Death Cultist


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Rise of the Eldrazi Common

Combos Browse all

Death Cultist

Creature — Human Wizard

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.

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Death Cultist Discussion

LordSnow on - Modern Aristocrats -

1 week ago

@Wel5: I have been thinking a lot about that card. I am not sure it is right for this particular version of the deck. I feel like it needs to have the deck built around it a bit more, in order to get it out and active early on. I am putting together some brews with it now. Here is my first, and I can keep posting them if I put more together:

So far, Uktabi Drake seems like the best enabler, I can think of for it. Death Cultist seems like it could be okay. I just feel like it needed something besides just Viscera Seer and our own removal spells. Hangarback Walker also comes to mind, but its hard to want to throw a card away. But damn would a turn one Bone Picker be awesome. And drawing it late wouldn't feel to bad. I will be interested in testing them or other options that come about.

naynay666 on Abusing Athreos

1 week ago

LANDS:Sweet. 2 Things. 1. That many Humans, you probably want Cavern$. 2. Much heavier black than white, so instead of 4/4 split, consider 5/3 (swamp/plains), or even 4/2/+2 Fetches. 6 Fetches would help your Fatal Pushes and reduce lands drawn. I would opt for 2 Bloodstained Mires or whichever black fetch is cheapest.

I too love the card Death Cultist, but it isn't as good as we want it to be. If you have all the black mana, Atheros, Zulaports & Death Cultist, your opponent will see what you are doing fairly easily and just pay 3 life once instead of playing into your 10 point life swing. This combo would be good if Theros didn't give an option, because the player will always choose what is best for them.

Viscera Seer is brutal. 3-4 no brainer. I somehow have not yet put one in my cube.

Blood Artist would be really fun next to Cutthroats.

Tidehollow Sculler is one of my favorite creatures that I don't play enough. It has your two devotion right there and due to it's wording can be abused with a sac outlet. Cast Sculler- etb trigger goes on stack- sac him in response- ltb trigger goes on stack. Stack resolves giving them back a card you haven't taken first, followed by permanently exiling a card from their hand.

The only decks that run Iona in Modern are the Gifts Ungiven/Unburial Rites decks. I would assume they are few and far between.

Your sideboard better have a way to deal with Rest in Peace. Disenchant is the simplest option. You probably want a Path to Exile or 4 to deal with anything troublesome that Fatal Push can't touch. Like Iona.

4x Athreos, God of Passage
4x Bloodsoaked Champion
2x Cartel Aristocrat
2x Dutiful Attendant
2x Nantuko Husk
2x Qarsi Sadist
2x Xathrid Necromancer
4x Zulaport Cutthroat
3x Blood Artist
3x Viscera Seer

evannovak on Abusing Athreos

1 week ago


The manabase is where I'd like it to be.

Fatal Pushes will take the spot of Bone Splinters soon enough.

Now I just have to consider the following:

Death Cultist -- I like the idea of being able to cycle through this late in the game with enough mana, especially if it's triggering Blood Artist and/or Zulaport Cutthroat but agree a playset may be overkill.
Viscera Seer -- I enjoy that he is a 1/1, a sac outlet, and lets me know what's coming next. I wouldn't mind 4 in here. Maybe 3 and 3 with Bloodsoaked Champion?
Blood Artist -- May just need to be added in for Zulaport Cutthroats?

But what to take out? Cartel Aristocrat or High Priest of Penance? I would think not, simply due to these are my only 2 symbol creature devotions for Athreos. But I'm also not anticipating swinging with Athreos that much anyway (Perhaps I should be?) Maybe less non-Athreos 3 drops? And how many spots should be switched out for these cards mentioned above?

I am also wondering if I need more white creatures as I am afraid there is something like Iona for Modern that will screw me over without some diversification on colors of creatures. The range of creatures and what they do within the deck I drew inspiration from (In Description) seems to be well-rounded and I am afraid the strategy I may be taking (sacrifice the living shit out of everything) may be easily deflectable and defeatable in Modern.

ghoul_Legion on fleshbag funbag

1 month ago

First of all, with this high CMC you need 24 lands.

While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.

Here are some lower cost creatures that could be good:

Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey  Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null

Skirsdag High Priest Isn't this amazing?

Gakros on Haakon's Crypt

1 month ago

i really need to add an explanation for the why some cards are in there.
Haakon+Ashes makes everyting summonable so:
Death Cultist is my finsiher by summoning/sacing many times
Mindlash Sliver is a lockdown since i can summon/sac many times,empty the hand and keep it empty(i can activate on draw step of opponent).
Yeah a "REAL" finisher is nowhere to be seen so yeah some lords would be nice.
Still not 100% on the Collective Brutality train it has 0 value if milled.
Thanks for the time to check it out.

mitchasm on Athreos, wololoing Orzhov style

1 month ago

This is great! I have a very similar deck called, "Rowsdower: The Final Sacrifice", I really enjoy this play mechanic. Definitely going to borrow a couple things from this. Ever considered Death Cultist, Thraben Doomsayer, Gift of Immortality, or even this quasi-combo Forbidden Orchard+Illness in the Ranks+Blood Artist or Falkenrath Noble?

