Skinrender

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Skinrender

Creature — Zombie

When Skinrender enters the battlefield, put three -1/-1 counters on target creature.

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Skinrender Discussion

StonedJesus on Black Sabbath

1 day ago

I've always wanted to see this combo work, and I stumbled across this deck when I briefly named my deck (now Aggresive Prison Sex) Black Sabbath. One of the best bands in the history of metal, by the way. Now I'm assuming that this is budget so I'm going to keep these suggestions frugal. Instead of Convolute put Mana Leak or Counterspell, although it seems that Blue isn't a necessary color in here. I'd recommend taking it out completely and putting in more black removal, like Dismember, Geth's Verdict, Grasp of Darkness, Fatal Push, Gatekeeper of Malakir, Fleshbag Marauder, and Walk the Plank. I personally don't think that Priest of the Blood Rite is necessary, it might just hurt you after they kill the demon. Grave Titan, Vampire Nighthawk, Gifted Aetherborn, Phyrexian Obliterator, Skinrender, Gray Merchant of Asphodel, and such. I'm just naming good cards you should consider now, Hymn to Tourach, Torment of Hailfire, Sinkhole, Geralf's Messenger, Dread Wanderer, Diregraf Ghoul, and MOST IMPORTANTLY Dark Ritual. I just think a deck called Black Sabbath should be mono-black. Sorry if I rambled, I just want this deck to kick ass. No deck named after an amazing band should have to lose even once. Good luck

-StonedJesus

noshadowkick on Asps! Very Dangerous! (Hapatra)

3 weeks ago

@Wiggyman, thanks for the suggestion. I've thought about Vhati but honestly, he seems like a trap card. He has to live a turn before he has an effect and then I have to be able to place a counter. Seems like too many hoops to jump through just to kill a single creature.

I've put some thought and analysis into my list and these are the changes I'm thinking of making:

-Channeler Initiate, + Edge of Autumn: Channeler is a nice way to get a token but it's nowhere close to Devoted Druid and it's slow. Edge of Autumn is more reliable early ramp and a good discard effect for Archfiend of Ifnir.

-Defiant Greatmaw, +Fauna Shaman: Greatmaw was a janky way to protect Hapatra from my global -1/-1 effects but it's a weak card. The Shaman is another tutor and a great discard outlet.

-Midnight Banshee, +Grave Titan: I felt like the Banshee was a bit overpriced for it's effect given the fact that Harbinger of Night exists. The Gravy Train is a great token producer and is threatening enough all on it's own.

-Puppeteer Clique, +Archfiend of Ifnir: Ifnir is the crux of this whole update and I hope he'll be a much more powerful and reliable threat than Clique.

-Skinrender, +Wood Elves: More creature based ramp is needed. Skinrender was also a weak card even when I was 100% all in on -1/-1 counters.

-Terastodon, +Hornet Queen: Want a baller token producer as a Natural Order target and the evasive tokens from Queen will work well with Triumph of the Hordes and some of my other pump effects.

-Serrated Arrows, +Bitterblossom: Out with a weak token producer that is contingent on my general, in with an awesome token producer that is a staple across the format.

-Blowfly Infestation, +Vampiric Tutor: Blowfly does nothing on it's own and Vamp Tutor is just a great card.

-Eldrazi Monument, +Creakwood Liege: Out with a redundant pump effect, in with more token production. I like that the Liege makes Hapatra a 4/4 also.

- Obelisk Spider , +Reclamation Sage: Spider was a cool combo piece with Blowfly Infestation but Rec Sage is needed removal.

-2 basics, +2 cycling lands: more discard effects for Archfiend.

-Grasping Dunes, +Geier Reach Sanitarium: More discard effects for Archfiend.

That's what I'm thinking so far. I'll update my list once the cardboard is actually in the sleeves. I'm hoping that these changes make the deck a little more flexible and interactive.

LittleBlueHero on Ideas for a Scorpion God ...

1 month ago

Another thing to consider if you haven't already is cards that trigger on ETB like Warstorm Surge. The Scorpion God will most likely keep going back to your hand rather than the command zone making recasting him easier.

I feel like these effects are better in a re-animator shell or a deck where cheating creatures in multiple times is a thing... But 6 damage is nothing to sneeze at. My deck runs about 7 creatures that have ETB triggers but you could run a few more, a handful of recursion and Panharmonicon and make that a route to victory.

Soul Snuffers and Skinrender come to mind as benefiting from pan. I also think Banewhip Punisher is a very effective card for this deck. Especially if you are running reanimation at all. It all but ensures at least one creature will die with a counter on it.

dreamweaver6515 on Monoblack -1/-1 Scarabs Spam

3 months ago

Hmm, good question. I'd drop Midnight Banshee, its fun, but its REALLY slow. Otherwise, I'd recommend dropping either a Fume Spitter or a Skinrender. I would keep both Necroskitters, they're really good, especially with Crumbling Ashes in play.

Kllrs66 on Herpes

4 months ago

Also recommend Skinrender,Plague Belcher and maybe some cards with persist like Aerie Ouphes

LJN49 on Budget Zambies (~$120/40 tix)

5 months ago

Yes, unfortunately both grave pact and reanimate are a little pricy.

Cards I'm considering include: Grave Betrayal, Noxious Ghoul, Skinrender, Sphinx of Uthuun, Phyrexian Plaguelord, Reassembling Skeleton, Rune-Scarred Demon, and Gravecrawler

zingzang on Mikaeus, the Broken EDH

5 months ago

I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:

Retribution of the Ancients

Fume Spitter (I love him but only in my starting hand)

Blood Artist

Blood Bairn

Zulaport Cutthroat

Devouring Swarm

Bloodthrone Vampire

Diabolic Servitude (maybe, but recommend)

Falkenrath Noble

Altar of Dementia

Altar of the Brood

Phyrexian Ghoul

Chainbreaker

Infernal Darkness (maybe, but always worth it)

Sidisi, Undead Vizier (maybe...)

Diabolic Intent

Dread Return (maybe...)

Pentavus (The only 7-drop allowed in this deck)

Nantuko Husk

Grim Haruspex

Grinding Station (you have many artifact creatures then...)

Wingrattle Scarecrow

Spincrusher

Lingering Tormentor

Skinrender

Some nice ways to tutor are:Dimir Machinations and Shred Memory. They get you all the combo pieces.

You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.

Hope this helps out.

If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.

Cheers,ZZ

Ninelol on Ouchies

6 months ago

Here are a few cards I think you should add if you want to go down the Hapatra trail mindful some a loot right now >.< Harbinger of Night, Grim Poppet,Deity of Scars, Serrated Biskelion, Deadbridge Chant, Victimize, Grave Pact, Skullclamp, Dusk Urchins, Sudden Spoiling, Creakwood Liege, Krosan Grip, Mikaeus, the Unhallowed, Channeler Initiate, Seshiro the Anointed, Skinrender, Beastmaster Ascension

I can add more later but the gist of it is using Sac and reanimate to abuse ETB. Then using overrun effects like Seshiro and Beastmasters ascension to roll over the cleared out boards. Also using lots of sac reanimate lets you use a more toolbox approach similar to Meren decks!

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