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Endless Ranks of the Dead
At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.
Latest as Commander
Endless Ranks of the Dead Discussion
3 weeks ago
Polymorph is a four mana copy of Emrakul, the Aeons Torn in a deck with no other creatures but creature tokens.
If I wanted competitive amass, I'd look at Bitterblossom / Dreadhorde Invasion / Endless Ranks of the Dead in a control shell, with Gleaming Overseer and Lazotep Plating offering hexproof. Polymorph would be an interesting option for a finisher, but there are other synergies that are powerful enough to tinker with for zombie tokens.
4 weeks ago
Endless Ranks of the Dead is a fun card; but it isn't something I'd be getting rid of removal for. Also, I think you should go for a 1 or 2 of Endless if you even run it. The one thing your deck is extremely underwhelming on right now is good removal. I'd honestly drop both Lazotep Behemoth , add 1x Endless, and sub both grasps + the other Lazotep for 3x Hero's Downfall. Otherwise, you currently have no good way to deal with some big menacing creature that could lose you the game. My main problem with running more than one Endless Ranks of the Dead is it requires you to have zombies out for it to start doing anything. Just pointing out: Wrath of God exists, as do many other effects like it.
1 month ago
1 month ago
Thanks a lot for your input. I was quite busy those last weeks so I couldn't really pay attention to what was happening there, excuse the late answer.
Since I made it up with this first testing version - smthg like 3/4 months ago - the deck has faced several changes...
You are right about the curve; it was just too high, slow and inconsistent for the format. On the beginning, I wanted to stay on a midrange / tribal approach with a creature-heavy decklist that used Varina as an engine to put pressure on the opponent by creating dozens of zombies, adding a loot effect to ensure better late game options, but I must admit that it felt really casual. Some cards like Anointed Procession or Endless Ranks of the Dead that didn't bring on any kind of direct impact on the game when you cast them for such an high-cost proved to act like horribly weak tools against competitive DC lists I had the chance to confront to.
The idea of building up a control archetype revolving around Varina's ability to create an army in the late game you're suggesting seems neat, I may consider some changes in the upcoming week in order to see if it could be more viable than the actual list I'm running (both come quite close to each other, in terms of deckbuilding... the hardest part of it will be to find room for considering more lands).
I completely abandoned the previous statement of the decklist: every creature that didn't immediately synergize with Varina and every slower card have been cut. However, I think this tribal strategy could work nicely in an EDH (not competitive though) pod.
As you can see atm, even if it's still not great, I focused my objectives on a Cycling strategy. Transmute Artifact searches mostly for Fluctuator , but could be used to get any other needed artifact. I also tried Reshape and Fabricate for more consistency, but I felt like I didn't need all those pieces, as they relatively slowed me down when I preferred less specific tutors.
The main issue that's restaining the list is that even if you're able to cycle between 10/20 cards really quick, there's no valuable point at doing so. Varina's ability (token creation) is slow without great mana generators. And I didn't find something anything interesting as a combo/interaction that synergized with the initial idea of looting and that would provide me access to a large amount of mana.
Rooftop Storm is becoming clunky now, but it still got its powerplays. The obvious combo with Gravecrawler , Wayward Servant and Phyrexian Altar (I may reconsider Ashnod's Altar and Plague Belcher to fluidize its potential, if I manage to find them places).
Hollow One and Archfiend of Ifnir impressed me so far. You have less control on the board with this iteration than before, and they help greatly against aggressive decks. If they are too slow or not useful, you can just cycle them away. Archfiend of Ifnir is a bit overcosted though, if I discover cards that oils same kind of synergies at the lowest cost, I could replace it.
I tried the ''Decree Circle'' but none was good enough. Decree of Pain was slow and clunky, bad in most cases. Decree of Justice has nothing to do there, and wasn't worth the few times I was able to cast it. Decree of Silence is obviously the best Decree I can play in those colors. It was a blast against Control / Combo archetypes and a poor card when you face an aggressive / midrange deck. However, I liked its potential with Academy Rector and I want to give more playtest time (I could even consider Solemnity ).
Some cards underperform and are cuttable but I want to test them a bit more as I don't know what to replace them for. In this category >
Rebuild > I like when the cycling cards are playable on their own. This one is poor as we play a lot of artifacts. I never got in a situation where this was helpful. Could be nice with cards like Mycosynth Lattice , but I sincerely doubt about it being a convincing argument.
Vizier of Tumbling Sands > not a bad card on its own, but I got through situations where as good as the other cycling cards.
I certainly forget some factors, I will try to keep editing the list more seriously this weekend.
1 month ago
2 months ago
i would chuck in a few cards such as Gauntlet of Power , Eldrazi Monument , Black Market , Reanimate , Caged Sun , Diabolic Tutor , Diabolic Revelation , Mikaeus, the Unhallowed , and my fav if youre running gisa Endless Ranks of the Dead
2 months ago
The Scarab God is my favorite commander! I have a tribal deck and another more control that you can investigate in my profile to get ideas!
In my opinion you should define a strategy for your deck ... You have zombies to ramp in other zombies but very few. You can not just focus on the zombies you're going to create from the cemeteries ...
Hope this helps!
2 months ago
One of the first things I'd do is take out all of the tapped lands that fit your deck budget and replace with ones that can be used right away. This will free up more mana to be used and not put you back a turn. I'm in the process of revamping my mana base to move away from EBT lands.
I also run a zombie deck, its one of my favourite decks to be played in our group. The deck has been reworked with a few commanders, with Grimgrin now running the show and hes fun. Grimgrin, zombie extraordinaire.
If you are wanting to swarm your opponents with The Scarab God imho, you're going to want Endless Ranks of the Dead building up your army every upkeep. Dark Salvation can be a good card too, can help with zombie numbers. Grave Betrayal can be a nice addition for you to build things up at the cost of your opponents armies dieing by your hands or others.
Feel free to get some ideas from my deck, I have a different set up but I'm also going for token swarming and have different cards that might be of interest to help you achieve victories.
Endless Ranks of the Dead occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%