Crux of Fate

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Crux of Fate

Sorcery

Choose one —

  • Destroy all Dragon creatures
  • Destroy all non-Dragon creatures.

Price & Acquistion Set Price Alerts

C17

FRF

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Recent Decks

Crux of Fate Discussion

kanokarob on Chronicle of Bolas: The Unwritten ...

4 days ago

No, it was always meant to elaborate on Nicol and Ugin's rivalry. They just picked the M19 Planeswalkers because they had a relationship to Bolas; most of them weren't born even during the time of the "first layer" story, 18 years after Tarkir's Crux of Fate.

Anyway, I greatly enjoyed this whole story series. I was slightly disappointed with the manner in which Ugin became a Spirit Dragon (I correctly guessed he would fall back to Te Ju Ki's teachings and willfully go through with the process, but I would have rathered he go seeking out a way to specifically become a spirit--rather than have it happen accidentally, if nobly--to mirror Bolas in their shared goal of overcoming the fear of death.). But, it does raise some interesting questions about the nature of the Meditation Realm, and I hope its something that is explored more in the future, even if not soon.

My working theory is that Dominaria was never the nexus of the multiverse; it was the Meditation Realm, a pocket plane of Dominaria, all along. Ugin and Bolas, being the first planeswalkers, were drawn there as the planeswalking hub, but either due to Ugin's death or some other event (Perhaps the Shard of the Twelve Worlds or its dissolution) it lost the status of nexus. Maybe even as a result of the mending, when the nature of the spark changed, but I think it would have had to have been earlier.

Gronlok on Red Black Dragons

1 week ago

Hey man, cool build!!! I love the theme. Basically the plan is stay alive until you can get enough mana to cast them. Without changing up your creatures at all, and keeping Dragon Fodder and Crux of Fate in the mix, we have 16 cards to flex. I would remove all of the other 16 and instead run the following modern staples.

Add

4 Anger of the Gods 4 Inquisition of Kozilek 4 Thoughtseize 4 Terminate.

23 lands should look more like this if you want to get serious

4 Dragonskull Summit 4 Bloodstained Mire 4 Blood Crypt 4 Sulfurous Springs 3 Wooded Foothills 2 Mountain 2 Swamp

garrukhunter98 on Yargle Voltron

2 weeks ago

Quick question Joe, why is Crux of Fate in the deck?

passascats on The Cycle of Life Continues

2 weeks ago

Have you played this much yet?
I found with my version that having sac fodder was a little more important than value cards like Zulaport Cutthroat. Cards like Captain's Claws and Animation Module are cheap ways to get sac fodder that survive wraths, but cards like Endrek Sahr, Master Breeder or Ophiomancer are also handy. When playing voltron, other players tend to go for my commander, so sometimes I was facing down removal on 2 or 3 of the turns before I untap again.

Also as long as you have a creature heavy meta, board wipes are much better than spot removal like Attrition or Murder. Yahenni gets big so much faster with wipes making it that much easier to get to 21. I run Deadly Tempest, Decree of Pain, Extinguish All Hope, In Garruk's Wake, Plague Wind, and Crux of Fate because board wipes are so effective in my meta.

just from personal preference I like Blade of the Bloodchief a lot. all this is IMHO.
Have fun, and good luck!

Kingtalk on Nicol Bolas Personified

3 weeks ago

Here are a few cards that are potentially worth including depending on your build:

Disciple of Bolas, Crux of Fate, Deep Analysis, Torment of Hailfire, and Hour of Devastation.

I also recently built a Bolas themed deck, but went for more functionality over thematics (although I still think it's thematic). Here's my tech if you want to compare it to yours:

He's got BIG Bolas

Jmuoz on Mul

1 month ago

Counterspells and creature removal in general are your greatest threat, Muldrotha, the Gravetide needs to be on the field for your deck to thrive. I recommend running a Disallow since it can counter any activated ability.

The Mending of Dominaria shuffles your graveyard into your library when it fully resolves. This hurts your reanimation strategy imo. I would personally remove it.

Since you easily rebuild from board wipes (assumiung that you can protect your commander somehow), you might want to run Oblivion Stone, Bane of Progress, Creeping Corrosion, Fracturing Gust. Do or Die is a good cheap pseudo-boardwipe that is also cheap financially. Decree of Pain is extremely expensive mana-wise but if it goes off it can win you the game single-handedly. Crux of Fate is basically a worse version of Damnation if there are no dragons on the board. If you don't want to use Crux, you can use Extinguish All Hope.

You might want to use some more green mana ramp spells. Respect for using Tempt with Discovery. Here are some of the spells you might want to look into. (Don't add all of these, this is just for your reference if you want to add some) Explosive Vegetation, Kodama's Reach, Harrow, Yavimaya Elder, Farseek, Hunting Wilds, Skyshroud Claim, Mana Reflection,

Good luck!

Homelessguy on From the Graves of the Nel Toth

1 month ago

Hey man Rock the hell out of that Crux of Fate we all know at least one person who plays the dragon tribal ever since the commander tribal sets came out!

But maybe run some cards like Fleshbag Marauder or Merciless Executioner and Slum Reaper!

you can wreck a lot of boards that way,add it with something like Dictate of Erebos and you're gross.... but in a good good way!

Gray Merchant of Asphodel can also be used to do massive damage depending on your board

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