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Creature — Zombie Wizard
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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Apprentice Necromancer Discussion
1 day ago
Evolving Wilds can go, you really don't need it for a 2 color
Apprentice Necromancer is one of my favorite cards for this. It just fits so well
Reclamation Sage is a staple for this deck
Lake of the Dead gives you some incredible mana ramp
Toxic Deluge / Decree of Pain / Some good board wipes that you'll need
Maelstrom Pulse / Last major card you'll need, protects you from token deck players.
1 week ago
The new art on Apprentice Necromancer is awesome too imo...
1 week ago
2 weeks ago
Evolving Wilds and Golgari Rot Farm can both be swapped out for normal basic lands.
Apprentice Necromancer is one of the best 2 drops for Meren, he is only like $1.75 or something.
Protean Hulk is I am sure you are aware, extremely broken in Meren.
Green Sun's Zenith is a great fetch card and shouldn't be to much.
Let me know if you like some of these ideas and I can help you fill out some other places. My Meren deck is mainly a combo deck and I started out with a bunch of creatures like you, then lowered it down to only 24. Hit me up anytime!
2 weeks ago
Evolving Wilds & Terramorphic Expanse can go. Just switch them out for a swamp and forest. They offer nothing but a delay in Mana drop in a 2 color deck. Golgari Rot Farm is another mana card that simply isn't that great. Consider swapping this one out as well. Golgari Signet can be replaced with something else.
I see you run Doomed Necromancer, I love this card in Meren but Apprentice Necromancer is actually better in just about every way. I actually think Apprentice Necro is in the top 5 creatures in this style of play.
Lastly; next time you go out to pick up some new cards for this deck, try to scoop a Necropotence. Another one of those cards that's only a few dollars but offers so much power.
Hit me up anytime if you need help!
Dungeon Keeper (Semi-Competitive Meren EDH)
3 weeks ago
Nice, Apprentice Necromancer looks really good. What would you recommend cutting for it? I'm thinking of taking out Cabal Coffers as I never really assemble the coffers+urborg "combo". I was also thinking about taking out Shriekmaw and Ashnod's Altar.
3 weeks ago
I would recommend taking out some of your high CMC creatures for mana dorks. being able to ramp is super important and one of Greens biggest strenghts. Meren should play on that. Plus it's easy fodder for sac outlets. Phyrexian tower and a mana dork = turn two Meren with a sac engine. That's a very powerful start. A lower curve really helps out the consistency of the deck.
Here is mine for reference.http://tappedout.net/mtg-decks/meren-semi-competitive-1/
a couple of cards that I run that people don't usually expect
Helm of Possession - deal with problem creatures or steal a commander
Snuff Out - Free spells are so useful
Withering Boon - counter a commander or other problem card
Apprentice Necromancer - instant speed graveyard recursion and haste enabler (for a turn).
One weakness of Meren is that you're usually playing out everything on your turn and you sit there helpless while your opponents have free reign to respond to all your threats. The more interaction and instant speed options you give yourself the more you'll find exciting lines of play and create more resiliency.
holding up an untapped Helm of Possession can really change the dynamic of a game. It can prevent commanders from coming into play, it can mess with combat situations, etc... This is just an example.
3 weeks ago
I play in a play group that has tons of Indestructible creatures, I simply need the -1/-1 theme the deck has going for it, on top of the Grave Pact abilities. The Plagued Rusalka has saved me from Prossh, Skyraider of Kher so many times.
We've got a guy who runs hand hate all ready, and it works great. I just don't like it, to all those who are curious about it, it wins games.
You're right to suggest grave hate too, I'll tinker with the deck and see what I come up with.
Thank you @Force_of_Willb for the suggestions, I do wonder though why you would take tree of perdition out? I just tested it, and it seemed fine.