|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Common|
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Creature — Human Wizard
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
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Death Cultist Discussion
1 month ago
dzapf2008 Westvale Abbey Flip has won me 1 game. lol. In all honesty a lot of the time you're better off with 5 2/2s than 1 9/7, especially if your opponent is in white. Path to Exile is the most played card in modern and a lot of players will hold onto it if they're against tokens, especially if they see Westvale Abbey Flip and then you essentially wiped your own board.
This deck tends to win with a steady beat down where Intangible Virtue+Bitterblossom/Legion's Landing/Vault of the Archangel/The Planeswalkers let me out value my opponent over time. This plus the hand disruption means that the deck plays a lot more like midrange beatdown than the swarm aggro most token decks go for. (Although it can pop off and just swarm with some lucky draws). Long story short the deck doesn't really have any 'win cons' its more of a collective effort, ergo Westvale Abbey Flip rarely wins it.
I looked at your deck at like it a lot!
I'd recommend cutting Thraben Doomsayer, Death Cultist, Anointed Procession, and going down to 2 copies of Increasing Devotion so you can run 4x Doomed Traveler, and some combination of draw and Sorin, Solemn Visitor. Also I'd recommend playing Path to Exile over Bone Splinters.
Athreos, God of Passage is amazing in your list, and Ravenous Demon Flip is, as always, dope as fuck and extra spicy. I think these changes (especially Doomed Traveler) will help you get more out of both cards. Also you may wanna look at your mana base, if nothing else try Vault of the Archangel. That card puts in work.
1 month ago
Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Kambal, Consul of Allocation
Mentor of the Meek
Anafenza, Kin-Tree Spirit
Swords to Plowshares
Return to Dust
Reforge the Soul
Behind the Scenes
Assemble the Legion
Key to the City
lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!
2 months ago
Ok, this could be an idea: you can use Dimir House Guard to help fetch up your trees, but also another target for Hour of Eternity, as an evasive regenerating 4/4.
I think Hour of Eternity can give you a backup plan if the trees do get Extracted. It's true Soul Separator works better with the combo, but not with the rest of the deck.
2 months ago
Bloodflow Connoisseur might be an option for you since it also stacks +1/+1 counters just like your other creatures do, although it is more expensive. It synergizes very well with your Mortician Beetle.
2 months ago
I have a deck similar to this. Skirsdag High Priest is a house in that deck. Finishes games out quickly if they don't deal with it. Also, Westvale Abbey Flip and Ravenous Demon Flip don't generally flip as often as you would hope, but when they do it's awesome. I started out with 4 of the RavDemons in the deck but ended up dropping down to 1-2 as I was either clearly going to win/lose the game already by the time I'd get to flip one. In all honesty, Lingering Souls is usually enough to get you through the day (especially with Intangible Virtue or Anointed Procession already on the board) and can be in as another win-con if you like. I'd also consider swapping out Death Cultist for either Blood Artist or Zulaport Cutthroat (bonus for Zulaport that it's also human). Same type of effect only it triggers on all of your creature's deaths. Thus creates additional synergy with Bone Splinters, Ravenous Demon Flip, and Westvale Abbey Flip. Another card I use for token generation is Hanweir Militia Captain Flip grows your board state as well as itself as the game goes on. Plus it can continue to feed your Ravenous Demon Flip each turn for free once you flip them. And one more card I like a lot is Tragic Slip. With what you've got going on here it's a 1-drop removal spell that deals with just about any creature in the format and gets around indestructibility without giving a free land drop to your opponent (I'm looking at you Path to Exile). And lastly I'd recommend Blessed Alliance instead of Immolating Glare. Again, same basic effect, but also gives you some other options as needed.
2 months ago
Hey adanaz, nice deck! I have one that uses some of the same cards, but works totally differently. I still think there are a lot of cards from my deck that will work with yours. Check mine out here: Demons Devouring Humans. My deck uses these same cards: Westvale Abbey Flip & Athreos, God of Passage, but there are a lot of other cards that could replace cards you have. Death Cultist could replace your Blood Artist. Bone Splinters allows you to destroy a creature when you are already going to be sacrificing one. I have some other suggestions, but I don't want to give you too many suggestions at once. Hope this helps!
3 months ago
Thanks, coloneldark! I will definitely get rid of 2 Death Cultist and 1 Soul Warden and add 3 Thalia's Lieutenant. Although I will have some small regret by removing a Soul Warden because its life gain has won me a few games by keeping me alive long enough to win.
Is having a smooth mana curve really important for this deck? I originally imagined this deck as a bunch of 1 drop humans that I could sacrifice without thought, so that is why the mana curve is slanted towards the 1 drop creatures. I'm thinking that the smooth mana curve will help if I am not drawing a Ravenous Demon Flip because I will then have some more powerful creatures available that are 2 or 3 mana.
Your help has been greatly appreciated!
3 months ago
dzapf2008, I would remove a Soul Warden, and 2 Death Cultist. Soul Warden's and death cultist's life gain abilities are convenient but this is more of a human deck than a life gain deck, and the addition of Thalia's Lieutenant does create synergy. I also notice there is a hole in the two mana drops and Thalia's Lieutenant plus removing some one mana creatures should smooth out that curve. There should still be plenty of humans and human tokens to activate Ravenous Demon Flip's flip ability.