Firebones675 on Everyone Drink the Kool-aid

2 months ago

It's not the best ability wise but for flavor reasons you should include a couple cultists.

Blood Cultist literally has them drinking and that flavor text...

Other potential cultists: Death Cultist, Deathcult Rogue, Exultant Cultist, Kill-Suit Cultist, and Skirsdag Cultist

As for cards that synergize with nekusar, have you considered Fevered Visions? Seems like the sort of card you'd want.

Seeing as how you have multiple wheel effects, there is some consideration to Megrim and Liliana's Caress

Wheel and Deal is a pretty good wheel effect and if you really need to you can have it only target yourself.

whyundead3 on Non-Dredge Dredge

2 months ago

From a casual, janky deck point of view I love it. Your deck seems to be doing some pretty cool things with cards that are generally considered pretty bad and unplayable outside of limited.

But from a more competitive, critical point of view I'd love to give you some tips. (I know your deck is posted as casual so feel free not to even read this)

From what it looks like you're using cards like Taigam's Scheming and Taigam's Scheming 2.0 to fill up your graveyard then playing Immortal Servitude to return back all of your creatures of that cmc, stacking the damage to deal a ton. Sounds like a solid plan.

But from what it looks like your deck seems like when it goes off it goes but up until then it just spends most of its time durdling. Why cards like Taigam's Scheming never see play is because.. well.. they don't really do anything. Yeah you get to set up your next few draws and/or fill your graveyard but what else? When people play cards they expect them to to help them win the game. Scheming doesn't actually win games, it just helps other cards do. (In a weird sense it's kinda like straight life gain). If the card said draw a card at the end or even loot (draw then discard) I can assure you it would see insane amounts of play. But it doesn't. Better replacements might be Fact or Fiction, Forbidden Alchemy, and Thought Scour.

From your post it seems like you've considered Rally the Ancestors but decided to remove it. In my opinion I think is can potentially be much more powerful than Immortal Servitude. For starters it's 1 mana cheaper. But it also says with cmc X OR LESS. That can get everything rather than just your 1 or 2 drops. And the down side of exile at next upkeep? If you sac them all they don't exile. Meaning you can play Rally, sac all your creatures (preferably with a sac outlet). Then next turn play another Rally. (Rally does exile itself sadly) To top it all off Rally the Ancestors is instant speed. (That's a HUGE upside)

Lastly the creatures. If you were to play Rally I'd recommend a sacrifice outlet, luckily for you you have access to many good ones. Viscera Seer and Carrion Feeder come to mind.In my opinion Enclave Cryptologist is too slow at what it does. You have to put an additional 2 mana into the card for it to actually do something and then hope someone doesn't kill it. Recommended upgrades Merfolk Looter, Magus of the Bazaar, Bonded Fetch, or Jace, Vryn's Prodigy  Flip if you like to spend money.

Zulaport Cutthroat is a good card, I like it. But depending up what type of games you play more there might be a better option. In free for all I think Zula wins but in a 1v1 match Blood Artist definitely wins. See unlike Zula the Artist says if ANY creature dies, yours, mine, any. But the Artist also only says for one player to lose a life, rather than Zula which is each opponent. Heck you could always just run both. Double the fun.

From there I don't think you'd even need to play either Inquisitor Exarch or Qarsi Sadist. (And Death Cultist) Like they're okay. But if you're already playing the life loosers and you already have sac outlets coming back it might just be more beneficial to play creature makers instead. (Depending upon how many life loosers you have the numbers could be much higher) Recommend Doomed Traveler, Blisterpod, Carrier Thrall. Sengir Autocrat (Just remember sac the Serfs first). These guys could be insane too Pawn of Ulamog and Grim Haruspex (Depending upon how many token makers you end up actually playing) and Xathrid Necromancer. (Depending upon how many humans you actually play from the ones I've listed.)

Additionally if you'd like more life loosers, Falkenrath Noble and Pious Evangel  Flip.

Last thing, I'd also recommend you play lands that tap for black. As there's a lot of black on the list. I know ideally you want to resurrect them and not actually play them from hand. But sometimes things don't go as planned and it's good to have back up options.

From your description it seems like you have a mind for understanding your deck. That's a good skill. One a lot of the pro's don't even have. Look forward to what you might make in the future.

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