Culling the Weak


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Exodus (EXO) Common

Combos Browse all

Culling the Weak


As an additional cost to play Culling the Weak, sacrifice a creature.

Add (Black)(Black)(Black)(Black) to your mana pool.

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Recent Decks

Culling the Weak Discussion

MindAblaze on Color Pie Afficionados Unite!

1 week ago

cdkime I definitely hear you when it comes to Dark Ritual not fitting any more. It would be more of a “sacrifice a resource for the energy,” sort of, think like Culling the Weak. The whole MOAR POWER thing. You know “greatness at any cost.” So the lifedrain is fitting in and hurting allies for gain works too. I’m even using status effects, so stuff like Smallpox that goes after their resource, leaving them poisoned or ill in some way, and yes, raising minions from dead foes.

I’m unsure how to facilitate bounce spells in an environment like this. It’s hex-based movement with table-top d6 combat mechanics. I have a number of status effects like Frost Breath that are tempo oriented, but the game is intended to be co-operative, with the option for PvP in the future, so bouncing/flickering bad guys has interesting implications. Limitations on the number of spells that can be cast a turn, and the way the hand is handled has made draw kind of irrelevant but I’m using a return to hand “Mystic Retrieval” style of CA to make up for it. I am using an enchantment style counter spell at this time, but at this stage in development don’t have any bad guys that cast spells. I’m sure they will exist though.

Making attacks unblockable/hit automatically could fit ala Aqueous Form. I like that.


For green, Giant Growth and Rancor fit great! Rampant Growth/Explore are useful ideas. I’m considering a cycle or partial cycle of “you may cast an extra spell this turn,” cards to make something that creates resource more useful, and the ramp cards can make resource for the resource intensive spells. I’m also considering green to be a bit Plant/Animal/Elemental Summoner-y, so that will fill any holes.

Direct damage in red makes a lot of sense.

I think a “nuke the board” spell could be too powerful for the format, but how can a board wipe fit into White without saying outright “destroy/Exile all creatures?” I’m considering some sort of “Consecrate Earth” style AOE spell, but I’m open to suggestions.

I can’t believe I forgot Dismember, straight up killing stuff with flavourful names is juicy. What about other black enchantments or status effects that could be useful?

ShaperSavant on Paradox Scepter Thrasios

1 week ago

Intuition is good but doesn't get us exactly what we want.

Lion's Eye Diamond enables explosive plays but is risky.

Culling the Weak gives burst mana bust gets rid of our mana sources for Scepter and Engine. Makes Ad Naus lines better.

Any of these are valid if they suit your playstyle. If you want your deck to be more Naus/Will focused, you could theoretically find slots for them all!


rgwenceslao on Paradox Scepter Storm: cEDH Primer

4 weeks ago

What happens if Timetwister gets exiled (ex. Praetor's Grasp) and you can't counter? Wincons are solely dependent on twister loops without Aetherflux Reservoir don't you think? What is the secondary wincon outside of Twister loops?

Can you also explain why you decided to remove Windfall from the deck? Doesn't this decrease Notion Thief's synergy and some hand refill when need it after you put down all your rocks or dorks?

Diabolic Intent was removed but Culling the Weak is still here? I mean do you often find yourself needing the mana instead of searching for a card in exchange for a creature? Or Culling the Weak stays because it helps cast Paradox?

Lastly, I still can't seem to justify Arbor Elf in my list as there were a lot of times I have it on hand and no Forest at all given that this deck is 4-colored.

Your inputs are appreciated.

enpc on Paradox Scepter Storm: cEDH Primer

4 weeks ago

Lilbrudder: As a one shot effect, I do have to say that High Tide has been showing some promise. I have tweaked the island count to assist with this however it can be very helpful in deploying Paradox Engine while still having countermagic mana open. I also run Kiora's Follower (since I'm still running Birthing Pod) and Bloom Tender (I know your opinion on this card :P) and have been testing Freed from the Real as a backup line. A bit narrow I know, but it's been pretty good thus far.

On the topic of Cremate, what're your thoughts on Scarab Feast instead? While you don't draw cards off the ability natively, the fact that it hits three cards at once seems a lot better at hosing graveyard based decks like Kess. But it it still provides card advantage against non-graveyard decks.

Also, how has Training Grounds been performing for you? I'm currently testing it out but haven't seen in much.

one last question, since you're comfortable running Culling the Weak, have you considered running Diabolic Intent?

Burritor on Melt Banana

2 months ago

Ah, so theyre meta picks. My meta is devoid of any version of land hate so Ill probably stick to Arbor Elf just because he can get value without killing him self. (Makes Diabolic Intent and Culling the Weak a lot better) PS: Baral, Chief of Compliance also reduces sorceries

On3wheels on Sidisi's Reign Of Filth

2 months ago

Since you are already running Culling the Weak, Myr Moonvessel is great. Makes Ad Nauseam very easy to cast early.

SynergyBuild on Slimeyfeet v1.5

2 months ago


Culling the Weak is an instant, and can only sacrifice one creature.

Guitarthunder on Slimeyfeet v1.5

2 months ago

Culling the Weak goes infinite with slimefoot

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