Tainted Remedy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tainted Remedy

Enchantment

If an opponent would gain life, that player loses that much life instead.

Jabber on Liliana, Baby of Chaos

10 months ago

Cards id Consider adding:

Diabolic Tutor should be in the deck

Killing Wave should add this great finisher and liliana text

Command the Dreadhorde Liliana with great artwork and a nice finisher

Mutilate great board wipe with Liliana text

Liliana's Specter goes with the current theme

Oath of Liliana good removal and on theme

Liliana's Scrounger great for all the planeswalkers and removal

Liliana's Scorn bad removal but also works as a tutor

Liliana's Reaver fits into the discard theme

Liliana's Influence tutor and kind of a board wipe

Liliana's Indignation direct damage and fill graveyard

Liliana's Elite weak but gets stronger with graveyard

Liliana's Contract kind of bad draw but on theme

Liliana, Death Wielder old planeswalker but could be fun

Liliana, Death's Majesty token maker and is pretty good

Liliana's Shade Bad but kind of ramp

Entomb great card

Reanimate great card

Gravecrawler great card for combo but idk if it fits here

Settle the Score bad removal but helps with planeswalkers

Triumph of Cruelty on theme with discard

Demonic Tutor Liliana art work and quote

Finale of Eternity finisher and removal

Professor Onyx on theme and decent

Baleful Force bad top end but cool quote

Disentomb

Dread Summons

Famine

Mind Rot Liliana quate and discard theme

Rise Again

Rise from the Grave

Rottenheart Ghoul

Tainted Remedy

Dark Petition

Necromantic Summons

Young Necromancer

Swap to these lands: https://scryfall.com/card/fjmp/22/liliana

Apollo_Paladin on lifelink 1-1 chains

11 months ago

Personally I would add in at least some creature removal here. (Ossification is a great start)

Why? Because I know a LOT of builds that run Knight of Dusk's Shadow and/or Blightbeetle in their decks just because Lifegain/Countergain is so common and can be such an easy strat to shut down. If either of those cards hit the board Turn 2 you're dead in your tracks. You also might look out for some enchantment hate since Solemnity has a few uses in a couple of different builds, and it similarly would shut you down. There's also Tainted Remedy floating around in some decks, just because so many effects include some kind of lifegain bonus that it's easy to flipping it all to damage instead works against a wide variety of builds to varying degrees.

Light of Hope is good for enchantment hate in your case since (in the event you don't need Enchantment hate) the other 2 options are very useful for your build & keep with its synergy.

Further, I think Lunarch Veteran  Flip would serve you better in the slots in place of your Impassioned Orators. Not only are they cheaper to get out, they can come back into play if they're killed giving them a lot more versatility than the 1 extra pwr/tgh that the Orator gets you for that 1 extra mana.

Also I 100% agree with the above comment that Blue splash in here is doing you NO good at all (it's even increasing the number of 'enters tapped' lands you're running since you're using the guildgate; go straight Black/White with this puppy, either a Plains or a Swamp basic even would be better to draw in those slots.

Hope some of this helps give you some direction, and either way it's nice to see another fellow Arena player here using the site! +1 just for that!

carpecanum on

1 year ago

Just for fun, throw in Karn's Bastion or something with Proliferate to put multiple Bounty counters on things.

Bounty Hunter and Termination Facilitator both put Bounty counters on creatures for more fun.

I feel like you need to punish opponents for for drawing cards or maybe reduce their hand size. Black Vise? One of the white cards that limit you to one spell per turn? Tainted Remedy

Maybe Blood Tribute since your boss is a vampire

seshiro_of_the_orochi on Card creation challenge

1 year ago

Ptolemaius, Cursed Annointer

Legendary Creature - Kor Cleric

Lifelink

For each in a cost, you may have target opponent gain 3 life rather than pay that mana.

, pay 5 life: Until end of turn, whenever an opponent would gain life, they lose that much life instead.

3/4


Oh, the possibilities of a walking Tainted Remedy. It's a shame we don't have that, yet.


Create a shard or wedge commander that has a key ability for a strategy that doesn't yet have its own dedicated commander, just like my card is for Rain of Gore decks.

9-lives on

1 year ago

Macaronigrill5150 I would add something like Healing Hands but I have mana restrictions for my amount of mana needed for angel tokens which is greater than or equal to 5. Using my life to either make angel tokens, or to harm my opponent, works either way, depending upon which card I draw that gives me my choice to heal the opponent, or myself to the detriment of the opponent. The best result I could get is to draw Vito, Thorn of the Dusk Rose, or Sanguine Bond, and Vizkopa Guildmage as I will be dealing damage to them while healing myself, thus as well as generating tokens. But, if I have Tainted Remedy I will basically burn them to death with healing magic that is able to be transferred, like Heroes' Reunion and Rest for the Weary, and also using my Chaplain's Blessing and Scroll of Avacyn to make angel tokens since I cannot heal myself and hurt them with it at the same time, but rather heal the opponent which harms them, and do my own thing.

9-lives on

1 year ago

Thanks, kookoo! I think that's a great suggestion. I'll sideboard it, I guess? I can't depend on it because I might either draw Tainted Remedy or either of the ones that change my lifegain into lifeloss for the opponent. This is why I included lifegain cards that say 'target player'.

seshiro_of_the_orochi on Card creation challenge

1 year ago

Devourer of Joy

Creature - Turtle Demon

Hexproof, Trample

Whenever you cast your first spell each turn, exile that spell. During the next turn, you may cast it from exile without paying its mana cost.

Each player may cast spells as though they had flash.

7/8


So tell me, TypicalTimmy, do I get a pat on the back? ;)


Create a card that turns a mechanic on the head. Examples would be Rain of Gore/Tainted Remedy.

to_regatha_and_beyond on Tainted Remedy

1 year ago

Nice build, this seems pretty good as a first draft.

I would get rid of the Gather the Townsfolks in favor of more Idyllic Tutors. Like, sure, it doesn't help more than one Tainted Remedy out at a time, but this deck 100% revolves around it so I think you should be making sure that you can play it in every single game. Plus having backups in case it gets destroyed can't hurt. And Gather the Townsfolk hasn't been that powerful in modern for quite a while.

Maybe you could replace the Vampire Nighthawk and Blessed Alliance (IMO your two weakest other spells) with another enchantment like Wound Reflection? That could seriously shrink your opponent's life total.

So, good deck so far, but these might help patch up the weaknesses.

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