Dark Ritual

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Arena [BETA] Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Tempest Remastered (TPR) Common
Vintage Masters (VMA) Mythic Rare
From the Vault: Twenty (V13) Mythic Rare
Coldsnap Theme Deck (CTD) Common
Masters Edition IV (ME4) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Planechase (HOP) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Coldsnap (CSP) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Beatdown Box Set (BTD) Common
Battle Royale Box Set (BRB) Common
Mercadian Masques (MMQ) Common
Urza's Saga (USG) Common
Tempest (TMP) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Mythic Rare

Combos Browse all

Dark Ritual

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Add to your mana pool.

Price & Acquistion Set Price Alerts

A25

CTD

DDE

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Dark Ritual Discussion

hkhssweiss on Ayli Clerics

1 day ago

Blacksagres

Since you are playing with a lot of life gain, here might be some cards that might be of use and definitely abuse-able with mass life.

Aetherflux Reservoir, Necropotence, Necrologia, Ad Nauseam

Some ways to get that extra mana:

Crypt Ghast, Urborg, Tomb of Yawgmoth, Cabal Coffers, Dark Ritual, Cabal Ritual

Hope that helps!

seshiro_of_the_orochi on Mono Black creatureless

3 days ago

As this is casual, maybe add some Dark Ritual for ramp?

bushido_man96 on How to make this deck ...

3 days ago

Ok, lets unpack this a little bit.

You mentioned the deck's average CMC at 5.5....that's probably too high. If it were me, I'd work on having more 1 and 2 drops to smooth out the curve and make sure I can get things up and running more quickly. A card like Burnished Hart would work better for you than Patron of the Moon. Let's look at Patron real quick: nice ability on it, for sure, if you can really abuse it. But 7 CMC for to get an ability to then pay 1 for two tapped lands is NOT ramp. Fixing, maybe, but not ramp. I feel the same about Dreamscape Artist. 2 CMC to cast, which is a good early play, but then a 3-costed activated ability to sac a land and go get two lands.....its like a really bad way of playing Harrow.

Good creatures to include: Baleful Strix: draws you a card, and has deathtouch. Edict creatures, like Fleshbag Marauder, Plaguecrafter, Merciless Executioner, Ravenous Chupacabra, Nekrataal, Bone Shredder and Shriekmaw; the Maw is especially synergistic here with his evoke ability. Just one of these creatures cast could end up netting 3 to 4 sacrifices across the table. Even a card like Mulldrifter fits your theme. A few other cards that might interest you: Tortured Existence and/or Phyrexian Reclamation. They can help you get some of these cards that trigger your Commander's ability back into play or into your hand to re-cast (like Endrek Sahr, Master Breeder).

Thrilling Encore is ok, but adding one card to reuse that one card seems like a waste of two card slots. Archaeomancer and Mnemonic Wall could do it for you, though. You could consider running Deadeye Navigator as a way of blinking some of these creatures I've listed with ETB effects.

Two items left I want to hash out with you:

Item 1: Distended Mindbender. This is just not a good card, and there are plenty of sorcery speed discard spells that black runs that would do a better job, not cost 5 CMC, and will force some discard. Hell, I think Thrull Surgeon would be better, and you could recur him with some of the options I've listed.

Item 2: Lotus Bloom. Not good, in my opinion, especially when compared to other options, like Worn Powerstone, Mind Stone, or Commander's Sphere. You cast it for free essentially, but then have to wait three turns to essentially net a Dark Ritual effect. So you wait three turns for a one-off effect, then it goes to the graveyard. Worn Powerstone is repeatable after it untaps, although it is colorless. With Commander's Sphere you get ramp and fixing, and you can choose to send it to the graveyard in exchange for a card, replacing itself. Mind Stone replaces itself, too. I'd like Lotus Bloom more if you had a way to recur it, like Goblin Welder, but that isn't what your deck does, so it doesn't make sense with better options available.

I hope that helps explain my reasoning a little bit. I like to try to manage my mana curve as much as possible, so I have things going on early to set up mid and late game. Your Commander is high CMC as it is, so you've really got to build to getting him out as soon as you can; by turn 4 would be great, but probably not going to make an appearance consistently until around turns 5 or 6. Let me know what your experience with this is, though. When deck building, its easy to get wowed by big dumb creatures, but too much of it makes the deck clunky and inconsistent. Better to get the consistency that makes the deck function early, so you can play your game later on, too.

MonkeySit on MonkeySit's Tendril Storm

5 days ago

Oh wow i just deck tested! it's incredible!!! correct me if i'm wrong but this is how i played the hands.

turn 1 Vampiric Tutor'd for Ad Nauseam. Turn 2 Dark Ritual, Sol Ring, Sol Ring, Ad Nauseam, took health down to 5 (didn't want to go any lower but lucky that Tendrils of Agony was next. Turn 3 Dark Ritual city, sac'd all Blood Pet's, Everflowing Chalice & Everflowing Chalice for 0 cost to add to storm, Cabal Ritual & Cabal Ritual with Threshold, and finished off with Tendrils of Agony, WIN!

How'd I do SynergyBuild?

MonkeySit on you don't need your life or your cards do you?

5 days ago

Ok so I suppose you could look at it in the sense of being able to discard X life, pull ramp cards; Dark Ritual and Cabal Ritual, play ramp cards, have a big mana pool and then play combos. is that about right?

SynergyBuild on you don't need your life or your cards do you?

5 days ago

Necropotence is one of the most powerful cards in the game, as life is just another resource. Paying about 10 life, putting yourself to 10, leaving yourself with the best 7 cards, the untapping and casting your combo isn't uncommon. It is one of the most broken cards in the game, but should be used with Dark Ritual to cast it turn one, leaving yourself with enough card advantage to go off with ease.

MonkeySit on Drain and Gain, Die and Cry

5 days ago

Yeah exactly SynergyBuild. I really thought about adding in Dark Ritual but I was unsure about where to find room for it. I actually agree with you and would love to add those cards to the deck. Any suggestions on what they could replace? What are your thoughts on the rest of the deck and it's synergy (Pardon the pun)?

MonkeySit on you don't need your life or your cards do you?

5 days ago

Thanks SynergyBuild! Yeah I wasn't originally planning on this strategy and it sort of accidentally happened. I would like to make a dedicated B/U deck in the future taking a few cards from this list but initially what I want to do with this deck is find the fastest way to achieve the loop win. i was messing around with some ideas such as Dark Ritual, Sol Ring, Mana Crypt and the likes. which actually achieved one of the cards to be played turn 1 after some math. But in either case, that is what I was going for.

I was actually curious about Necropotence and how that card is beneficial? It seems to slow down draw more than anything else? Any help though is HUGELY appreciated.

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