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Creature — Zombie Wizard
(1)(Black), Tap, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
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Corpse Harvester Discussion
4 days ago
Pontiff of Blight does fit in your commander colors as . Also have you considered Zombie Trailblazer, Deathmark Prelate, Empty the Pits, Grave Defiler, Havengul Runebinder, Call to the Grave, Corpse Harvester, Necromaster Dragon, Noxious Ghoul, Gempalm Polluter, Grave Titan, Vengeful Dead, Custodi Lich, Scourge of Nel Toth, Corpse Augur, Crypt Ghast, Raving Dead, Lim-Dul's Vault, Patriarch's Bidding, or Westvale Abbey Flip.
1 week ago
Helldozer is slow, but if he comes online he seems legit. you'll probably need to test him out in your meta.
Scourge of Nel Toth is just too expensive for my taste, but hey he is a flyin' Zombie..I could see it getting cut in favor of a more efficient card.
Diabolic Tutormy least favorite tutor, should be replaced by a more efficient one, like Vampiric TutorDemonic TutorBeseech the QueenRune-Scarred Demonor any other one. There are probably 8 more I can't think of right now. BtQ being one of the budget option.
that should give you some options to trade for. I would also check out the other Gisa lists on EDHREC for ideas, she is a very popular commander. Have Fun :)
3 weeks ago
Rooftop Storm Do it!
Crow of Dark Tidings, Mindwrack Demon, Stinkweed Imp, can help you throw other shit into your graveyard. Sidisi, Undead Vizier tutor that is a zombie. Crypt of Agadeem, Living Death. Corpse Harvester. Forgotten Creation. Mortivore. Havengul Runebinder. Nephalia Drownyard. Haunted Fengraf.
Some other Dimir goodstuff/removal cards:
3 weeks ago
I'm not one to like zombie decks or theme decks but I like this deck. Anyway some suggestions: Agent of Erebos and Withered Wretch for graveyard hate; Apprentice Necromancer, Relentless Dead, and Balthor the Defiled for recursion; Blood Scrivener and Corpse Augur for card draw; Cabal Interrogator to help fuel Waste Not and further disrupt your opponents hand; Corpse Harvester and Corpse Connoisseur because they're both good. If you're looking for suggestions on what to cut I'd suggest: Walking Corpse, Shambling Ghoul, Rancid Rats, and Diregraf Ghoul don't really do anything besides attack and block; Liliana's Indignation because it doesn't seem like there are enough creatures to make it worthwhile; I'm not sure whether or not you need lifegain(if you do ignore these next two suggestions) but Demon's Horn and Whip of Erebos seem like they could come out because the lifegain doesn't look like it's relevant in this deck and zombies generally prefer recursion where they don't get exiled at the end of turn because they usually have so many other ways to get themselves back; You don't seem to have enough sac outlets to really abuse Dictate of Erebos; and I honestly think you could cut yourself back to 37 lands and maybe drop a basic swamp.
Anyway +1 from me.
1 month ago
2 months ago
Veilborn Ghoul (great with Necromancer's Stockpile among other things), Undead Gladiator, and Lord of the Undead with Gempalm Polluter can eat a LOT of players alive if you can't get the swarm through for whatever reason. Vengeful Dead can make boardwipes a suicidal proposition....Corpse Harvester is another often overlooked/underestimated card for Zombie Tribal Decks...granted he's a 5 drop, but fetching the right zombie for the job at hand, not missing midgame land drops, deck thinning all in one shot for the cost of 2 mana and a zombie token ? Grave Betrayal is pretty funny with Call to the Grave, Necromantic Selection and In Garruk's Wake kind of stuff.
Other thoughts....not a huge fan of Sanguine Bond + Exquisite Blood combo shenanigans or any infinite combo for that matter... but aside from each other theirs no way to go off on this....and sanguine is a completely dead card on it's own....this really should just stay in Orzhov decks...preferably ones that are nowhere near me :)
Raise Dead - underwhelming lots of zombies already do this...
