Death Cultist

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Common

Combos Browse all

Death Cultist

Creature — Human Wizard

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.

Death Cultist Discussion

demon304 on K'rrik-ombo Breaker Budget

1 week ago

Added Aphotic Wisps to make it possible for a turn 1 win.

Ignore my first ignorant comment. What was I thinking? Apparently nothing because turn 1 and a better pile and hand does exist and I'm here to deliver. Here it is all you friendly budget deck seekers.

Hand (Goodluck)- Swamp , Dark Ritual , Doomsday , Putrid Imp <--(Any 1 drop creature), Sol Ring , Culling the Weak , Aphotic Wisps .

Turn 1 play Swamp --> Dark Ritual --> Sol Ring --> K'rrik, Son of Yawgmoth --> Doomsday --> (Grabbing Infernal Contract (TOP), Exquisite Blood , Sanguine Bond , Sacrifice or Burnt Offering , and Death Cultist .)

Use Aphotic Wisps to draw Infernal Contract then pay your useless 6 life and draw the rest.

Cast Death Cultist , Putrid Imp with K'rrik, Son of Yawgmoth . Cast Culling the Weak for 2 life targeting Putrid Imp . Use 1 black mana of the 4 generated to cast Sacrifice or Burnt Offering sacrificing K'rrik, Son of Yawgmoth . This will provide a total of 10 black mana. Cast Exquisite Blood and Sanguine Bond then sacrifice Death Cultist to start the combo. STONKS. I didn't think it was possible but thanks to google and 1 more brain cell, I figured it out.

TitaniumTP on K'rrick Kobain and his Monster Mash

1 month ago

Let's get down to business, shall we?

DELETE THIS

Venser's Journal , Mindcrank , Armillary Sphere , Dash Hopes , Doomblade, Street Wraith , Leshrac's Sigil ,

QUESTIONABLE

Noosegraf Mob , Phyrexian Reclamation , Kaya's Ghostform , Blood Tribute , Whip of Erebos , Armillary Sphere , Reiver Demon , Pestilence Demon , Magus of the Mirror , Endling , Bloodthirsty Aerialist

At first glance these are what I think you should delete and think about deleting.


COMBO TIME

I notice that you have combo potential with Mikaeus, the Unhallowed . The only 2 card combo with him is Mikaeus, the Unhallowed and Triskelion . All other combos with him require 4 pieces.

  1. The man (zombie?) himself: Mikaeus, the Unhallowed

  2. Sac outlet - Viscera Seer , - Ashnod's Altar , - Carrion Feeder ,

  3. The Sacrifice (something with persist, or that can somehow remove the +1/+1 counter from Mikaeus, the Unhallowed ) - Lesser Masticore , - Putrid Goblin , - Skinrender if you put the 3 -1/-1 counters on itself each time it enters, - Puppeteer Clique , - Lingering Tormentor ,

  4. ALL THESE TRIGGERS - Bitter Ordeal for infinite exiling of decks, - Falkenrath Noble for infinite damage, - Vindictive Vampire for infinite damage, - Zulaport Cutthroat for infinite damage, - Vengeful Dead for infinite damage, only if sacrificed creature is a zombie, - Blood Artist for infinite damage, - Pitiless Plunderer for infinite mana, - Pawn of Ulamog for infinite colorless mana, - Deathgreeter for infinite life, - Smothering Abomination for infinite card draw,

MORE COMBO

You also have the 3 piece combo of

  1. Sanguine Bond
  2. Exquisite Blood
  3. Anything that either causes you to gain life, or an opponent to lose life - Leechridden Swamp , - Ebony Charm , - Death Cultist , - Nightmare's Thirst

I recommend using instant speed interaction for the 3rd piece of the combo, so you can respond to removal by winning

If you decide to follow The Way of The Combo, you should also add library searching effectz to help make sure you always find your pieces.


LIBRARY SEARCHIN EFFECTZ

Expedition Map for finding lands for ramp, or combo pieces if you go for the aforementioned Leechridden Swamp combo Scheming Symmetry , Behold the Beyond , Demonic Collusion , Diabolic Tutor , Final Parting , Mastermind's Acquisition , Doomsday , Demonic Collusion , Dark Petition

The more combo and storm heavy your deck is, the more search library cards you will want to add.

