Apprentice Necromancer

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Urza's Destiny Rare

Combos Browse all

Apprentice Necromancer

Creature — Zombie Wizard

, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it.

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Apprentice Necromancer Discussion

tenrose on Walking Ball | Thrasios Ballista

4 weeks ago

drshakalu Sorry for the late response!

The Intuition piles look like either: Hermit Druid + Reanimate + Shallow Grave, or Force of Will + Pact of Negation + Mental Misstep. The deck runs a fair bit of redundancy so you can get whatever effect you want most of the time, be it removal, draw, recursion, etc.

I have indeed considered Recruiter of the Guard. IMO we run enough tutors already to get Hermit Druid with. I would much rather run Mystical Tutor and Enlightened Tutor as they're cheap and can be cast at instant speed. You can get any piece of removal, draw, recursion, or disruption you need with Mystical Tutor, and any rock or Lion's Eye Diamond with Enlightened Tutor if you're going for a hard cast Auriok Salvagers. Recruiter of the Guard costs three mana which doesn't sit well with the rest of the deck.

After some games a few weeks back I realised packing in some creature based reanimation could be good. At two mana, Apprentice Necromancer is very good but the need for haste bothers me.

Necropotence recently came out of the list for Ad Nauseam, which is much more powerful than Mystic Remora. Mystic Remora was cut in the early stages for Rhystic Study, which also consistently performed poorly.

I can tell you from experience: "You do not want to cut Phantasmagorian for Haunted Dead."

In regards to Pithing Needle, if your meta requires you to run it, I would definitely take a dork out to run it. We're tight on slots currently, but you could also cut Pull from Eternity if you need the dorks in.

In regards to Praetor's Grasp, I haven't had to worry about that too much. It's recently shown itself a few times in my online meta, so I've been toying with finding a slot for the new Walking Ballista, which would give us an alternative wincon with whichever line we take.

drshakalu on Walking Ball | Thrasios Ballista

1 month ago

Hey man I absolutely love your deck, and you were the inspiration to break apart karador and get into the t1 team.

I have a few questions:

what do your intuition piles look like, mine are usually around snapcaster/shallowgrave/hermit druid, or if i need a solution something like snap/swords/hermit and i ask someone who im not gonna hit with the swords.

have you considered recruiter of the guard for this deck, Im considering adding it over a Mystical Tutor, or maybe enlightened tutor since it has more targets to hit (Trinket Mage, Hermit Druid, etc)

have you thought about Apprentice Necromancer as another creature fetchable recursion?

mystic remora v necropotence: do you find that you have enough black to get necro out, and if so necro or intuition for my deck? I feel like mystic remora is just sooo good in competetive groups...

also ive been wrestling with the phantasmagorian swap out for the 1b:discard two cards card.

and one last thing, Whats your opinion on taking out one mana dork to slot in pithing needle? It seems very strong against a large number of combo decks liek food chain and chain veil, is that not enough to be worth it?

thanks man you are a legend!

n0bunga on Alesha's Red Wedding V2.0

1 month ago

I have a newfound love for Apprentice Necromancer. With 23 creatures it would be nice to have another way to get at reanimating.

Daedalus19876 on Leovold the Mysophobe - Retired

1 month ago

n0bunga: Special shout-out to Apprentice Necromancer, which is absolutely vicious if you only care about a creature's ETB or LTB effects.

Lilbrudder on Toxic Relationship: Hapatra EDH

1 month ago

Apprentice Necromancer and Doomed Necromancer to spice things up. Double value or even more out there Champion of Stray Souls and Rescue from the Underworld.

jchudz on Recurrent Nightmare

3 months ago

I'd recommend Apprentice Necromancer for the deck since he lats you power out powerful etbs at instant speed and helps build exp counters very quickly. maybe take out Sever the Bloodline for it unless your edh meta is too full of tokens.

Tyr_W on Meren's Grave Shenanigans

3 months ago

Fun cards yet budget:

Browsing the cards, I think you could use reanimating creatures like Apprentice Necromancer and Doomed Necromancer as they can reappear.

Cards to cut:

PhotogenicParasympathetic on Tribal Zombies

3 months ago

Ok! Let's begin with my usual disclaimer: I'm making all suggestions without regard to budget, since I don't know what you're working with. If you've got a particular upper limit (that eliminates most of the cards I suggest) that you want me to consider, let me know and I'll come back.

Creatures:

I'd be really pushing hard in the Zombie theme of this deck, given it's power. A non-zombie creature has to be really amazing to warrant a spot, or at least produce zombies a la Kalitas, and while Crypt Ghast fits the bill, Ascendent Evincar really doesn't. It's a small buff for a big price, and you can't recast him with your commander. Similarly, Paragon of Open Graves should probably go, and Wonder should probably go.

If exchange, here are some quality zombies to consider:

Undead Alchemist - it makes your guys mill rather than deal damage, but for every creature card that hits a graveyard, you get another zombie.
Apprentice Necromancer - not only is he a zombie, he reanimates more zombies for you! Plus, he only makes you sacrifice on end step, so you can keep reanimating as long as you want!
Noxious Ghoul - works as a mini-board wipe for your opponents, particularly if you're able to drop multiple zombies per turn.
Cryptbreaker - another zombie that makes more zombies, it also provides a huge source of card advantage once you've got enough zombies.
Dread Slaver - why only play with your creatures when you can play with everyone else's too?
Graveborn Muse - be careful, because she can easily end up killing you. But still, that's a TON of cards, and who even cares if you have to discard, amirite?
Havengul Runebinder - alright, you caught me, this guy's not a zombie. But he makes zombies! And makes all your zombies permanently bigger! By as much as you want!
Liliana, Heretical Healer  Flip - Another non-zombie. But if you can protect her (spoiler - you can!) and she ults, you'll have zombies for days. FOR DAYS. ZOMBIES. FOR DAYS.
Lim-Dul the Necromancer - What? Still MORE non-zombies? But this guy lets you keep your zombies around, AND lets you steal other people's stuff. Seems good.

Enchantments:

So here's the thing. Conspiracy doesn't do much, even if you DON'T drop all the non-zombies I mentioned. It alters a handful of creatures in a not-super meaningful way - I mean, they get the buffs your regular zombies enjoy, but the non-zombies aren't really being run for their combat skills, but that their abilities.

Instead, try Endless Ranks of the Dead. You'll love it.

Also, Grave Pact and Greed (or Erebos, God of the Dead). Quality cards.

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