Palace Siege

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Palace Siege

Enchantment

As Palace Siege enters the battlefeild, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
  • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Price & Acquistion Set Price Alerts

C17

FRF

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Palace Siege Discussion

Drakoy07 on Atraxa's Wrath of Life

2 weeks ago

Hey NV_1980,

Made most of the drops you recommended. Dropped Palace Siege, Arguel's Blood Fast  Flip and Diabolic Revelation. However I am keeping Tooth and Nail as this is actually a sly combo wincon. Even though it's not mentioned in the details as yet, but will be soon enough. With that one card your potential to win the game increases dramatically (obviously as long as you don't get countered).

I use Tooth and Nail to search up the combo pieces Archangel of Thune & Spike Feeder. It's usually used as a last resort when the game isn't going our way or if we just want to end the game.

We know these 2 cards combine to give us infinite life, but once you add Mirrorpool in the mix to copy the affect of Tooth and Nail. You then get to grab x2 more pieces Crystalline Crawler for infinite mana & Fathom Mage to allow you to draw the entire deck to find the final finishers (now that we can manually increase our life to go infinite) Aetherflux Reservoir or if that's gone Sanguine Bond or if that's gone Vizkopa Guildmage or if that's gone Debt to the Deathless (now that we have Infinite mana from Crystalline Crawler). You get the idea. ;)

Thanks for the great suggestions! I'll also be making some time to check out your builds...you have quite the catalog! :D

TapTapGo on BW Tavern Swindler/Vizkopa combo

3 weeks ago

Thanks for the suggestion, but I think Palace Siege is just not good enough for modern, the CMC is far too high. I'd sooner run 1-2 Sanguine Bond as a 5 drop enchantment, but currently neither.

butthurt_qrow on BW Tavern Swindler/Vizkopa combo

3 weeks ago

Sorry to burst your bubble, but Phyrexian Reclamation is not modern legal. I know it's a lot more mana, but Palace Siege can get your stuff back every upkeep.

Vlasiax on Ur Not Gonna Like This Beat Down

4 weeks ago

I'd swap Palace Siege with Kindred Discovery it's just to good card draw to skip it. And for dragons - have you considered Dragonlord Ojutai? I'd cut Intet, the Dreamer for it

pskinn01 on Atraxa?

4 weeks ago

First Suggestion to make more competitive would be to lower average casting cost with out losing overall power - use more efficient costed cards which sometime means losing cards that have long term benefits but do nothing short term such as removing mind unbound as it does nothing till next turn then only draws one.

Another suggestion is recursion if only like Oversold Cemetery or Palace Siege.

Based on the deck as is, and your meta's commanders here are some suggested adds (tried not to mention very expensive cards like fetches, volrath's stronghold, and doubling season - but some cards are not budget as their is no good alternative.)

Scavenging Ooze - graveyard hate, fits counter theme, and life gain.

Herald of Secret Streams - would work wonders.

Spike Weaver - helps against the decks that attack a lot. And gets counters on things that don't always have one.

Bloodspore Thrinax - bio master number 2 once he has a counter or many.

Eternal Witness - as recursion is great.

Anafenza, the Foremost - hoses meren. And is a 4/4 for 3, that can give counters.

Verdurous Gearhulk - a 5/5 with trample that puts counters on up to 3 other things (you would almost always target gearhulk with one).

Etched Oracle - card draw is always good.

Pir, Imaginative Rascal and Toothy, Imaginary Friend are great together. Need a way to kill toothy before his death kills you.

Sage of Hours - extra turns are good right? With a couple other cards already in deck this goes infinite (if you wanted it to).

Cleansing Nova

Black Sun's Zenith - partial wipe, you can shrink opponents creatures, then wipe them later. Not as good against Edgar as his counters will negate these.

Collective Effort - great with creatures in play.

Fellwar Stone ramp and fixing for 3 colors in your meta.

Chromatic Lantern should be in here especially since it more budget friendly.

Transmogrifying Wand - fun way of repeatable removal.

Hadana's Climb  Flip ramp and pump.

hkhssweiss on Google Ghave, Search Engine of Doom *Help Wanted*

1 month ago

goldlion I like the way your thinking, and plus it's so janky no one can hate it LOL!

Some instants and sorceries that you can benefit from hmm...off the top of my head you can go for a sub reanimator theme and I would like to go for the reusable ones. Here might be some cards that can help:

Regrowth, Oversold Cemetery, Animate Dead, Dance of the Dead, Athreos, God of Passage, Dawn of the Dead, Disturbed Burial, Dread Return, Golgari Guildmage, Meren of Clan Nel Toth, Palace Siege, Phyrexian Reclamation, Debtors' Knell.

On the more expensive scale:

Reanimate, Necromancy, Corpse Dance, All Hallow's Eve, Genesis, Sheoldred, Whispering One.

ZendikariWol on Meren Death Means Nothing to Me

1 month ago

Weeeell... let's take a look at that, shall we?

Deadbridge Chant is costly and random, but other than those two details (significant as they may be) it's pretty heckin good.

Disentomb is BAD. It's also not a mana coat subverter and that's kinda what we're talkin about here.

Eternal Witness isn't repeatable and it's going to hand just like with Disentomb.

