Dark Ritual

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations Common
Tempest Remastered Common
Vintage Masters Mythic Rare
From the Vault: Twenty Mythic Rare
Coldsnap Theme Deck Common
Masters Edition IV Common
Duel Decks: Phyrexia vs. The Coalition Common
Planechase Common
Duel Decks: Divine vs. Demonic Common
Coldsnap Common
Deckmasters: Garfield vs. Finkel Common
Beatdown Box Set Common
Battle Royale Box Set Common
Mercadian Masques Common
Urza's Saga Common
Tempest Common
Fifth Edition Common
Mirage Common
Ice Age Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo Set Mythic Rare

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Dark Ritual

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Dark Ritual Discussion

Qolorful on Crucible of worlds + wheel ...

1 day ago

So I'm running a yidris deck in which the engine is to ramp with cheap mana rocks and spells like Dark Ritual, then cycling my hand using wheel effects, such as Wheel of Fortune, until I can start cascading in various powerful creatures and other spells, some of which recur the dumped cards, while others re shuffle them into my deck.

Now my question is would Crucible of Worlds work well enough with my various cycling effects to allow my to drop from 40 lands to 35-37 so I could add in a couple more impactful cards? My thought is that discarding my hands for new ones will make sure I always have a land drop while crucible is online, even if there are less lands in my deck. But I want to get some feedback before I actually try it

sonnet666 on The Everflowing Wound

3 days ago

thegigibeast, I mean, I don't see anything wrong with adding an infinite mana gameplan to Grenzo, but the question is more: How is it better than Doomsday? Y'know?

Part of the appeal of Doomsday Grenzo is that it's super difficult to interact with once Doomsday resolves, since you're only activating abilities after that.

Compare that with Worldgorger combo where it's so fragile a Swords to Plowshares sets you back to having no permanents. For Grenzo at least, it might be better to go with some "safer" infinite mana combos, especially since Grenzo doesn't need mana of any color the way Lyzolda does. Stuff like: Basalt+Rings combo, Nooze+Palladium Myr+Pili-Pala, Rings+Voltaic Key, ... Yeah, there aren't a lot of infinite mana combos in Black/Red, are there?

That said, I don't think they're incompatible, since infinite activations of Grenzo make a lot of plays that already use the cards in the Doomsday pile. For example:

Yawgmoth's Will-->Lotus Petal-->Dark Ritual-->Doomsday--> the usual stack.

  • Or if you don't have access to Doomsday:

Yawgmoth's Will-->Reito Lantern--> the usual stack.

  • Or if you don't have access to Kiki+Conscripts:

Yawgmoth's Will--> infinite Walking Ballista

  • If you get an infinite combo before casting Grenzo you can also put infinite counters on him, and just get every creature out of your deck.

Even still though, infinite mana combos are always going to be 2 to 3 cards, while Doomsday is a single card. This gives Doomsday a much lower threshold of necessary tutors and set-up, and means that Doomsday should probably remain plan A for the deck.

theindigoeffect on deck rape

4 days ago

I used to play Persecute on turn two against my friend's mono-colored burn deck with a little help from Dark Ritual. If you want to speed things up, Dark Ritual is a good start.

In addition to the always awesome Hymn to Tourach, Thoughtseize is pretty effective, and Painful Quandary is an interesting discard engine.

My all-time favorite is Mind Twist and its little brother Mind Shatter isn't too shabby.

Sarv on The Scorpion King

4 days ago

Maybe Dark Ritual for turn 3 Scorpion God ?

gamer.ray on Sacrifice! Sacrifice!

4 days ago

Hey, great deck!

I want to give it a try as a budget/fun modern deck with a few changes (no Dark Ritual :-( and I will run Foul-Tongue Shriek as a 2-of ...)

The7thBobba on Knight_of_Aces

1 week ago

First, let's look at our ramp options:

Myr are an old favourite of mine, and definitely of use here. When speaking of artifacts, there are quite a few low costed "rocks" in your colours: Rakdos Signet, Charcoal Diamond, Fire Diamond, Talisman of Indulgence to name a few :)

As for one-time-boosts there's Dark Ritual, Seething Song, Pyretic Ritual, Vessel of Volatility, among others.

And finally, Bog Witch can turn dead cards in your hand into dark rituals.

Winterblast on All Hail King Goodstuff!

