|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Commander 2017 (C17)||Rare|
|Urza's Destiny (UDS)||Rare|
Combos Browse all
Creature — Zombie Wizard
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Apprentice Necromancer Discussion
1 week ago
Potential Adds: Artisan of Kozilek , Sheoldred, Whispering One , Ever After , Cauldron Dance , Unburial Rites , Infernal Offering , Fearsome Awakening , Dawn of the Dead , Whip of Erebos , Apprentice Necromancer , Life / Death , Sidisi, Brood Tyrant , Liliana Vess , Tasigur, the Golden Fang , Tormenting Voice , Karador, Ghost Chieftain , The Mimeoplasm , Liliana, Heretical Healer Flip, Sedris, the Traitor King , Taigam, Sidisi's Hand , Underrealm Lich , Victimize , Sylvan Safekeeper , Realms Uncharted , Reanimate ,
Definitely put in this: Solemn Simulacrum
3 weeks ago
Props for not going easy mode with Edgar Markov .
As for suggestions, the best thing I think you could do to improve this deck is to make it more explosive. The way to do that would be to add free sacrifice outlets, along with creatures that provide you multiple bodies.
For sac outlets, Viscera Seer , Indulgent Aristocrat , Bloodthrone Vampire , Bloodflow Connoisseur , Cartel Aristocrat , Blood Bairn , Vish Kal, Blood Arbiter , Vampire Aristocrat , and Yahenni, Undying Partisan are good vampire options. Sadistic Hypnotist , Dimir House Guard , Spawning Pit , Hidden Stockpile , Mind Slash are also good. What's important is that you can go off all at once. You want to sac a bunch of creatures to grow Elenda and sac her the same turn.
The other challenge you'll want to keep in mind is that Elenda, the Dusk Rose must go to your graveyard to get the trigger. That means If you want to recast her, you'll have to reanimate her or exile her from your graveyard. Bojuka Bog , Relic of Progenitus , Angel of Finality , God-Pharaoh's Gift (and Gate to the Afterlife !), Skeletal Scrying , Rescue from the Underworld , Necromancer's Covenant , Cremate , Seance , Planar Void , Goryo's Vengeance , Postmortem Lunge , Purgatory . Despoiler of Souls , Mistmoon Griffin , Purify the Grave , Offalsnout , Coffin Purge , Drudge Spell , Cryptwailing , Treacherous Vampire , and Consecrate / Consume , Angelic Renewal , Karmic Guide , Reveillark (the prior two being an infinite loop combo), Dread Return , Nim Deathmantle (there are combos with it and Ashnod's Altar , which you also want), Palace Siege , Bloodline Necromancer , Profane Command , Unburial Rites , Faith's Reward , Ever After , Ajani, Adversary of Tyrants , Hell's Caretaker . Apprentice Necromancer , Wake the Dead , Second Sunrise , Infernal Offering , Corpse Dance , Zombify , Resurrection , No Rest for the Wicked , and Footsteps of the Goryo , are all good options.
The final piece of the puzzle is making your sacrifices devastating. Dictate of Erebos , Butcher of Malakir , Grave Pact , Black Market , Harvester of Souls , Midnight Reaper , Grim Haruspex , Zulaport Cutthroat , Open the Graves , Blade of the Bloodchief , Ogre Slumlord , Athreos, God of Passage , and Dark Prophecy will help with that.
1 month ago
MightyDarknut The deck you describe would never need Shirei and would be better as a Sidisi shell. Trying to involve Shirei means that one of 3 main stategies come into play:
1 - Go for a reanimator style list, with minor control elements. Abuse Apprentice Necromancer to the maximum, and have Shirei as a minor value pieces with some combo lines with Razaketh, the Foulblooded sacrificing creatures that trigger Shirei, so if the combo is disrupted, you have some board state to go off on your next turn. It could be a good mono-black combo list, as good as mono-black combo lists are in general, and can even have some very limited use for Shirei.
2 - Go for a stax list, abusing Shirei about as much as competitively viable as possible, trying to get good cards (think Bone Shredder ) that have innate value without Shirei and also a lot with, maybe 10-15 of these good useful creatures exist that work with Shirei and also aren't dead without like Heap Doll . Then run cards like Contamination , Smokestack , etc. and maybe even some hate pieces like Lethal Vapors if you are feeling... 'Out there.' Finish the deck off with a various amount of non-shirei based stax pieces like Sphere of Resistance , Thorn of Amethyst , Damping Matrix , Oppression , Bottomless Pit , Leyline of the Void , Chalice of the Void etc. and a large amount of instant speed interaction to hopefully survive the early game like Fatal Push , Dismember , Warping Wail , etc.
