|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Fate Reforged (FRF)||Rare|
Combos Browse all
As Palace Siege enters the battlefeild, choose Khans or Dragons.
- Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
- Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Palace Siege Discussion
1 day ago
Thank you for the advice! I've considered Oversold Cemetery, but ended up going with Palace Siege as I had that available to me already.
As for Teysa, I've chosen not to put her in, as I believe over time it would warp to a bad teysa karlov deck instead of an athreos deck. Arguably she's a better general than Athreos is, but I simply like the Theros gods.
1 week ago
Yes! Finally, a Silumgar the Drifting Death deck. Palace Siege would be a flavourful and powerful inclusion in this deck. Living Death would be a good source of recursion in this deck. Painful Truths is a good source of card draw. Diabolic Tutor can help you search for the cards you need. A good land to include is River of Tears . Sign in Blood would also help you out. Mask of Riddles is also an include you could consider. Bitter Ordeal could also be fun.
Hope these suggestions help!
2 weeks ago
here is some cards that I use, Palace Siege and Spoils of Blood or Skirsdag High Priest and Graveblade Marauder or Accursed Witch Flip and maybe Call for Unity or Congregate and Imposing Sovereign and Doomed Dissenter and Absolute Grace or finally Phyrexian Rebirth .
3 weeks ago
more adds: Pristine Talisman Dawn of Hope Krav, the Unredeemed and Regna, the Redeemer could fit in here nicely and I like how they tutor for one another. Palace Siege Painful Truths Whip of Erebos and Tymna the Weaver are all things I like but don't think are as good as the other stuff in this or my previous comment. I also really think you need one more land. Hall of the Bandit Lord would be amazing if you can get your hands on it, otherwise maybe a Path of Ancestry
3 weeks ago
Scenario: Someone just cast Wrath of God , meaning your carefully assembled horde of warriors is about to go straight to the bin. Not only that, but Kresh won't even be around to get any counters. But wait! You sacrifice your battle-worn Mindblade Render and his trusty companion Azra Oddsmaker , putting four counters on Kresh and creating a 3/1 red Beast creature token that for some reason card designers thought it was important should be named Carnivore.
Poor little Carnivore is not to be long-lived, however, as you can sacrifice the beast along with your next warrior to put another three counters plus the warrior's power on Kresh. Rinse and repeat until out of warriors.
Where is all this leading, you ask? Fling , of course! Make that control player feel the pain for daring to play boardwipes!
It's also useful for getting some value out of chump blockers (not where this deck wants to be, but still). Spawning Pit is another good option in the same vein, though I think it is slightly more expensive in the $ department, if cheaper in initial mana investment.
Generally, just being able to sac your stuff at instant speed for no mana can be really useful against all sorts of effects, like Deflecting Palm , Phyrexian Rebirth , Song of the Dryads and tReason to name a few.
I'd also recommend adding in a bit more draw and ramp. Zendikar Resurgent does both, but other good and relatively budget-friendly options for not being left behind if the game goes long are Guardian Project , Beast Whisperer , Lifecrafter's Bestiary , Garruk's Packleader , Elemental Bond . Palace Siege and Phyrexian Reclamation will also keep your hand stocked, just from another source. Getting back Merciless Executioner or Fleshbag Marauder every turn to grow Kresh while clearing blockers seems nice. Vanquisher's Banner would be excellent in this tribal list, but it is a bit more expensive.
For ramp, Sakura-Tribe Elder at least helps in growing Kresh a bit if drawn late while still getting a land early. Similarly, Farhaven Elf and Wood Elves can chump after fulfilling their rampy duties and trigger some of the above mentioned creature-based draw sources (and grow Kresh). Explosive Vegetation is admittedly a strictly worse Circuitous Route , but as they say, why not both?
Sure, you might need to cut some of the worse Warriors to make room for all of this, but with more draw you will see the better ones more and with more ramp you will be able to play more of them every turn.
Most of these cards are fairly well known so I hope I didn't waste your time, but really I just wanted to talk about Tooth and Claw . It's not a card that goes in every deck, but it's great where it fits.
3 weeks ago
Props for not going easy mode with Edgar Markov .
As for suggestions, the best thing I think you could do to improve this deck is to make it more explosive. The way to do that would be to add free sacrifice outlets, along with creatures that provide you multiple bodies.
For sac outlets, Viscera Seer , Indulgent Aristocrat , Bloodthrone Vampire , Bloodflow Connoisseur , Cartel Aristocrat , Blood Bairn , Vish Kal, Blood Arbiter , Vampire Aristocrat , and Yahenni, Undying Partisan are good vampire options. Sadistic Hypnotist , Dimir House Guard , Spawning Pit , Hidden Stockpile , Mind Slash are also good. What's important is that you can go off all at once. You want to sac a bunch of creatures to grow Elenda and sac her the same turn.
The other challenge you'll want to keep in mind is that Elenda, the Dusk Rose must go to your graveyard to get the trigger. That means If you want to recast her, you'll have to reanimate her or exile her from your graveyard. Bojuka Bog , Relic of Progenitus , Angel of Finality , God-Pharaoh's Gift (and Gate to the Afterlife !), Skeletal Scrying , Rescue from the Underworld , Necromancer's Covenant , Cremate , Seance , Planar Void , Goryo's Vengeance , Postmortem Lunge , Purgatory . Despoiler of Souls , Mistmoon Griffin , Purify the Grave , Offalsnout , Coffin Purge , Drudge Spell , Cryptwailing , Treacherous Vampire , and Consecrate / Consume , Angelic Renewal , Karmic Guide , Reveillark (the prior two being an infinite loop combo), Dread Return , Nim Deathmantle (there are combos with it and Ashnod's Altar , which you also want), Palace Siege , Bloodline Necromancer , Profane Command , Unburial Rites , Faith's Reward , Ever After , Ajani, Adversary of Tyrants , Hell's Caretaker . Apprentice Necromancer , Wake the Dead , Second Sunrise , Infernal Offering , Corpse Dance , Zombify , Resurrection , No Rest for the Wicked , and Footsteps of the Goryo , are all good options.
The final piece of the puzzle is making your sacrifices devastating. Dictate of Erebos , Butcher of Malakir , Grave Pact , Black Market , Harvester of Souls , Midnight Reaper , Grim Haruspex , Zulaport Cutthroat , Open the Graves , Blade of the Bloodchief , Ogre Slumlord , Athreos, God of Passage , and Dark Prophecy will help with that.
1 month ago
Some budget friendly suggestions that are each under 2 USD in no particular order,
Tainted Field, Authority of the Consuls (pgood honestly), Cliffhaven Vampire, Drana's Emissary, Vampire Nighthawk, Felidar Sovereign (can also be used as a win condition), Orzhov Signet, Commander's Sphere, Utter End (it's like Mortify but for one more mana you can get rid of almost anything), Angelic Accord, Palace Siege, Sanguine Bond (works great for lifegain decks, but may draw hate b/c it's part of a 2 card combo for a really quick instant win), Vona's Hunger (used mid to late game), Return to Dust is flat out awesome and I would def auto-include this if possible, and finally Call to the Feast to add some bodies that will aid in your life-gain synergies.
1 month ago
Thanks for the suggestions, I’ve already got Palace Siege, Dire Fleet Ravager seems a perfect fit and I’ll add it, I’ll also look at Kaervek the Merciless. I’ve managed to get my hands on a Neheb, the Eternal as well.
Palace Siege occurrence in decks from the last year
Commander / EDH:
All decks: 0,15%
W/B (Orzhov): 0,57%