EXTORT OP

Basilica Screecher , Thrull Parasite , Syndicate Enforcer

Nothing much to add here, but extort is so broken in this deck. Extort will be extra powerful in storm builds.


Okay, it's Mana Time

Caged Sun

COOL LANDS

Castle Locthwain , swamp with benefits, Thespian's Stage , can become a copy of other dank lands like Temple of the False God and Cabal Stronghold , Crystal Vein , pop it on the turn where you're going to try and win, Westvale Abbey  Flip, potential wincon, Leechridden Swamp , potential combo piece and also fun to use with leftover mana, Bottomless Vault , probably sucks but you could use it in a storm deck, Memorial to Folly , Mortuary Mire , Temple of the False God , Myriad Landscape , ramp that looks like a land

Mana Rocks

Cryptolith Fragment  Flip probably not good, Thran Dynamo , super epic, Hedron Archive , Prismatic Lens , Fractured Powerstone , you know you want this for the planeschase ability, Sisay's Ring , Ur-Golem's Eye , Liliana of the Dark Realms , Nirkana Revenant , Paradise Plume , Magus of the Coffers , Black Market

For mana rocks you want the best bang for your buck, since you can just pay life instead of {B}. I like the mana rocks that cost {4} but tap for {2}, and the ones that cost {2} and tap for {1}. The more control heavy your deck is, the more rocks you want.

Ramp

Wayfarer's Bauble , Burnished Hart

Lots of Mana Fast

Cabal Ritual , Bubbling Muck , Spoils of Evil , Culling the Weak , Sacrifice , Dark Ritual , Songs of the Damned

Getting giant bursts of mana is good in any mono Black deck, but you should invest more heavily the more combo and storm themed your deck is, since you want to pop off in a single turn and cast 1,000 spells.

Investments

Basal Sliver , Blood Pet , Bog Witch , Overeager Apprentice , Basal Thrull , Priest of Yawgmoth , Blood Vassal , Soldevi Adnate

A lot of these cards that are single time use mana sources would be great in a storm deck where you would just build up your load until you bust damage all over the faces of those unfortunate enough to be within 50m of you. They're also good in reanimation decks, which could utilize Phyrexian Reclamation to keep getting them back.

Summary:

The more control heavy your deck is, the more mana rocks you want. If you're going for combos then you want more quick mana. The only land I'm gonna have to 100% recommend is Thespian's Stage . Keep in mind that the more nonbasic lands you have in your deck, the less useful cards like Crypt Ghast and Cabal Stronghold will be.


TRIBAL

Zombie Tribal

Corpse Harvester , library search, Cemetery Reaper , lord, Undead Warchief , epic lord, Josu Vess, Lich Knight , wincon, Endless Ranks of the Dead , wincon, Death Baron , lord, Liliana's Mastery , lord, Graveborn Muse , card draw, Zombie Master , protection, Graf Harvest , team evasion, Fleshbag Marauder , saccy, Phyrexian Delver , recovery, Cryptbreaker , card draw, Lord of the Accursed , lord, Shepherd of Rot , hurty everyone, Stronghold Assassin , funny removal, Loyal Subordinate , Liliana, Death's Majesty , potential finisher, Grave Titan , Open the Graves , board wipe protection, especially good if you're going all in on creature aggro, Curse of Disturbance , Awaken the Erstwhile , once you're in an advantageous position just cast this and watch your opponents cry, Tombstone Stairwell , this would be especially epic if you have cards to buff your boys, Risen Executioner , lord

Some cards that could be spicy in zombie tribal. Epic combos would be lords such as Cemetery Reaper and Lord of the Accursed , and fatties such as Army of the Damned and Josu Vess, Lich Knight . Having tons of zombies also combos with Pontiff of Blight . I think that Eldrazi Monument in a zombie build is nightmare fuel.

Vampire Tribal

Sanctum Seeker , Kalastria Highborn , Blade of the Bloodchief , Bloodlord of Vaasgoth , Malakir Bloodwitch , Bloodline Keeper  Flip, Gatekeeper of Malakir , Nirkana Revenant , Drana, Liberator of Malakir , Sadistic Skymarcher , Defiant Bloodlord , Yahenni, Undying Partisan , Butcher of Malakir , Cordial Vampire , Bloodtracker ,

If you decide vampire tribal is better, here are some options. I would only play cards like Blood Tribute if you're going vampire tribal, I don't think it's worth to play unless you can get more value than just chopping 1 player's life in half.

