Tainted Remedy

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Tainted Remedy

Enchantment

If an opponent would gain life, that player loses that much life instead.

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Tainted Remedy Discussion

onehitterquiter on B/W Life for Death (needs help)

1 week ago

I think Zur the Enchanter should be your general. That way you will always get the apple of your eye, Tainted Remedy. Zur can fetch Athreos, God of Passage too! And would allow you to take out all those tutors and make room for cool stuff like Oloro, Ageless Ascetic, Drogskol Reaver, Copy Enchantment, and Zur's Weirding, among others.

Seems like Wall of Shards should be here. Beacon of Immortality and Sun Titan too.

MartialArt on Generic Vampire Army

2 weeks ago

Enchantments:
A lot of interesting choices wich could be quite good. I just totally disagree with 1 card:
Tainted Remedy: You don't have ways to give your opponents life and if your opponents do not gain life or better play a lifegain deck this card will simply be a dead one. The probability of it being good in a game is too low.

Creatures:
You run a low curve with those vampires wich can be explosive but keep in mind that unless you play 1v1 this will let you run against a wall you can not climb in multiplayer. Also you run a lot of non vampires wich slows your deck down considerably. In addition cards like Evra, Halcyon Witness don't seem to make any sense in here from my point since it does not help you get out strong. You don't even have a good evasion in here so it's just a big dumb creature that will be destroyed after you change life total and before it deals damage.

General notes:
You have almost no recursion or card draw in here so in a drawn out game you will be sure to be exhausted and not get back into the game any time soon. I would suggest adding those. Patriarch's Bidding might be expensive but there is a gold bordered version wich is affordable.
I will not add cards in this comment as suggestions that are already in my deck since you can simply look it up in this one but I want to get your attention on 2 cards I found out to be really strong in Edgar:
Anointed Procession basically doubles the value you get from each vampire and lets you get more aggressive and Cathars' Crusade basically is a multiplied pump spell with each vampire you cast. For example you cast a random vampire: Then first a token enters the battlefield, giving each creature (including itself) a counter. Then the actual vampire comes into play adding a counter on each creature (including itself). This way you end up with a permanent +2/+2 on each creature including the new token and a permanent +1/+1 on the new vampire. Sounds stupid? Is stupid and fun as hell.

So. Basically that's it for now. I might add things later if you ask me. But for suggestions I would need to know your budget, playgroup and personal preferences regarding this deck.

Greets MA

Tardigrade_Cain on

1 month ago

Scion_of_Darkness Thank you for that, will make sure to correct it immediately!

Problem is we have relatively few creatures on our side of the board, so Congregate is strictly bad in many mashups such as storm. However it is a good sideboard card against 8-whack and any other aggro decks, so that is an instant include in the sideboard.

Wall of Limbs problem with this is that if we ever end up gaining life, it is only to stall until the late game, which we dont usually want due to the lack of card draw, not to mention our turn three is almost always going to be Tainted Remedy

I like Benevolent Offering and I'll put it in the maybeboard for kitchen table players, considering I'm still kind of one of them.

Zimmers_0 on Into A Breathless Oblivion

1 month ago

TheRedGoat I have no problems with Midnight Oil since I can just use the commander to go back to 20 life. I do like Tainted Remedy because it does give another reason to play Torgaar. Ill see what to swap out.

TheRedGoat on Into A Breathless Oblivion

1 month ago

I believe for one that Midnight Oil is a bit of a non-bo in that the card draw it provides is pretty okay at best, and it ends up killing you with its trigger unless you just play all of the cards you draw instead. That is not unlikely, but also not worth relying on given your deck's average cmc.

I would point out a perfect replacement though in the form of Tainted Remedy. To my understanding, a life total changing to a specific amount is considered a life gain or loss based on whether the new total is higher or lower. Therefore, triggering your commander with Remedy out and targeting an already low player can induce even greater life loss, or possibly even a kill.

Disciple_of_Doran on Abzan Killing with Kindness

1 month ago

Ahh, Tainted Remedy, so many memories... A must include for this is definitely Beacon of Immortality. Hard to make both hit without mana ramp, but an auto-kill when it does hit.

cdkime on Advertise some one else's deck!

1 month ago

I'm a huge fan of unusual decks that win through unconventional means, and greatly enjoyed playtesting Power-towershell's I thought people liked gaining life. The deck revolves around Tainted Remedy and "gifting" your opponents considerable amounts of life. It is not the most powerful deck I've ever playtested, but it has been one of the most fun.

DrukenReaps on A Demon's Promise

1 month ago

This is awesome! You might consider using Tainted Remedy instead of Rain of Gore. It'd be a rare thing but you do have some life gain and the remedy will allow you to still gain the life. Also rain of gore doesn't hurt people that use lifelink or effect a life gain spell cast by player A onto player B while tainted remedy just wants to know if life is being gained.

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