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Endless Ranks of the Dead
At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.
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Endless Ranks of the Dead Discussion
4 days ago
A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)
A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.
Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.
3 weeks ago
I too run a The Scarab God EDH deck. Mine started as a Grimgrin combo deck, so it's got a very similar feel. My comment will be a bit nit-picky, since it's coming from someone with experience with a similar deck. You seem to have gone full combo, which is pretty fun to see. I have lots of combos, but am backed up by lots of Anthem affects, since there are so many Zombies that already have that affect.
How's the mill sub-theme working for you? Do you often mill your opponents out? Not via the Duskmantle combo, but like milling with Undead Alchemist and what not. I'm very curious, because there are a few powerful mill cards in there, I'm just curious how well it works against 100 card decks. Especially multiple of them. Speaking of multiple, is this a 1v1 EDH deck or a multiplayer EDH deck?
Geralf's Messenger is a good Zombie. I have a hard time running him over other more powerful Zombies though. Cryptbreaker is really solid both early and late game. More draw and tokens is never a bad thing. It also gives you a way to put cards into your graveyard that need to be there. Cards like Wonder, which I'd also recommend.
A couple new cards that I've been seeing a lot of success with are Arguel's Blood Fast Flip and Search for Azcanta Flip. Blood fast is draw when you need it, for a price. Once it flips though, it can save you from a loss. Especially if you've got some big zombies out. Azcanta helps fill the graveyard with the right things and is a crazy good and consistent draw engine once it flips.
If this is a multiplayer EDH, Call to the Grave is really solid. Much less value in 1v1 though. Endless Ranks of the Dead is also one that is amazing in multiplayer, as the games tend to last a little longer.
A good late game combo is Grave Betrayal + Plague Wind. Both cards are very good on their own, but when it combos out you win. It's super fun to just take all your opponents creatures, turn them into zombies, add a 1/1 counter, and demolish your foes with their own, now zombified, creatures.
Distant Melody is a stupid good way to refill your hand.
Urza's Incubator helps drop the cost of zombies. I run a few more zombies then you do, so I get a bit more affect from it.
Lastly, Gisa and Geralf is fantastic.
Anyways, take this with a grain of salt as my deck is a bit different than yours, even if we do run a lot of the same combos and the same commander / theme. This seems like a really fun deck!
1 month ago
Trying to help with your 124 card deck: Here are the 28 cards that jumped out at me as possible cuts. Some of them, like Endless Ranks of the Dead or Lich Lord of Unx look a lot better on paper then they actually play as, coming from someone who had a Grimgrin, Corpse-Born commander deck for years. Anyway, I would pick four from these to keep and cut the rest:
Endless Ranks of the Dead, Graf Harvest, Liliana's Mastery, Rooftop Storm, Training Grounds, Mindcrank, Psychic Strike, Ancient Excavation, Traumatize, Syphon Flesh, Mind Grind, From under the Floorboards, Dark Salvation, Stitcher Geralf, Risen Executioner, Soulless One, Prized Amalgam, Phyrexian Obliterator, Lord of the Accursed, Liliana's Reaver, Lich Lord of Unx, Hanvengul Lich, Hostage Taker, Geralf's Mindcrusher, Geralf's Messenger, Crypt Breaker, Cemetery Reaper,
2 months ago
Some cards I'd recommend:
Temple of the False God - Solid little bit of EDH ramp.
Door of Destinies - This card is surprisingly strong. A little slow to turn on, but left unanswered it can win games.
Ghoulcaller Gisa - You can sac anthem'd up zombie tokens to produce a ton more zombie tokens that come in just as large as the one you sac'd. It can be quite a fun card.
Noxious Ghoul - Effective non-zombie board wipe when paired with tons of spells in your deck.
Plague Belcher - Secondary wincon for your sacrifice combo.
Unearth - Brings back pretty much all of your zombie anthems, which are primary targets for removal.
Counterspell - I know you got mana drain, but counter spells are so powerful and this is the second best one.
Soul Manipulation - Pretty sweet situational counter/draw. I find a lot of use out of it.
Endless Ranks of the Dead - Slow... Sure... But so much fun. Super strong if unanswered.
Vanquisher's Banner Another anthem that also gives crazy draw.
I have a bit more counters in my zombie deck, and Grimgrin is my commander so the deck focuses more on the Gravecrawler combo. Here's mine if you want to check it out:
2 months ago
I'd love to see the Zombies from HOD get into this deck, zombies like Frontline Devastator. Afflict would be a fun way to force through damage with a lot of creatures that aren't able to block. Lord of the Accursed is a great finisher lord due to his menace mechanic. I like this. A friend of mine made a Zombie deck with Endless Ranks of the Dead and I have a great desire to Rakdos against it.
2 months ago
Death Baron is an intriguing one, and seemingly a strict upgrade to Lord of the Accursed. Most of the others seem a bit slow. Endless Ranks of the Dead is also interesting, but I'm not sure how synergistic it will be given the number of Vamps and that I'm attacking in, knowing I can bring most creatures back, more often than sitting back and defending.
2 months ago
I also just remebbered some cards I enjoyed with varying degrees of usefulness:Nested Ghoul, Death Baron, Endless Ranks of the Dead, Army of the Damned (more of a finisher), Festering Mummy makes great fodder and permanently weakens enemies
2 months ago
Ignore my original post.