Vampire Envoy

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Set Rarity
Oath of the Gatewatch Common

Combos Browse all

Vampire Envoy

Creature — Vampire Cleric Ally

Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.

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Vampire Envoy Discussion

BioProfDude on The Hitchhiker's Guide to the Multiverse

3 weeks ago

Noctem, you are correct that March from the Tomb has won me more than one game. That's a powerful card that catches opponents by surprise.

Shambling Vent is a surprisingly useful card. I don't necessarily use it for the lifelink. Rather, it is the surprise creature to block-- or more often attack. I activate it when needed (which is not much more than once per game), and often it acts as that one extra creature (or two!) to finish off an opponent with a full swing of all creatures. It's also the card that has saved me after board wipes as I am able to draw upon it as offense/defense when I have no creatures. I get from where you're coming saying that 2x suffices, but it has saved me enough times that I (personally) prefer to keep 4x in the deck. To each their own, though, so I say try it and let me know how it worked for you!

Vampire Envoy is a big blocker, and gets bigger with the anthem effects. 1 damage isn't enough, and it won't stop Heart of Kiran, but it will stop most fliers. It's also a card that I frequently pull (to trade in sideboard cards) when facing decks with few fliers.

Authority of the Consuls, yeah, that's just a great card. To beat the kitty combo, I normally have enough fliers to get damage to Saheeli Rai before she can be too effective. If the opponent curves perfectly, it can be problematic. If not, it's a very beatable deck just by using fliers to get at Saheeli. Removal, of course, helps as well, for the kitty.

I have taken Always Watching out before, and I never liked the result. Vigilance with smaller creatures is awesome. the +1/+1 is even better. Arguable the largest weakness of the deck is the weakness of the creatures. These anthem effects are what has helped get the deck into a more competitive range. I realize that there are other ways, but Metallic Mimic is a lightning rod, and Gideon, Ally of Zendikar has other uses if I don't want to sac him or -4 him. I get what you're saying, and (as before) I say go for it. However, this one card has probably had the largest impact on the rebirth of this deck.

Speaking of Gideon, Ally of Zendikar, I had 2x in the deck until just a few weeks ago. I reduced to 1x simply because I find him useful and he can definitely change games, but not essential to the strategy. He's a nice bomb, but my play style doesn't necessarily need or want him as much. You are correct to want more of him, I think, as this definitely depends on play style and preferences for this card. You certainly won't be disappointed with 2x or 3x of Gideon, Ally of Zendikar.

I actually switched Transgress the Mind for Collective Brutality because I wanted the greater versatility of Collective Brutality. Personal preference.

Fragmentize is terribly useful! I wouldn't trade that card out at all! Heart of Kiran? Gone before it can do anything. Artifact creatures like Bomat Courier or Scrapheap Scrounger or any number of other vehicles? Gone. Oath of Nissa, Oath of Chandra, etc..., all are gone. In the current meta with Kaladesh and Aether Revolt, I almost think this card should be mainboard. Again, though, to each their own. Fatal Push is good, but not great because it is limited unless I want to lose a creature. Grasp of Darkness would be a better substitute, in my opinion. Then again, I wouldn't part with my artifact/enchantment killer for anything, given the current meta. Again, though, that's just me!

In short, a lot of the cards in this deck and sideboard depend on the play style of the person holding the cards, so there are arguments to be made for and against the changes you suggest. I say you should go for it and see what works best for you!

Except Authority of the Consuls, that card is just good and really should be mainboard, at least 3x. I just haven't figured out what I want to remove to get there...

While not an Ally, Kalitas, Traitor of Ghet has also been used in this deck to great effect. Indeed, adding Metallic Mimic is what prompted the removal of Kalitas, Traitor of Ghet and it is still a questionable replacement, in my opinion. Might be worth a try for you as well.

Noctem on The Hitchhiker's Guide to the Multiverse

3 weeks ago

+1 from me. Interesting deck to look over. My first thought was that this essentially gets gutted by any board wipe in the meta and/or that it can't do well against the top end stuff but the addition of anthem effects and March from the Tomb might give you the edge that you need in order to win.

I think i'll try bringing this deck for some standard, with a few custom changes. Which I wouldn't mind discussing with you BioProfDude

I think the land base could lose 2 Shambling Vent and be better for it. Life gain is not a problem for this deck at all and we need the quick mana. Replacing them will be 1x Westvale Abbey  Flip which I see is in your maybe board and 1 swamp because frankly you have so much need for black mana that having an equal amount of white mana might actually be bad in the early game!

Looking over your creatures I think a few changes can be made. Vampire Envoy for example feels super weak to me. Being a 1/4 you want to use him as a potential blocker. But he only does something when he attacks.. for 1. And he's not capable of blocking Heart of Kiran before an anthem effect is played (which admittedly you have lots of). But maybe that's good enough?

