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Dark Ritual Discussion
8 hours ago
This looks like fun! We have some suggestions on how to improve this deck, but we're not entirely sure what your budget is, so we'll keep ourselves to some low-budget suggestions for now (let us know if you'd like us to elaborate on more expensive stuff too):
- Gonti, Lord of Luxury seems like a really nice card considering your overall strategy; especially if you can find ways to reuse his ETB trigger.
- Harvester of Souls is an exceptionally strong draw engine in a deck like yours.
- Royal Assassin is an exceptional engine of death; makes everyone think twice about tapping their creatures.
- Avatar of Woe/Visara the Dreadful are both very strong, assassin-like creatures, that would do well in your deck, though they are expensive to cast (in some cases).
We were a bit surprised to see you're playing a mono-black kill/sac deck, but without any of the incredible instant-kill power on offer for such a deck. Some examples we would definitely add would be:
And as a side note, we would also recommend Dark Ritual, because it's just awesome ramp.
- Mutilate and Black Sun's Zenith are absolutely awesome kill spells. Now imagine you cast these while you have Grave Betrayal on the field; everything you kill instantly becomes yours :)
- Buried Alive is by far the best tutor you could wish for in this deck; especially with Sheoldred on the field.
- Victimize is wonderful, considering whatever you sacrificed can be retrieved with Sheoldred.
- Rise from the Grave is awesome considering your overall strategy.
- Animate Dead/Dance of the Dead are great cards, cheap to cast, and can target whatever graveyard you wish to get some creatures from.
- Black Market makes a lot of sense in a deck that focuses on killing the way this deck does.
- Underworld Connections is a card we always recommend when it comes to mono-black, because draw is important.
Well that's it for now. We hope these suggestions are of use to you. Please let us know if they're not. Good luck with the deck.
With kind regards,
Mrs. and Mr. NV_1980
19 hours ago
Foremost, I like where your head is at.
Some cards to consider:
Dark Ritual - You're going to need BBB often. This gets more mileage out of everything.
Sign in Blood might be better than Sword-Point. Draws off of only 2 mana and can be turned on your enemy to end the game or make poxing better.
Phyrexian Totem is a sneaky card that does everything you want. 1. Gives mana 2. Takes out big chunks of life 3. Rubs their nose in it.
1 week ago
Just realised, wasn't clear lol. Use the 3 from Dark Ritual to activate the Mimic Vat with the rats on it. Then use the Sol Ring to cast the Dark Ritual again. The casting would trigger the paradox engine to untap the sol ring, scepter and mimic vat to have it all available again to repeat. Hope that's clear, and in fact, correct lol
1 week ago
Thanks LVL_666 for the feedback. The only other Isochron Scepter + Dark Ritual imprinted, Mimic Vat with an Ichor Rats imprinted on it, Sol Ring and Paradox Engine. You could pay 3 and copy the rats, use sol ring for 2 and copy and cast the dark ritual, this with the paradox engine would untap all you non land permanent, use the 3 to copy the rats, sol ring for scepter, untap all non land permants, rinse and repeat? You would need a Melira, Sylvok Outcast out though to prevent you from dying to your own infect lol
1 week ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
1 week ago
You can actually use Mesmeric Orb + Basalt Monolith to mill your library if that’s what you’re trying to do.
2 weeks ago
So heres my evaluation of the colors:
- has the best card value, from Dark Confidant, Liliana of the Veil, Thoughtseize, Gurmag Angler, Death's Shadow to stuff like Ad Nauseam - but if you takd a step back and pretend that you forgot the decks that are built to abuse these cards, all of them habe some significant drawbacks. They are often the best core cards but need support to be viable. Black is also the second best color for hate cards.
- best hate cards. Rest in Peace, Stony Silence, Rule of Law... etc. Its also the king of "symmetrical" (and crippling) effects and exile - exiling creatures is VERY underutilized at the moment, just consider what Declaration in Stone does to hollow one...
- is the color of counters, stupid stuff with spells (Snapcaster Mage, Gifts Ungiven... etc.) and nearly great cards, like Vapor Snag, Reality Shift, As Foretold, Disrupting Shoal, Delver of Secrets Flip and the list goes on. Its also USED TO BE the undisputed king of card filtering and card advantage but that got banned (Ponder, Brainstorm, Treasure Cruise) we have Search for Azcanta Flip, Serum Visions - the draw package is much more intact than filtering (sadly it was weaker to begin with). Problem is that red is arguably better at filtering with its loot effects - scry is good for miracles if its preceeded by a draw, while looting supports any strategy that is willing to get its hands dirty with using the grave (lets hope surveil makes blue better). (And black has plenty of good draw engines.) So its basically counters + stupid support cards for instants & sorceries.
- is a pretty good color that is pretty nice all around, but gets little to no credit as burn is an easy cop out answer wjen asked "what does red do?". Yeah it has reach, but it also has Blood Moon, Koth of the Hammer, Faithless Looting, Through the Breach all great quality cards that need no introduction. And it has some of the best 4 & 5 drops (Hazoret the Fervent, Stormbreath Dragon) - which are great in the push + bolt meta (and not that bad when you got the help of path to be able to play them early), and the vest 1drops - yes Goblin Guide is not bad - but its no Grim Lavamancer. Oh and it has all the mana acceleration you may want - Vessel of Volatility & Infernal Plunge are absurdly underappreciated cards - the former is basically a fixed Seething Song that can't be abused by storm, the latter is frickin Dark Ritual if you have cheap creatures in your deck - which is an achievable goal (not for storm though, apparently Wotc hates storm).P.s.:if you have run the old squee, all the loot effects becom card advantage engines.
During my recent excursions into mono red hollow one land, i relized that there are stupidly powerful lands like Nephalia Academy or Scavenger Grounds that simply don't fit into 3 color decks. Am i the only person who sees these cards a very good reason to not get greedy with color splashing?