|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
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Enchantment — Aura
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
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|Have (13)||maR2307 , sonnet666 , , MrCrazzyc , Atroxreaper , MattN7498 , davir , the.beanpole , Sparky41 , MoJoMiXuP , GeminiSpartanX , Supremespeed , rockleemyhero|
|Want (3)||Malachy_ , _raeofsunlight , mlouden03|
Paradox Haze Discussion
3 days ago
I'd be interested in your thoughts on how Paradox Haze works out. I haven't been able to try it out because my playgroup has a Mogis, God of Slaughter deck, but I'm thinking of putting it in for other situations.
4 days ago
6 days ago
@Snap157 Yeah I used to run it, and I think it makes sense to run in a different iteration of the deck. There are other cards, like As Foretold, which also take advantage of Paradox Haze, but I'm not running them. It's a way to remove time counters from multiple cards, but I don't run very many bombs and seldom need more than one of them to drop, so that's not that useful. That, on top of the fact that it can't remove counters on the turn it drops, are the reasons I think Paradox Haze is too slow. It's still a good option in a meta where other decks also play for a late game. Thanks for the input!
6 days ago
Ever thought about Paradox Haze? Love the deck, +1
2 weeks ago
Instead of running Verdeloth, I'd use Edric, Spymaster of Trest while keeping your Thallid/Saproling theme. Adding blue gets you some cheap card draw options and gives you Paradox Haze, which doubles up your spore counters for a fraction of the dollar cost of a Parallel Lives.
3 weeks ago
Here. I strongly recommend you listen to Backinthefrey. I'm gonna give you some suggestions, first saying that your deck is way too slow to be considered "aggressive" or "fast". Judging by the deck, you play it as if it were aggro, and the deck simply cannot fulfill that expectation. Frey's suggestion along the lines of the Archive Trap Ghost Quarter combo is a very good idea, seeing as it can actually pull off forcing your opponent to search their deck without white.
Another thing, dropping white from the deck is a very good idea, seeing as the deck has 62 cards and not 60, making it ever so slightly unbalanced. Path to Exile being in the deck is just a waste of space for cards that could actually contribute to the deck's ability to mill, such as Sphinx's Tutelage, Fraying Sanity, Traumatize, or Paradox Haze. Dropping the Plains from the deck would also make it possible to have blue/black gate lands in the deck, also removing the swamps, leaving more space for islands, the main land focus..
Finally, if you're going for a fast deck, things that abuse draw may be a good concept to think about.
4 weeks ago
Maybe Wound Reflection.