How do you deal with the saheeli combo in game 1? That's where I think we agree that trying to get Authority of the Consuls into the main would be good, just like it would be good against mardu vehicles. Not that the deck needs more passive life gain per se, but being able to stop crewing + the combo with a 1CMC enchant is pretty good. But what to take out? I think the only card that could be reasonable to take out would be the 3 Always Watching . And I know it's an anthem BUT with metallic mimic and gideon already there to give anthems are they really needed? You have so much passive life gain that you shouldn't need to worry about crack backs from other decks. That's what I'm looking at right now or perhaps taking out some of the less impactful allies.. Thoughts?

I think Gideon should be a 2x in this deck because of how powerful he is against basically everything. Not to mention that he can give an anthem and/or allies and/or attack as a 5/5. He's basically a win-con all on his own that also works as an engine for your deck. So 2x minimum imo.

Sideboard is good but I think Collective Brutality for example could be taken out in favor of something more useful. Fragmentize is kinda meh these days and I would probably prefer to run it as a singleton and have 2x Fatal Push instead that I can bring in against mardu vehicles for example or other aggro decks. You could also run some hand hate. Transgress the Mind for example hits every board wipe in the meta along with other big things.

BioProfDude on The Hitchhiker's Guide to the Multiverse

3 weeks ago

pax.wellington:

  1. March from the Tomb and 4x Kalastria Healer is correct-- 16 gained, 16 lost by opponent.

  2. March from the Tomb + 2x Kalastria Healer & 1x Cliffhaven Vampire = 6 gained, 12 lost by opponent.

  3. Fumigate + 4x Zulaport Cutthroat = correct, 16 gained, 16 lost.

  4. Still correct! 8 gained, 16 lost.

  5. Panharmonicon would be insanity. I have thought of this, but that requires making room for it, and I like the current balance. It is worth play testing, but at this time I'll stick with the current list. Thanks for the suggestion!

  6. Yes, Vampire Envoy is counter-intuitive when it would have vigilance, but a 2/5 or 3/6 flier (if two Always Watching are out) is worth the trade for me! I used to have Ondu War Cleric and Smuggler's Copter (and then Aethersphere Harvester) in the deck, but removed them to make room for other cards. I think a 2/5 blocker is pretty good, so I'm okay with the tradeoff.

When the deck hits all cylinders, it is efficient. Opponent's learn to use removal virtually every turn because getting 2 or 3 creatures out means they start to combo off one another and they get terribly painful. Picking them off as they enter the battlefield minimizes the damage.

The good news is that the current meta seems to be more aggro, so board wipes are not as common, and removal seems more targeted. In other words, control decks are the minority, meaning that this deck has a chance to flourish!

Thanks for the questions and the suggestions!

matchgrizzle on The Mardu Allied Hoarde

4 weeks ago

I would definitely consider playing a few copies of Captain's Claws, at least on the sideboard. I would also consider adding Cliffhaven Vampire as the synergy with Zulaport Cutthroat, Kalastria Healer, and Drana's Emissary can really start to add up. Battlefield Forge and Caves of Koilos are really inexpensive dual lands that can make sure you don't fall off your curve (or for that matter Spire of Industry and you don't really care too much about the life loss. Allied Reinforcements might be a useful sideboard card to help you against board wipes. Alesha, Who Smiles at Death isn't an ally, but it's cheap to bring out and it gives you a lot of creature advantage, not to mention popping off a lot of ETB triggers. I'm not sure how much creature or permanent removal you'll need, but Anguished Unmaking is an awesome card that fits your colors. I think you need Boros Charm, no doubt. Just an awesome card.Lightning Helix also great: life gain and creature removal.

Deflecting Palm, Wear / Tear also good sideboard cards. Hada Freeblade (I would definitely use this as my one drop or add it if you want more one drops. it's a 1/2 after its ETB ability and gets bigger really quickly), Kabira Evangel could be a good sideboard if you need protection and especially Reckless Bushwhacker is great to speed shit up.

Just a few suggestions. Hm...what else. March from the Tomb maybe? Path to Exile. LOL - Bruse Tarl, Boorish Herder. Maybe Vampire Envoy coupled with Ondu War Cleric and Cliffhaven Vampire? It could also be funny to run Panharmonicon to double up on a bunch of these ETB triggers.Sorry, just kind of rambling at this last part here. But definitely look at the other stuff.

I like the life gain / drain idea. I would definitely get some of the spells I suggested in there for creature removal / to protect yourself and I would definitely get rid of a few different types of the creatures and just add more of the good ones you have.

wolfging on Hi Meta, my name is Allies... It's been a while.

1 month ago

Let me explain a few things blastingdynamic, dotytron, Luke_magic45:

First: I don't want to run Panharmonicon because, although it sounds sweet on paper, I only have 4 cards that trigger this, and they do die often... So, on the many chance that they die I end up with a four drop that does nothing for me. This is an ally deck that isn't entirely tooled around ETB.

