|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Fate Reforged (FRF)||Rare|
Combos Browse all
Crux of Fate
Choose one —
- Destroy all Dragon creatures
- Destroy all non-Dragon creatures.
Crux of Fate Discussion
1 week ago
For lands, Cabal Stronghold doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in Cabal Coffers with Urborg, Tomb of Yawgmoth , that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.
Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run Clutch of the Undercity and Dimir House Guard to tutor up the pieces.
Spinal Embrace is a cool card, but it's pretty inefficient. For that kind of mana, you could be running Kindred Dominance , Crux of Fate , Deadly Tempest , Decree of Pain , Extinguish All Hope , or Life's Finale (I would go with this one, given your commander). Cancel is a no-go. Counterspell , Negate , Swan Song , Countersquall , Dissolve , Arcane Denial , Disallow , Sinister Sabotage and Dream Fracture should all be in the deck before Cancel.
Tome of the Guildpact is pretty bad in this deck. If you want rocks, you should be running Sky Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , and Talisman of Dominance before you touch that or Darksteel Ingot in a 2-color deck. If you're looking for card draw, Phyrexian Arena , Syphon Mind , Fact or Fiction , Tidings , Sign in Blood , and Night's Whisper are all better.
If you wanna mill, Altar of the Brood , Mesmeric Orb , Dread Summons , Sphinx's Tutelage , Psychic Corrosion , Traumatize , Patient Rebuilding , Memory Erosion , and Whetstone are all more powerful than Millstone (though I do appreciate it's OG status).
If you want to see what other people are playing in their Scarab God decks, I recommend checking out the EDHREC page for him.
1 week ago
Thousand-Year Storm probably needs a heavier base of cheap instants and sorceries to really power it up the way you want.
If you want to keep Dismiss into Dream in the deck, you should find some more permanents with activated abilities that can keep targeting your opponents' creatures to keep the board clear so you can reliably have one active when this enchantment hits the table. Niv-Mizzet, Dracogenius comes to mind. Plus he's a source of card draw and doesn't die to Crux of Fate .
Your biggest area of need is the mana base, not enough sources for any of the colors to support them. I'd at least add the other 2 guildgates available [Rakdos & Izzet] as well as look at some cheaper duals. Foreboding Ruins , Smoldering Marsh or Canyon Slough aren't too expensive for Rakdos colors but can give you some flexibility. There are Dimir equivs but can't remember them off the top of my head.
1 week ago
I actually usually don't have problems with getting mana, the majority of my problems comes from having a lack of black mana. Having more ways to get either Arcane Adaptation or Conspiracy is always really helpful. I was considering running a dragon in this deck, just so that I could come out of nowhere and have something big, even without Arcane Adaptation or Conspiracy . I will definitely add Crux of Fate and Privileged Position although I don't know about Sterling Grove . As for Farseek and Nature's Lore they definitely seem a lot better than the signets. Thanks for the help!
1 week ago
You're gonna want ramp out the ass. I'd recommend some more mana rocks like Chromatic Lantern and Gilded Lotus , etc. A great planeswalker in the deck is Sarkhan, Fireblood since he gives you card draw and ramp. Play a ton of discounters, like Dragonspeaker Shaman , Urza's Incubator , Herald's Horn and the like. Also, if you're gonna advertise as dragon tribal, get more dragons. There are a ton of great dragons in Jund that make a huge impact, such as Kolaghan, the Storm's Fury and Atarka, World Render . You don't really need any targeted removal since Asmadi is going to do that for you; all you really want is Crux of Fate for a one-sided board wipe. A good inclusion would be a couple tutors like Worldly Tutor and Demonic Tutor ot Diabolic Intent to grab a needed dragon, emergency ramp, or a piece for the Aggravated Assault + Savage Ventmaw combo.
If you're interested, here's a link to my Vaevictis dragon tribal deck. I've had great success with it. Great start so far!
Decklist: Dragonfire and Brimstone
1 week ago
Well, this is an ambitious game plan but let's see if anything below is something you think might help:
Zur the Enchanter could fetch the Arcane Adaptation and put it directly into play. It looks like the deck really relies on this or Conspiracy being on the board to function optimally so with that little redundancy of effect, more search is good.
Because those 2 enchantments are so important, I would add some ways to protect them from being removed from play: Privileged Position , Sterling Grove , Spellskite , Negate [or other counterspells of choice], heck, even a Standard Bearer would suck up things like Beast Within or Chaos Warp that targeted what was making every creature a dragon. The deck looks like it can limp by without them but why go through that?
If your creatures are all going to be dragons, your boardwipe of choice is probably Crux of Fate .
