|Have (3)||VioVoid , NineNotesKnives ,|
|Want (3)||Istarin , niot5 , nortrophe|
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|Commander / EDH||Legal|
Latest Decks as Commander
Dark Ritual Discussion
1 day ago
Hey, nice start on a budget.
Consider expanding on instants/sorceries trimming creatures? The power of Kess comes from being able to cast an instant/sorcery from your graveyard on your turn therefore you want to take more advantage of this especially draw and dig. Could start by cutting half the creatures from the creature base and adding mana efficient spells that Kess can cast from your graveyard:
- Dark Ritual
- Frantic Search
- Ignite the Future
- Chaos Warp
- Feed the Swarm
- Liliana's Triumph
A powerful repeatable effect on a budget with Kess because she has flying is Whispering Madness. Cipher Whispering to Kess and then when she does combat damage to an opponent everyone wheels their hands for no mana cost to you. A repeatable wheel fills your graveyard up with spells to then cast with Kess. Can even cast Whispering from your graveyard with Kess and then Cipher it to her or another creature you control. The act of discarding a card to Whispering means that if the card has a madness cost you can pay that cost. This is a way to discard a lot of cards with madness while at the same time able to pay the madness bonus cost.
A wheel makes all players discard their hands and draw cards, but you can prevent your opponents from drawing with Narset, Parter of Veils and Notion Thief. Notion is $0.50 not $2. With one of these cards in your control then your opponents don't draw cards after they discard their hands.
For the manabase you would be better off playing more basic lands then lands that always ETB tapped such as the three Vivids, Transguild Promenade, Cinder Barrens, etc. Exotic Orchard could replace Promenade. My advice for the manabase on a budget is build it around more basic lands and include dual lands that have interaction with basic lands or are good budget dual lands:
- Shivan Reef: less than $1.
- Grixis Panorama
- Sunken Hollow
- Smoldering Marsh
- Sulfur Falls
- Dragonskull Summit
- Graven Cairns
- Choked Estuary
- Foreboding Ruins
I offer more advice. Good luck with your deck.
3 days ago
1 week ago
You might consider Snow lands, because there is a generally better option over Mutilate in Dead of Winter, unless you really run into Snow creatures all the time. Hymn to Tourach is generally much better than Mind Rot, if it's not too hostile. Another potentially relevant pox card, Innocent Blood can be a real heart-breaker of a card for 1 mana if you aren't running creatures.
Is Dark Ritual out of the question? It can speed up your combo potentially.
2 weeks ago
DragonSliver9001: Suicide was an old deck archytype back around when extended was a format, basically using powerful but dangerous creatures such as Phyrexian Negator and Carnophage along with Dark Ritual for quick starts. It also featured Hatred and Unmask for kills out of nowhere through interaction.
It would certainly be a different deck in modern.
2 weeks ago
It's pretty historically proven that ramp, especially cheap and efficient ramp is a plus in any deck. It just makes everything faster and cheaper allowing you to make multiple plays, activations or whatever in a turn sooner than you could without something like Sol Ring or even Chromatic Lantern.
It's hard to call a staple overplayed. Its been reprinted like a million times and is still a 2-3 dollar card for good reasons.
It's hard to call a card overplayed that is banned or restricted in certain formats because of how much acceleration it provides. The only thing better than a turn 1 Sol Ring is turn 1 Dark Ritual into Hypnotic Specter. Just kidding, that is from a long time ago for Magic.
Sure, there are certain archetypes that may not benefit from the card, but like someone else said in this thread, those are probably an exception and certainly not the norm.
2 weeks ago
Hey, good first draft version of Yahenni on a budget. Nice to see Skirsdag High Priest, underrated casual card in multiplayer Commander :)
Do you own the cards in the sideboard? If you do consider adding Grim Haruspex and Shadowspear to the main deck? Some advice for improvements is to expand on effects that make all your opponents sac a creature, more repeatable draw sources for when creatures die and more ramp.