Second: Aethersphere Harvester has some interesting justifications. Not only does it have the obvious justification of free taps for Vampire Envoy, but also it allows me to turn my beautiful 2-drop utility creatures into something I actually want to swing with. Typically both healer and cutthroat just sit on the field once they resolve and ping for non-direct damage. Being able to actually do something with them like turn them into a great 3/5 blocker or get an extra 3 damage in is amazing.

This deck isn't an aggro deck, so no Expedition Envoys are really needed because they just kinda die. It's a weird midrange interaction deck.

With that in mind, do you all think my justifications stand? If not, tell me why not! :)

Flagellum on Doran's Spring: 'Tis the Season of Big Butts

1 month ago

Thank you MagicalHacker!

I perused the list you linked and have found some goodies that were appealing. To keep the curve tight so I'm dropping a critter or two a turn I've opted for the 3 CMC guys listed unless the effect was too good.

Mentor might make his way in. Shirei is interesting but my creatures lack ETB effects.

Possible Includes

Myr Welder: a 1/4 for 3CMC. Offers artifact gy hate and could be quite useful if it stwals the right ability.

Order of Whiteclay: Sun Titan's lil bro. Not as good with vigilance.

Orzhov Advokist: this plays into my anti-power control element. If they keep pumping their best threats then they will stay tapped. Also acts as a deterrent.

Palace Guard: just a decent effect.

Raving Dead: this guy should probably be in the deck. Great with or without evasion. Doran makes him an effective 6/6.

Sanctum Guardian: nice little protection against big splashy spells or critters.

Scholar of Athreos: late game mana sink?

Selvala, Explorer Returned: ramp and card draw on a 2/4. Pretty decent

Standing Troops: bc vigilance with Doran is hilarious

Vampire Envoy: evasive beater with negligent lifegain.

Village Bell-Ringer: gives my guys pseudo vigilance

Yotian Soldier: vigilance beater

Task Force: infinite toughness with Lightning Greaves and another random critter.

Tangle Angler: Priests of Norn v2.0.

Vanilla/Possible Cuts

Yoked Ox

Tasseled Dromedary

Grizzled Leotau

Disowned Ancestor

Kitsune Loreweaver

Loxodon Wayfarer

Ikra Shidiqi, the Usurper

Tower Defense/Bar the Door: cute overrun effects. Could win the game in the right setup. Iffy on cutting.

While Kami of Old Stone and Indomitable Ancients are vanilla, the value they carry outweighs that fact.

lagotripha on Vampires Mono B

2 months ago

Hi, I've put together a bunch of vampire lists. Mono black deckbuilder's toolbox is my big list of modern mono-black cards. First up, Blade of the Bloodchief. It makes lifelink into a game-stalling certainty. With decent creatures that you don't want in the 'yard Indulgent Aristocrat beats Viscera Seer for providing more lifelink and some pump. Vampire Envoy isn't great as a card- 1 or 2 drop removal is more practical, and Pawn of Ulamog a more flavourful option. Similarly, with all those little creatures with keywords Lashwrithe can do good stuff. Ratchet Bomb is a slow answer to many modern threats black can't answer and ends tokens,and so practical sideboard. I'll reccomend Imp's Mischief as combo and boggle disruption. Disfigure is a lot more practical than gut shot for defence, and Bump in the Night when attacking. Temporal Extortion is my preferred endgame- it usually puts out more damage than dropping Vampire Nocturnus even if the choice is your opponents rather than your topdeck. Fetches change that, but whatever. I find Blood Artist usually outperforms Kalastria Highborn, due to not having to keep mana open in a low instant-speed deck.

Long story shory, more lifelink, some card draw, hand disruption, win fnms. Duress is cheap and oh so practical. If in doubt splash green for Asceticism and Collected Company, just to frustrate those that outrange you.

hoardofnotions on saskia allies

2 months ago

Makindi Aeronaut dosen't seem strong enough

Ondu War Cleric not strong enough

Sylvan Advocate not good enough for commander

Drana's Emissary not strong enough

Heartbeat of Spring wayyyy to risky

Vampire Envoy not strong enough

Veteran Warleader too all in, no etb not good enough

Drana's Chosen too slow

Goblin Freerunner not strong enough

Odric, Lunarch Marshal out of place i think

Munda's Vanguard cohort dosen't seem strong or fast enough for commander

Shatterskull Recruit dosen't do enough

Tajuru Pathwarden dosen't do enough

Angel of Renewal not strong enough

Tajuru Beastmaster too expensive for effect

Possible adds

all your cards in the maybeboard are good, except for Kazandu Blademaster and Riptide Replicator

I think you you add some board wipes, card draw, and recursion.

just do a gatherer.magic.com search for allies.

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