|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Common|
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Creature — Human Wizard
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
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Death Cultist Discussion
1 month ago
I'm sorry to be the one to tell you this but the combo you're trying to set up doesn't actually work. Supernatural Stamina cares about the creature not the magic card so the second time you sacrifice the Treasure Keeper it'll be a different permanent and won't come back. I couldn't find where in the rules it says this but when you think about it Bile Urchin or Death Cultist plus Supernatural Stamina are both instant wins that would break modern or even legacy if it worked like that.
The most similar combo you could pull off in standard I can think of is with Naru Meha, Master Wizard that's coming in Dominaria. Target the Yahenni, Undying Partisan with Supernatural Stamina then cast Naru in response to copy the spell except target herself. Let it resolve and sacrifice her. She'll come back and you can copy the spell again. This will do nothing unless you have a payoff lying around like a pitiless plunderer or ashes of the abhorrent. Also remember this doesn't work with Defiant Salvager as he can only sacrifice as a sorcery.
Anyway have fun chasing the combo dream my friend.
3 months ago
3 months ago
3 months ago
4 months ago
Nice deck idea, seems fun. You might consider swapping out Death Cultist for Children of Korlis as it would allow you to reset your life total to try again. With that in mind you should look at Necropotence with Reliquary Tower and Thought Vessel.
Besides, why not run and be fueled by the most sinister card in magic, the only one whose activation cost requires you to "sacrifice children"?
7 months ago
dzapf2008 Westvale Abbey Flip has won me 1 game. lol. In all honesty a lot of the time you're better off with 5 2/2s than 1 9/7, especially if your opponent is in white. Path to Exile is the most played card in modern and a lot of players will hold onto it if they're against tokens, especially if they see Westvale Abbey Flip and then you essentially wiped your own board.
This deck tends to win with a steady beat down where Intangible Virtue+Bitterblossom/Legion's Landing/Vault of the Archangel/The Planeswalkers let me out value my opponent over time. This plus the hand disruption means that the deck plays a lot more like midrange beatdown than the swarm aggro most token decks go for. (Although it can pop off and just swarm with some lucky draws). Long story short the deck doesn't really have any 'win cons' its more of a collective effort, ergo Westvale Abbey Flip rarely wins it.
I looked at your deck at like it a lot!
I'd recommend cutting Thraben Doomsayer, Death Cultist, Anointed Procession, and going down to 2 copies of Increasing Devotion so you can run 4x Doomed Traveler, and some combination of draw and Sorin, Solemn Visitor. Also I'd recommend playing Path to Exile over Bone Splinters.
Athreos, God of Passage is amazing in your list, and Ravenous Demon Flip is, as always, dope as fuck and extra spicy. I think these changes (especially Doomed Traveler) will help you get more out of both cards. Also you may wanna look at your mana base, if nothing else try Vault of the Archangel. That card puts in work.
8 months ago
Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Kambal, Consul of Allocation
Mentor of the Meek
Anafenza, Kin-Tree Spirit
Swords to Plowshares
Return to Dust
Reforge the Soul
Behind the Scenes
Assemble the Legion
Key to the City
lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!
8 months ago
Ok, this could be an idea: you can use Dimir House Guard to help fetch up your trees, but also another target for Hour of Eternity, as an evasive regenerating 4/4.
I think Hour of Eternity can give you a backup plan if the trees do get Extracted. It's true Soul Separator works better with the combo, but not with the rest of the deck.