To Go with Your Creature Spam, Sir...

Dowsing Dagger  Flip, Mask of Memory , Necropolis Regent , Bloodforged Battle-Axe , Explorer's Scope , Throne of the God-Pharaoh , Whip of Erebos

Buff My Team!

Sword of the Paruns , Intimidation , Death Pit Offering , Eldrazi Monument , Obelisk of Urd

Summary:

The more of one tribe you have, the more synergy you have. Only include lords if you're all in on that tribe.


REMOVAL

Targeted Removal

Hero's Downfall , Vraska's Contempt , Murder , Murderous Rider , Noxious Gearhulk , Malicious Affliction , New Blood , Ruinous Path , Tendrils of Corruption , Bone Splinters , Liturgy of Blood

Epic Board Wipes

Decree of Pain , Crux of Fate , Kindred Dominance , Bontu's Last Reckoning , Do or Die , Hellfire , Necromantic Selection

Summary: Use more board wipes the more control heavy you want your deck to be. Try to choose targeted removal such that the end cost will only be {1} and some life, so that it will be as cheap as possible. This is especially important in storm builds. Since we play multiplayer quite a bit, you'll probably want to add extra board wipes, especially the ones that draw you cards or come bundled with reanimation.


Wow, I Hate Minorities

Wow, I hate tokens

Ritual of Soot , Force of Despair

Wow, Green is Cancer

Perish

Wow, I hate when other people play spells

Painful Quandary

Wow, I hate when other people attack me

No Mercy , Dread , Koskun Falls

Wow, I hate myself

Season of the Witch (okay, maybe not that much Revenge of Ravens )

Wow, I hate lifegain

Tainted Remedy , False Cure

Wow, I hate real board wipes

Sudden Spoiling , Mutilate , Languish , Massacre Girl , Golden Demise

Wow, I hate burst damage

Palace Siege , Polluted Bonds

Wow, I hate my opponents having creatures

Dictate of Erebos , Grave Pact , Butcher of Malakir

Wow, I hate this one person in particular

Curse of Vengeance , Trespasser's Curse , Curse of Fool's Wisdom


Lifegain

Profane Memento , Crypt Incursion , Vampiric Link , Loxodon Warhammer , Kokusho, the Evening Star , Cavalier of Night , Whip of Erebos

Protection

Rush of Vitality

Benefit from Death

Ogre Slumlord , Shadows of the Past

Cool Card Draw

Moonlight Bargain , Promise of Power , Succumb to Temptation , Ransack the Lab , Infernal Contract , Necrologia , Carnival of Souls , Grim Haruspex , Night's Whisper , Succumb to Temptation , Phyrexian Etchings , Cruel Bargain , Dark Deal , Foreboding Fruit , Live Fast , Painful Lesson , Necropotence

Add more card draw the more stormy you want your deck to be. Also try to add ones that will cost the least amount of mana if you take your commander's ability into account.

Card Draw Requiring Sacrifice

Altar's Reap , Costly Plunder , Morbid Curiosity , Bankrupt in Blood , Skulltap , Merciless Resolve

These will be better in decks where you're sure you'll have tons of creatures. So adding these into zombie tribal would probably be a good idea, since you have things like Army of the Damned and Josu Vess, Lich Knight that produce a million tokens.


Storm Build Cards

Aphotic Wisps , Cremate , Succumb to Temptation , Yawgmoth's Will , Ill-Gotten Gains , Priest of Forgotten Gods , Skirge Familiar , Rain of Filth , Dredge , Gravebind , Nighthaze , Street Wraith

The idea of a storm deck is to cast as many spells in one turn as possible, building up a fat storm counter to execute all who oppose us with our 3 finishers, which are Aetherflux Reservoir , Tendrils of Agony and perhaps Empty the Pits . You'll want lots of cheap spells that only cost {B} mana and replace themselves, such as Aphotic Wisps . One time use mana is also dank here, such as Dark Ritual and Cabal Ritual , and creatures like Basal Thrull and Soldevi Adnate .


Win Cons to think about

VoodooJorge on Ayli's Dark Following

3 months ago

I've thought about adding Yawgmoth's Will and maybe Immortal Servitude to get more recurring value from my low cost creatures.