Journey to Eternity  Flip is still a lot of mana, and once-per-turn.

Liliana, Heretical Healer  Flip isn't necessarily repeatable, and it's super fragile.

Nim Deathmantle is not great. It's not bad either, though, it just costs a shitpile of mana.

Palace Siege doesn't subvert costs but other than that major downside it's decent.

Phyrexian Delver is better than Eternal Witness, but it still loses you life, and also costs 5.

Rise of the Dark Realms is 9 mana. Yeah it's insane but 9 mana dude.

Sepulchral Primordial is an excellent finisher, but you'll have to compare its power with your other insanely-high-mana creatures.

Sheoldred, Whispering One, once again, excellent card. But once again, shitpiles of mana.

Victimize is decent but Whisper, Blood Liturgist

Kaleb_H99 on Meren Death Means Nothing to Me

1 month ago

ZendikariWol and bushido_man96 to explain the mana curve, 1/3 of my deck is lands, the second 1/3 has CMC of 1-3 which I have found that I have no trouble finding creatures and other cards that I can cast. The last 1/3 of my deck has CMC 4-9 and I decided to keep the mana curve static. The reason being is this entire deck involves interacting with my graveyard and being able to play cards for free so it doesn't bother me having multiple CMC expensive cards. I've been playing this deck a lot lately and haven't found myself struggling for mana in any way. bushido_man96 I have actually found if anything, I have too many sacrifice outlets because I can recure them quickly and the reason for having the sacrifice outlets is to build my experience counters or put creatures into my graveyard for an ETG ability or recure for an ETB ability. ZendikariWol I'll start explaining your list of cards. Carnage Tyrant yes that is exactly the purpose is to be a finisher. It's a large creature that I can continue to play and recure, however if you do have a better card let me know! Elvish Piper I will admit I don't play at much as I thought I would in this deck, but the times I find myself playing it are the times that I need it the most. I previous discussed that there are multiple higher end CMC cards. Elvish Piper let's me play a large creature from hand for free, then I can cast a large creature regularly, then recure a large creature with Meren. Kessig Cagebreakers like you said it is a really good card that gets me a ton of tokens that I can use for sacrifice outlets, chump blockers, to combo with Craterhoof Behemoth, or just overrun opponents with. Grave Titan I will have to disagree about it only being a decent card. I can play him, attack with him, sac him, then recur him for 6 2/2 zombies in one turn. Do I get those results every time I play him, no, but a large creature with deathtouch that provides tokens has been extremely useful in this deck. Gray Merchant of Asphodel yes in the early game I won't be keeping as much permanents on the board, but this card isn't meant to be used as much until later in the game, however even if I played this card where I only had Meren and the Merchant that is 3 black devotion, and with commander games you usually have 3 opponents which means dealing 3 damage a piece while gaining 9 life. Nemesis of Mortals yes another game finisher, but I find I can also play it early for 2 green mana and getting a 5/5 creature which isn't a bad thing. Pelakka Wurm can be a finisher, but another card which I can play, gain 7 life, sacrifice to draw a card, then recure for another 7 life. Oracle of Mul Daya is a mana ramp card that's a creature which means recuring it if I need it. For this entire deck to synergize I need to run more creatures so I don't have many mana rocks. Oracle helps finding the extra lands I need and helps get lands onto the battlefield quicker so I have less lands in hand and more cards I can play. Sidisi, Undead Visier and Rune-Scarred Demon were both cards I was considering and I chose Rune-Scarred Demon because it was a flier. However I really do like Sidisi, Undead Visier because it includes a sacrifice outlet and has Deathtouch. Stonehoof Chieftain is another game finisher, the start of the game is more focused on building up my engine, mid game is locking out opponents and taking control, end game is to completely take out opponents. Vorinclex, Voice of Hunger is a way to lock out opponents, yes it does receive a lot of hate from opponents, but with this deck I don't care if it is killed because I can recure him. The bonus is getting double mana and being another large creature. Rise of the Dark Realms is the ultimate game finisher. Within my Sacrifice creatures it includes my opponents sacrificing creatures so I always get value out of playing Rise of the Dark Realms. It creates a full board that I can fully swing out with and finish the game. I like Jarad's Orders and is actually not a card I've considered before. I'll have to think about including it because it only applies to creatures and there are times the card I want to put in hand isn't a creature. Conjurer's Closet I've only been able to play a couple times in game, so I don't have a good idea of how well it works in the deck yet, but it helps repeating an ETB effect. Exquisite Blood I will admit to being a strange inclusion and I debated putting in the Exquisite Blood + Sanguine Bond combo. I also debated just having Sanguine Bond over Exquisite Blood but decided to keep it because it can happen any time an opponent loses life, not just when I deal damage to them. Deadbridge Chant is actually extremely good in this deck, it puts cards into my graveyard, and I've only not gotten a creature card a couple of times. Palace Siege hasn't been as useful because it puts the card back into hand but it better in mid and end game because I will have enough mana for it. This explains some of the issues pointed out, and I really appreciate your inputs! However, based of the times I've played it so far I've not had any problems really. There are always going to be better cards out there too, but I've pointed this more toward the playstyle of my playgroup. If there are changes that I need to find, I'll always look at the suggestions you guys have posted though. Thanks again!

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