Some cards to consider adding:
- Oathsworn Vampire: can cast it from your graveyard, combos with Bontu's Monument to drain your opponents for one . Also interacts with Yahenni + any aristocrat for .
- Buried Alive: tutor for and put three creatures into your graveyard who can reanimate/cast themselves from your graveyard.
- Bolas's Citadel: one of the most powerful mono black cards in Commander and you can take advantage of it having your Commander be a sac outlet with a repeatable draw source. If you see a land on top of your library and you don't have a land drop for the turn then you can sac a creature with Yahenni to draw the land. This potentially lets you cast more cards from the top with Citadel.
- Dark Prophecy: triggers when tokens you control die.
- Vona's Hunger
- Demon's Disciple
- Dreadhorde Invasion
- Crypt Ghast
- Bubbling Muck
- In Garruk's Wake
- Dark Ritual
- Culling the Weak
- Rogue's Passage: make Yahenni unblockable.
- Castle Locthwain and Witch's Cottage: budget utility lands for mono black.
My advice for cards to consider cutting are instant/sorcery removal spells and creatures that only kill one creature: Walk the Plank, Drag to the Underworld, Devour in Shadow, Morkrut Banshee, Skinrender, Gatekeeper of Malakir only kill one creature and they're not as good as Ravenous Chupacabra for the effect. You can get better value for Yahenni from more removal that hits all opponents.
Unless your using Altar of Dementia as an infinite combo to mill all your opponent's libraries in one turn then it's subpar as a sac outlet since not taking enough advantage of self-mill and repeatable opponent mill is risky in multiplayer Commander where graveyards are another resource for lots of decks. In my opinion repeatable draw is better here than repeatable self-mill. Skullclamp could replace Dementia as a comparable priced card with a better effect.
Cards to consider cutting:
- Barren Moor
- Desert of the Glorified
- Polluted Mire
- Mortician Beetle
- Walk the Plank
- Drag to the Underworld
- Devour in Shadow
- Morkrut Banshee
- Gatekeeper of Malakir
- Army of the Damned
- Altar of Dementia
- Avatar of Woe
- Murderous Rider
- Geralf's Messenger
Good luck with your deck.
2 weeks ago
I personally don't have a problem with these cards being done in secret lair. At least here the cards are print to order, so you're guaranteed to get a copy of them, no matter where you live. Sure, you have a 24hr window, but you don't have to worry about supply and demand.
I would also like to point out a hypocracy to a lot of players who are complaining about this; as an Australian, I see lots of SSDC promos or Magicfest promos come out and I know it will be almost impossible to get my hands on any of these cards, because WotC doesn't make most of these available for the Australian market. At least with the SL cards, while I might have to wait a while to receive them, I can actually get my hands on a copy. And while other promos are just that, promos, WotC has said that they will do a functional reprint of the SL cards if they are popular.
At the end of the day, this is a bit of a cash grab (I don't htink anybody is denying this) however this is a hell of a lot more accessible than most of their other cash grabs (which people like TCC praise and just one of the reasons I can't stand him). And really, who gives a crap if the cards are related to a TV show. Never watched TWD, doesn't stop me from getting the cards.
If you have a problem with the fact that "the walking dead has some scary parts in it", then you should actually look into what a bunch of magic cards represent. We talk about Dark Ritual being a good mana ramp card, but the artwork depicts sacrificing a person to channel some sort of blood magic. If you can look past that, then you can look past some special effects.
2 weeks ago
Both red and black get their mana ramp from either cards in hand like Dark Ritual or Seething Song. There are many more, I am just giving a for instance. This gives them explosive turns of play in keeping with their thematic styles.
Any other ramp they have is via sacrifice like with a Blood Pet or similar.
Both of these colors excel in cheating things into play without worrying about mana costs. Red uses stuff like Sneak Attack style effects and Black will just spend 1-3 mana to reanimate whatever they want. The play style of these colors don't really rely on ramp to get to their goals.
That might be why their card pools don't have a lot of good stuff for ramping.