|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Creature — Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
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|Have (5)||corys , PTsmitty , frederiklw , TheDuggernaught , DarkMagician|
|Want (11)||mini_tb , Mikitta , afumblez , VampSlayer , ryuzaki32667 , Syram , Turtlelover73 , cardgolf , MementoMuffin , ryaniskool , Portwood|
2 weeks ago
As for Crumbling Ashes I didn't think the deck needed it as it's already quite heavy on removal with the likes of the death touch tokens and Skinrender applying 3 -1/-1 counters. Plus it only activates on your upkeep so there's the possibility a big TRON creature would still get a good hit, in which case Doom Blade could just deal with the threat instantly.
2 weeks ago
A few thoughts to go over!
Ammit Eternal will net you snakes very quickly as your opponents cast spells. If anybody is left open, (Or you use your Whispersilk Cloak/Rogues Passage) you can extend that engine's lifespan.
Skinrender only triggers Hapatra once, but is solid removal.
Flesh-Eater Imp is a solid flying infecter that explodes a win if you have snakes to feed. Phyrexian Crusader, Phyrexian Hydra, Phyrexian Vatmother are cheap solid infect sources too. Grafted Exoskeleton and Glistening Oil turn any of your creatures into surprise infect threats. I know its not budget, but Inkmoth Nexus is going to do a LOT of work for you.
Your land base isn't bad, but could be better in my opinion by focusing harder on Basics. In addition to making you more resilient to non basic hate/punish, two color doesn't get color starved easily. Especially if you to focus on basic ramp like Cultivate, Kodama's Reach, and other similar that search Any Basic Land. Drop the majority of your lands that enter tapped with little to no other benefit. Gaining 1 life or a 0/1 plant aren't going to win you the day, and will often slow your plan painfully. Nykthos is questionable. Being so evenly split in mana costs plus so much of the deck's presence being token based, I wonder how often it will actually run positive on devotion.
3 weeks ago
Week 3 Changes:
3 weeks ago
1 month ago
I like it and i'll keep it in mind. Thanks. Skinrender would be pretty good for a deck I am making with -1/-1 counters but I don't think it would work to well here. Maybe I could take out some of the Diregraf Ghouls for it.
1 month ago
Also sorry for the double post but Skinrender is a must play for my Zombie decks because it is removal and a nice body all wrapped in one. I would highly recommend including blue to throw in Diregraf Captain as well as Lich Lord of Unx.
1 month ago
What did you splash green for? Splashing additional colors is supposed to do the opposite of that since you gain access to a greater card pool. The downside of adding colors is your mana is less consistent. But in only two colors, the mana base should be easy to fix.
There are lots of zombies that would fit in a zombie tribal sacrifice-centric shell with Gravecrawler, Cryptbreaker, Relentless Dead, and Lord of the Undead. Geralf's Messenger, Undead Warchief, Plague Belcher, Nantuko Husk, Fleshbag Marauder, Skinrender, Smuggler's Copter, Mutavault, Death Baron, Black Cat, Lifebane Zombie, Rotting Rats, Tattered Mummy, Sidisi, Undead Vizier, Liliana's Reaver, Lord of the Accursed, Gray Merchant of Asphodel, Call to the Grave, Liliana, Heretical Healer Flip, Phyrexian Obliterator (not a zombie, and does not like to be sacrificed... but is just a really good card in mono black), and Diregraf Colossus would all be cards to consider. You of course would not be just limited to just zombies, but you would want a fair number of them if you wanted to abuse Gravecrawler and Relentless Dead.
Yes losing 1 life every turn might feel bad on paper, but the advantage they offer far exceeds the drawback. Your life is a resource. You only lose if you get to 0 (unless you have Phyrexian Unlife in play...). You can spend it to gain advantages. I am personally not a huge fan of Bitterblossom overall as I feel it is great in your opening hand, but a terrible card to draw any turn after turn 2. But that is simply because it does not do anything the turn it enters play, and is not a high impact play for most decks in those later turns when high impact plays are needed. But in a deck with Blood Artist effects, you dont actually lose 1 life a turn. With just 1 Blood Artist effect in play, you actually go even, and cost your opponent 1 life. Multiple effects in play begin to net you life and hurt your opponent more. Bitterblossom is just a stream of free bodies to generate advantage off of. Phyrexian Arena is similar. While it does not provide you bodies, it gives you a lot of "free" cards that are often bodies to sacrifice, or answers to your opponent's board. In most trading card games, if you have more cards than your opponent, you are probably in a good place to win the game just because there are so many more additional lines of play you can make since you have access to more resources.
So do you think you want to go with more of a zombie shell? Did any more of those cards spark your interest?
2 months ago
The main thing I see here is not having big finishers. Sure, kill your opponent's creatures but then what? You need something to end the game. You have some good creatures there. I think you should take out Nightveil Specter (if you play against a different color you can't cast anything) and Rakdos Cackler for Vampire Nighthawk and Skinrender (he can also act as a removal).
Having 2-4 bombs that actually win the match is the important part. I'd take out Toshiro Umezawa. He needs to have a creature die, which means you probably used a removal, and if you want to cast another one you can just cast it from your hand instead of playing with your graveyard, that's not what the decks does... Good bombs like Grave Titan, Overseer of the Damned, Massacre Wurm (Works well with your removals) and Kalitas, Traitor of Ghet can REALLY change the game.
Also, get yourself some ways to draw cards. You get more removals, and you cycle through the deck to reach the cards you need. A bomb, a special removal, idk, something. Erebos, God of the Dead can cycle nicely and she's a big creature. Mikaeus, the Unhallowed is also great. Never mind the thing about humans, he buffs your creatures and gives them Undying which is really good. Bonus - creatures with ETB (enter the battlefield) effects can work well with it because they do their effect twice. Skinrender which I mentioned earlier can be used as a removal twice in a match, or just used to weaken enemy bombs.
You could swap Hero's Downfall for Vraska's Contempt. 1 more mana but takes care of indestructible and gains you some life.I don't think Bojuka Bog fits this deck, I'd take it out for Cabal Coffers but if you're on budget, just another Swamp.
Now when I think of it... Having so many removals in one deck can be cool, so nvm my earlier comment hahaGood luck with this deck man, it looks REALLY cool and has great ponential!