|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|2011 Core Set (M11)||Common|
|Promo Set (000)||Common|
Combos Browse all
Creature — Specter
When Liliana's Specter enters the battlefield, each opponent discards a card.
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Liliana's Specter Discussion
3 weeks ago
Here are some more fun ways to make your opponents discard cards and lose life. You mentioned that you just play with your friends, if you play multiplayer games then the cards that say each opponent are especially powerful-
Other good Mono stuff
Underworld Connections can help refill your hand while emptying your opponents
Hope this helps trim and focus the deck a bit more and gives you some more ideas to brew with!
1 month ago
These are some cheap cards that are pretty good for what you are trying to do. Quest for the Nihil Stone while fun, it is dead draw late in game.
3 months ago
Welcome to the format! My very first suggestion is going to be to add 3 more lands and another/different piece of ramp. With a 7cmc commander you want to hit your land drops, because if Teysa dies a few times she gets incredibly expensive. 1x Swamp 1x Plains 1x Bojuka Bog will do wonders I think. The Bog is especially important, b/c people reply on their graveyards so much in EDH and this clears one out w/o using a spell slot. I'd also recommend an Orzhov Signet. Three of your other ramp pieces don't do anything until turn 4 at the earliest, and this is a nice cheap color fixer.
Something I think you're going to find as you play this is that the targeted hand removal over a single opponent isn't very good. In a multiplayer format, using a spell to make one person out of three or four discard a single card is a bit of a negative gain for you, and isn't going to be actively working towards the decks goals. Instead of a Coercion, you can play Liliana's Specter and get everyone to discard a card and have a creature on the battlefield for the same cost. Its not targeted, but in most games I think the overall effect will be better. Unnerve and Syphon Mind are the other two good discard spells I can recommend in general.
Since you're running Debt to the Deathless, Exsanguinate is an excellent back-up to that. Gray Merchant of Asphodel will always drain each opponent for at least two, and often he is a blowout if you can keep replaying him.
I think Stir the Grave should be replaced with either Phyrexian Reclamation or Whip of Erebos. PR makes it easy to get back your creatures if you don't have Teysa to make tokens and can be used over and over again. Whip exiles the creature, but does give everyone lifelink which is also what you want. But both can be used more than once. Sepulchral Primordial is a cool way to get back opponents best creatures.
Those are just some of my thoughts on what will make this a more enjoyable deck for you to pilot. If you already have the cards in your list, I 100% suggest you play a few games, see what works and what doesn't, and then re-evaluate the advice people post here. We wouldn't be asking for advice if we were already perfect either!
4 months ago
Mindslicer is a great and underused discard creature. Yes it hits everyone including yourself but you are already playing with wheels so it shouldn't be that bad at all.
Also new Nicol Bolas, God-Pharaoh makes all opponents exile 2 from their hand
Hope this deck makes people hate you! Good luck!
4 months ago
I've always wanted to build a discard deck in EDH: I created a fun and functional discard deck in Legacy, and I've always wanted to repeat that in my favorite format, EDH.
The problem is that EDH is a singleton format, and because I can't have four Persecutes in my deck, Liliana's Specter seems like a better choice because it is consistently easier to recur than Persecute, so I naturally gravitated toward building a discard deck with a graveyard sub-theme, but I can't seem to recur Black Cat often enough to abuse it, so I'm almost ready to throw in the towel, since the alterations to this budget deck are starting to make it more expensive than I would prefer, and I'm beginning to become a bit disillusioned with it. lol
Anyhow, I don't expect you to expend all your time and energy in correcting every single issue with my deck: I would simply appreciate any amount of advice, no matter how minimal it may be. I've put a lot of time into researching this deck, and I don't seem to be getting much traction, so it seemed like it would be a good idea to ask someone who has more experience with recursion than me.
Four main reasons I want to use this commander:
His cmc cost is very low.
He can recur himself from the graveyard.
He's a sac outlet, and because of his ability to self-recur, he's the only sac outlet I really need.
How this deck is supposed to work:
I play a lot of low cmc creature spells that cause my opponents to discard when my creatures enter the battlefield or are sacrificed, and I repeat this process over and over again until they have nothing left to answer with.
In the process of saccing all these creatures, I gradually wear down my opponents' life totals.
The problems are as follows:
This deck is intended to be a fast aggro deck because I don't have enough defensive measures to keep myself alive if the game is prolonged. Forcing my opponents to discard is supposed to protect me, whilst my opponents gradually die. I also have creature/artifact removal to assist with player suppression, and honestly, it feels more effective than my subpar discard engine.