I play a couple of decks in this style and Fauna Shaman is a tool I rely on to pull together creature combos.
As for the mana base, well, 5 color is tough without true duals but green does give you Farseek and Nature's Lore which might be better plays than the signets as you could tailor what color combo you needed. Cavern of Souls is of course an upgrade but also expensive so probably out of reach. YMMV but I don't know how you are able to play with only 31 lands.
1 week ago
I like Undying Evil for this kind of deck. Does great things with Gary, Tree of Perdition, etc. Also, since you can sac at instant speed, Mesmeric Fiend permanently exiles, since you can sac it in response to the ETB trigger, making it better than Kitesail Freebooter and other newer cards that have been worded to avoid that interaction. I agree that Grave Pact is a must-have. Some more ramp and card draw wouldn't hurt. I'm partial to Jet Medallion , Charcoal Diamond , Mind Stone , and Thought Vessel for rocks, and Syphon Mind is my favorite mono-black draw spell.
As for lands, Crypt of Agadeem would be good here. Phyrexian Tower just got reprinted. It's a bit pricey, but it is VERY good, and having been $60 just a few months ago with no likely reprint in the near future, pick it up now. Temple of the False God is a bad card, full stop. It is never correct to include it. Ever. That's not just me talking, but virtually every EDH content creator out there.
I'm not sure how you feel about the budget issue with Mikaeus, the Unhallowed , but it would be a very good addition, even before taking the combo with Walking Ballista or Triskelion into account. It's a solid addition to a black deck, and there are some affordable tutors that can get both pieces like Beseech the Queen , Diabolic Intent (on theme, so maybe add it regardless), Sidisi, Undead Vizier (also on theme!), and Netherborn Phalanx .
As for reanimation, Rise from the Grave is pretty inefficient, and upgrading to Animate Dead , Victimize (on theme!), Dread Return (apparently there's a lot of sac'ing in black, who knew?), Sepulchral Primordial (great with repeatable ETB effects), Rise of the Dark Realms (expensive, but a black staple in EDH), Necromancy , Thrilling Encore (great if you can sac with Dictate of Erebos or Grave Pact ), Ever After (one more mana for twice the value), Whisper, Blood Liturgist , Champion of Stray Souls (so much sac'ing), Hell's Caretaker (again, so much sac'ing), Ink-Eyes, Servant of Oni , Rescue from the Underworld (on-theme), Infernal Offering (sac!), Necromantic Summons (strictly better than Rise), Zombify , and Footsteps of the Goryo (...sac).
2 weeks ago
Other general card I think worth considering would be:
3 weeks ago
@mrdehring, I haven't had Bitter Feud come up yet [I've actually only gotten to play half a game with this deck so far] so I hadn't had it backfire on me like that. I'll have to think hard on whether I want to keep it or not. As a 5 drop, I'm sure I can find something cheaper to slide into its place [maybe one of the vow cycle you mentioned].
I like the Slumbering Dragon suggestion, its cheap and I can see how it has a bit of a 'rattlesnake' aspect to it plus its another dragon to sneak around Crux of Fate . Less sure on Nesting Dragon as I'm trying to make the deck cheaper CMC-wise but I might still test it when the opportunity arises.
The Dolmen Gate is only in the maybeboard because I don't own one and haven't been able to find one to purchase yet. Once I find a copy, it will immediately make it into the deck as it shores up a big weakness of the deck, your commander screws you over too...
I had more 'must attack' than just my commander because I wasn't sure if Thantis was enough to keep the effect up. I envisioned it getting removed before I could get combat going too often but I do think I have more than is needed and will trim those extra slots down, though Warmonger Hellkite is in for the firebreathing that works on anyone's combat.
These are definitely the kind of comments I'm looking for to get me to give a more critical look at my card selection and refine the list to where it operates smoothly and efficiently, thank you!
@dragonforce60, I probably could use at least one more ramp spell in here though I'm likely to pick Skyshroud Claim over exploding veggies since I have enough dual 'forests' to fetch and the lands come into play untapped, so I could, say, fetch Bayou and Taiga and keep up Terminate .
Kalonian Hydra and Hardened Scales could likely make my Ezuri, Claw of Progress deck if/when I ever get copies of them [I don't own either atm] but I don't see them making the 99 of this particular deck.
Savage Ventmaw , the mana it generates from its attack trigger could be useful for pumping up the Warmonger or throwing down Vigor or such after combat, plus it would dodge Crux. I'll have to give this one some thought.
Thank you for your input.
Crux of Fate occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
All decks: 0.14%
U/B (Dimir): 0.06%
BRG (Jund): 0.19%
U/B/R (Grixis): 0.07%