|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Rare|
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Creature — Zombie Wizard
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
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|Have (9)||brokendwarf , JAT0 , Va1mar , jwitzleben , frederiklw , Azdranax , rebelteddybear , Justinaut , cklise|
|Want (4)||VampSlayer , vashaclarens , rakdos24 , fireborne1986|
Death Baron Discussion
3 days ago
Some cards I'd recommend:
Temple of the False God - Solid little bit of EDH ramp.
Door of Destinies - This card is surprisingly strong. A little slow to turn on, but left unanswered it can win games.
Ghoulcaller Gisa - You can sac anthem'd up zombie tokens to produce a ton more zombie tokens that come in just as large as the one you sac'd. It can be quite a fun card.
Noxious Ghoul - Effective non-zombie board wipe when paired with tons of spells in your deck.
Plague Belcher - Secondary wincon for your sacrifice combo.
Unearth - Brings back pretty much all of your zombie anthems, which are primary targets for removal.
Counterspell - I know you got mana drain, but counter spells are so powerful and this is the second best one.
Soul Manipulation - Pretty sweet situational counter/draw. I find a lot of use out of it.
Endless Ranks of the Dead - Slow... Sure... But so much fun. Super strong if unanswered.
Vanquisher's Banner Another anthem that also gives crazy draw.
I have a bit more counters in my zombie deck, and Grimgrin is my commander so the deck focuses more on the Gravecrawler combo. Here's mine if you want to check it out:
1 week ago
Hey friend! Welcome to the wonderful world that is Sidisi EDH!
My gut instinct here by looking at your list (and from your description) is that you're aiming to go wide- you're looking to overwhelm the board with so many zombies that your opponents don't know what to do with themselves. If this is true, then let's look at some ways you can get out as many zombies as possible:
-Mesmeric Orb is my personal favorite. Each permanent untapping is a unique trigger, and will give you a zombie if it's respectively milled card was a creature. This can further be exploited by combining it with Aphetto Alchemist, Seeker of Skybreak, or even good ole' Basalt Monolith along with something like Ulamog, the Infinite Gyre in the deck to instantly (and for little mana investment) get as many zombies as you'd like. However! Infinite combos like this are not for everyone, so we can look at some less abusive options:
-Embalmer's Tools was something I'd initially overlooked in my own build. However, once I gave it a shot I realized it's value, and it's remained a staple to this day. Being a force-tapping ability allows you to insta-tap a newly created zombie to mill yourself one, and potentially hit a creature. My deck hovers around 40% creatures, and this allows it to maintain enough consistency that I find these tools invaluable.
-Parallel Lives is more used in conjecture with other cards, and doesn't pull as much weight by itself given the mana investment, but is still worth the consideration.
-Lastly, I wanted to refer you to consider Dredge options: Life from the Loam can be a straight replacement for Splendid Reclamation due to it's usefulness even when milled, and Stinkweed Imp is a continuous threat to flyers that may swing your way. There are, however, many other options in this category such as Dakmor Salvage and Golgari Grave-Troll that are popular as well.
Due to Sidisi's rules, she cares more about individual INSTANCES of self-mill, not LARGE chunks of self-mill. Once you get your zombie count high enough, you need to start examining how those zombies are going to win you the game. Most of the time, it's through face-damage. Zombie lords to give them a little extra punch help a lot here. I noticed you had a couple staples, but there are some additional options to consider such as Death Baron, Zombie Master, Undead Warchief, and even Metallic Mimic, all of which can give you some some additional threat on the board. While you already have Wonder, I've always enjoyed using Filth in conjuncture with Urborg, Tomb of Yawgmoth to sneak through unexpectedly, and additionally have had some fun with Eldrazi Monument, Akroma's Memorial, Craterhoof Behemoth, and Decimator of the Provinces.
The remainder of the recommendations come in the form of alternative wincons, which are typically applied against those pesky pillow-fort players or those who seem to be matching you token-for-token to the point where you just can't get through. Things like Altar of Dementia can always be used on yourself for general utility or an enemy to devastating effect (it's always fun to watch someone struggle with something like Mystical Tutor when they know you'll just force them to mill it), and other options include things like Gempalm Polluter and Lich Lord of Unx.
Hopefully this has given you some food for thought, and if I was totally wrong on the direction you want this deck to head, please let me know so I can adjust my suggestions to suit your playstyle more!
2 weeks ago
Death Baron is an intriguing one, and seemingly a strict upgrade to Lord of the Accursed. Most of the others seem a bit slow. Endless Ranks of the Dead is also interesting, but I'm not sure how synergistic it will be given the number of Vamps and that I'm attacking in, knowing I can bring most creatures back, more often than sitting back and defending.
