Dark Ritual

Legality

Format Legality
Arena [BETA] Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Tempest Remastered (TPR) Common
Vintage Masters (VMA) Mythic Rare
From the Vault: Twenty (V13) Mythic Rare
Coldsnap Theme Deck (CTD) Common
Masters Edition IV (ME4) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Planechase (HOP) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Coldsnap (CSP) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Beatdown Box Set (BTD) Common
Battle Royale Box Set (BRB) Common
Mercadian Masques (MMQ) Common
Urza's Saga (USG) Common
Tempest (TMP) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Mythic Rare

Combos Browse all

Dark Ritual

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Dark Ritual Discussion

Starsky2814 on Protean Chromium, Elder Dragon

15 hours ago

I finally got to get some games in with Chromium! Official record is 2-0 before putting it away. First game was a little slow and won on turn 8, but I need to talk about game two. I pulled off a “W” on turn 4! Not bad for a “slow” commander. Here is how the game played out.

Opening hand: Mana Crypt, Swamp, Underground Sea, Talisman of Progress, Traumatize, Exquisite Blood and Replenish.

Turn 1: Draw Fellwar Stone, land drop Underground Sea, cast Mana Crypt, tap it to cast Talisman of Progress, tap that and land to cast Fellwar Stone. End turn.

Turn 2: Lost 2 life on failed coin toss. Draw Mana Confluence, land drop Swamp, cast Exquisite Blood. End turn.

Turn 3: Won coin toss. Draw Dark Ritual, land drop Mana Confluence, cast Chromium, the Mutable. End turn.

Turn 4: Won coin toss. Draw Auramancer's Guise. Tap Swamp to cast Dark Ritual, used the in mana pool in combination of tapping Underground Sea and Talisman of Progress for the , to cast Traumatize and mill myself 44 cards. Tapped out to cast Replenish to reanimate tons of lost auras and with it Sanguine Bond. Swung Chromium, the Mutable and won with the win con of Exquisite Blood + Sanguine Bond !

What a fun game!

potsie30 on Oona Competitive Combo

1 day ago

Dark Ritual is also in the deck as well. xD

SynergyBuild on Oona Competitive Combo

1 day ago

Dark Ritual and Cabal Ritual can help pull turn one wins!

SynergyBuild on Yidris 3.0

2 days ago

Well, you know Lotus Petal is cheaper (and rarely better) than the crypt/vault, Dark Ritual/Cabal Ritual could be run for additional storming off, and Talisman of Dominance/Talisman of Indulgence/Talisman of Impulse are the talismans in your colors if you want them!

SynergyBuild on Roon

3 days ago

There are easy turn one wins, take Grixis Twin for example, Swamp, Dark Ritual, Sol Ring, Buried Ruin, Reanimate.

That wins turn one, you fetch a Kiki-Jiki, Mirror Breaker, Phyrexian Delver, Pestermite, reanimate the Delver, to reanimate Kiki-Jiki, copy the delver, return the mite, Pestermite + Kiki-Jiki, Mirror Breaker to win.

The deck Grixis Twin can win a a ton of ways turn one, so can flash-hulk, and food chain tazri, etc.

You honestly gave the second worst example for a deck to win fast with Teferi, it is a stax deck, Blood Pod is a tad bit worse, it is a beatdown stax build, so even a perfect god hand might not win with it turn one.


The stax lock you gave takes way longer than turn 4 to pull off, and infinite removal won't affect storm, so I don't know why you think that stops your opponents, Winter Orb can shut off a table on its own, that is what stax is, not a combo. Tangle Wire slows down a tables tempo a ton. Smokestack might take some time, but it works, Armageddon single-handely has won many a game. Stax is about those cards, not Acidic Slime.

Armageddon, Ravages of War, Catastrophe, Cataclysm, Ruination, Decree of Annihilation (cycle it), Sphere of Resistance, Thalia, Guardian of Thraben, Thorn of Amethyst and the like are real stax cards. A 3 card combo that costs 11 mana (not including Palinchron's cost, it is kind of free.) isn't what turns a deck into a stax deck.


I said a control deck should run 30+ answers, none of the decks I mentions after were control, I apologize, that was on me. Control is a cEDH strategy, in the way it is in Tier 2-2.5, but I was only talking tier 1 lists, so it didn't fit there, I apologize again if I didn't mention that.


Yes, Roon is a tier 2.5 list on that tier list, I respect that entirely, you know the decklist that was mentioned there? Prison Can Roon Your Life, a stax deck, you know what cards it runs? Thalia, Guardian of Thraben, Vryn Wingmare, Thorn of Amethyst, Sphere of Resistance, and do you know what it doesn't run? Acidic Slime, Deadeye Navigator, Palinchron, cards like that.

