Sanctum Seeker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Sanctum Seeker

Creature — Vampire Knight

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

Price & Acquistion Set Price Alerts

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Recent Decks

Sanctum Seeker Discussion

The_Fallen_Duke on Vampires

11 hours ago

Have you considered to add Sanctum Seeker to the legion? Personally I'd pick him over 1 of the Epicure of Blood. Also Legion's Landing  Flip could be a good utility to generate more vampires with lifelink and I think would fit the deck.

FineDog on Vampiric Life Gain

17 hours ago

Hello, I'm running a similar deck on MTGA and I find Sanctum Seeker synergizes really well with Epicure of Blood and all the other vampires in the deck.

OberstHati on Esper Vampires

1 week ago

I 'd suggest: +4 watery grave (tapped out says error when i want to post the card) - 3 Islands, being a splash only, -2 Swamp, +3 Plains + 1 Isolated Chapel, + 1 Drowned Catacomb, -3 Unclaimed Territory, -1 Gateway Plaza, -1 Guildmage's Forum, + 1 Field of Ruin-3 Vicious Rumors + 3 Legion's Landing  Flip, -2 Cast Down, +3 Sanctum Seeker, -3 Bishop's Soldier + 4Martyr of Dusk, -3 Blood Operative, there is no surveil in ur Deck, +2 Settle the Wreckage cause it always helps,.... u can run Vampires successfully in Orzhov too, it's even more fun and more competitive i think, it's been a while, but WBVampires worked quite well,... Have fun with ur Bloodsuckers!!! Cheers, Töröööö

quxit on Vampire Swarm

1 month ago

This is pretty hypothetical; I don't have most of these cards and am not sure how this would actually play. I don't think it would actually be good enough to compete with other decks in the same price range. I'm guessing if I cut out some of the more expensive cards (sub Sanctum Seeker for Bloodline Keeper  Flip, etc. for Drana, Liberator of Malakir and the planeswalkers) it wouldn't be as good but it would probably be better relative to its cost.

KingofCorns on Grand Army of Markov

1 month ago

This deck definitely looks like it packs a punch with the early Vampire lords.

Big late game threat too if nobody can mess with your board state. Bishop of the Bloodstained has potential to wreck a player; don't even get me started on Malakir Bloodwitch and Sanctum Seeker!

Some Vamps aren't amazing and it maybe use some more board wipes but the deck is very well-built overall, +1 from me.

jzt0 on Drain Em'

1 month ago

Hey there!

I'm going to preface my comment with what I always do: This is all positive criticism, and I don't want you to take anything the wrong way, I'm just giving you the comments I would take myself.

I love the idea, and having ways to gain life, alone, makes it difficult for aggro/burn decks to quickly take care of you. That being said, your deck is 1) too slow. 12 of your creatures die to a 2/2 with no keywords. If they bring out a 5/5 with trample, you lose. Period. You need creatures that work for you in a vacuum. A Vampire deck is a great idea for Drainin' Em :), you can run your deck around Mavren Fein, Dusk Apostle + Sanctum Seeker. Legion Lieutenant can help boost your army, and Lingering Souls are an extremely efficient and low costing way to keep you alive early game to aggro/burn decks. Vicious Conquistador is a really good 1 drop. 2 defense and having them lose one life upon attacking is so strong, especially when boosted by the aforementioned creatures. With the new creatures, I'd remove Drana's Emissary + Cliffhaven Vampire in a heartbeat. Slow, inefficient, and do nothing for you. Speed up the tempo here is key, so you give yourself a chance to win.

2) The deck needs removal. Again, if they have a 5/5 with trample, the game's over. If you had something like Doom Blade, or Mortify, or Oblivion Ring, or Unmake, you'd be in much better shape. All are great choices.

3) There are a few cards I am not a huge fan of. Campaign of Vengeance costs you 5 mana and does you pretty much nothing. What if you're not in a position to attack? What if you only have 3 creatures out? It's just not great until many more turns in, and at that point, you've either lost, or won. I'd prefer you put in a big creature, or add removal. Trespasser's Curse doesn't do you too much either. If they're running aggro, you're toast anyway. 1 life per creature makes 0 difference. If they're running control, it won't do you anything all game long. Children of Korlis is poor at all points in the game other than turn one. Late game, it's a dead draw, and they'll wipe you to 0 before his ability gains you life, and outside of turn 1, he's a chump blocker to anything more than a 1/1. Alternatives include -> Duskborne Skymarcher has flying, Indulgent Aristocrat has lifelink and can boost other Vampires, Vicious Conquistador has big defense and a nice ability to boot.

I know I ripped your deck apart, but I really like the idea, and lifelink is a really great mechanic you can work with to make a quality deck. Best of Luck!

hejtmane on Edgar: are there any (no ...

1 month ago

We just built my son a tribal vampire commander waiting for some cards to fill in for mana. Vampires have a lot that stacks with Sanguine Bond add in Drana's Emissary, Cliffhaven Vampire, Gifted Aetherborn and a ton more with lifelink, Sanctum Seeker which with the token spam can get crazy add in Sorin, Lord of Innistrad and Bloodline Keeper  Flip and Olivia Voldaren to steal creatures as vampire and attack them with their own creature. That is not even counting Vampire Envoy

All that will help stack with that combo you can have some crazy fun with Vampire tribal

OP_Sigma on Dance of Pales [EDH]

1 month ago

Hey xStormyx, thanks for your suggestions. My deck is still in its early stage, in fact I just had my first game with it yesterday.

White counterspells seem odd for some but it can save your army against mass removal. This is my priority in my playgroup since there are a lot of control.

Fire covenant is in playtesting, I like the idea of removing lots of threats early on without having to wipe my own army.

So yeah, yesterday I played against:

Trostani, Selesnya's Voice token aggro

Talrand, Sky Summoner counterspells everything

Omnath, Locus of Rage still not fully optimised but could do awefull things

Zedruu the Greathearted prison/stax/chaos

Nissa, Vastwood Seer  Flip infect

My deck got out of control very early on, Sanctum Seeker and Mana Echoes did the most in that game. I got to 170ish life and looked very dangerous with board presence to all even Talrand with his control spells.

Unfortunatly I got screwed by tax effects of the Zedruu player. He went for a mass land removal, then mass creature removal. Had lots of tax effect and then he added a Pyromancer's Swath on top of it. He then won my stalling (for an hour!!!) and playing Test of Endurance. I tryed to counter and remove his stuff but he always had the answer.

I'm still happy with that loss, since I destroyed almost everyone and the most experienced player at the table had to give everything to win.

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