|Commander / EDH||Legal|
Printings View all
Combos Browse all
Crux of Fate
Choose one —
- Destroy all Dragon creatures
- Destroy all non-Dragon creatures.
Price & Acquistion Set Price Alerts
|Have (15)||CampbellStev , DudeMan1031 , Mousemke , rockleemyhero , BladeMasta220 , Brandbrower21 , Ashy , Venser_the_Sojoner , Regulus1010 , rikertchu , acbooster , failurechild88 , golgarigirl , pskinn01 , philktoken8998|
Crux of Fate Discussion
1 week ago
I wouldn't suggest her anyway, she's horrible with countermagic :P
4 Ashiok, Nightmare Weaver is surely too much. Drawing too many is bad; the card does nothing against a lot of decks such as Affinity/Infect/Burn. Why not play something like a Jace, Architect of Thought, Ob Nixilis Reignited, or Tamiyo, the Moon Sage to have win conditions that you can play in addition to Ashiok, but still get value/CA/more removal?
If we're doing Dragonlord Silumgar, you've got to do Crux of Fate. Flavour win + doesn't kill your own guy + cheaper than Finale. 4 mana is ideal for a sweeper, of course, but barring that owing to budget - though MM17 reprints should help with Damnation - Crux is the closest we can go.
Consider Fatal Push, Far / Away, and Geth's Verdict as replacements for the removal you have now; particularly Curse of Chains and Last Gasp. Instant speed edicts are very powerful, and Push is an obvious not-too-expensive upgrade over the Gasp. Murderous Cut, Hero's Downfall and Dismember are also not particularly expensive, and are all better than Doom Blade.
Consider Deprive for countermagic. It's a tempo loss, I'll grant you, but it's unconditional. Alternatively, just play Countersquall or Negate. I'm just not sold on Rune Snag, is all, but I could be very wrong, and perhaps the card has performed really well for you? Some small number of 3 mana countermagic like Disallow and Dissipate might not be the worst either. Yes, I like Dissolve, but scry 1 is not as important as exile or Stifle against Eldrazi, planeswalkers, etc.
Think Twice over some number of Telling Time and Divination. Instant speed, allowing you to hold up countermagic; 2 for 1, resilient to countermagic - def. seems like an upgrade over your current card draw spells. Also with regard to card draw, Jace's Ingenuity is a better restock spell than Divination. Instant speed draw 3 is quite good, and it is also sadly the best non Ancestral Vision option in the format. Further consider Shadow of Doubt. The card is backbreaking if you time it right, and worst case scenario, it replaces itself.
You don't want to scoop to resolved walkers, nor do you want to scoop to artifacts/enchantments; Hero's Downfall can take care of the former, while Engineered Explosives with a manabase of fetches and shocks is the best Dimir can do for the latter in Modern. That said, Ratchet Bomb can do a reasonable Explosives imitation a good deal of the time. Also definitely consider Extirpate in the board. It's not as expensive as Surgical Extraction but in a draw-go shell is arguably more powerful. It is also one of your only few ways to interact with graveyard based strategies since you don't have much direct exile or Kalitas, Traitor of Ghet. While the traitor I would recommend absolutely, I understand he is perhaps too expensive for what you have in mind.
Last, but not least, AEtherling. A lot of Modern decks concede to a resolved Aetherling.
With regard to the manabase, consider Sunken Hollow, Creeping Tar Pit, Temple of Deceit and Darkslick Shores as potential replacements for Evolving Wilds. Tar Pit is the only non-budget suggestion in that list, with the other lands being fairly cheap, and powerful in their effects. You should also be able to accommodate no small number of Ghost Quarter, which may shore up the Eldra/Tron matchup and give you better play against manlands from Raging Ravine to Celestial Colonnade to Inkmoth Nexus, and utility lands in the form of Gavony Township, Academy Ruins, etc.
I've been tinkering with Dimir in Modern for over a year now, and have perhaps spent a touch more time on the archetype than perhaps is healthy. :D I'm sorry about how long that was, but hopefully this is helpful!
2 weeks ago
Crux of Fate over Duneblast? Protects Teneb as I suppose does Duneblast.
2 weeks ago
I'm from France, so the price of some cards in French are extremely low compare to their English counterparts.
I'd say it's not a Budget list due to Nicol Bolas, Planeswalker costing 9 Euros, and others Planeswalkers costing 4/5 Euros Each. Please note that a non-foil Ral Zarek costs approx' 5-6 Euros. Also note that a non-foil Liliana Vess costs less than 4 Euros.
On the other hand, Cruel Ultimatum is surprisingly cheap: less than 1 Euros. Same goes for Crater's Claws ( Less than 1 Euros ) Crux of Fate ( Less than 1 ) Izzet Charm ( 1 Euros ) and Electrolyze ( I got my playset for 6 Euros 50 Cts).
For the FULL deck ( Including Lands and Non-Foil cards ) you can get away with approx' 50-70 Euros.
Hope I answered your question Teddyjunior11 and thanks for your interest !
2 weeks ago
Hey, I see you just added your deck. Let me give you a few suggestions:
- Dark Intimations : The flavor is great for this deck!
- Nicol Bolas, Planeswalker : Get this one for sure.
- Slave of Bolas : It has the flavor xD
- Crux of Fate : Good removal!
If you need help, let me know. If you like to see my favo deck, click here. Upvotes are always appreciated.
2 weeks ago
For mass removal, no. For single target removal, there are better single target removal. Abhorrent overlord is fine for late game but Eater is not good enough IMO for late game combos
here's an article for you if you want more options:
3 weeks ago
Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. That's where boardwipes come in handy. If Damnation is out of budget, Crux of Fate works as does Blasphemous Act. I'd include atleast 2-3 boardwipes in the deck. As an added bonus since you can regenerate your commander it will likely be the only survivor on an empty board.
Also if you can get your hands on a copy, Sol Ring amazing and should be an auto-inclusion in most decks. Having 4 mana on turn 2 gives you a significant head start.
Hee are two other curse related creatures you might consider including: Accursed Witch Flip and Bitterheart Witch. They work decently with your commander as well as they are creatures that you would want to sacrifice
Curse of Vengeance is another curse within your colors
3 weeks ago
Could you see Damnation ever being printed in Standard again?
I could be wrong, but I doubt it.
I think that's why we were given Languish.
If you think about the board wipes these days they are either
-X/-X or very conditional like Crux of Fate.
I guess Bolas could turn everything on its head like the Eldrazi did.