I also have a similar deck built for multiplayer which has a combo using Bolas's Citadel + Mortuary + Death Cultist to drain your opponents' life totals.

dingusdingo on Gravy Garfield Lazav cEDH

3 months ago

drunksementhrowr We can discuss the deck here, or you're free to post on my profile!

The combo pieces have definitely seen some adjustments. The biggest change is the removal of Laboratory Maniac . Labman was high in CMC, and has no value outside the combo turn. Effectively, Labman is a complete dead draw if we aren't winning. This does mean that the self mill combo line has weakened, as Dread Return into labman on an empty library was a nice way to win. However, I think removing the labman line is correct. While it certainly can lead to wins, there are many parts during the line where you can be interrupted or have your win shut off. With our other lines, we can try another combo attempt later. The labman line is very all-in, once we have no cards in library we are either going to win the game or lose extremely soon. Labman also requires creatures in play, which we can't always guarantee, and a card that makes us draw, which we won't always have in hand.

To put it simply, it requires many deck slots, it does nothing besides win, its easy to shut off, and there is risk of a loss from doing it. I'm not saying labman is a bad combo by any means, but I think for this particular deck, adding consistency to the other combos is more important. Ad Nauseam acts as our most important win, and will let us assemble an infinite mana loop. After we have the loop, we use Lazav to copy and use Death Cultist or Bile Urchin to win. In the small amount of testing I've done on it, I like how it performs a bit better.

Some of the other cards offer support. Mindlash Sliver gives us a way to empty player hands, and protects our combo if we have infinite mana by discarding hand for everyone with Lazav. Martyr of Bones we can sacrifice for 0, which will let us mill out with infinite mana and Lazav, it also provides targeted grave hate which we can value time and again with Lazav. Martyr of Frost is a recurable effect with Lazav, which will help us with value in longer games. Unfortunately, we can't use the Martyr of Frost as a sac outlet to surveil with Lazav. Scheming Symmetry is another cheap tutor that does have a drawback, but the synergy with tutor to top to mill with surveil is strong.

The self mill lines have lost some extreme value without labman. However, we can choose to stop our self mill before we deck ourselves. Assembling the self mill combos is still strong, because we can Dread Return and copy with Lazav to recur an infinite mana combo. While our creature based combos require haste or an untap, the Orb + Alchemist combo can be used at the end step before our turn and we copy with Lazav so we can untap to combo, similar to how Ad Nauseam is played. Greaves + Cephalid has lost a lot of value though, and self milling somewhere between 30-80 cards it requires to assemble a combo in graveyard will not only make you a target but also telegraph the play. Considering removing the cephalid combo for deck space, but testing will reveal. I think the natural arc of this deck will bend towards replacing as many value cards with creatures as possible, and future printings will certainly draw our eyes.

I appreciate your interest in the deck and would love to hear about how it performs. Feel free to start an offshoot brew and replace some cards! I'm most curious to know how extra gas cards work in the build, and what you would replace for more gas. I hope this explanation helps a bit! After some more testing and brewing I will update the primer

darksuffrage21 on From Life to Death to Life

8 months ago

Goldfished the deck a little. Honestly i think you can get away with 36 lands maybe even 35. you have plenty of ramp and duals that make this possible. Now you have some room for creatures like Spore Frog . Its needed in decks like these for when you have to spend a turn or two to set up your board state. It will keep players from wasting their attack phase on you. also its a sac outlet and easily recurrable. Also cards like Viscera Seer and Death Cultist are good for this too. final suggestion, Vindictive Lich and Torment of Hailfire .

What a good day to die

Darth_Savage on

11 months ago

If your playing a rack deck at the moment, you should probably be main-decking graveyard hate. Too many modern decks use the graveyard as a resource... Necrogen Mists is on occasion included in budget list to dummy as Liliana of the Veil , giving regular discard. Hostile Desert in a deck splashing white anyway, is possibly a worse Shambling Vent . Vicious Rumors might be of more help than Duress, it's a new card though so I'm not sure. Liliana, Heretical Healer  Flip might be usable from the sideboard, if you have something like Death Cultist or Nyxathid which could double as a threat. Hope this is of help, good luck with your deck.

Funkydiscogod on Muraganda Set

1 year ago

Yeah, that happens quite often, even in the actual sets. There's an old story that Birds of Paradise's art was originally painted for Volcanic Island. The art didn't fit, so they made a new one for Volcanic Island. They created Birds of Paradise to fit the artwork.