Plea for Power - 4 mana for 3 cards...not bad but not great either, and only crazy ppl will give you a timewalk.
Split Decision - equally as janky as it is unreliable utility/control spell.
these 3 could all be better control spells or draw then discard spells like Frantic Search, Breakthrough, Read the Runes, Careful Study or something. If you wanted to get really dirty; a few more of these type cards along with Urborg, Tomb of Yawgmoth and Filth is pretty sick.
Possessed Skaab - almost always gonna self-exile...low value for 5 drop.
Necromaster Dragon - cool foil goodstuff card, has flying which most of your deck doesn't....has a little extra value...but still underwhelming...Wonder would be a much better choice for this slot imo.
...my thoughts atm....hope some of this helps....hf & gl
2 months ago
Going to try and keep suggestions fairly budget.
For the Zombie crazytimes stuff... Undead Warchief is rad. Nuff said. Diregraf Colossus will give you zombies forever, just like Grave Titan, Liliana's Reaver and Noosegraf Mob. Soulless One and Raving Dead could be huge. Scourge of Nel Toth and Gray Merchant of Asphodel also make some interesting plays.
In terms of some sick creature related utility... Fleshbag Marauder on repeat stops anyone else from getting creatures out. You play marauder, sack it to his own trigger, then cast it again with your commander. Hella awesome. Sidisi, Undead Vizier is either a 4/6 deathtouch, or can exploit herself to tutor for Rooftop Storm. Since she is a zombie too, you get to do this again and again...Corpse Harvester makes sure you're still in the game. Noxious Ghoul can be a board wipe if you play a few zombies in a turn. Corpse Connoisseur is another good zombie/tutor. Graveborn Muse might be dangerous, but if you also play something like Whip of Erebos you should be good. Possessed Skaab is also some nice recursion for more than creatures. Havengul Runebinder is good at pumping the team. Stronghold Assassin is good at turning tokens into Doom Blade. Advanced Stitchwing will bring some folks back.
You will definitely need some more token generators as well... Army of the Damned wins games. Empty the Pits is a great late game closer. Dark Salvation can net you a bunch of zombies while killing something huge. Dread Summons is also a powerful generator. Necromancer's Stockpile gets you a card, token, and a Gisa Geralf yard target.
Some nasty stuff... Grave Betrayal. Dictate of Erebos. Rise of the Dark Realms. Sudden Spoiling. Cyclonic Rift. Buried Alive. Endless Ranks of the Dead is wonderful but maybe getting too pricey. Rite of Replication.
More general stuff:
Draw Spells: Ancient Excavation fixes mana or draws and fills the yard with zombies. Read the Runes is similar. Fact or Fiction, Brainstorm, and Ponder are just value. Forbidden Alchemy is neat.Phyrexian Arena, Rhystic Study, and Underworld Connections. Commander's Sphere, Mind Stone, Hedron Archive, and Dimir Cluestone.
A good mix is maybe close to 30~ creatures, with 38~ lands and then another 8~ spells that help ramp mana. This leaves you with 25 cards other than creatures to ramp this deck up.
Some things you probably don't need: Aspect of Gorgon. Engulf the Shore since you will probably only have 3-4 islands in play. Hysterical Blindness is okay, but really only buys you a turn. Launch Party is neat, but on the lower end of your removal options due to the overall cost. Talent of the Telepath is cool, but a little off from your game plan. Shamble Back might just be too small to be worth a whole card slot.
As for creatures, Zombies with enter or exit the battlefield effects are strong. Also ones that can replace instants and sorceries with their effects are also strong. The best ones will be zombies that get bigger, or make other zombies bigger.
Your deck will always have creatures at its disposal, so you should be able to simply drown opponents in sheer creature advantage. You aren't as susceptible to board wipes or counters either, since you have so much interaction with your graveyard. The main weakness will just be Blue and Black's lack of consistent ramp. For that reason, you may want to add a little more artifact ramp into the deck.
Sorry for rambling on. Let me know if you want to chat more :)