|Commander / EDH||Legal|
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As Palace Siege enters the battlefeild, choose Khans or Dragons.
- Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
- Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
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|Have (13)||CampbellStev , rockleemyhero , Ashy , Regulus1010 , acbooster , jhTheMan99 , pskinn01 , , Tiddilywinkus , Grantley91 , Hootiequack , , philktoken8998|
Palace Siege Discussion
4 days ago
I like the idea, and honestly i say keep your current commander, its something different you don't see all that oftenif you don't mind im just gonna list some cards that could be good for you, and some of my favorites
Demon of Dark Schemes while the -2/-2 might wipe your tokens and honestly might not be a great idea, I think his other ability make him at least worth a look
Sheoldred, Whispering One she lets you bring a creature back a turn and each opponent loses one, just if you have trouble with recursion
Vampire Hexmage for counter heavy decks if you need it
Black Market for that sweet sweet ramp if you need it
Palace Siege just here cause i like it, lets you either get creatures back or drain opponents
Victimize its a sac outlet and recursion all in one
1 week ago
Despoiler is pretty bad, basicallly works like another copy of Scrapheap Scrounger, but ichorid can win games and keep going after a boardwipe. This is a bit of an all-in aggro with some recursion, where the most important part is to always being able to keep going and keep the preassure on, and most of the creatures don't do anything in the yard after they die, most of the time. I put Palace Siege here as a way to get some extra reach to deal 30 hp. Using the khans mode can be pretty sweet but by the time i can cast this card i usually have the oponnet with 5-10 life or even less. Also it's a card that i added specifically to play in the 30 hp meta, because at 20hp is not needed that much, as the deck deals 20 damage consistently without loosing gas.
2 weeks ago
I like the idea of black devotion however your curve here seems off. Basically you have too many high cmc cards. I would add a creature like Bloodsoaked Champion adds devotion and is easy to recur to make way for 4 of it, I'd cut Palace Siege and Lord of the Void since in both cases you probably want a Gray Merchant of Asphodel or Abhorrent Overlord working on the devotion theme.
There are also probably a few too many 4cmc cards, what you cut is dependent on your play stile, though personally I'd keep 2x of Liliana of the Dark Realms and up Liliana's Reaver to a 4x but cut Crypt Ghast. I'd also drop Quag Sickness as it isn't a great removal spell and run Geralf's Messenger over the Vampire Nighthawk.
2 weeks ago
So, I took a look at what you said and took some advice. I found my copy of Palace Siege and replaced Gravedigger with it. I replaced a Mountain with Rogue's Passage and I took out Baron Sengir for a card I was looking for for a few days, Defiant Bloodlord. Let me know what you think.
2 weeks ago
Vampires are my my favorite tribe, I made my own with Anowon, the Ruin Sage.
I really don't like Baron Sengir, he costs way to much and you have to wait a turn until you can regenerate something. Some great replacements would be Drana, Kalastria Bloodchief, Dark Impostor, or Drana, Liberator of Malakir.
Replace Furor of the Bitten with Stensia Masquerade for flavorful buffs for your whole team. Rogue's Passage is always a great land to help with your bloodthirst cards or other cards like Markov Blademaster.
If you want you can check out my own vampire deck here: http://tappedout.net/mtg-decks/anowons-ritual/
2 weeks ago
If you're going for a single-out-a-player-hunt-them-down theme:
I think the curses are pretty funny:
Also, since you're removal heavy:
Going to need some card draw:
Recur some of your curses and other combo cards with:
Some other dick cards include:
Plow Under - Nothing says "Screw you" like setting them back 2 mana and 2 draw steps.
Kamahl, Fist of Krosa - Another way for you to animate lands.
Nature's Revolt - Another way for you to animate lands.
Some generally good cards:
Toxic Deluge - a scale-able board-wipe that can kill indestructible things
Maelstrom Pulse - Another removal spell that can hit walkers (as well as anything else)
Abrupt Decay - Another removal spell that can hit a ton of non-creature threats
Bane of Progress - too many artifacts and enchantments to run this guy
Burnished Hart - more for non-green decks that need ramp. The stuff you have in here is already way better.
Butcher of Malakir - Never a big fan of this guy, especially if you don't have ways to control when his trigger happens (with ways to sac guys whenever you want)
Creakwood Liege - Not a lot of 2-color creatures to take advantage of his buffs
Jarad, Golgari Lich Lord - Works best when you use dredge mechanics to fill up your Graveyard. He doesn't look at opponent's graveyards, where - hopefully - most of the creatures will be.
Necroskitter - Only have 1 other card to enable the -1/-1 counters, so this guy won't be doing much.
Pathbreaker Ibex - Is generally considered a weaker Craterhoof Behemoth, but attacking in waves will be less frequent considering you'll be spending a good amount of the game using your mana to kill things.
Seedborn Muse - Not a lot of instants or other effects to use on other people's turns to run this guy.
Explosive Vegetation - You should be good with what you have ramp-wise
See the Unwritten - Not enough 4+ power creatures to use this. I'd be totally onboard if Garruk made 4/4s instead of 3/3s
Golgari Signet - You should be good with what you have ramp-wise
Ruinous Path - Might have too much removal, considering your PW is removal as well.
Thornbite Staff - Best coupled with Deathtouch, which I'm not seeing any of in here
Attrition - The non-black clause is pretty touch to swallow, and you have better removal already
Food Chain - You have better ramp
Palace Siege - Not feeling either mode.
3 weeks ago
playable: Harrow, Jund Panorama...
also how about Diabolic Servitude or Phyrexian Arena over Palace Siege? siege seems like 5 mana is a lot for something kinda slow like that. servitude actually reanimates repeatedly for 4 mana.
and Sol Ring is missing! i think you could run a little more ramp but idk. i always like tons of ramp.