Death Cultist

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Common

Combos Browse all

Death Cultist

Creature — Human Wizard

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.

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Death Cultist Discussion

stensiagamekeeper on

1 month ago

I'm sorry to be the one to tell you this but the combo you're trying to set up doesn't actually work. Supernatural Stamina cares about the creature not the magic card so the second time you sacrifice the Treasure Keeper it'll be a different permanent and won't come back. I couldn't find where in the rules it says this but when you think about it Bile Urchin or Death Cultist plus Supernatural Stamina are both instant wins that would break modern or even legacy if it worked like that.

The most similar combo you could pull off in standard I can think of is with Naru Meha, Master Wizard that's coming in Dominaria. Target the Yahenni, Undying Partisan with Supernatural Stamina then cast Naru in response to copy the spell except target herself. Let it resolve and sacrifice her. She'll come back and you can copy the spell again. This will do nothing unless you have a payoff lying around like a pitiless plunderer or ashes of the abhorrent. Also remember this doesn't work with Defiant Salvager as he can only sacrifice as a sorcery.

If you want to cast your whole deck tho I guess Sunbird's Invocation and Brass's Bounty or Paradox Engine and any mana-dork would be the place to start.

Anyway have fun chasing the combo dream my friend.

lukas96 on That's not how you use Death's Shadow!

3 months ago

Well Death Cultist is a strictly better Bile Urchin

LordNeely on That's not how you use Death's Shadow!

3 months ago

LeaPlath honestly Death Cultist is probably a more effective (and cheaper) card than Death's Shadow but im also trying to use a commonly used card in an uncommonly used way lol.

Gadianten on Suicide Machine

4 months ago

Nice deck idea, seems fun. You might consider swapping out Death Cultist for Children of Korlis as it would allow you to reset your life total to try again. With that in mind you should look at Necropotence with Reliquary Tower and Thought Vessel.

Besides, why not run and be fueled by the most sinister card in magic, the only one whose activation cost requires you to "sacrifice children"?

DrK4ZE on Stavy’s B/W Tokens

7 months ago

dzapf2008 Westvale Abbey  Flip has won me 1 game. lol. In all honesty a lot of the time you're better off with 5 2/2s than 1 9/7, especially if your opponent is in white. Path to Exile is the most played card in modern and a lot of players will hold onto it if they're against tokens, especially if they see Westvale Abbey  Flip and then you essentially wiped your own board.

This deck tends to win with a steady beat down where Intangible Virtue+Bitterblossom/Legion's Landing/Vault of the Archangel/The Planeswalkers let me out value my opponent over time. This plus the hand disruption means that the deck plays a lot more like midrange beatdown than the swarm aggro most token decks go for. (Although it can pop off and just swarm with some lucky draws). Long story short the deck doesn't really have any 'win cons' its more of a collective effort, ergo Westvale Abbey  Flip rarely wins it.

For starting hands: Legion's Landing/Bitterblossom are always nice, but I would confidently keep a hand with 1/2 hand disrupt/removal and Lingering Souls especially if I am on play.

I looked at your deck at like it a lot!

I'd recommend cutting Thraben Doomsayer, Death Cultist, Anointed Procession, and going down to 2 copies of Increasing Devotion so you can run 4x Doomed Traveler, and some combination of draw and Sorin, Solemn Visitor. Also I'd recommend playing Path to Exile over Bone Splinters.

Athreos, God of Passage is amazing in your list, and Ravenous Demon  Flip is, as always, dope as fuck and extra spicy. I think these changes (especially Doomed Traveler) will help you get more out of both cards. Also you may wanna look at your mana base, if nothing else try Vault of the Archangel. That card puts in work.

REDWHITEandBLUE on Trans girl power

8 months ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Out:
Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Pacifism
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

In:
Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Reveillark
Karmic Guide
Sol Ring
Skullclamp
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Terminate
Mortify
Tormenting Voice
Victimize
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Vandalblast
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

Funkydiscogod on Transmute for Tree

8 months ago

I think Soul Separator's ability is far too narrow. With Hour of Eternity, you can get back dead Death Cultist, or Den Protector (whose evasive ability is slightly stronger as a 4/4).

Ok, this could be an idea: you can use Dimir House Guard to help fetch up your trees, but also another target for Hour of Eternity, as an evasive regenerating 4/4.

I think Hour of Eternity can give you a backup plan if the trees do get Extracted. It's true Soul Separator works better with the combo, but not with the rest of the deck.

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