Apprentice Necromancer

Apprentice Necromancer

Creature — Zombie Wizard

, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander 2017 (C17) Rare
Urza's Destiny (UDS) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Apprentice Necromancer occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.17%

Golgari: 0.09%

Apprentice Necromancer Discussion

Gakros on The Nightmare Awaits

4 days ago

SwiftDeath thanks for checking out my karador deck. This is my main deck for about 2 years now.And yeah Apprentice Necromancer and Wake the Dead where mind-blowing the first time i discovered them and tried them. they are realllyyyyy good with Entomb.
Sun Titan is on my swap radar but not for the immediate list.I use him as way to bring precious artifacts/enchantments back or as a bad way to ramp.
Blood Artist / Zulaport Cutthroat awlways felt non needed for me. Once i have a loop in place i can:
A.Acidic Slime to remove all lands
B.Knight of Autumn gain infinite life
C.Saffi Eriksdotter + Protean Hulk put all my creatures from my library into play.
D.Sun Titan /Renegade Rallier bring back a milled Altar of Dementia and mill everyone out.
and it doesn't matter what my opponents do.I have a loop if they play a land i will destroy it again,so my playgtoup knows. Once i declare i have an infinite loop we call it "GG" and go for the next game. So lifegain effects seems like wasted slots for me. I will look to your deck also. Keep in mind i play in near-competitive meta (no Mana Vault or other extremely expensive stuff) so besides having a really bad hand my deck does fairly well :)

KitsuLeif on Kroxa 12-Rack

1 month ago

Indeed, but why Caretaker at all? A 4 Mana 1/1 that has to survive a turn looks so fragile. I'm building a 12-Rack version myself (heavily inspired by your list, so I'd like to give you credit when I'm done with the primer for it) and I'm on the fence for Thornbite Staff + Caretaker. I mean, it only works with two other creatures (Feldon of the Third Path and Nezumi Shortfang) but at the moment I feel like I could cut Hell's Caretaker as well for maybe an Apprentice Necromancer. Sure, it's a one-time-use but in most cases, Helltaker feels too clunky. Sheoldred, Whispering One is another option I consider because at least she does something on my opponents' turns, before she pulls Kroxa out of the graveyard at the beginning of my turn.

triproberts12 on Hogaak Persist Combo

1 month ago

Yeah, the list I threw out at first is a little clunky, because I didn't see the Protean Hulk plan. If that's the level of power your table is playing at, efficiency matters.

Here's my pitch for Puppeteer Clique and Woodfall Primus with Renata, Called to the Hunt. As you upgrade the deck, you're going to want altars- Ashnod's Altar, Phyrexian Altar, Altar of Dementia, Greater Good, Yawgmoth, Thran Physician. They can all do degenerate things in general, but just win the game by reanimating a persist creature. Having infinite sac combos built into dorks like Putrid Goblin, Blood Artist, Zulaport Cutthroat, and Viscera Seer also seems good.

To go with that, keeping the reanimation curve low would be most powerful. I can understand the price tag on Unearth being out of reach for a bit and I see Victimize and Stitch Together, but no Animate Dead or Apprentice Necromancer. You only need the one turn to go off, after all!

multimedia on Redcap Combo (T)

2 months ago

Hey, nice concept for a Jund deck.

Protean Hulk and Phyrexian Delver / Body Snatcher can be enablers to tutor for and put the entire Redcap combo onto the battlefield. Hulk can't tutor for all the cards with one dying trigger, but it can with two dying triggers which is what Delver/Snatcher gives you. The first time Hulk dies tutor for Delver + Seer. Delver reanimates Hulk and then Seer sacs Hulk letting you tutor for Redcap + Melira/Mimic. Seer can now infinite sac Redcap.

Snatcher can replace Delver and that's significant because Snatcher is only four mana meaning you can add Sylvan Safekeeper to the Hulk pile to protect the combo. Seer can sac Snatcher which reanimates Hulk. Outside of the combo Snatcher can be an enabler to get Hulk into your graveyard since you can discard Hulk when Snatcher ETB.

