Tainted Remedy

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic Origins Rare

Combos Browse all

Tainted Remedy

Enchantment

If an opponent would gain life, that player loses that much life instead.

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Tainted Remedy Discussion

Tumbard on Need a help for challenge

1 week ago

So, I play megic about 3 years now, and a guy who just taught me now challenge me. I gong to play with black, hes choice is blue (I have a feeling he will play with Sphinx's Tutelage ) . So I just created a deck and wonder what the opinions for other. Am I have a chance or better to change cards.

My deck:

Creatures

1 Crypt Ghast

2 Geralf's Messenger

2 Wicked Akuba

3 Vampire Nighthawk

3 Dauthi Slayer

Instants

2 Dash Hopes

4 Dark Ritual

Enchantments

1 Painful Quandary

1 Sanguine Blood

1 Exquisite Blood

2 Tainted Remedy

2 Underworld Dream

1 Sadistic Sacrament

Sorceries

2 Sign in Blood

4 Hymn to Tourach

Artifacts

1 Nevinyrral's Disk

1 Mana Web

1 Orbs of Warding

4 Elixir of Immortality

I am happy for every little help

SpiritoftheSands on How To Make Alms Beast Usable!!!!

1 week ago

maybe throw in another enchantment incase there is already a Tainted Remedy out and you draw an Idyllic Tutor

Chick3nJr on Righteous Beasties

1 week ago

WOW!! I love this deck. This looks sooooooo fun to play!

I would suggest Rest for the Weary since it can combo really well with Tainted Remedy.

lagotripha on Demonic Acid

2 weeks ago

I actually quite like this idea, but I feel a little awkward in some of the card choices.

Hypnotic Siren and Spreading Seas feel underwhelming for me- the lack of islandwalk makes seas pretty do-nothing, and siren is only really functional once you have two anvils running, which could be a removal spell, or chumps once. The lack of g/w cuts a lot of enchantment options, but there are some really interesting tools available that should help out. Eldrazi Conscription/Arcanum Wings and Sanguine Bond/Exquisite Blood have been classics in these colours for a while. Tainted Remedy is interesting sideboard, Underworld Connections/Phyrexian Arena/Dark Tutelage Dictate of Kruphix are their usual selves, and Paradox Haze could make those upkeep triggers, Leyline of Anticipation is interesting, allowing flash cloudstone shenanigans. Bitterblossom Provides board presence while being resistant to creature-removal, Necrogen Mists, Dictate of Erebos, No Rest for the Wicked Seal of Doom/Trial of Ambition/Oath of Liliana, Necrotic Plague, Endless Whispers Waste Not or Descent into Madness all speak to possible strategies.

One card that you absolutely must run is Whip of Erebos as a two-of. The lifelink keeps you in the game, and the graveyard recursion keeps constellation triggering. Gonti's Machinations is worthwhile against burn. Mimic Vat is good with mage.

I've been trying to get Blood Funnel working in these lists, but it just doesn't- the costs inflicted are too high, with boardwipes ending your game. Don't bother.

I can't think of anything else that isn't just the usual format staples and sideboards- good luck making it work.

lagotripha on White/Black Lifegain

4 weeks ago

Nice, looks like a pretty classic setup. I'd consider swapping the staffs for lingering souls for testing- it should be pretty stable and a more impactful card overall without losing space or tempo. I think that once that swap is in there the decks should be fairly evenly matched, though all that lifelink on both sides is likely to cause games to draw out some. Tainted Remedy is basically essential.

Looking at his list, brave would basically just swap for any of his removal naming red and provide protection until the end of the turn. The decks actually look relatively evenly matched from where I'm standing, so be careful not to overoptimize. I'd reccomend putting together a number of cards which are fun to swap in and out of decks rather than worrying about getting it just right. If you like, look at some other budget lists on the site to get a handle on different playstyles - this izzet list for example.

The main thing with learning the rules is that the core is relatively simple, and everyone looks up the rest until they're very used to it. For example, the finer points of Angel's Grace don't matter until you start messing with Ad Nauseam combo (damage =/= loss of life, but you can't lose, so you can draw until your life total is big and negative and your entire deck is in your hand).

Once you've got a good handle on responding to spells, the order of the combat step, phases and the keywords you can start worrying about the rest of it.

Good luck, and most importantly have fun.

-Logician on Daxos, Returned of a Spirits Honden

4 weeks ago

Hey man. Nice deck. No instants or sorceries is pretty neat too. I guess some obvious suggestions are Command Tower and Sol Ring. They're things that every commander deck product comes with and everyone should have. Worthwhile pickups for sure.

You might like Tainted Remedy in this deck. It can be particularly nasty with cards that can make target player gain life, like Congregate. If you're willing to spend about $6-7, a Beacon of Immortality targeting an opponent with Tainted Remedy in play insta-kills them no matter what their life total is. It's a pretty dirty move for sure.

There's also Open the Vaults and Crystal Chimes for late game.

Best of luck!

Chasmolinker on How To Make Alms Beast Usable!!!!

1 month ago

APPLE01DOJ, I think Tainted Remedy is different in that it doesn't care how your opponent gained the life, just the fact that they did. I run a similar deck with Stuffy Doll. It's Esper Stuffy in Here

Force_of_Willb on

1 month ago

If your opponent gains 6 life even once it may be to hard to race. If your insistent on Alms Best then take casmiel advise and run Tainted Remedy along side it.

Personally, I'd Run Desecration Demon over Alms Beast as your finisher.

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