Dark Ritual

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations Common
Tempest Remastered Common
Vintage Masters Mythic Rare
From the Vault: Twenty Mythic Rare
Coldsnap Theme Deck Common
Masters Edition IV Common
Duel Decks: Phyrexia vs. The Coalition Common
Planechase Common
Duel Decks: Divine vs. Demonic Common
Coldsnap Common
Deckmasters: Garfield vs. Finkel Common
Beatdown Box Set Common
Battle Royale Box Set Common
Mercadian Masques Common
Urza's Saga Common
Tempest Common
Fifth Edition Common
Mirage Common
Ice Age Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo Set Mythic Rare

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Dark Ritual Discussion

Winterblast on What was the hardest thing ...

6 hours ago

As a bloody noob it was definitely judging a cards strength, not making emotional card choices because you like the artwork or whatever and end up playing only weak cards. Also damage on the stack took a while to learn...when I was good at using that feature they changed the rules, lol.

Another common mistake I can remember from the beginning is the confusion of lands and mana pool, that Dark Ritual doesn't fetch 3 swamps or whatever. Basically every invisible location in the game took a while to understand, especially because we didn't have internet available all the time and everywhere to look up rules and explanations and it depended much on how well one understood an English rulebook and could then explain the other kids. Different wording on older cards and the importance of oracle text (like when summon changed to creature and interrupts vanished) was also a problem back then...it could still confuse new players today.

Now I think it's hard to remember all they layers, although I know instinctively what is in a higher layer than another...up to layer 4 or 5 maybe, then I have to look it up over and over again. After 15+ years of playing the game. I only know by heart how the cards I play myself work with layers and time stamp, such as Humility and Mishra's Factory

merrowMania on Just Froggin' Around - The Gitrog Monster Primer

8 hours ago

AAAAAAND my perfectionist nature kicked in. The following is a clean(er) version of the loop without Skirge Familiar:

Setup:
You MUST create your 'infinite' black mana by looping Dark Ritual/Cabal Ritual with your discard outlet. If you made mana with a Skirge Familiar reanimated by Necromancy, cast Oblivion Crown on The Gitrog Monster or a third creature. Then you can go to cleanup (aka use Necromancy's own ability to sac itself), spend one green mana to Nature's Claim Necromancy, or cast Culling the Weak saccing Skirge Familiar to get Necromancy back in hand. Regardless of your method, you must make sure to have 'infinite' black mana. Loop rituals into 'infinite' black mana again or use Skirge Familiar if applicable. Proceed to draw deck/graveyard with your discard outlet.

(Black and generic costs will be ignored for rest of explanation due to 'infinite' black mana)
Discard Lotus Cobra. Reanimate Lotus Cobra with Necromancy. If you have one green mana, you may cast Nature's Claim on Necromancy and continue in response to the sac trigger. Otherwise, go to cleanup to make Necromancy sac itself and proceed to combo off in response to the trigger to sac Lotus Cobra.

Beginning:
Step 1: Draw deck/graveyard.
Step 2: Discard Dryad Arbor.
Step 3: Reanimate it with Necromancy.
Step 4: Landfall trigger from Lotus Cobra to produce one green.
Step 5: Sac Dryad Arbor to Culling the Weak.
Step 6: Return to Step 1.

merrowMania on Just Froggin' Around - The Gitrog Monster Primer

9 hours ago

Just realized I forgot to give context to the loop. I went through this explanation several times, trying to write everything at once. It culminated in my giving up on explaining how to do it with Skirge Familiar still in play. Any part of my explanation that contains Skirge Familiar is basically superfluous, but I will leave it so you have the option of making it look pretty if you want to add it for when Oblivion Crown is exiled.......this kind of explaining is why I hate writing primers...reading what I have written, trying to make exceptions for Skirge Familiar makes the setup read terribly...

Setup:
You MUST (technically not, but you need 1 green mana in order to use Skirge Familiar) create your 'infinite' black mana by looping Dark Ritual/Cabal Ritual with your discard outlet. It is possible to perform this loop with Skirge Familiar, but you need to have a green mana as part of the startup cost (Elvish Spirit Guide does work). It is much easier to simply change the discard outlet with Oblivion Crown and loop rituals, since you will not need any green mana. If you used Skirge Familiar and are trying an end step kill, you must have used Necromancy already (otherwise you would be doing a sorcery speed kill because this kill requires using Necromancy twice (if you have access to two green mana, you can Nature's Claim the Necromancy twice to get it off the Familiar and on and off the Cobra so you can use it repeatedly on the Dryad Arbor)). It is not necessary since you can just change your discard outlet to Gitrog or a third creature with Oblivion Crown. Then you can go to cleanup, spend Green to Nature's Claim Necromancy, or cast Culling the Weak saccing Skirge Familiar (casting Oblivion Crown is mandatory for this line if you do not have another discard outlet) to get Necromancy back in hand. If you use the cleanup method to remove Necromancy, you must have a backup discard outlet or a green mana to cast Nature's Claim on the Lotus Cobra Necromancy. Regardless of your method, you must make sure to have 'infinite' black mana. Loop rituals into 'infinite' black mana again or use Skirge Familiar if applicable. Proceed to draw deck/graveyard with your discard outlet.

(Black and generic costs will be ignored for rest of explanation due to 'infinite' black mana)
Discard Lotus Cobra. Reanimate Lotus Cobra with Necromancy. If you have one green mana, cast Nature's Claim on Necromancy and continue in response to the sac trigger.

Beginning:
Step 1: Draw deck/graveyard.
2: Discard Dryad Arbor.
3: Reanimate it with Necromancy.
4: Landfall trigger from Cobra to produce one green.
5: Sac Dryad Arbor to Culling the Weak.
6: Return to Step 1.

GlistenerAgent on Fatal Push broken?

9 hours ago

It's pretty great.

It's very hard for a removal spell to fit the definition of "broken", though. That's reserved for things that are manipulative of the game engine, usually. Dark Ritual is in the discussion for "broken". Terminate and Fatal Push are not.

goblinguiderevealpls on Ramos the Voltron Spellslinger

1 day ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

buildingadeck on Paradox Xira Arien

1 day ago

I've considered Urborg. If I end up adding in Crop Rotation, I'll put it in, but it otherwise helps too many other decks than it's worth. Dryad Arbor is one of those cards ya love to hate, but it's lack of haste makes it a really hard T1 if it's your only land in hand to cast your Birds of Paradise. For that reason, I am not currently running it. As far as ESG and SSG, I think they're alright. They don't do anything other than add mana for a short burst tho, and I think that Dark Ritual and Cabal Ritual do that far better without taking so much off Ad Nauseam. Thanks for the comment klone13. :)

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