Palace Siege

Palace Siege

Enchantment

As Palace Siege enters the battlefeild, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
  • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
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Trade

Have (3) metalmagic , Eldritch_Morningstar , winterwind10
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Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Palace Siege occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.17%

Rakdos: 0.41%

Palace Siege Discussion

MrCuddlefish on Mardu control pioneer

2 weeks ago

Collective Brutality is one of the best and versatile early creature interactions in pioneer, but you could also use Seal Away as spot removal. The only cards I would consider replacing with those are Palace Siege and Crackling Doom.

Brutal_B on General Kudro of Drannith

2 months ago

Palace Siege choosing Kahns might benefit your build

KongMing on Rakdos Demons

2 months ago

I see the way you are trying to dominate the board is through mass wipes, some general sacrifice and destroy effects, and big flying creatures who hit hard once the board is clear. It's a great strategy for something like Red/White or Red/Green. But you're playing Red/Black, which means you have ample sacrifice and graves games you can play. You just need to maybe be willing to cut a couple bigger demons for smaller creatures who act as sac fodder, and replace your targeted Instant removal with repeatible effects that have better longevity in a multiplayer game.

First, you want to benefit more from sacrificing creatures and having things die. Grave Pact and Dictate of Erebos are incredibly oppressive cards whose forced sacrifice go through hexproof, shroud, and indestructible. Zulaport Cutthroat, Pawn of Ulamog, Smothering Abomination, and Grim Haruspex are a few examples of these.

Fleshbag Marauder, Merciless Executioner can force sacrifices all around the board.

Viscera Seer is an example of a good sac engine, but there are many more. Then all you really need is either token generators to produce zombies/imps/elementals to sac, or a recursion engine that puts things from grave to your field/hand.

Some cards that can help get Rakdos out and rack up damage on your turn: Festering Evil, Fireblade Artist, Ill-Gotten Inheritance, Lim-Dul's Hex, Magmatic Force, Palace Siege, Subversion.

carpecanum on The Punk Rocker And Her Goodest Boy

3 months ago

Shalai, Voice of Plenty, Mercy Killing maybe?

Palace Siege and Citadel Siege.

I have a deck that specializes in creatures with Modular. If you went full on artifact you could mess around with stuff like that and Skeleton Shard et al.

gurtergurter on The Ur-Dragon’s Big Thicc Dragon Friends

4 months ago

Here is some stuffs I think would fit great with your deck:

Dragonss---> Lathliss, Dragon Queen: Great for extra dragons. Nesting Dragon: Fantastic for adding board presence after a wrath. Intet, the Dreamer: Fun, big dragon that can get you fun, cheap dragons. Ojutai, Soul of Winter: Mean, but can get you leagues ahead after a few swings. Ramos, Dragon Engine: A bit pricey, but is an all-around great card. Morophon, the Boundless: Four mana Ur-Dragon ain't no joke.

Extras---> Palace Siege and Monastery Siege: These sieges can give you ridiculous value if left unchecked, also monastery siege is great when facing control strats. Fist of Suns: If you get this out with Morophon you can cast any dragon for free, also just a great card. Last one, Sarkhan the Masterless: Amazing defense card, who would dare swing into the might of dragons.

golgarigirl on Dragon Master

5 months ago

First of all, looking at it 'on paper', I don't know how this thing works, but it works! Here are my thoughts (whether they amount to anything or not is up to you...)

First, the curve on this is absurd, especially given the mana. Would some more mana production early game be helpful? I noticed the Sarkhan, Fireblood is missing, so it seems maybe not? Still, Faeburrow Elder seems like it might be a busted mana creature for the deck.

I would still look to sub more expensive reanimation for lower CMC reanimation...since then you can activate more other abilities, cast more spells, etc with your mana. Also, more versatile reanimation might be good, considering how often cards like your Sarkhans and your 'gateways' blown up. Perhaps think of replacing things like Fearsome Awakening and Unburial Rites with things like Animate Dead (only 2cmc, can take my things too) and Obzedat's Aid (gets your planeswalkers, artifacts, and enchants back), or even Beacon of Unrest.

Since you're a graveyard-centric deck, some things to salvage your graveyard in case someone decides they need to exile all your dragons might be in order. You have continuous effects like Reito Lantern or Bow of Nylea (bonus points for being cute with Balefire Dragon), or you can do something that serves multiple purpose like Perpetual Timepiece. Cauldron does this somewhat as well. Again, not sure how much of an issue this is.

A few cards I was unimpressed with: Verix Bladewing, Praetor's Council, Sarkhan, Dragonsoul, Darksteel Ingot, Mirror Gallery, Palace Siege, Ephemerate (for this one, I would personally go back to Cloudshift, so Dragonlord Silumgar can permanently steal a creature).

Some ideas: Temur Ascendancy, Assassin's Trophy/ Beast Within/ Generous Gift/ Anguished Unmaking (some very general target removal, hit anything really stupid that's bothering you), Dragonlord Atarka, Dragonlord Ojutai (I think you were working on getting Atarka...)

bushido_man96 on Ladies & Gentlemen, Mister Konrad Twitty..

5 months ago

Oversold Cemetery might prove rather useful, doing damage for pulling a useful creature back to your hand from your graveyard to either reuse or recycle. Palace Siege offers a similar effect.

Love the name, by the way...

multimedia on Phyrexian high class

5 months ago

Hey, nice budget version of Yawgmoth.

Gray Merchant of Asphodel + Phyrexian Reclamation to keep recurring Gray can be another budget win condition. Yawgmoth can be an enabler for Gray + Reclamation because he can keep sacing Gray. Gray is a very good budget card for mono black in multiplayer Commander where you'll have many opponents. Reclamation's repeatable recursion can be helpful with the strategy of sacing creatures and can recur at instant speed. Gray and Reclamation could replace Cordial Vampire and Palace Siege.

Skirsdag High Priest is an underrated budget card in multiplayer Commander. Repeatable morbid can give you a lot of value, good with token strategies. Tap 1/1 tokens to make 5/5 flying beaters. Yawgmoth can be an enabler to activate morbid at instant speed. The nice thing about morbid in multiplayer Commander is it can be activated when any creature dies which includes an opponents creature on any turn. Priest could replace Manakin.

Dark Ritual is a staple card for black. Plaguecrafter is excellent in multiplayer Commander. With 30x Swamps Mutilate has great scalability. Victimize is powerful budget reanimation. These cards could replace Vona's Hunger, Thaumatic Compass  Flip, Songs of the Damned, Never/Return.

Everflowing Chalice and Prismatic Lens could replace Corrupted Grafstone and Manalith. You don't need all mana rocks to make black mana since you have 30x Swamps. Black mana shouldn't be a problem, mana rocks just need to make mana for ramp and that mana is fine as colorless. Chalice can be proliferated which is a big bonus.

Good luck with your deck.

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