|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Tempest Remastered (TPR)||Common|
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Twenty (V13)||Mythic Rare|
|Coldsnap Theme Deck (CTD)||Common|
|Masters Edition IV (ME4)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Deckmasters: Garfield vs. Finkel (DKM)||Common|
|Beatdown Box Set (BTD)||Common|
|Battle Royale Box Set (BRB)||Common|
|Mercadian Masques (MMQ)||Common|
|Urza's Saga (USG)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Fourth Edition (4ED)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Promo Set (000)||Mythic Rare|
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Dark Ritual Discussion
3 hours ago
Don't turn this deck into stiflenought. People are suggesting it because it's what they're familiar with, but this is a different deck. Also some may not realize this is a real deck that's actually put up some results. It is super fringe though obviously, and it hasn't been played in a long time.
Legacy version: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=39815
Vintage version: http://mtgtop8.com/event?e=17135&d=305975&f=VI
As far as what I think you should do, you need to be playing Dark Ritual. It's hands down the best card in the deck outside of the core cards. Your best plan in this deck is to T1 Ritual -> Orb / Mask -> Dreadnought. Alternatively, t1 Thoughtseize, t2 land, ritual, orb / mask, hunted horror / double dreadnought. I mean, even ritual, hymn, thoughtseize will put away a lot of games if you can follow it up.
I like a lot of the cards your playing, but I don't like the numbers. 4 abrupt decays is too many, especially for game 1. 4 pushes is probably excessive since you'll ideally be tramping over everything anyway. This doesnt seem like the best DRS deck, either. It functions much better in tempo-y decks, which this really isn't. I don't hate them entirely, but I think 2 or 3 would be better than 4. Also, you should be playing WAY more fetches to get them online. At least 7-8, with like 3-4 swamps and 1 forest since blood moon is somewhat prevalent these days.
I think you need a backup plan. Dreadnought and Horror both rely on you having a mask or orb, and most of the time you will. However, playing Tarmogoyf and being able to fall back on a grindier strategy if you can't stick an orb seems like a good idea. And then with tarmogoyf in the deck, I really like Mishra's Bauble in to help you filter a bit and to pump the goyf. Also gives you an idea of what your opponent could be drawing, which leads in to my next point, I think Cabal Therapy might be better than thoughtseize. Therapy is one of the hardest cards to resolve in the entire game, but it's also one of the most powerful if used correctly. You don't HAVE to flash it back for it to be useful, although having the option to flash it back seems good if it's the difference between your opponent going off or not. You can also use it to kill off confidants if your life gets low. It can single-handedly strip your opponents of Force of Will or Swords to Plowshares, whatever you think is the most likely to beat you in a given scenario, whereas Thoughtseize could still leave bombshells in their hand, and drains you life. Of course, the upside is that Thoughtseize will almost always take something whereas therapy could whiff, so you should just play whatever you prefer.
With all that said, I would run it like this:
- 4 Dark Confidant
- 4 Phyrexian Dreadnought
- 4 Hunted Horror
- 3 Tarmogoyf
- 2 Deathrite Shaman
- 4 Torpor Orb
- 3 Illusionary Mask
- 4 Mishras Bauble
- 2 Abrupt Decay
- 3 Fatal Push
- 4 Cabal Therapy
- 4 Hymn to Tourach
- 4 Swamp
- 1 Forest
- 4 Verdant Catacomb
- 3 Marsh Flats
- 4 Bayou
- 3 Wasteland
Of course, you should run it however you want. Just trying to offer some insight. The only thing I think you HAVE to find room for is Dark Ritual, the rest you should try and test for yourself. Best of luck dude!
2 days ago
This shit has potentialSo for starters, make this deck modern legal. Doing that makes card suggestions way easier, and lets you participate in FNM. Sol Ring and Dark Ritual just have to go. After that, I would advise some more hand control such as Inquisition of Kozilek, and a finisher such as Gray Merchant of Asphodel.
Rest of it is up to you
4 days ago
Alot of cards like Doom Blade,Tragic Slip,Diabolic Edict,Go for the Throat,Tribute to Hunger,Jet Medallion,Dark Ritual,Crypt Ghast,Sangromancer,Ogre Slumlord,Lashwrithe,Oathkeeper, Takeno's Daisho,Nightmare Lash,Grave Betrayal.
1 week ago
Great deck! Hope you will get those Chains; I've been searching for them for a while, so far no dice ... Have you ever considered adding creatures like Hypnotic Specter? Also, as this is a mono-black deck, how about adding Dark Ritual for some nice accelaration in early stages of the game (or just some surprise-buttsex when people think you are (almost) tapped out)? Have fun gaming!
2 weeks ago
Nice deck! I am a little amazed though, that Mind Funeral and Traumatize are not in here. Also, since blue-black aren't phenomenal ramping colors, you might want to think about either adding some more mana rocks like Dimir Keyrune, Dimir Signet and/or Talisman of Dominance. I also always have a Dark Ritual in any decks I use that include black; it comes in handy more often than not.
Other stuff worth considering:
- Startled Awake Flip; recurring sorcery that mills 13;
- Sphinx's Tutelage; cheap to cast, does a lot of harm;
- Notion Thief; you're not just draining opponents' libraries, you are also draining their hands (by not allowing them to draw that much);
- Psychic Spiral; great mid-game sorcery to play; forced discard + recursion.
- Leyline of the Void; because why just fill graveyards if you can fill the exile-pile instead? :)
Hope any of this helps. Happy gaming!
enpc on Kess Kontrol
2 weeks ago
On the whole the list doesn't seem to bad. A few things that I would point out though:
The number one thing that stands out is that you need a more consistent win con. Things like taking extra turns is not in and of itself a win condition. And tryign to leverage other player's win conditions is generally not a good strategy as there are a lot of decks that are highly synergistic, meaning that stealing one card from them will do SFA. I would recommend having a win condition of your own that had no reliance on opponents' cards. you can run a few steal effects if you like still, but I would treat them as value adding, not a win condition in their own right.
With the curve you have you should probably run a few more mana rocks. Stuff like Izzet Signet, Talisman of Indulgence and Talisman of Dominance are good (plus the other two signets if you'd like). I know ramp is boring but it will make the deck more consistent and easier to play. Also, I really like cards like Dark Ritual, which is extra good with Kess as you can turn 1 mana into 5 with her ability.
If you're playing control I would recommend evaluating some of your counterspells. Modal stuff is nice, and additional functionality is good but in a control deck you actually want castability over a lot of those functions. Three and two CMC counterspells are better than four and five CMC ones, and one CMC is the best (other than the few free ones of course). I would personally make an exception for Mystic Confluence as that card is solid but I would try getting all your counterspells to three CMC or under. I would also recommend getting a copy of cards like Negate, and Swan Song as well as Counterflux. But some good three CMC counterspells you don't have are Dissipate and Void Shatter, as they exile opponents' stuff.
I would strongly recommend Desolate Lighthouse as a utility land. Especially with Kess, the ability to filter cards on a land is awesome.
Hopefully this will give you some food for thought.
2 weeks ago
Ok, this deck looks really tight, so I don't know that there is much I can offer in the way of advise. It would just be insulting, really. That, and I don't play mono-red much. Only thing I can think of is Blood Moon to shut down other players if the game is getting out of hand, but you are running quite a few non-basics yourself, which would suck.
Once again, great looking deck.