Apprentice Necromancer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Rare
Urza's Destiny Rare

Combos Browse all

Apprentice Necromancer

Creature — Zombie Wizard

, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

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Apprentice Necromancer Discussion

arkstudios on Everyone sacs

1 day ago

Evolving Wilds can go, you really don't need it for a 2 color
Apprentice Necromancer is one of my favorite cards for this. It just fits so well
Reclamation Sage is a staple for this deck
Lake of the Dead gives you some incredible mana ramp
Toxic Deluge / Decree of Pain / Some good board wipes that you'll need
Maelstrom Pulse / Last major card you'll need, protects you from token deck players.

dlamars on Well since it is all ...

1 week ago

The new art on Apprentice Necromancer is awesome too imo...

DarkLaw on Commander 2017 - Spoilers

1 week ago

Btw if nobody's mentioned this, there are Marchesa, the Black Rose and Apprentice Necromancer reprints.

arkstudios on Meren of Clan Nel Toth

2 weeks ago

Evolving Wilds and Golgari Rot Farm can both be swapped out for normal basic lands.

Apprentice Necromancer is one of the best 2 drops for Meren, he is only like $1.75 or something.

Protean Hulk is I am sure you are aware, extremely broken in Meren.

Green Sun's Zenith is a great fetch card and shouldn't be to much.

Let me know if you like some of these ideas and I can help you fill out some other places. My Meren deck is mainly a combo deck and I started out with a bunch of creatures like you, then lowered it down to only 24. Hit me up anytime!

arkstudios on [EDH] Paper Meren

2 weeks ago

Evolving Wilds & Terramorphic Expanse can go. Just switch them out for a swamp and forest. They offer nothing but a delay in Mana drop in a 2 color deck. Golgari Rot Farm is another mana card that simply isn't that great. Consider swapping this one out as well. Golgari Signet can be replaced with something else.

I see you run Doomed Necromancer, I love this card in Meren but Apprentice Necromancer is actually better in just about every way. I actually think Apprentice Necro is in the top 5 creatures in this style of play.

Winding Constrictor

Lastly; next time you go out to pick up some new cards for this deck, try to scoop a Necropotence. Another one of those cards that's only a few dollars but offers so much power.

Hit me up anytime if you need help!
Dungeon Keeper (Semi-Competitive Meren EDH)

Culex on Meren - Protean Stax

3 weeks ago

Nice, Apprentice Necromancer looks really good. What would you recommend cutting for it? I'm thinking of taking out Cabal Coffers as I never really assemble the coffers+urborg "combo". I was also thinking about taking out Shriekmaw and Ashnod's Altar.

I don't think altar is good enough as it costs 3 and I never really need the mana it makes. Carrion Feeder and Viscera Seer, along with High Market and Phyrexian Tower are much better.

davester00123 on Meren's Friends are Dead, Push Her to the Edge

3 weeks ago

I would recommend taking out some of your high CMC creatures for mana dorks. being able to ramp is super important and one of Greens biggest strenghts. Meren should play on that. Plus it's easy fodder for sac outlets. Phyrexian tower and a mana dork = turn two Meren with a sac engine. That's a very powerful start. A lower curve really helps out the consistency of the deck.

Here is mine for reference.http://tappedout.net/mtg-decks/meren-semi-competitive-1/

a couple of cards that I run that people don't usually expect

Helm of Possession - deal with problem creatures or steal a commander

Snuff Out - Free spells are so useful

Withering Boon - counter a commander or other problem card

Apprentice Necromancer - instant speed graveyard recursion and haste enabler (for a turn).

One weakness of Meren is that you're usually playing out everything on your turn and you sit there helpless while your opponents have free reign to respond to all your threats. The more interaction and instant speed options you give yourself the more you'll find exciting lines of play and create more resiliency.

holding up an untapped Helm of Possession can really change the dynamic of a game. It can prevent commanders from coming into play, it can mess with combat situations, etc... This is just an example.

Drale on Shirei, Deaths Command

3 weeks ago

I play in a play group that has tons of Indestructible creatures, I simply need the -1/-1 theme the deck has going for it, on top of the Grave Pact abilities. The Plagued Rusalka has saved me from Prossh, Skyraider of Kher so many times.

Krovikan Horror, Yes. I love it, its in when I get time and money. I have never tried Pilgrim's Eye, I suppose its time to test that.

I have used Hell's Caretaker it only works on your upkeeps and it casts for 4 mana, I will stick with the Apprentice Necromancer so I can get stuff back on my opponents turns.

I like the idea of Carnage Altar, I just feel it costs so much mana to use. Even still I think its better than Culling Dais. I would love a Scarecrone, I just don't think its worth the price.

We've got a guy who runs hand hate all ready, and it works great. I just don't like it, to all those who are curious about it, it wins games.

You're right to suggest grave hate too, I'll tinker with the deck and see what I come up with.

Thank you @Force_of_Willb for the suggestions, I do wonder though why you would take tree of perdition out? I just tested it, and it seemed fine.

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