3 - Go with a Midrange combo list. Try to find some value-oriented creatures and a mix of interaction, maybe a few minor stax pieces that don't affect you, and then a bunch of tutors to find some hyper-card-efficient combo that may or may not interact with Shirei. Try some Ad Nauseam storm maybe, maybe a Buried Alive combo, who knows. Make it survive the early game a get their turns 4-5 for the midgame win, with a decent controlling backbone to lie on when you can't combo out as early as you would want, due to a stax piece you need removed or whatever.
1 month ago
Welcome to the fun ZagorkaForPresident!
Some additional creatures that can be useful would be cards like Apprentice Necromancer or Whisper, Blood Liturgist to add in more additional effects. More sac outlets wouldn't hurt as well! Some cards to consider for outlets are like Viscera Seer , Yahenni, Undying Partisan , Altar of Dementia , or even Ashnod's Altar / Phyrexian Altar !
Hope that helps!
1 month ago
Hey, Karador is good for Birthing Pod + Felidar Guardian shenanigans as well as creature combo engines: Reveillark + Karmic Guide or Saffi Eriksdotter + Renegade Rallier or Protean Hulk + Apprentice Necromancer. The nice thing about all these creatures is they are all good by themselves with Karador since most interact in some way with the graveyard. If you're playing Hermit Druid than I suggest less Basic lands and also playing Dread Return as it can be the no mana cost flashback reanimation enabler from your graveyard after milling your library.
1 month ago
Honestly, I'd probably cut the following:
I'd also cut most of your ramp with the exception of mana rocks(I'd keep around 8 mana rocks which cost 3 or below, preferably cmc 2). Personally I feel that the "landfall-triggering" ramp is too slow. Its not worth it just to enable Nesting Dragon. You can also consider using more targetted removal over mass removal as you are the one applying the beats.
2 months ago
All those suggestions for cuts are great to consider! I appreciate it greatly!
- I will implement the swap from Reclamation Sage to Apprentice Necromancer to try it out again, you are right that he has been a bit too slow for high paced games anymore as I do tend to rely on Nature's Claim nowadays or even Krosan Grip/Abrupt Decay.
- I can agree on testing out Hope of ghiraphur in replacement for Autumn's Veil as well as Culling the Weak for Angel's Grace. I haven't been able to use the Angel's Grace fully as always I just go straight for the Ad Nauseam.
- I will however keep Birthing Pod there is no way to abuse the infinite and untap itself, but it does threaten a win on the spot, there are a couple ways and it all flows within the deck. Mainly it is the win condition with my commander as well as any 3 cmc goes to Academy Rector, 2 cmc goes to Saffi/Renegade line, 1 cmc goes to Grand Abolisher, 0 cmc goes to sac outlet. It does hurt the curve being at 4cmc but it's worth it to win.
Thanks for the feedback and I will add in changes once I get the foils xD
2 months ago
I will try to give suggestions on cutting cards from your deck, oh man it won't be easy:
About Apprentice Necromancer - Faerie Macabre (and other powerful GY hate spells) is a nasty thing, without a doubt, for a deck which uses graveyard for all those engines, chains and piles. But if you play reanimator deck in GY hate heavy meta, then you should be ready for things like that, and play around it. The resolution of Apprentice Necromancer ability can be disrupted (like almost any other spell/ability), but when it will resolve, you will be glad that you have him in the deck. So, what to cut? I would easily cut Reclamation Sage for Apprentice, cuz I think that Sage is really slow as an answer in fast combo decks and hurts more when you fetch it with Ad Nauseam. Another option, and maybe it will surprise you, but I would consider cutting Birthing Pod. I think its pretty slow and situational. And I don't see any chains with it, that can untap it for repeatable activations, or maybe I just don't see it. In case you don't want to lose the sac outlet, consider using Blasting Station instead, it fulfils the same role, and if you crack Hulk with it and go for your Renegade Rallier + Saffi Eriksdotter line, you will win on the spot.
Hope of Ghirapur/Blood Pet - candidates for cut: I agree with you about Krosan Grip, I would definitely cut it, but maybe you should leave this cut for Assassin's Trophy? Autumn's Veil is another card that I would cut for Hope or BPet.
Mana Vault - cutting lands is a painful process. To determine whether it is worth it or not is possible only in the process of many tests, so go ahead and try.
Culling the Weak - how about to cut Angel's Grace? Just try to remember how often you had to cast this spell? Whether it was always helpful sitting in your hand, and how often you used a tutor to fetch it?
Well, I ran out of ideas. Hope all this will help to make some decisions.
Apprentice Necromancer occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
U/B/R (Grixis): 0.1%