Crux of Fate

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Crux of Fate

Sorcery

Choose one —

  • Destroy all Dragon creatures
  • Destroy all non-Dragon creatures.
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Price & Acquistion Set Price Alerts

C17

FRF

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Crux of Fate Discussion

Korlash88 on UB Control - Beginner (NEED HELP IMPROVING)

2 days ago

You need some mass removal spells. Having eleven spot removal spells is a lot, I would say you need Crux of Fate, or 'Black Sun's Zenith', one of these as 4-ofs, as they are cheap cards.

As a big fan of UB control, I usually use man-lands, and you got cheap lands like Dread Statuary, which are awesome to close the game...

Another great card that I always use is Recoil. It's awesome when they got no cards in the hand, as they act as pseudo-removal some permanents that for the colors are hard to get rid once they are in the battlefield...

Six creatures that cost 6 is a lot too, you only need about half, because you only need them in the hand later in the game...etherling is the best of the bunch....

Overall your idea is correct, UB control tends to be around that type of cards you are using: creature removal, counters, discard, and a big finisher to close the game...

StonedJesus on The Mogis That Cares

1 week ago

Nice start, if you want more fun and games, try putting in some mass-removal like Damnation, Decree of Pain, Crux of Fate, and stuff like that. Also, if you want even more slowing-stuff, take out the land-removal and put in some more Stax cards like Smokestack, Tangle Wire, Omen Machine, Possessed Portal, and stuff. As far as spot removal, I'd advise putting in some stuff like Innocent Blood, Dismember, Geth's Verdict, Unlicensed Disintegration, Profane Command, Torment of Hailfire, Doomsday, Infernal Tribute, Kolaghan's Command, Necropotence, Tainted AEther, Void, Charmbreaker Devils, and you see I gave up on whatever I was saying and just started listing good cards. Anyway, good luck. You might want more creatures.

chadsansing on Death Rains from Above

2 weeks ago

Nahiri and Reclamation are spicy as heck in this deck. I need to play those.

I think there are a lot of great B, R, & W non-creature spells that you can play in this deck. I like the Boros Charm and Deflecting Palm in your list, especially.

Generally, though, I would increase the number of creature cards you play and decrease the number of other spells. It might be cool to test with creatures that do the same things or similar things you want these other spells to do. For example, Dragon Mage can help wheel new creatures into your hand for Kaalia to cheat into play. Utvara Hellkite can make tokens you can sac to Razaketh, the Foulblooded to tutor for anything you need. Rimescale Dragon + snow-covered basics can tap down a ton of blockers forever. Angel of Despair can vindicate stuff. And so forth.

I would go up over 30 creatures and test with fewer other spells that are super synergistic (like Crux of Fate or Dragon Tempest) or that add value once Kaalia gets killed for the 3rd or 4th time (like Liliana, Death's Majesty, Sneak Attack, or Through the Breach). Seriously, Dragon Tempest + Utvara Hellkite does work.

Finally, I would rebalance your mana so the inner circle of sources matches the outer circle of costs. This will help you draw into the mana you need for the spells you should draw. It looks like you have too much B and W, and not enough R. Consider removing BW sources and BR and WR tap-lands to play basic or snow-covered basic mountains. This is the most important thing I have learned about deck building from TappedOut.net.

Have fun tuning your list. I like all the spells here - it might be good to put more of them on to creatures.

JeskaiM4n on Merfolk Commander Deck

3 weeks ago

Sultai Banner and Crux of Fate are illegal to play for you as your commander isn't black.

Firebones675 on Sewer Fiends

4 weeks ago

There are a couple of ogre's that go really well in rat tribal: Ogre Slumlord, Ratcatcher.

As for a sideboard, the main things i like to have are answers for creatures, answers for noncreatures, hand disruptions, and some catch-alls.

Noncreature removal: Being in monoblack you don't have access to noncreature removal spells. The only thing that comes to mind off hand is Ratchet Bomb but that's a little slow. ( tokens have a converted mana cost of 0)

Against control decks with a lot of counterspells: Hand dispruption is your friend here. They can't counter your rats if you take them away. This is also nice against combo decks as you can take their key combo piece before they can cast it. While you have despise in the mainboard, if you're in a matchup where it can't hit the spells you need you could run Duress or Inquisition of Kozilek as a budget Thoughtseize.

creature removal: Right now you don't have too many ways of dealing with a specific creature. It might not be a bad idea to put some of these in the mainboard as well but good options are Fatal Push, Go for the Throat, or Hero's Downfall. A couple of board sweepers in the board can be good if things get too crazy against a deck that runs a lot of creatures but awkwardly it will kill the rats as well. Damnation is the most efficient but due to it being like 20$, Crux of Fate is a good substitute.

Graveyard hate for decks that abuse their graveyard: This one is black's specialty. While Leyline of the Void and Bojuka Bog are effective, it turns off your ink eyes. What you can do though is waut for them to cast a spell targeting something in their graveyard. if you respond by casting something like Extirpate, Cremate, Scarab Feast etc, the card you target will be gone when their spell resolves and if that was the only target they chose when they cast their spell, it will be countered as its target is no longer there.

Lastly you could throw in a couple copies of Pithing Needle to take care of any miscellaneous activated abilities like planeswalkers.

oakenshild on raze your oppositions mind

1 month ago

You should have Expedition Map in here. + Academy Ruins Is very nice.

I feel like a few cards are under powered for your deck.
Elder Mastery powerful effect, but very slow and very fragile. Helm of the Ghastlord should be more than enough.
Raiders' Wake again good, and I know you just added it too, but it's a bit expensive and you have two other cards that do this at a cheaper price.
Viseling and Jushi Apprentice both seem a bit slow/under powered and I have a feeling that Myojin of Seeing Winds spends half the game as a dead card in your hand (10 mana is a lot unless you're green).

As unexciting as it is I think you should take all these really cool interesting cards out for some boring generic removal/counter magic. Counterspell, Dissipate, SwanSong, Spell Crumple, Rewind all great counter magic. Capsize, Blasphemous Act, Crux of Fate and AEtherize are decent board clears.

Doing some changes along these lines will help remove some redundancy and add a bit more utility/survivability.

oakenshild on raze your oppositions mind

1 month ago

You should have Expedition Map in here. + Academy Ruins Is very nice.

I feel like a few cards are under powered for your deck.
Elder Mastery powerful effect, but very slow and very fragile. Helm of the Ghastlord should be more than enough.
Raiders' Wake again good, and I know you just added it too, but it's a bit expensive and you have two other cards that do this at a cheaper price.
Viseling and Jushi Apprentice both seem a bit slow/under powered and I have a feeling that Myojin of Seeing Winds spends half the game as a dead card in your hand (10 mana is a lot unless you're green).

As unexciting as it is I think you should take all these really cool interesting cards out for some boring generic removal/counter magic. Counterspell, Dissipate, SwanSong, Spell Crumple, Rewind all great counter magic. Capsize, Blasphemous Act, Crux of Fate and AEtherize are decent board clears.

Doing some changes along these lines will help remove some redundancy and add a bit more utility/survivability.

SlavicGhaespar on 5 Color Atraxa

1 month ago

Same idea I had when building creature based Ramos. My suggestion would be to play some creature tutor. Since you can get high on mana, Thrasios, Triton Hero and Fauna Shaman are pretty budgety options to play. Also, it would be wise to run few boardwipes, since you will need to reset the board yourself. Day of Judgment or Crux of Fate atleast.

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