Culling the Weak

Culling the Weak


As an additional cost to play Culling the Weak, sacrifice a creature.

Gain .

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Set Rarity
Exodus (EXO) Common

Combos Browse all


Format Legality
Oathbreaker Legal
Noble Legal
Commander / EDH Legal
Unformat Legal
Pauper Legal
Casual Legal
Legacy Legal
Tiny Leaders Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Pauper EDH Legal
Canadian Highlander Legal
2019-10-04 Legal
Penny Dreadful Legal
Magic Duels Legal
Duel Commander Legal
Vintage Legal

Culling the Weak Discussion

Peoyogon on Kamikaze Black

3 days ago

Hmm... Are you finding that you need 4 Culling the Weak? It seems like your curve is really low already and might not need that much ramp. You could maybe try going down to 2 and adding 2 Bone Splinters?

Balaam__ on Kamikaze Black

1 week ago

I like the general idea of this deck, but I feel as though 12 swamps is a bit low. Even with Culling the Weak and whatnot, I think it’ll be more consistent with a higher land count.

Dango on Tinybones Undertale

1 month ago

Hey SynergyBuild! Nice hearing from ya and I hope you're doing well! I think in regard to Culling the Weak, when I usually am in a position to crack it I've been able to sacrifice Tinybones to it on my combo turn. Mausoleum Secrets has felt dead occasionally though, but it has been able to fetch me a timely Reanimate in a pinch. I think it's been really useful overall in my playtesting despite being limited on how many creatures I have in the deck.

Feel free to PM me any time though. Life has picked up quite a bit as of late, but I should be around on this platform frequently enough to brew with you. :)

SynergyBuild on Tinybones Undertale

1 month ago

Hey Cal! I love the list, and think there could be some serious value in the big-draw discard engine lists.

So far I see Bag of Holding, Shadow of the Grave, Ad Nauseam, Bolas's Citadel, Necropotence, etc. are very powerful, but some cards seem off. You only have 9 total creatures including Tinybones, so Mausoleum Secrets feels iffy, and Culling the Weak might be too.

Love the list, absolutely powerful, wanna brainstorm over it sometime?

bernardofox on Knowledge From Death | Kels EDH | PRIMER

1 month ago

Hey mate i really like the idea that you have here but I would add some rituals for the start of the game since your seems a bit slow on start like Culling the Weak, Cabal Ritual and maybe Bitter Ordeal to deal with some pesty cards in the deck of your opponents.

Gakros on Death Hulk CEDH

2 months ago

Hi fellow Nethroi player,
i am running a similar less competitive build and i have 1-2 suggestions.
First i swapped Zulaport Cutthroat for Blood Artist and Cruel Celebrant because they are non-human and nethroi needs non-human.
Secondly i am testing Culling the Weak as a form of ramp instead of maybe something like Arcane Signet
Third suggestion is to remove the 2 mana hand removal for Veil of Summer,Autumn's Veil,Silence,Imp's Mischief these cards have saved my ass more times than i can remember on a competitive table.
Also if you get a spot Ranger-Captain of Eos is AMAZING.
Check me out for any ideas also please :
i went for a more aggresive - attack - draw plan than you and i got to tell i am enjoying a lot more than then staxy way i played karador previously. :)

ElDiabloo on Kroxa, who needs Hand Cards?

2 months ago

Its one way to win. The main win combo is to generate infinite mana with Animate Dead and Worldgorger Dragon and cast Kroxa, Titan of Death's Hunger until everyone dies or have kroxa on the battlefield and let his sac-trigger resolve after the worldgorger exiles the board. The last "win con" is Underworld Breach with Stitcher's Supplier and Culling the Weak to dig for the combo pieces.

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