Hokori and Seedborn Muse are good cards, I will give you that, honestly, my suggestions are one of two, turn the deck into Prison Can Roon Your Life, or something of similar competitiveness, like Bant Flash + Protean Hulk, or drop the "competitive" hub.

elfric on DanceDanceRevolution (Zur EDH)

3 days ago

hey PrepaidLenin cool deck!

i understand your perspective tuning a deck on a no-richman level for metas where everyone is on that same page. i think though your deck can have some good upgrades without suggesting the typical cedh money powerstaples.

this will be in no particular order about importance.

you have some no-immediate impact cards that are Worn Powerstone, Thran Dynamo and Crucible of Worlds.

it wont be uncommon for you to fetch RIP at any stage of the game and thus has antisynergy with crucible. i know geddon but you probably want zur anyway before geddon and this would be winmore. having it late to striplock one player is not as good as Mana Vortex. basically i think often the ups dont outwheight the tempo loss i generates when played early. and your deck does not have all the best mana so you should better make some better tempo elsewhere. if you want to abuse your graveyard i think even Dig Through Time is way better in this deck. if that is not what you desire Dark Ritual can be that unexpected extra mana especially when not having the best manarocks. its good for necro its good after necro its good with early rocks or powers out you threat and geddon the same turn to foolowup somene elses boeard sweeper. flexibility in mana really is important for control decks. they dont always need all the mana but sometimes they can profit from that little bit extra mana to turn a corner.

the dynamo also costs alot of mana and thus also is only good if you can make a followup play. but your deck only has so many artifacts where most of them are also mana (that would be double ramp). Gilded Lotus is a much better card in your deck as you can nearly play any card you want from its mana. be that counter removal draw whatever it works. if you really want ramp in this slot you might test Everflowing Chalice as its flexible in that it can ramp zur or get bigger. otherwise you might test Aven Mindcensor. even though he cant live through your wraths he is very good. if you dont like that i recommend Yahenni's Expertise in this slot as it can act as a reverse dynamo in that you get your spell and a followup ramp or even something else.

Coalition Relic is the better tempo player than worn powerstone. you can use its mana for interaction or tutors if needed and if not you have your +2 mana next turn anyway. being colored makes up for not having +2 every turn as in control having the option when to use it makes it good.

i dont like Seal of Cleansing and this should be Fragmentize. ask your snapcaster and he will aprove.

Vindicate is a card i also struggled to let go. but its sorcery speed. for me this could never outmatch the upside of destroing a land compared to Anguished Unmaking. so in a control deck like this i could make much more use out of Utter End. i stil play the T-fighter but in more tempo oriented aggressive decks. this could be your Cursed Totem slot too.

Mind Twist is a meta thing. if it works for you thats good but i often found Tasigur's Cruelty better in spellheavy decks. you should try it though i dont know what the better here as the twist can also be very good in multiplayer.

your Sensei's Divining Top and Brainstorm could be better. top is fine but i dont like bs with only 4 fetchlands. and so we are at the landsection:

there are some lands that can etb tapped under certain circumstances. there are those new battlebond multiplayer lands. i guess BU and UW should be upgrades.

the ravnica bouncelands are bad. vulnerable and only grand cardadvantage. it says yes to geddon but no to zur as you cannot play them turn 1 and turn 2 they dont help casting a manarock. these yould be replaced by Terramorphic Expanse and that other one thats the same rulestext. they come in tapped too so its justifiable. both help brainstorm and top.

we know this type of deck wants zur. but Wasteland often is overrated especially if you keep vindicate along geddon that you play anyway. so Hall of the Bandit Lord is very good. atleast if you can manage to cut more tapped lands for colored etb untapped lands. i play Tarnished Citadel in control zur as i do Forbidden Orchard too. going for your own value rather than setting you and one opponent back is often the better play. thus i think one should always weight which lands deserve the colorless slots as there should not be too many. Crystal Vein for example can be that crucial one extra mana.

basically when not having the best mana in hand going for more tempo plays can often be the last bit to get there more consistent. smothing the deck makes it not draw into awkward situations where you stil do something and mabe you dont notice but you slowly fall behind. the more flexible the mana the better the control deck can navigate to make the right plays at the right times imo.

cheers

HotRodScott on MonoBlack Rat Colony

4 days ago

I like it! Maybe some Mutagenic Growth and/or Apostle's Blessing for protection/pump/combat tricks?

To get on the board more quickly and keep from running out of gas once you've spit your rats out, maybe Dark Ritual to ramp and some Sign in Blood or Cremate to refill your hand?

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