|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
Creature — Vampire Cleric Ally
Whenever Vampire Envoy becomes tapped, you gain 1 life.
Price & Acquistion Set Price Alerts
Vampire Envoy Discussion
4 months ago
4 months ago
What about Captivating Vampire or also a Coat of Arms? They work also well with the many same typ creatures. Also i think Vampire Nighthawk is better as Vampire Envoy and Skymarch Bloodletter, Nighthawk is flying with lifelink and deathtouch for 3 Mana and that is something i dont want to miss.
5 months ago
Ok so I created this deck and then was told that my mana curve was too high so I was informed to make some changes to make it a little more competitive.
This kind of took my deck from a ping you down with death touch everywhere creates to something a little more different.
9 months ago
i have 2 piles of cards in front of me
cards going out::::::::
GOING INTO DECK ::::::
9 months ago
1x Vampire Envoy out
1x Glint-Sleeve Siphoner in
1x Knight of Infamy out
1x Gifted Aetherborn in
To start with.
11 months ago
Shambling Vent is a surprisingly useful card. I don't necessarily use it for the lifelink. Rather, it is the surprise creature to block-- or more often attack. I activate it when needed (which is not much more than once per game), and often it acts as that one extra creature (or two!) to finish off an opponent with a full swing of all creatures. It's also the card that has saved me after board wipes as I am able to draw upon it as offense/defense when I have no creatures. I get from where you're coming saying that 2x suffices, but it has saved me enough times that I (personally) prefer to keep 4x in the deck. To each their own, though, so I say try it and let me know how it worked for you!
Vampire Envoy is a big blocker, and gets bigger with the anthem effects. 1 damage isn't enough, and it won't stop Heart of Kiran, but it will stop most fliers. It's also a card that I frequently pull (to trade in sideboard cards) when facing decks with few fliers.
Authority of the Consuls, yeah, that's just a great card. To beat the kitty combo, I normally have enough fliers to get damage to Saheeli Rai before she can be too effective. If the opponent curves perfectly, it can be problematic. If not, it's a very beatable deck just by using fliers to get at Saheeli. Removal, of course, helps as well, for the kitty.
I have taken Always Watching out before, and I never liked the result. Vigilance with smaller creatures is awesome. the +1/+1 is even better. Arguable the largest weakness of the deck is the weakness of the creatures. These anthem effects are what has helped get the deck into a more competitive range. I realize that there are other ways, but Metallic Mimic is a lightning rod, and Gideon, Ally of Zendikar has other uses if I don't want to sac him or -4 him. I get what you're saying, and (as before) I say go for it. However, this one card has probably had the largest impact on the rebirth of this deck.
Speaking of Gideon, Ally of Zendikar, I had 2x in the deck until just a few weeks ago. I reduced to 1x simply because I find him useful and he can definitely change games, but not essential to the strategy. He's a nice bomb, but my play style doesn't necessarily need or want him as much. You are correct to want more of him, I think, as this definitely depends on play style and preferences for this card. You certainly won't be disappointed with 2x or 3x of Gideon, Ally of Zendikar.
Fragmentize is terribly useful! I wouldn't trade that card out at all! Heart of Kiran? Gone before it can do anything. Artifact creatures like Bomat Courier or Scrapheap Scrounger or any number of other vehicles? Gone. Oath of Nissa, Oath of Chandra, etc..., all are gone. In the current meta with Kaladesh and Aether Revolt, I almost think this card should be mainboard. Again, though, to each their own. Fatal Push is good, but not great because it is limited unless I want to lose a creature. Grasp of Darkness would be a better substitute, in my opinion. Then again, I wouldn't part with my artifact/enchantment killer for anything, given the current meta. Again, though, that's just me!
In short, a lot of the cards in this deck and sideboard depend on the play style of the person holding the cards, so there are arguments to be made for and against the changes you suggest. I say you should go for it and see what works best for you!
Except Authority of the Consuls, that card is just good and really should be mainboard, at least 3x. I just haven't figured out what I want to remove to get there...
While not an Ally, Kalitas, Traitor of Ghet has also been used in this deck to great effect. Indeed, adding Metallic Mimic is what prompted the removal of Kalitas, Traitor of Ghet and it is still a questionable replacement, in my opinion. Might be worth a try for you as well.
11 months ago
+1 from me. Interesting deck to look over. My first thought was that this essentially gets gutted by any board wipe in the meta and/or that it can't do well against the top end stuff but the addition of anthem effects and March from the Tomb might give you the edge that you need in order to win.
I think i'll try bringing this deck for some standard, with a few custom changes. Which I wouldn't mind discussing with you BioProfDude
I think the land base could lose 2 Shambling Vent and be better for it. Life gain is not a problem for this deck at all and we need the quick mana. Replacing them will be 1x Westvale Abbey Flip which I see is in your maybe board and 1 swamp because frankly you have so much need for black mana that having an equal amount of white mana might actually be bad in the early game!
Looking over your creatures I think a few changes can be made. Vampire Envoy for example feels super weak to me. Being a 1/4 you want to use him as a potential blocker. But he only does something when he attacks.. for 1. And he's not capable of blocking Heart of Kiran before an anthem effect is played (which admittedly you have lots of). But maybe that's good enough?
How do you deal with the saheeli combo in game 1? That's where I think we agree that trying to get Authority of the Consuls into the main would be good, just like it would be good against mardu vehicles. Not that the deck needs more passive life gain per se, but being able to stop crewing + the combo with a 1CMC enchant is pretty good. But what to take out? I think the only card that could be reasonable to take out would be the 3 Always Watching . And I know it's an anthem BUT with metallic mimic and gideon already there to give anthems are they really needed? You have so much passive life gain that you shouldn't need to worry about crack backs from other decks. That's what I'm looking at right now or perhaps taking out some of the less impactful allies.. Thoughts?
I think Gideon should be a 2x in this deck because of how powerful he is against basically everything. Not to mention that he can give an anthem and/or allies and/or attack as a 5/5. He's basically a win-con all on his own that also works as an engine for your deck. So 2x minimum imo.
Sideboard is good but I think Collective Brutality for example could be taken out in favor of something more useful. Fragmentize is kinda meh these days and I would probably prefer to run it as a singleton and have 2x Fatal Push instead that I can bring in against mardu vehicles for example or other aggro decks. You could also run some hand hate. Transgress the Mind for example hits every board wipe in the meta along with other big things.
11 months ago
Still correct! 8 gained, 16 lost.
Panharmonicon would be insanity. I have thought of this, but that requires making room for it, and I like the current balance. It is worth play testing, but at this time I'll stick with the current list. Thanks for the suggestion!
Yes, Vampire Envoy is counter-intuitive when it would have vigilance, but a 2/5 or 3/6 flier (if two Always Watching are out) is worth the trade for me! I used to have Ondu War Cleric and Smuggler's Copter (and then Aethersphere Harvester) in the deck, but removed them to make room for other cards. I think a 2/5 blocker is pretty good, so I'm okay with the tradeoff.
When the deck hits all cylinders, it is efficient. Opponent's learn to use removal virtually every turn because getting 2 or 3 creatures out means they start to combo off one another and they get terribly painful. Picking them off as they enter the battlefield minimizes the damage.
The good news is that the current meta seems to be more aggro, so board wipes are not as common, and removal seems more targeted. In other words, control decks are the minority, meaning that this deck has a chance to flourish!
Thanks for the questions and the suggestions!