|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
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If an opponent would gain life, that player loses that much life instead.
Tainted Remedy Discussion
12 hours ago
Sideboard: Oblivion Ring , Tainted Remedy , Journey to Nowhere , Blessed Alliance , Geth's Verdict , Ratchet Bomb , Pithing Needle , Elixir of Immortality , Sanctimony , Witchbane Orb , Teyo, the Shieldmage , Revoke Existence , Solemnity , Disenchant
1 week ago
Archon of Justice , Dark Ritual , Crypt Ghast , Bubbling Muck , Knight of the White Orchid , Toxic Deluge , Liliana, Dreadhorde General , Erebos, God of the Dead , Greed , Tainted Remedy , Expedition Map , Spawning Pit , Phyrexian Reclamation , Malevolent Awakening , Grim Haruspex , Dark Prophecy , Elenda, the Dusk Rose , Bontu the Glorified , Bontu's Monument , Urborg, Tomb of Yawgmoth and Cabal Coffers .
2 weeks ago
Pristine Talisman -with Oloro on the board you tap the talisman for one colorless and gain 1 life which triggers Oloro, then you pay the one from talisman into Oloro and draw a card and everybody loses one.
Mirage Mirror cuz you not!
2 weeks ago
My friend made a weird version of this deck using Alms Beast . My suggestion (Which is what my friend did) is to use 4 Wall of Shards , 4 Devour Flesh in the main board. The other enchantments in the deck cost too much mana for modern and don't have enough pay off. In addition, you have enough life gain in the deck that you probably only need the 4 Wall of Shards and 4 Alms Beast . Your other creatures are too easy to kill with Fatal Push , Electrolyze , Lightning Bolt etc. Also, you probably want to change your land base to more fetches and only one or two copy of each shock land that works and a single copy of each basic. Finally, Beacon of Immortality makes a player instantly lose and should be included in the deck for a last resort. And you defiantly need draw. You'll run out of cards really fast and also need to dig for Tainted Remedy , so I suggest Harmonize
Overall, here is what I would recommend
3 weeks ago
Malevolent Awakening for creature recursion.
Archon of Justice for recurable removal.
Endrek Sahr, Master Breeder for tokens on creature cast.
Bontu's Monument mana reduction and death trigger on creature cast.
Bontu the Glorified a sac outlet and death trigger in one.
Greed for card draw.
Erebos, God of the Dead for card draw and opponent lifegain prevention.
Tainted Remedy a more powerful turn opponent lifegain against themself.
Hall of Heliod's Generosity bring back those enchantments.
Butcher of Malakir creature removal. Don't let the high cmc turn you away from him. Black can ramp easily enough to get him out.
Smothering Tithe best new white card that can ramp any colour.
1 month ago
In my opinion there is a lot of room for improvement. No disrespect meant.
I suggest finding a spot for the following cards.
Prevent Opponents from gaining Life
Lifegain for Yourself
After a boardwipe use Command the Dreadhorde take control of opponents creatures and/or Planeswalkers from their graveyard to use as you see fit.
Other cards to strongly consider would be
There is much more I can say and recommend but this is enough for now.
Good luck and happy brewing.
1 month ago
Cool build, looks like a lot of fun and chaos!
A few suggestions! :)
- Sulfuric Vortex
- Tainted Remedy
- Havoc Festival
..Because synergy. xD I also might suggest Crypt Ghast & Liliana of the Dark Realms as nice mid-game ramp for your Spells.
1 month ago
Tainted Remedy is meta specific but I’ve found no better anti life gain card.
When you can turn a component of your opponents deck against them there is a certain satisfaction you take in that.
Hall of Heliod's Generosity can get back a key enchantment.
Tainted Remedy occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%