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If an opponent would gain life, that player loses that much life instead.
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Tainted Remedy Discussion
4 days ago
Tainted Remedy to combo with Beacon of Immortality?
Target an opponent, one-shot him/her.
4 days ago
It's the first one. +3 then -6, ending at 7.
A card only does what it says, no more and no less, and False Cure doesn't say it stops the player from gaining life. Consider Tainted Remedy for an example of a card that actually does stop the life gain and replaces it with life loss instead.
4 days ago
I'm not sure how many of the other enchantment creatures would be worth running. You mentioned Doomwake Giant. Erebos, God of the Dead could possibly replace Tainted Remedy? I don't know what other enchantment creatures are really worth considering beyond that. Brain Maggot maybe?
One of the issues I found with Daxos the Returned when I first tried to build with him is mana curve. Black and White have a bunch of fun enchantments but they are generally expensive to cast, and it costs a lot of mana already to get Daxos on the board, cast stuff to get counters on him, and then activate his ability.
Maybe include Crypt Ghast? It helps with mana ramping and is another permanent with Extort that you can combo off with.
1 week ago
This is Bean.
- Counterbalance (price for this on here is wrong, it's like $5 on tcgplayer. In fact, a lot of these prices are wrong)
- Frozen AEther
- Mana Maze
- Leyline of Anticipation
- Animate Dead
- Dance of the Dead
- Copy Enchantment
- Aura of Silence
- Arcane Laboratory
- Tainted Remedy
- Oblivion Ring
- Banishing Light
- Sphere of Safety
- Spirit of the Labyrinth
- Aegis of the Gods
- Eidolon of Rhetoric
- Supreme Verdict
- Rhystic Study
- Mystic Remora (Combos with Solemnity, as does any cumulative upkeep cards)
- Phyrexian Etchings
- Mind Harness
- Enlightened Tutor
- Dance of Many
- Pendrell Flux
- Vile Consumption
- Mana Web
- Praetor's Grasp
- Oppressive Rays
- Aqueous Form
- Suppression Field
- Future Sight + Sensei's Divining Top + Etherium Sculptor or Helm of Awakening = draw you whole deck
- Stasis Snare
- Temporal Isolation
- Spirit Mantle
- Starfield of Nyx
- Phyrexian Unlife (play this first) + Ad Nauseam = Draw your whole deck. Unlife says: you can't lose the game for having 0 or less life, and all damage to dealt to you when below 0 life is instead dealt in poison counters. Ad Naus doesn't deal damage to you, it's loss of life and so you can pay as much life as you want, draw your deck, and not gain any counters. Works fantastically with all the Propaganda/Sphere of Safety effects, if you run them. Worst case scenario, just put Solemnity out and you can't gain poison counters :D
More expensive options, or later upgrades to the deck:
- Show and Tell + Omniscience (can allow you to potentially cast any number of game ending combos, i.e. Enter the Infinite + Laboratory Maniac + draw)
- Serra's Sanctum
- Dark Depths (combos with Solemnity)
- Idyllic Tutor
- Runed Halo
- Greater Auramancy
- Bitterblossom + Contamination
- Leyline of the Void, can also combo with: Mindcrank + Bloodchief Ascension, infinite combo while it exiles opponents libraries since Leyline of the Void is out.
- Leyline of Sanctity
1 week ago
I would also like to add that your basing it off of what your play group brings to the table. In my group, minus a possible Erebos, the rest of your list is never seen, most of the players I'm with don't have any of those in a deck, and no unless the player has a dedicated Walker deck [which only one guy has] no one in our group gets walker ults off, a walker lasts 3 turns at most before someone takes care of it.
2 weeks ago
Torment can really only be better at the end of a long game. The first reason is that it's face value cmc is only 2 vs 5 on punishment. With Sorin , which is the main draw engine after turn 6, that's a huge difference in damage. Also, on turn 5 (if youve already got it in hand) with Torment your opponent would lose at most 9 health instead of 10, 3 cards instead of 4, and 3 creatures instead of two. The only part of that that is any noticeable upgrade is the fact that it can get rid of nonland permanents, not just creatures or planeswalkers.
Where it could be an upgrade is actually over To the Slaughter. Love the card, but on turn 4 for 4 mana this will have greater effect, and then as pointed out later in the game like turns 8+ this could be really devastating where Slaughter is practically a dead card.
As far as the Angel, you are incorrect. Any change in life for any reason is a loss or gain of life depending on the direction of that change. This could be spell damage, an ability, or combat damage. It doesn't work the other way as "losing x life" is not the same as "taking x damage" which will matter based on how several abilities are triggered.
When your life total becomes any number because of any effect, it is a loss or a gain depending on if that number is higher or lower than your current health as it resolves. This is why Tree of Perdition and Tainted Remedy were a combo together.
There are scores of message boards supporting how that interaction works. I did my research on it the second I saw the Tree for the first time when I was trying to break it. Hope that helps.
Thanks for the suggestion of Torment, I hadn't come across that one yet and I like it's potential if put in the right place and used at the right time.
2 weeks ago
Oloro's life gain won't save you. A card like Erebos would end that right away...or Tainted Remedy. And while Decree of Silence stops spells, it doesn't stop activated abilities...which means certain cards could still break through your defenses. If Venser, the Sojourner can get his emblem out (not impossible), you'll start losing your entire defense. What if someone is playing a Daxos of Meletis or Gonti, Lord of Luxury commander? They might steal one of your pieces ahead of time, putting you at a severe disadvantage.
3 weeks ago
The deck looks pretty fun and honestly probably annoying to play against. I looked through and it seems you are lacking a little in ways to remove enchantments/artifacts especially the former being an issue. Sulfuric Vortex Havoc Festival Leyline of Punishment Erebos, God of the Dead and Tainted Remedy could all be problematic especially since they all could be in the same deck. Solemn Offering seems like it would be on theme, and there are so many other options in white. I dont really have suggestions on what to take out to make room, but if you could free up 2 or 3 slots it might be worthwhile.