seismic Shift
- Rubble Reading
- Tectonic Rift
- Settle Beyond Reality
- Goblin Instigator
- Marauding Blight-Priest
- Skemfar Shadowsage
All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.
Boxfish on Sheoldred, Rising Dead v2
1 year ago
UPDATE 2:
Swapped out Death Cultist, Syphon Soul, Nether Shadow, Noxious Gearhulk,and Nezumi Graverobber  Flip, for Gorex, the Tombshell, Cavalier of Night, Nullpriest of Oblivion, Beacon of Unrest, and Okiba Reckoner Raid  Flip.
Nicklaffy2302 on A Dark and Stormy Night
2 years ago
Hey Balaam__, thank you for the suggestions! I 100% agree that Blood Pet and Death Cultist have that nice added bonus. I did originally have those two creatures in main but they often felt like dead draws, especially when I want to fill my grave and find those two combo pieces ASAP Consume Spirit + Songs of the Damned . Nevertheless, I think Death Cultist may find a place in my sideboard for certain situations.
Balaam__ on A Dark and Stormy Night
2 years ago
Death Cultist and Blood Pet might see some value here. Think of them as one drop cyclers that take a slight detour to the battlefield, to be sacrificed as needed for bonus mana or drain&gain.
yurixquest on [PRIMER] Trynn & Silvar, Dangerous Bonds
3 years ago
Correcting some changes:
I replaced Martyr's Bond with Adarkar Valkyrie. Although the aforementioned spell is very strong, it is more reactive, and I need a more proactive deck, the valkyrie is a very strong recursion piece and can combo with Thornbite Staff and Death Cultist. In turn, I removed Priest of Forgotten Gods to add Death Cultist.
There was the addition of the Chromatic Lantern for mana correction
yurixquest on [PRIMER] Trynn & Silvar, Dangerous Bonds
3 years ago
I am also thinking of using Death Cultist and Shirei, Shizo's Caretaker. I could have synergy with my low power humans and still make a combo
multimedia on
4 years ago
Hey, you're welcome.
Impact Tremors is fine, it's a powerful card, but the problem is it's not a creature, it lacks the synergy with Chainer, Kiki, Ooze, the Necromancers, etc. If you have to discard or Tremors is removed then it will be difficult to recur/reanimate it. Ayara, First of Locthwain is like Tremors for black creatures, Ooze is black, and Ayara is a creature as well as a sac outlet. An aristocrat, Blood Artist , is a creature and it too can make an opponent lose life instead when creatures die. The Necromancers and Magus want to die to abuse their activated abilities with Chainer which is good with Artist.
Mogg Fanatic and Death Cultist are one drops who combo with Kiki + Ooze. Their activated ability can sac themselves therefore if one of them is in your graveyard the infinite copies of Ooze can can all sac themselves and kill your opponents. Each copy of Ooze created by another Ooze will end up tapped because you have to tap Ooze to copy another Ooze this means you want a self-sacing creature who doesn't have to tap to self-sac. Viscera Seer is a sac outlet who can sac itself. When in the graveyard it lets you sac all Oozes and adding Artist makes this is a win condition.
Chaos Warp which is included in the Merciless Rage precon is a much needed removal spell for Rakdos as it's one of the only ways to remove Rest in Peace or other enchantment graveyard hate which completely shuts down Chainer.
demon304 on K'rrik-ombo Breaker Budget
4 years ago
Added Aphotic Wisps to make it possible for a turn 1 win.
Ignore my first ignorant comment. What was I thinking? Apparently nothing because turn 1 and a better pile and hand does exist and I'm here to deliver. Here it is all you friendly budget deck seekers.
Hand (Goodluck)- Swamp , Dark Ritual , Doomsday , Putrid Imp <--(Any 1 drop creature), Sol Ring , Culling the Weak , Aphotic Wisps .
Turn 1 play Swamp --> Dark Ritual --> Sol Ring --> K'rrik, Son of Yawgmoth --> Doomsday --> (Grabbing Infernal Contract (TOP), Exquisite Blood , Sanguine Bond , Sacrifice or Burnt Offering , and Death Cultist .)
Use Aphotic Wisps to draw Infernal Contract then pay your useless 6 life and draw the rest.
Cast Death Cultist , Putrid Imp with K'rrik, Son of Yawgmoth . Cast Culling the Weak for 2 life targeting Putrid Imp . Use 1 black mana of the 4 generated to cast Sacrifice or Burnt Offering sacrificing K'rrik, Son of Yawgmoth . This will provide a total of 10 black mana. Cast Exquisite Blood and Sanguine Bond then sacrifice Death Cultist to start the combo. STONKS. I didn't think it was possible but thanks to google and 1 more brain cell, I figured it out.
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