Rampaging Primosaur: I love this idea: in a set that focuses heavily on "abilities matter", the "basic lands matter" ability is right on theme. I would like to see more "basic lands matter", if there's room for them in this set. I dislike excessively mathy cards, and that particular ability seems like too much. Let me suggest a replacement: Name it "Rampaging Imperiosaur", cost it at , and make it a 5/5 with Trample and "Spend only mana produced by basic lands to cast Rampaging Imperiosaur".

Sidenote: The classic Imperiosaur does have an ability, and much to the surprise of new players, is not affected by Muraganda Petroglyphs. This is unfortunate because it would have been a great candidate for reprint. If you use this Imperiosaur ability on other creatures, I would give them another ability so it's unambiguous.

Rapt Hatchling: This is another situation where you're hamstrung by art. This looks more like a sorcery than a 2/2.

Razor-edge Thicket: I first read this as Razorverge Thicket. I love the ability on this card. It could probably be cheaper, because the opponent can just make creatures Primal to avoid it. This brings up the next question: where are all the 2-toughness Flying Primal creatures? A Gatherer search for Core Set 2019, Flying, and Toughness <= 2, gives about 10 creatures.

Rebellious Torcher: Absolutely not. This card would be format-warping: that kind of repetitive land destruction, that early in the game would quickly put people to 0 lands, hoping that there's a Shock and an untapped land in their top 10 cards, or else they lose. Many games would end with that creature as the only permanent on the battlefield.

Saber-Spear Ambusher: This card has an unfortunate interaction, where it can first strike, and then bounce itself before the opponent hits them.

Sacrificial Dirk: It's a costly equip for a Gorgon Flail.

Savannah Prowler: Just give it Haste and First Strike, and save the craziness. It would be in good company with Cerodon Yearling, Skyknight Legionnaire and Sky Terror.

Shielding Heron: That hurts because I really enjoyed Muck Drubb. The ability was made useless once they decided that it can't be used to counter spells for invalid target. You don't want to make a card that's useless before it gets to paper.

Spigot-shell Mollusk: Beautiful art, it's sad that it's being used on a card few people would ever play. Maybe its ability should be free? I'd compare it to Death Cultist.

Spiral-shell Spawner: was mill going to be a theme for blue?

Stutter-spell: Significantly more powerful than Runeboggle. As a general rule, tacking "Draw a card" on to something costs . For the card I mentioned, it's Force Spike. Looks like you're tacking it on to Mana Leak, so the cost should be .

Submerging Shonisaur: I can't be sure, but it's probably too big to have protection, and evasion built in.

Swift Pterodrone: Are they called Pteron, Pterodon, Pteranodon, or Pterodrone? I think I've seen all of them. You and Wizards need to pick one and stick to it.

Tar Pit: The Maze of Ith effect is very strong. Mystifying Maze was meant to be a fixed version of it.

Territorial Lizodon: It seems too cheap to have the option to be a Canal Monitor. Should probably cost 5?

Vaerin Infantry: Seems weak. Can it be pumped to a 2/1? or 2/2?

Wantan Disaster: Check your spelling.

Xenophobia: The ability "Protection" has been deprecated. And if it wasn't, this would be crazy powerful in this set, as creatures with no abilities already have few redeeming qualities. This card needs a complete redesign.

stensiagamekeeper on

1 year ago

I'm sorry to be the one to tell you this but the combo you're trying to set up doesn't actually work. Supernatural Stamina cares about the creature not the magic card so the second time you sacrifice the Treasure Keeper it'll be a different permanent and won't come back. I couldn't find where in the rules it says this but when you think about it Bile Urchin or Death Cultist plus Supernatural Stamina are both instant wins that would break modern or even legacy if it worked like that.

The most similar combo you could pull off in standard I can think of is with Naru Meha, Master Wizard that's coming in Dominaria. Target the Yahenni, Undying Partisan with Supernatural Stamina then cast Naru in response to copy the spell except target herself. Let it resolve and sacrifice her. She'll come back and you can copy the spell again. This will do nothing unless you have a payoff lying around like a pitiless plunderer or ashes of the abhorrent. Also remember this doesn't work with Defiant Salvager as he can only sacrifice as a sorcery.

If you want to cast your whole deck tho I guess Sunbird's Invocation and Brass's Bounty or Paradox Engine and any mana-dork would be the place to start.

Anyway have fun chasing the combo dream my friend.

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