2 weeks ago
I also just remebbered some cards I enjoyed with varying degrees of usefulness:Nested Ghoul, Death Baron, Endless Ranks of the Dead, Army of the Damned (more of a finisher), Festering Mummy makes great fodder and permanently weakens enemies
1 month ago
For starters, never play any card that only gains you life once Chaplain's Blessing. Especially in commander.
Take a look at your non zombie creatures, and with each one ask yourself "what does this do for my zombies?" Ex. "What does Avacyn, Angel of Hope do for my zombies? She gives them indestructible!"
Finally, my actual suggestions for cards to put in. Cemetery Reaper, Rooftop Storm, Death Baron, Diregraf Captain, Gempalm Polluter, Ghoulraiser, Gravecrawler, Gravespawn Sovereign, Lich Lord of Unx, Lord of the Undead, Risen Executioner, Undead Warchief, Zombie Master, Ghoulcaller Gisa, Gisa and Geralf, The Scarab God, Anointed Procession, Call to the Grave, Dread Summons, Grave Titan, and Endless Ranks of the Dead
1 month ago
1 month ago
First off, welcome to Magic!
First improvement I would recommend making: improve your mana base. Cascading Cataracts does nothing for your deck, and should be cut. For a budget option, I would recommend adding four copies of Caves of Koilos and four copies of Tainted Field. Neither is particularly expensive, and will drastically improve your colour fixing.
Overall, I think you have too many cards that cost you 6+ mana--perhaps cut a few of your higher end cards, and add more easy-to-cast zombies. Zombies are a fairly aggressive tribe, so tend to work best when you flood the board with a massive horde in the early game.
I would also recommend running 4 copies of your most powerful/important low-mana-cost cards. Then run 3 copies of a bit higher costed cards. Your finishers--high costed cards that seal your victory--should generally be the only cards where you only run 1 or 2 copies.
Here are some suggestions of cards you might want to consider adding:
Tidehollow Sculler is a pretty decent card as you can disrupt your opponents' plans by exiling the next card they are likely to cast.
Endless Ranks of the Dead is a very fun win condition in a zombie deck.
Diregraf Colossus is quite a good card in zombies. In the early game, it comes in as a low power creature that will provide you numerous tokens as the game progresses. In the late game, it enters as a powerful creature and strong finisher.
Here are some cards I recommend cutting:
Ondu War Cleric is a bad card, as you have to tap two creatures for a paltry two life. Further, you cannot actually use the card, as you are not running any other Allies.
Never / Return is not that great. Sorcery speed removal is less than ideal, and spenind 4 mana for a 2/2 is pretty insignificant. Exiling a card from a graveyard is powerful against certain decks, but there are generally better ways to do this, if that is of concern to you.
Stir the Sands is pretty mediocre. You are spending either 6 mana for 3 vanilla (lacking an ability) 2/2s, or 4 mana for one vanilla 2/2, and replacing the card in your hand. Neither are particularly good deals.
Cruel Reality is not that great of a card. 7 mana is an extremely high amount of mana to play for something that does not outright win you the game. By the time you have 7 mana, they probably (a) have some extra creature to spare, and (b) the game is already close to the end of the game, and will not last long enough for Cruel Reality to make much of a difference.
Hope some of this helps!
1 month ago
2 Champion of the Parish, 1 Angel of InventionF, 1 Angel of Invention, 1 Settle the Wreckage, 1 Rekindling Phoenix, 1 Devastation, 1 Anger, 2 Exquisite Blood, 1 Bloodline Keeper Flip, 1 Death Baron F, 1 Kalastria Highborn, 1 Crux of Fate F, 1 Griselbrand, 2 Drana, Liberator of Malakir, 1 Conspiracy, 2 Blowfly Infestation, 2 Inquisition of Kozilek, 1 Ghalta, Primal Hunger F, 1 Helix Pinnacle, 6 Triumph of the Hordes, 2 Parallel Lives, 1 Mistbind Clique, 2 Scion of Oona, 1 Torrential Gearhulk F, 1 Admiral's Order F, 1 Hostage Taker, 1 Zacama, Primal Calamity, 1 Nicol Bolas, the Deceiver, 1 Glimpse the Unthinkable, 1 Vraska, Relic Seeker, 1 Dark Intimations F, 1 Olivia Voldaren, 1 Grimgrin, Corpse-Born, 1 Metallic Mimic, 2 Ash Barrens, 2 Botanical Sanctum, 2 Fetid Pools, 1 Drowned Catacomb F, 1 Drowned Catacomb, 2 Inspiring Vantage, 3 Spire of Industry, 1 Marsh Flats
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