Putrid Goblin is the new two drop persist creature from Modern Horizons. It's a Goblin so it has great synergy with the rest of the combos and enablers. Putrid Goblin + Melira/Mimic + Skirk/Seer/Feeder + Blood Artist . This entire combo can also be assembled by Hulk with two Hulk triggers using Delver/Snatcher. The first time Hulk dies tutor for Snatcher + Seer + Safekeeper. Sac Snatcher with Seer reanimate Hulk and then Seer sacs Hulk letting you tutor for Putrid + Melira/Mimic + Artist. Seer can now infinite sac Putrid and Artist is the win condition.

Artist can be a win condition with Redcap + Melira/Mimic/Grumgully replacing the damage that Redcap does to opponents. With Artist Redcap doesn't need a sac outlet to infinite combo with because Redcap when it ETB can do damage to itself killing itself which triggers persist and Artist. First time Redcap ETB have it kill itself which triggers it dying. It will then ETB again and have it kill itself again. With Mimic and Grumgully you can stack the ETB triggers so that Redcap gets a +1/+1 counter removing the -1/-1 counter before it does the damage to itself.

Shattergang Brothers are good with Hulk because it can be a consistent sac outlet when Hulk is reanimated or cast. If playing Hulk you'll want to add a small reanimation/enablers package. Getting Hulk into your graveyard is not difficult when playing black. Entomb , Buried Alive , Jarad's Orders to tutor for it and put it into your graveyard. Reanimate , Animate Dead , Wake the Dead or Apprentice Necromancer to reanimate it.

Necromancer and Wake are unique with Hulk because they can reanimate at instant speed and then EOT sac Hulk, you can infinite combo during your opponents turn. Wake for three mana can reanimate Hulk to block and then EOT sac Hulk. Wake is powerful with Buried and the three card combo. Buried can tutor for and put into your graveyard two different three card combos with Redcap: Recap + Melira/Mimic/Gumgully + creature sac outlet or Recap + Melira/Mimic/Gumgully + Artist putting them into your graveyard. Then with Wake for five mana you can reanimate the three card combo.

Good luck with your deck.

multimedia on

2 months ago

Hey, already been suggested, but Vilis is amazing with Erebos. It's also amazing with K'rrik, Son of Yawgmoth because then you're drawing cards when paying Phyrexian mana (life) for black spells you cast. Vilis is a big upgrade for Harvester of Souls .

Some other upgrades to consider:

Good luck with your deck.

multimedia on Meren of Clan Nel Toth - Bring out your Dead!

2 months ago

Hey, wow a turn three win, good job.

Apprentice Necromancer is too good with Hulk because he can give you an instant way to reanimate/sac Hulk since you can sac Necromancer at instant speed. The great thing about Necromancer is he can sac Hulk after reanimating meaning you don't also need a sac outlet to combo off. With Necromancer on the battlefield and Hulk in your graveyard your opponents can't tap out because when they do you can response for only to reanimate Hulk and combo off at instant speed. Because Necromancer is a creature then he has good interaction with Meren and having reanimation that comes from a creature who can also give you experience is helpful.

If you're looking for fast wins such as turn two/three then Necromancer can be an enabler for this with Entomb because Necromancer sacs Hulk at the end of the next turn. Dark Ritual is great for fast wins, it's staple ramp for black. Ritual + Necromancer + Entomb, these three cards can be a turn two win. Turn 1: play Swamp/Tower/Overgrown/Peatland/Wastes, cast Ritual, cast Necromancer, cast Entomb for Hulk. Turn two sac Necromancer reanimate Hulk and at your end step you could win.

I'm not a fan of Yavimaya Elder . Your card instinct to cut it is spot on because you're right there's much better ramp cards and Elder is not actually ramp since it doesn't put the land onto the battlefield instead into your hand which is lackluster.

SirHerpaderp on Meren of Clan Nel Toth - Bring out your Dead!

3 months ago

Hey multimedia,

I just wanted to let you know that I was able to play a lot with this deck during the holidays and it performed amazing with the recent changes, I even was able to pick up a turn 3 win with an early Entomb followed by an Animate Dead and a Diabolic Intent to sac the Hulk.

That said I was also able to pick up a Heroic Intervention which I would like to add and thus was thinking about either cutting the Apprentice Necromancer or Yavimaya Elder since he never saw play during my last rounds because there are way better ramp cards like Sakura-Tribe Elder which I usually tutor for.

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