|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Fate Reforged (FRF)||Rare|
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Crux of Fate
Choose one —
- Destroy all Dragon creatures
- Destroy all non-Dragon creatures.
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Crux of Fate Discussion
1 week ago
Nice list. Your deck might enjoy running Dragon Breath as it's free haste and fire-breathing for your commander. If I were you I'd also run Terminate over Doom Blade. Crux of Fate also goes pretty well given your commander is a dragon which would probably hit more of your opponent's creatures than Languish. Commander's Sphere is good but Dragon's Hoard would work better since you could draw more cards with it without losing the mana rock to do so. Grasp of Fate is another good card that you could replace Banishing Light with. You should also replace Cruel Edict with Diabolic Edict as that card can be played at instant speed.
1 week ago
Thank you for the suggestions!
I added many of the cards you suggested. Do the think Academy Ruins is worth having another colorless land so that I can recur the Capsules and artifact board wipes? I was debating its value over one of the Blighted lands.
For board wipes, I have Nev Disk, O-stone, Coercive Portal (eh?), Night Incarnate for a mini wipe, and then Ugin, the Spirit Dragon which I can keep -X'ing and getting him back if needed. Ugin, Portal, and Night Incarnate aren't the best so a Crux of Fate might be needed.
1 week ago
So here are a few suggestions to make the deck a bit more versatile.
(also i dont know how to make stuff get highlighted in comments so this may be difficult to decipher)
!) although muldrotha has recursion built in its always good to have more. I would suggest adding a Sepulchral Primordial because it has good abusable effect and some other re-animator effects. Also don't relay to much on your commander's effect for recursion its always good to have other methods encase people keep removing her or do other things to her. - Some good ones would be Animate Dead and Phyrexian Delver, both these you can re use with muldrotha also. The Eldest Reborn should also be a mainboard because its removal and can be recursion. The mending is also good even if it shuffles your graveyard away as you can build back easily I think. Deadbridge Chant is also good. - Adding some sac outlets would also be helpful to abuse some triggers as well, Ashnods Alter is a good option or Hell's Caretaker.
2) more removal i think is needed a Bone Shredder and Ravenous Chupacabra would be good additions. - Also don't be afraid to have more instants and sorcerie's there are many creature etbs that can return those such as Eternal Witness she would be great. Adding some good ramps spells would be good or other removal effects like Krosan Grip and board wipes like Crux of Fate or if you can afford it Damnation.
3) cards that don't do enough. I think a few of the cards don't do enough even if they can be recurred easily so the below i would suggest replacing thees cards i also have a suggestion for a possible replacement for a few of them or you can use suggestions from above:
- Acidic Slime ->Caustic Caterpillar cheaper to use for same effect, land target isn't used very often
- Baleful Strix -> Disciple of Bolas (more draw plus life gain, also allows you to reuse etb affects from dead creatures.
- Bane of the Living
- Mystic Snake -> Corpse Augur
- Vampire Hexmage
- Mind Slaver -> doesn't do enough in multiplayer
- Roil Elemental -> fun card, but devotion seems high for a three color deck
- All the planes walkers, I don't think any of them fit the theme or do much i would run a deaths majesty lilliana but nothing else comes to mind for this deck
Other stuff: Don't forget that Panharmonicon does not help landfall effects, it only helps if a Creature or artifact etb
2 weeks ago
Harvest Season will usually be worse than Kodama's unless you run significantly more 1 and 2 drops. I think you could use more ramp cards in general. One with Nature will do some goddamn work in your deck and is a one-drop.
Infect could be nice. People will assume you're running it anyway. Triumph of the Hordes is a good $ option. Otherwise Tainted Strike or Grafted Exoskeleton. You're going wide, so Golari anthem effects could be good 1x Overwhelming Stampede, Pathbreaker Ibex. Beastmaster does it really well and I see you already run it. Is an awesome card to drop when you already have 7 creatures out.
Reclaim, Regrowth, and especially Creeping Renaissance are some of the best cards you could run. Your creatures will be boardwiped. Being able to grab 100% of your creatures from the graveyard to your hand stwice is amazing.
3 weeks ago
I agree with those cuts and adds, except for Cathar's Crusade, which I think has enough synergy with the commander to be worth it. I like Bloodspore Thrinax too, but that's getting into combo territory.
1 month ago
You could make this more like Sheoldred and run Gray Merchant of Asphodel and Living Death. If you're looking to just be more explosive find a Craterhoof Behemoth and a Tooth and Nail. Also, one or two board wipes could be prudent. Especially those on the lower end of the curve such as Crux of Fate or Bontu's Last Reckoning
1 month ago
You've gotten some great feedback here, so it's pretty hard to add anything new. Here are a couple thoughts that have not been said before:
Crux of Fate is a pretty powerful wrath effect that will leave your own creatures untouched.
Sylvan Library is a fantastic card in green decks--not only does it provide top deck manipulation, you have the option to net additional cards in a pinch.
I'd cut Savage Lands for SynergyBuild's suggestion of Tarnished Citadel. Lands entering the battlefield tapped are generally not worth it. Tarnished Citadel can provide mana the turn it enters the battlefield, and can even be used to fix your colours in a pinch.
1 month ago
Nice deck! You might consider some haste-enablers such as Anger, Bloodsworn Steward, Xenagos, God of Revels, Fervor, Concordant Crossroads, Mass Hysteria, Lightning Greaves, or Fires of Yavimaya to get huge amounts of burst damage with Prossh and OTK opponents out of nowhere. Also with the amount of tokens you generate, cards that have synergy with armies of tokens (e.g. Parallel Lives, Doubling Season, Overwhelming Stampede, Triumph of the Hordes, Harvest Season, and Second Harvest) could be very effective, especially if you area able to curve out with Parallel Lives or Doubling Season into Prossh the next turn. Also, cards that can turn your many tokens into mana could have a lot of potential as well. You've already included Cryptolith Rite and Growing Rites of Itlimoc , but the addition of Ashnod's Altar, Thermopod, Pawn of Ulamog Cards like Green Sun's Zenith, Chord of Calling, Heroic Intervention, Damnation, Crux of Fate, Sylvan Library, Vampiric Tutor and Demonic Tutor could provide the the deck with additional consistency, utility, and power. If you wnt to add another mana-doubling card, Mana Reflection would fill that role. It looks as if you have a bit of a 'sacrifice stuff' subtheme as well, so more cards to add for that could be Barter in Blood, Birthing Pod, Blood Divination Attrition, Awakening Zone, Bloodspore Thrinax, Disciple of Bolas, Eliminate the Competition, Mazirek, Kraul Death Priest, Sidisi, Undead Vizier, Sadistic Hypnotist, Goblin Bombardment, and Razaketh, the Foulblooded. Other considerations might be Sprouting Thrinax, Goblin Sharpshooter, Atarka, World Render, Grave Titan, Oracle of Mul Daya, Dragonlair Spider, Stalking Vengeance, Tempt with Vengeance, Xenagos, the Reveler, Poison-Tip Archer, Avenger of Zendikar, Fecundity, and Pitiless Plunderer. Those are just a few suggestions, and good luck with the deck!