Crux of Fate

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Crux of Fate

Sorcery

Choose one —

  • Destroy all Dragon creatures
  • Destroy all non-Dragon creatures.

Price & Acquistion Set Price Alerts

C17

FRF

Ebay

Recent Decks

Crux of Fate Discussion

Brimstone85 on Goonies Never Say Die!

1 month ago

@Logics Thanks for pointing out the issue with the lands, I didn't realize how few actually got put in the deck. Crux of Fate also seems like a good idea because, while playing with my deck, Bontu's Last Reckoning has always hurt me more than it helped. Also, I run Gravecrawler for two main reasons: 1) Cards like Stronghold Assassin, Grimgrin, Corpse-Born, and other cards that sac for effects. The more recursive sac fodder in the deck, the more consistently I can use those effects; 2) He's part of a combo in the deck that also uses Rooftop Storm, a sac outlet, and one of the drain lords. While the combo might not be perfect, it's in there in case I need it and it works really well when I get it off.

Logics on Goonies Never Say Die!

1 month ago

I love zombies but one thing I have to say is that you need more lands! 32 lands is nothing in edh, you'll find yourself unable to cast a lot of your spells. My lowest land count edh deck is 35 lands, and in that deck I play something like 13 ramp cards. The worst feeling in edh is being unable to play your spells. With your ramp count, I would run 36 minimum, but I would probably want to be at 37 or 38.

Also Bontu's Last Reckoning seems like a sketchy card to play. For budget, I would much rather run Crux of Fate because it allows you to continue to play on your next turn. Lastly, unless you're playing a heavy sacrifice theme, Gravecrawler is underwhelming in edh. It loses to most things in combat and can't block, making it near useless.

Cipher001 on Elemental/"Sacred" darkness cards

1 month ago

Covenant of Blood or Crux of Fate maybe?

Anyway, let me know if these are in line with what you're looking for so I'm not wasting my time with a bunch of out-of-topic suggestions.

CalebMaSmith on Slimefoot draws-into win

1 month ago

Overall, this deck is absolutely fantastic, i should point out that tappedout says your commander isn't a legal card, I don't know if that's an error or not but check that out. I like the idea of saccing your creatures to hurt your opponent in a way that they can't stop. Another few cards that will help you with this besides Damnation is Crux of Fate and Bontu's Last Reckoning. Those can close out a game potentially instantly in a sneaky manner and finish off your opponent if they don't have a counter to it. Overall, I love the deck and it earned an upvote from me though!

pesmerga87 on Vampires

1 month ago

I like it. Good work for your first deck. I'm guessing built mostly from things you had on hand.If you're interested in suggestions, I'd say focus on getting more mana rocks, card draw and wipes. And, worry less about individual removal spells and pumps. Then just upgrade creatures and lands as your collection allows.

Probably 3 more rocks: Orzhov Signet, Commander's Sphere, and Mind Stone... All seem like cheap good options

Probably 5-8 more card draw cards: Greed, Vanquisher's Banner, Read the Bones, Ancient Craving, Well of Lost Dreams, and Sign in Blood are all good cheap options to start with.

Probably 3-5 more wipes: Fumigate, End Hostilities, Merciless Eviction, and Crux of Fate are all very solid options

You could probably get all the suggested cards for under $10...

n0bunga on The Silver Fang (Budget Tasigur Control)

1 month ago

Bontu's Last Reckoning

Crux of Fate

Decree of Pain

Overwhelming Forces

Nevinyrral's Disk

Season of the Witch is cute vs opposing mana dorks or taxers that dont attack.

Living Death or Living End if youve milled creatures or opponents have a threatening board.

elgosu1337 on Another Haptra deck

1 month ago

I'd recommend adding a few of the following: Farseek, Rampant Growth, Nature's Lore, Cultivate, Kodama's Reach, Skyshroud Claim, Explosive Vegetation, and Golgari Signet. Depending on the speed of your meta, you should look to hit 8 mana by turn 8 latest. You might also want to replace Decree of Pain with either something cheaper like Languish or Crux of Fate or something one-sided like Kindred Dominance or In Garruk's Wake.

JuQ on Infect Deck

1 month ago

I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity  Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.

I'd cut:
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.

If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands

Happy brewing!

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