Tainted Remedy

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins Rare

Combos Browse all

Tainted Remedy

Enchantment

If an opponent would gain life, that player loses that much life instead.

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Tainted Remedy Discussion

Karzalar on Holy Diver Vol. 2 (Ayli, Eternal Pilgrim)

4 days ago

Tainted Remedy to combo with Beacon of Immortality?

Target an opponent, one-shot him/her.

Rhadamanthus on False Cure

4 days ago

It's the first one. +3 then -6, ending at 7.

A card only does what it says, no more and no less, and False Cure doesn't say it stops the player from gaining life. Consider Tainted Remedy for an example of a card that actually does stop the life gain and replaces it with life loss instead.

SaberTech on Daxos the Terminator

4 days ago

I'm not sure how many of the other enchantment creatures would be worth running. You mentioned Doomwake Giant. Erebos, God of the Dead could possibly replace Tainted Remedy? I don't know what other enchantment creatures are really worth considering beyond that. Brain Maggot maybe?

For other hatebear options, your deck could run Torpor Orb and/or Hushwing Gryff with minimal impact to itself.

One of the issues I found with Daxos the Returned when I first tried to build with him is mana curve. Black and White have a bunch of fun enchantments but they are generally expensive to cast, and it costs a lot of mana already to get Daxos on the board, cast stuff to get counters on him, and then activate his ability.

Maybe include Crypt Ghast? It helps with mana ramping and is another permanent with Extort that you can combo off with.

EpicDermis on Enchanting the Enchanter

1 week ago

This is Bean.

Budget Suggestions:

More expensive options, or later upgrades to the deck:

DarkEclipse18 on Control deck?

1 week ago

I would also like to add that your basing it off of what your play group brings to the table. In my group, minus a possible Erebos, the rest of your list is never seen, most of the players I'm with don't have any of those in a deck, and no unless the player has a dedicated Walker deck [which only one guy has] no one in our group gets walker ults off, a walker lasts 3 turns at most before someone takes care of it.

Also if I have Phyrexian Unlife out, this negates Tainted Remedy as tainted is life loss not taking damage, same reason you can abuse it with Ad Nauseam

Hobbez9186 on Shorty You're My Angel

2 weeks ago

Snivy__,

Torment can really only be better at the end of a long game. The first reason is that it's face value cmc is only 2 vs 5 on punishment. With Sorin , which is the main draw engine after turn 6, that's a huge difference in damage. Also, on turn 5 (if youve already got it in hand) with Torment your opponent would lose at most 9 health instead of 10, 3 cards instead of 4, and 3 creatures instead of two. The only part of that that is any noticeable upgrade is the fact that it can get rid of nonland permanents, not just creatures or planeswalkers.

Where it could be an upgrade is actually over To the Slaughter. Love the card, but on turn 4 for 4 mana this will have greater effect, and then as pointed out later in the game like turns 8+ this could be really devastating where Slaughter is practically a dead card.

As far as the Angel, you are incorrect. Any change in life for any reason is a loss or gain of life depending on the direction of that change. This could be spell damage, an ability, or combat damage. It doesn't work the other way as "losing x life" is not the same as "taking x damage" which will matter based on how several abilities are triggered.

When your life total becomes any number because of any effect, it is a loss or a gain depending on if that number is higher or lower than your current health as it resolves. This is why Tree of Perdition and Tainted Remedy were a combo together.

There are scores of message boards supporting how that interaction works. I did my research on it the second I saw the Tree for the first time when I was trying to break it. Hope that helps.

Thanks for the suggestion of Torment, I hadn't come across that one yet and I like it's potential if put in the right place and used at the right time.

scrobacca on Control deck?

2 weeks ago

Oloro's life gain won't save you. A card like Erebos would end that right away...or Tainted Remedy. And while Decree of Silence stops spells, it doesn't stop activated abilities...which means certain cards could still break through your defenses. If Venser, the Sojourner can get his emblem out (not impossible), you'll start losing your entire defense. What if someone is playing a Daxos of Meletis or Gonti, Lord of Luxury commander? They might steal one of your pieces ahead of time, putting you at a severe disadvantage.

Hyperalgialysis on Karlov the Undying (Life Gain Deck)

3 weeks ago

The deck looks pretty fun and honestly probably annoying to play against. I looked through and it seems you are lacking a little in ways to remove enchantments/artifacts especially the former being an issue. Sulfuric Vortex Havoc Festival Leyline of Punishment Erebos, God of the Dead and Tainted Remedy could all be problematic especially since they all could be in the same deck. Solemn Offering seems like it would be on theme, and there are so many other options in white. I dont really have suggestions on what to take out to make room, but if you could free up 2 or 3 slots it might be worthwhile.

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