|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Creature — Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
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1 week ago
Hmm, good question. I'd drop Midnight Banshee, its fun, but its REALLY slow. Otherwise, I'd recommend dropping either a Fume Spitter or a Skinrender. I would keep both Necroskitters, they're really good, especially with Crumbling Ashes in play.
2 months ago
2 months ago
Yes, unfortunately both grave pact and reanimate are a little pricy.
2 months ago
I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:
Fume Spitter (I love him but only in my starting hand)
Diabolic Servitude (maybe, but recommend)
Infernal Darkness (maybe, but always worth it)
Sidisi, Undead Vizier (maybe...)
Dread Return (maybe...)
Pentavus (The only 7-drop allowed in this deck)
Grinding Station (you have many artifact creatures then...)
You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.
Hope this helps out.
If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.
4 months ago
Here are a few cards I think you should add if you want to go down the Hapatra trail mindful some a loot right now >.< Harbinger of Night, Grim Poppet,Deity of Scars, Serrated Biskelion, Deadbridge Chant, Victimize, Grave Pact, Skullclamp, Dusk Urchins, Sudden Spoiling, Creakwood Liege, Krosan Grip, Mikaeus, the Unhallowed, Channeler Initiate, Seshiro the Anointed, Skinrender, Beastmaster Ascension
I can add more later but the gist of it is using Sac and reanimate to abuse ETB. Then using overrun effects like Seshiro and Beastmasters ascension to roll over the cleared out boards. Also using lots of sac reanimate lets you use a more toolbox approach similar to Meren decks!
4 months ago
Have you considered including Skinrender? It's fantastic removal
5 months ago
AltSilhouette those sound great! I'll switch out Butcher Ghoul. Soul Snuffers sounds pretty crazy with Nest of Scarabs so I might try buying a play set of them and maybe sideboarding them out with Skinrender.
5 months ago
I realize that Screams from Within doesn't produce a -1/-1 counter. The reason I suggested it to you is that it has the ability to make your other spells that create -1/-1 counters work much more efficiently because of it's 'return to the battlefield on enchanted creature dying' ability. In your deck, I think the two effects, that is, the abundance of -1/-1 effects and Screams from Within's persistent, reusable -1/-1 effect, would complement each other really well.
Perhaps you have considered the card in depth, but in the case where you haven't, I've tried to describe some examples below of how the card could help your deck be better, because I want to help you understand what I mean.
You would use Vhati's ability to give an opponent's creature a toughness of one, the cast Screams on it to send it to the graveyard, after which Screams would return to the battlefield to enchant another creature of your choice. Next turn, Vhati would give the newly enchanted creature a toughness of one, and then Screams would do the send-creature-to-graveyard, return-itself-to-battlefield dance again, ready to destroy another creature next turn.
Another example. Screams from Within gives spells like Skinrender additional killing power once Screams from Within has been returned from the battlefield more that three times after killing a creature, in such a way it's like your getting a mana discount on your destroy creature spells and abilities.
As an example, imagine you have already had Screams from Within return to the battlefield after killing three of your opponent's creatures (perhaps they are playing a weenie deck, and you played an early, low powered Black Sun's Zenith while having Screams from Within on the battlefield to get multiple creature kills). Screams from Within currently enchants a 4/4. Next turn you plan to play Skinrender.
Skinrender, as you know, allows you to put three -1/-1 counters on the creature of your choice when it comes onto the battlefield. So you could put those counters on the opponent's 3/3 creature (the former 4/4), and use Screams from Within to finish the job and send it to the graveyard.
In the above scenario, if Blowfly Infestation was on the battlefield when Black Sun's Zenith was played, that would be at least three -1/-1 counters from your opponent's flyblown dead critters and an extra -1/-1 from the dead 4/4 creature killed by Skinrender.