1 week ago

Your category "ramp" is in fact no acceleration. Apart from sol ring and the signets all other spells start at 3 mana, more of them are even 4 or higher...this does definitely not speed you up. You can cut all the stuff in that category over 3 mana and insert cards that produce more mana than they cost, such as the mana artifacts for 0-1 mana and Dark Ritual, Cabal Ritual, Culling the Weak, Seething Song...use Manamorphose and Chromatic Star/Chromatic Sphere for getting the right colours and drawing extra cards.

Leptys on Gitrog Land Combo

1 week ago

@ThePrawnfessor

The links that are posted in the description should help you out with any questions you might have, but the main reason why Necromancy is so powerful in the deck is that it allows us to win at instant speed. This usually happens when we're on our discard phase and repeatedly dredging and discarding Dakmor Salvage down to hand size due to repeated discard phases (see Ending Phase: Rule 514.3a for additional information).

Let's say that we're in a situation that we have The Gitrog Monster on the table, Dakmor Salvage in hand as well as 7 other cards, but no discard outlet to play. We proceed to end phase and then to cleanup, but because we're discarding Dakmor down to hand size we get a draw trigger from Gitrog. This draw trigger gives a new priority cycle and allows us to dredge Dakmor back to our hand, drawing an extra card if we hit a land with the dredge. Because players received priority, another cleanup step begins after that and we discard Dakmor again and repeat this action until we have a hand that we like. So essentially, we're using our cleanup step as a discard outlet for Dakmor, discarding any extra cards we don't need while looking for the cards that we do.

When we've started looping the cleanup step, we're looking to draw the following:

Alternatively you can flash in an Oblivion Crown to get a discard outlet online quicker, but you'll need Skirge Familiar in the part below where you make infinite black mana.

After getting Skirge Familiar into play, start looping Dakmor like normally and draw your deck, producing tons of black mana in the process (although not infinite, that comes next).

After drawing your deck, you can produce infinite black mana by doing the following:

  1. Discard a land, putting Gitrog's "draw a card" trigger on the stack.
  2. Before the trigger resolves (and kills you), discard Kozilek to shuffle it and the land back to your library.
  3. Before letting the draw trigger resolve, discard and dredge Dakmor Salvage to Skirge, milling the land and Kozilek. This creates a draw trigger and a Kozilek shuffle trigger. Put the draw trigger on the stack first and then put the shuffle trigger on top so the shuffle resolves first, putting the land and Kozilek back to the library.
  4. Resolve your two draw triggers, drawing your 2-card deck and netting you 3 black mana.
  5. Repeat.

Also, to loop any other nonland card than Kozilek, we can play/discard our card + Kozilek and let them shuffle, then discard land cards to draw our nonlands + Kozilek again and use the loop above to draw our lands we discarded + Kozilek to get back to square one. This loop effectively makes our library, hand and graveyard essentially the same zone, allowing us to play any of our instant-speed spells infinite times assuming we have the mana for it. Some Gitrog decks end the game at this point by just repeatedly casting something like Ebony Charm or Geth's Verdict to drain the table out, but we're using Rath's Edge/Sunscorched Desert to win instead and this requires infinite green mana.

To get infinite green mana, you can do it in two ways. One way is to repeatedly reanimate (Necromancy) and sacrifice (Culling the Weak) our Riftsweeper to get Elvish Spirit Guide back to our deck, then draw and exile it repeatedly for green mana. The other way is to repeatedly cast Crop Rotation, finding any land that taps for two green mana or more (pretty much only Twilight Mire or Gaea's Cradle with two or more creatures on the field) and then tap it for more green to cast another Crop Rotation, sacrificing the same land to get it back untapped (to rotate into the same land, just shuffle it back with Kozilek before Rotation resolves).

Now that we have infinite green mana, we can start Crop Rotating for Sunscorched Desert or Rath's Edge to start pinging our opponents for 1 each time. With Sunscorched Desert the loop is the same as the loop above, but to win with Rath's Edge you need to have an extra land to sacrifice each time you use its ability. You can do this by casting Necromancy on a Dryad Arbor (as it is a creature!) to bring it back to play, then sacrifice the Arbor to the ability of Rath's Edge to ping one opponent for 1. Repeat for infinite damage.

As you can see, Necromancy has a ton of applications in the deck, and is definitely a must if we're looking to win at instant speed. For more concise and easy-to-the-eyes information, check the primer links in the description if you want to learn more or have further questions.

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