|Commander / EDH||Legal|
Printings View all
|Time Spiral (TSP)||Uncommon|
Combos Browse all
Enchantment — Aura
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Paradox Haze Discussion
3 weeks ago
You've got a lot of stuff that interacts directly with your Commander, how about something that greases all that Suspend?
Paradox Haze will allow you to remove time counters at twice the speed, without losing the action of removing the counters individually.
1 month ago
1 month ago
Thanks for explaining the phases in more depth Tzefick! To answer your comment about Paradox Haze since the card triggers during the upkeep and you are skipping that step it would never have a chance to trigger and you are still left without upkeep.
1 month ago
Like aholder7 says, there's not many phases in a turn. There's 5:
Beginning (Untap, upkeep, draw step)
Precombat Main Phase
Postcombat Main Phase
So... I get that the card in question is likely not broken because it gets increasingly more difficult to utilize the card's effect, the higher value X is. Although copy spells would effectively make multiple gains with only minimal disadvantages to it. Let's say you cast this at X = 1 and gets to copy it 2 times for a total of 3 instances. Your opponent is forced to select the same phase each time or risk giving you turns with no handicap.
I'm not sure how this would interact with cards that grants you additional steps and phases, like Combat Phases, Upkeep Step ( Paradox Haze ).
As for gameplay, I don't think you would ever cast this for anything other than X = 1 and maybe X = 2. You need some serious rule breaking stuff going on before this makes much sense, as most people will cap your Beginning (and Combat/Ending phases). I'm tempted to say it is too conditional in a lot of ways for it to make sense to make as a card that isn't straight Savor the Moment .
Interesting design but I think it falls into a category of "requires too much setup" to make sense to print as a card.
I think you would need to make it a bit more boxed in to make it feasible.
You take X extra turns after this turn. Target opponent chooses up to X modes:
For each of those extra turns, you skip the chosen steps and phases.
A more strict casting cost when scaling as even if you put in X = 100, you still get Upkeep and End step, so it has a purpose.
By handpicking the modes on the spell (like Fatespinner you allow a more interesting choice, whereas before very few people would not ask you to skip the Beginning Phase, as it's here you get Untap and Draw. Basically with this model you ask your opponent, what do you not want me to do? Untap permanents, draw cards, play sorcery speed, or attack? Untap is by far the worst step to skip for the caster, but they may get around it by other means, like Vitalize , Intruder Alarm or Wilderness Reclamation .
I didn't make it exile itself, which may be a mistake, but I don't see how you misuse it in a fashion that is already available in eternal formats in a much better way.
Since this card messes with steps and phases I would think it would be fitting to throw it in a non-standard set, so Modern Horizons 2?
2 months ago
I will have to find a way to get Paradox Haze added though!
2 months ago
Hey! It's nice to see some other people playing/building the Triplets, I've been playing them since 2009 when I pulled the card on a Alara booster pack, now...Do you have any budget in mind? Paradox Haze + Sen Triplets you could play two of your opponents hand on your turns.
Upvoted your deck, seems pretty fun, also if you could review mine, I would appreciate, thanks! :D Milkshake Stealing Sisters
Paradox Haze occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%