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Dark Ritual Discussion
44 minutes ago
Theres a lot of slots in your deck that i think are just very flexible. A lot of cheap cards do different things. All about playstyle. I love it. I have a similar build with skithiryx and ob as well. I would actually cut the lili veil just from exp she is amazing in competitive formats but commander is not her suit unless built specifically around her.
6 hours ago
If you want fast mana cards like Mana Vault , Mana Crypt , and Dark Ritual can help with that. There are also classic ramp spells like Rampant Growth , Skyshroud Claim , and Cultivate . More tutors will probably help as well. Buried Alive , Imperial Seal , Demonic Tutor , and Worldly Tutor are some good examples.
I hope these cards kind of fulfilled what you are looking for!
13 hours ago
Alright so I did take a look over your deck, and I can see why you said it might be a little slow. Some suggestions you can actually do is actually change the deck list up a bit and go a bit more creature heavy. If you go more creature heavy you can use cards like Birthing Pod and Eldritch Evolution . That being said, you run quite a bit of reactive spells, that may be the reason why your deck is a bit clunky at times as your not having the right balance between the cards you have.
I do have a question though, how is your meta like or what is the pods you are going against? Are they more on the control side, or do your games last long? How fast does the game end usually?
Depending on these answers your deck route can change as the deck will be fine tuned towards your meta. There are options for faster ramp like Culling the Weak and Dark Ritual for the burst fast plays. If you need more card draw there are options like Necropotence or Dark Confidant .
Looking forward to hearing your response buddy~
22 hours ago
I agree with hkhssweiss on the ritual effects. I've heard the idea that they aren't good in EDH because they are 1 offs, but I find them invaluable if your deck is positioned to win or get ahead with explosive turns and there are multiple ways to do that in the deck. So many games multiple people are 1-2 turns away from winning, and it's just about having that 1-2 more mana to make it happen. Culling the Weak , especially as a sac outlet for death triggers, could be brilliant in here. Dark Ritual would be a good redundancy card.
With Elenda, Twilight Drover and Hangerback, I'm surprised not to see Blade of the Bloodchief in here. Double x2!
23 hours ago
Yo DavePeachtree there are plenty of ways to go infinite mana in dimir colors, i'll list a couple for ya.
- Isochron Scepter / Dramatic Reversal - Essentially when you have enough mana rocks producing mana you will be able to make infinite copies of Dramatic Reversal which leads into infinite mana. If you have color mana within those rocks, you can go infinite colored mana.
- Rings of Brighthearth / Basalt Monolith - Infinite colorless mana, requires mana before you can start to copy the untap effect of Basalt Monolith.
- Rings of Brighthearth + Cabal Coffers + Deserted Temple - Requires 6 Swamps to start netting mana, copy the untap effect of Deserted Temple to go infinite black mana.
- Grim Monolith / Basalt Monolith + Power Artifact - Infinite Colorless Mana.
- Grand Architect / Pili-Pala - Infinite Blue Mana.
- Dark Ritual / Cabal Ritual + Isochron Scepter + Paradox Engine - Infinite Black Mana.
- Cloudstone Curio + Cloud of Faeries / Peregrine Drake / Palinchron / Great Whale + Land that taps for ~2 mana - Infinite Mana.
That's just a small list from the top of my head but there are plenty of infinite mana combos that synergizes with each other. Hope that helps!
1 day ago
Yo Darky, not much really to add since you are already refining. I can't upvote anymore as well :P
But have you considered adding in Dark Ritual or Culling the Weak . Giving that extra boost to cast your spells helps tremendously. Since you are already abusing the creatures to come back from the grave, Culling the Weak is an exceptional play.
You can also have some back up reanimation plans as well like Reanimate , Animate Dead , Dance of the Dead , or Necromancy in case there are the times where the creature is in the yard. Hope that helps buddy!
1 day ago
I have a combo that I use with Mirko that you may like.
Eradicate reads "Exile target nonblack creature. Search its controller's graveyard, hand, and library for ALL CARDS with the same name as THAT CREATURE and exile them. Then that player shuffles their library.
With Wind Zendikon , your opponents basic land (of course you want to target a basic land) is now a creature. Eradicate that "Creature" and rip ALL CARDS that have the same name out. Then... hit them with Mirko. Good luck hitting 4 lands after that. Double Strike = LOL.
3 days ago
First off WarriorMagic, we can now start tuning your Muldrotha deck as we have trimmed the excess away right now. The build that you described to me in the link is pretty much a "value" Muldrotha build with resources to abuse effects from your creatures. With that being said I would include several cards like:
- Siren Stormtamer
- Carrion Feeder
- Satyr Wayfinder
- Sheoldred, Whispering One
- Spore Frog
- Eternal Witness
- Protean Hulk
- Dance of the Dead
- Simic Signet
- Fellwar Stone
- Grim Monolith
- Mana Crypt
- Mana Vault
A lot of them are just value cards, but with Muldrotha on the field you will be able to abuse them much more efficiently. Certain cards like Attunement are great at filling your grave as well. The main point however is getting Muldrotha on the field fast. If you are going the heavy grave route I would consider adding in mana dorks like Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , etc. with cards like Dark Ritual , Culling the Weak , to get that extra mana to cast her faster.
Dark Ritual occurrence in decks from the last year
All decks: 0.57%
Commander / EDH:
All decks: 0.07%