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Creature — Zombie Wizard
, , Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
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Corpse Harvester Discussion
2 weeks ago
4 weeks ago
You want a deck that will remove the opponents deck while it controls what they’re doing and steadily building a zombie swarm?
A couple important red zombies will be Neheb, the Eternal and Wildfire Eternal. You could play Sedris, the Traitor King to bring stuff back on the cheap, and even Liliana's Reaver, Siren of the Silent Song, Order of Yawgmoth, and Slavering Nulls. All these guys getting through will be made easier if you have Zombie Master and Graf Harvest too. Undead Alchemist can make more zombies while they eat all the brains too...
Then you can play planeswalkers like Liliana, Death's Majesty to reanimate stuff repeatedly and the one Bolas does it too. Wrexial, the Risen Deep, Sepulchral Primordial and Diluvian Primordial are all good, and even Molten Primordial can be if you have a way to sacrifice the stuff you steal like Grimgrin, Corpse-Born, Ghoulcaller Gisa, Carrion Feeder or Corpse Harvester.
1 month ago
Well at this point most of the good ideas might be taken but from a more casual perspective here are some possible inclusions: Lord of the Accursed, Vengeful Dead, Binding Mummy, Forgotten Creation, Corpse Harvester, Noxious Ghoul. I especially like Noxious Ghoul with Endless Ranks of the Dead or Liliana, the Last Hope's emblem.
As for potential cuts I think your weakest cards are Tidehollow Sculler, Stitcher Geralf, Gisa and Geralf, and Reconnaissance. Each certainly has solid uses but without having played the deck or gone against it these seem to be the smallest effects. I hesitate to mention Zulaport Cutthroat and Blood Artist for cuts because they win me games often but zombies have at least 3 similar effects in the tribe. Those effects being on a zombie vs not one a zombie is something to consider.
The list already looks awesome... Great job putting this together!
1 month ago
- Custodi Soulcaller
- Smothering Abomination
- Hanweir Militia Captain Flip
- Hero of Bladehold
- Corpse Harvester
- Graveborn Muse
- Recruiter of the Guard
- Archfiend of Depravity
- Wayfarer's Bauble
- Teysa, Orzhov Scion
- Relentless Dead
1 month ago
Your mana issue is simply that you don't have enough land. Without being in green, or having an extremely bottom-heavy curve, you should never go below 33 lands on principle, and rarely go below 35 without high-level mana rocks like Mana Crypt & Mana Vault or lands like Ancient Tomb. Additionally, lands that come into play tapped for little value like Skyline Cascade, Mortuary Mire, Halimar Depths, Ebon Stronghold, and Bottomless Vault would better serve you as basics. If you're not proliferating, a storage land like Ebon Stronghold isn't very good. I understand that you want to store up mana for your big spells, but imagine if you ran Ashnod's Altar instead. With all the zombie tokens you can make, it's much better acceleration that doesn't tie down a land for several turns. Corpse Harvester can also turn your tokens or otherwise expended zombies into ramp and tutor for more relevant zombies.
Sleep, Ghoulcaller's Chant, Ashiok, Painful Quandary, Followed Footsteps(note 1), Infernal Tribute, Royal Assassin(note 2), Posessed Skab, and Stuffy Doll are all easy cuts for either being off-theme, or inefficient when playing EDH. Manalith and Searchlight should probably become Charcoal Diamond and Sky Diamond, while Thaumatic Compass becomes Dimir Signet. Finally, the biggest change would be putting Scarab God as the General. While Grim-Grin can be powerful and close games out by hitting 21 damage quite quickly, the scry that scarab god gives you when you're playing zombie tribal is unreal. Plus he's so resilient and dodges the increasing casting cost by returning to your hand. These two points are especially relevant when we consider that your main complaint is being on the losing end of mana variance.
n1: If you really need the Followed Footsteps effect, just use Helm of the Host, it's better in almost every respect. n2: Unless you meant Rathi Assassin or Stronghold Assassin, which are both zombies.
1 month ago
Some more suggestions I've found are Gravespawn Sovereign, Zombie Trailblazer, Plague Belcher, Noxious Ghoul, Zombie Master, Fleshbag Marauder, Cryptbreaker, Corpse Harvester, Corpse Connoisseur, Buried Alive, Noosegraf Mob, and Phyrexian Delver.
Every tribal deck that I build and that Ive seen others build typically have about 35-ish members of the tribe in the deck, so maybe cutting some of the 5 mana reanimation and other mediocre cards for more zombies would be wise.
Some suggestions to cut are Corpse Hauler, Divination, Necromantic Summons, Rise from the Grave, Sightless Ghoul, Butcher Ghoul, Highborn Ghoul, Skeletal Vampire (unless you're planning on running death baron then definitely keep him), Walking Corpse, Servant of Tymaret and Sidisi's Pet.
1 month ago
SlavicGhaespar Many thanks for the suggestions. I will keep it in mind for a more competitve list. In my playgroup we try to avoid infinite combos as games become more of a race to who can get his combos pieces first while holding back the others for enough time. We prefer a more casual approach.
noshadowkick Yeah.. unfortunately Magic is a pretty expensive card game. I would like it to be cheaper as well, in fact even I don't have all the pieces assembled yet for this deck. On Fatestitcher he basically is there to get a little more value out of my tap zombies such as Lich Lord of Unx, Lord of the Undead, Corpse Harvester, Ghoulcaller Gisa etc. I'm not sure if I'll keep him, I feel like he has enough targets. I alsothought of including Paradox Engine in this list as well, but I'm not sure yet. Time will tell.
1 month ago
I would suggesrt you take a look at Corpse Harvester. In a token deck he's an amazing tutor/ramp. You might also want to look at Wayward Servant as a way to punish your opponents. If you'd like some further inspiration feel free to take a look at my list. I went for a Token-Aristocrats strategy. Even though I still have to get all of the pieces, I think it's functioning well enough.
Commander / EDH*
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