Even though I have ten recursion cards and ten card draw/tutor cards, my hand is never as full as it should be.
Even with a combined total of 15 mana rocks and land tutors, Tymaret, the Murder King's mana-activated abilities are still cost prohibitive and just don't do enough. There has to be a way to enhance what he does and/or get around the activation costs.
Considering that my overall cmc cost is actually pretty low and the fact that I have decent ramp for my colors, it's still a huge mana investment to play creatures, sac them and recur them. There has to be a way to cheat them into play, get around Tymaret's recursion costs, and/or cheat the recursion costs.
My discard engine is so abysmal that the only thing I can rely on is hoping that no one kills me before I play Sorin Markov and sac five creatures, and that's obviously a terrible strategy. My goal is to suppress my opponents by making them discard whilst gradually wearing down their life totals, but it just doesn't work that way in practice.
Ultimately, this deck needs to be faster and more efficient when it comes to discarding and dealing damage.
Here's the link to my deck: Tymaret, the Discard King
5 months ago
Major overhaul to account for finalized archetypes.
- Dragonlord Ojutai
- Drogskol Reaver
- Goblin Electromancer
- Ishai, Ojutai Dragonspeaker (this makes me sad. If we ever lower the overall power level of the cube then I think this is a contender for a good stuff inclusion in Azorius, but I think its pretty weak right now. Im open to be convinced otherwise!)
- Jori En, Ruin Diver
- Melek, Izzet Paragon
- Murkfiend Liege
- Pride of the Clouds
- Silas Renn, Seeker Adept
- Sphinx of the Steel Wind
- Sphinx Summoner
- Stoic Angel (to be replaced with Roon I think?)
- Thunderclap Wyvern
- Tezzeret, Agent of Bolas
- Mask of Riddles
- Thopter Foundry
- Migratory Route
- Archangel of Tithes
- Aven Mindcensor
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Nyx-Fleece Ram (doesnt do enough)
- Precinct Captain (creates tokens on damage, not attack. Not good enough)
- Windborn Muse
- Wingmate Roc
- Call for Unity (there are better pump effects than this)
- Elesh Norn, Grand Cenobite (this might make Boros unplayable. It cant exist in the format, I dont think)
- Arcane Savant
- Baral, Chief of Compliance
- Docent of Perfection Flip
- Ethersworn Adjudicator
- Kefnet the Mindful
- Kira, Great Glass-Spinner
- Sower of Temptation
- Sphinx of Magosi
- Spirit Noble
- Stratus Dancer
- Talrand, Sky Summoner
- Thing in the Ice Flip
- Warden of Evos Isle
- Bident of Thassa
- Etherium Astrolabe
- Notorious Throng
- As Foretold
- Spellweaver Volute
- Baral, Chief of Compliance
- Herald of Anguish
- Liliana's Specter (not sure this does enough, but maybe Im wrong)
- Maddening Imp (this makes me sad, but the cube is too powerful for this card. Maybe in a powered-down version, which we could explore later)
- Morbid Curiosity (the sac deck has enough. This should probably be replaced by Greater Good in any case)
- Executioner's Capsule
- Lethal Vapors (slows the game too much)
- Charmbreaker Devils
- Goblin Dark-Dwellers
- Lord of Shatterskull Pass
- Young Pyromancer
- Mizzix's Mastery
- Vizkopa Guildmage
- Grimgrin, Corpse-Born
- Ghoulcaller Gisa
- Havengul Lich
- Cemetery Puca (just found this. Thought it could be interesting)
- Vulturous Zombie
- Brago, King Eternal
- Venser, the Sojourner
- Mistmeadow Witch
- Kalitas, Traitor of Ghet
- Waste Not
- Innocent Blood
- Bloodchief Ascension
- Gray Merchant of Asphodel
- Reassembling Skeleton
- Cemetery Reaper
- Mikaeus, the Unhallowed
- Liliana, Death's Majesty
- Graveborn Muse (good as a phyrexian arena on a stick)
- Geth, Lord of the Vault
- Withered Wretch
- Wight of Precinct Six
- Custodi Lich
- Phyrexian Delver
- Corpse Augur
Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)
A few thoughts:
If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.
Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!
Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.
7 months ago
I have talked to my playgroup recently, but seems like they couldn't settle in an agreement about the return of Sadistic Hypnotist. :/ I will, however, add Painful Quandary and remove Beastmaster Ascension (never seems to work for me). I will also replace Liliana's Specter for Damnation.
7 months ago
Cards to Consider:Sanctum Gargoyle